// source --> https://viper-mounts.ca/wp-content/plugins/woo-3d-viewer/includes/ext/es6-promise/es6-promise.auto.js?ver=1.8.7 
/*!
 * @overview es6-promise - a tiny implementation of Promises/A+.
 * @copyright Copyright (c) 2014 Yehuda Katz, Tom Dale, Stefan Penner and contributors (Conversion to ES6 API by Jake Archibald)
 * @license   Licensed under MIT license
 *            See https://raw.githubusercontent.com/stefanpenner/es6-promise/master/LICENSE
 * @version   v4.2.8+1e68dce6
 */

(function (global, factory) {
	typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
	typeof define === 'function' && define.amd ? define(factory) :
	(global.ES6Promise = factory());
}(this, (function () { 'use strict';

function objectOrFunction(x) {
  var type = typeof x;
  return x !== null && (type === 'object' || type === 'function');
}

function isFunction(x) {
  return typeof x === 'function';
}



var _isArray = void 0;
if (Array.isArray) {
  _isArray = Array.isArray;
} else {
  _isArray = function (x) {
    return Object.prototype.toString.call(x) === '[object Array]';
  };
}

var isArray = _isArray;

var len = 0;
var vertxNext = void 0;
var customSchedulerFn = void 0;

var asap = function asap(callback, arg) {
  queue[len] = callback;
  queue[len + 1] = arg;
  len += 2;
  if (len === 2) {
    // If len is 2, that means that we need to schedule an async flush.
    // If additional callbacks are queued before the queue is flushed, they
    // will be processed by this flush that we are scheduling.
    if (customSchedulerFn) {
      customSchedulerFn(flush);
    } else {
      scheduleFlush();
    }
  }
};

function setScheduler(scheduleFn) {
  customSchedulerFn = scheduleFn;
}

function setAsap(asapFn) {
  asap = asapFn;
}

var browserWindow = typeof window !== 'undefined' ? window : undefined;
var browserGlobal = browserWindow || {};
var BrowserMutationObserver = browserGlobal.MutationObserver || browserGlobal.WebKitMutationObserver;
var isNode = typeof self === 'undefined' && typeof process !== 'undefined' && {}.toString.call(process) === '[object process]';

// test for web worker but not in IE10
var isWorker = typeof Uint8ClampedArray !== 'undefined' && typeof importScripts !== 'undefined' && typeof MessageChannel !== 'undefined';

// node
function useNextTick() {
  // node version 0.10.x displays a deprecation warning when nextTick is used recursively
  // see https://github.com/cujojs/when/issues/410 for details
  return function () {
    return process.nextTick(flush);
  };
}

// vertx
function useVertxTimer() {
  if (typeof vertxNext !== 'undefined') {
    return function () {
      vertxNext(flush);
    };
  }

  return useSetTimeout();
}

function useMutationObserver() {
  var iterations = 0;
  var observer = new BrowserMutationObserver(flush);
  var node = document.createTextNode('');
  observer.observe(node, { characterData: true });

  return function () {
    node.data = iterations = ++iterations % 2;
  };
}

// web worker
function useMessageChannel() {
  var channel = new MessageChannel();
  channel.port1.onmessage = flush;
  return function () {
    return channel.port2.postMessage(0);
  };
}

function useSetTimeout() {
  // Store setTimeout reference so es6-promise will be unaffected by
  // other code modifying setTimeout (like sinon.useFakeTimers())
  var globalSetTimeout = setTimeout;
  return function () {
    return globalSetTimeout(flush, 1);
  };
}

var queue = new Array(1000);
function flush() {
  for (var i = 0; i < len; i += 2) {
    var callback = queue[i];
    var arg = queue[i + 1];

    callback(arg);

    queue[i] = undefined;
    queue[i + 1] = undefined;
  }

  len = 0;
}

function attemptVertx() {
  try {
    var vertx = Function('return this')().require('vertx');
    vertxNext = vertx.runOnLoop || vertx.runOnContext;
    return useVertxTimer();
  } catch (e) {
    return useSetTimeout();
  }
}

var scheduleFlush = void 0;
// Decide what async method to use to triggering processing of queued callbacks:
if (isNode) {
  scheduleFlush = useNextTick();
} else if (BrowserMutationObserver) {
  scheduleFlush = useMutationObserver();
} else if (isWorker) {
  scheduleFlush = useMessageChannel();
} else if (browserWindow === undefined && typeof require === 'function') {
  scheduleFlush = attemptVertx();
} else {
  scheduleFlush = useSetTimeout();
}

function then(onFulfillment, onRejection) {
  var parent = this;

  var child = new this.constructor(noop);

  if (child[PROMISE_ID] === undefined) {
    makePromise(child);
  }

  var _state = parent._state;


  if (_state) {
    var callback = arguments[_state - 1];
    asap(function () {
      return invokeCallback(_state, child, callback, parent._result);
    });
  } else {
    subscribe(parent, child, onFulfillment, onRejection);
  }

  return child;
}

/**
  `Promise.resolve` returns a promise that will become resolved with the
  passed `value`. It is shorthand for the following:

  ```javascript
  let promise = new Promise(function(resolve, reject){
    resolve(1);
  });

  promise.then(function(value){
    // value === 1
  });
  ```

  Instead of writing the above, your code now simply becomes the following:

  ```javascript
  let promise = Promise.resolve(1);

  promise.then(function(value){
    // value === 1
  });
  ```

  @method resolve
  @static
  @param {Any} value value that the returned promise will be resolved with
  Useful for tooling.
  @return {Promise} a promise that will become fulfilled with the given
  `value`
*/
function resolve$1(object) {
  /*jshint validthis:true */
  var Constructor = this;

  if (object && typeof object === 'object' && object.constructor === Constructor) {
    return object;
  }

  var promise = new Constructor(noop);
  resolve(promise, object);
  return promise;
}

var PROMISE_ID = Math.random().toString(36).substring(2);

function noop() {}

var PENDING = void 0;
var FULFILLED = 1;
var REJECTED = 2;

function selfFulfillment() {
  return new TypeError("You cannot resolve a promise with itself");
}

function cannotReturnOwn() {
  return new TypeError('A promises callback cannot return that same promise.');
}

function tryThen(then$$1, value, fulfillmentHandler, rejectionHandler) {
  try {
    then$$1.call(value, fulfillmentHandler, rejectionHandler);
  } catch (e) {
    return e;
  }
}

function handleForeignThenable(promise, thenable, then$$1) {
  asap(function (promise) {
    var sealed = false;
    var error = tryThen(then$$1, thenable, function (value) {
      if (sealed) {
        return;
      }
      sealed = true;
      if (thenable !== value) {
        resolve(promise, value);
      } else {
        fulfill(promise, value);
      }
    }, function (reason) {
      if (sealed) {
        return;
      }
      sealed = true;

      reject(promise, reason);
    }, 'Settle: ' + (promise._label || ' unknown promise'));

    if (!sealed && error) {
      sealed = true;
      reject(promise, error);
    }
  }, promise);
}

function handleOwnThenable(promise, thenable) {
  if (thenable._state === FULFILLED) {
    fulfill(promise, thenable._result);
  } else if (thenable._state === REJECTED) {
    reject(promise, thenable._result);
  } else {
    subscribe(thenable, undefined, function (value) {
      return resolve(promise, value);
    }, function (reason) {
      return reject(promise, reason);
    });
  }
}

function handleMaybeThenable(promise, maybeThenable, then$$1) {
  if (maybeThenable.constructor === promise.constructor && then$$1 === then && maybeThenable.constructor.resolve === resolve$1) {
    handleOwnThenable(promise, maybeThenable);
  } else {
    if (then$$1 === undefined) {
      fulfill(promise, maybeThenable);
    } else if (isFunction(then$$1)) {
      handleForeignThenable(promise, maybeThenable, then$$1);
    } else {
      fulfill(promise, maybeThenable);
    }
  }
}

function resolve(promise, value) {
  if (promise === value) {
    reject(promise, selfFulfillment());
  } else if (objectOrFunction(value)) {
    var then$$1 = void 0;
    try {
      then$$1 = value.then;
    } catch (error) {
      reject(promise, error);
      return;
    }
    handleMaybeThenable(promise, value, then$$1);
  } else {
    fulfill(promise, value);
  }
}

function publishRejection(promise) {
  if (promise._onerror) {
    promise._onerror(promise._result);
  }

  publish(promise);
}

function fulfill(promise, value) {
  if (promise._state !== PENDING) {
    return;
  }

  promise._result = value;
  promise._state = FULFILLED;

  if (promise._subscribers.length !== 0) {
    asap(publish, promise);
  }
}

function reject(promise, reason) {
  if (promise._state !== PENDING) {
    return;
  }
  promise._state = REJECTED;
  promise._result = reason;

  asap(publishRejection, promise);
}

function subscribe(parent, child, onFulfillment, onRejection) {
  var _subscribers = parent._subscribers;
  var length = _subscribers.length;


  parent._onerror = null;

  _subscribers[length] = child;
  _subscribers[length + FULFILLED] = onFulfillment;
  _subscribers[length + REJECTED] = onRejection;

  if (length === 0 && parent._state) {
    asap(publish, parent);
  }
}

function publish(promise) {
  var subscribers = promise._subscribers;
  var settled = promise._state;

  if (subscribers.length === 0) {
    return;
  }

  var child = void 0,
      callback = void 0,
      detail = promise._result;

  for (var i = 0; i < subscribers.length; i += 3) {
    child = subscribers[i];
    callback = subscribers[i + settled];

    if (child) {
      invokeCallback(settled, child, callback, detail);
    } else {
      callback(detail);
    }
  }

  promise._subscribers.length = 0;
}

function invokeCallback(settled, promise, callback, detail) {
  var hasCallback = isFunction(callback),
      value = void 0,
      error = void 0,
      succeeded = true;

  if (hasCallback) {
    try {
      value = callback(detail);
    } catch (e) {
      succeeded = false;
      error = e;
    }

    if (promise === value) {
      reject(promise, cannotReturnOwn());
      return;
    }
  } else {
    value = detail;
  }

  if (promise._state !== PENDING) {
    // noop
  } else if (hasCallback && succeeded) {
    resolve(promise, value);
  } else if (succeeded === false) {
    reject(promise, error);
  } else if (settled === FULFILLED) {
    fulfill(promise, value);
  } else if (settled === REJECTED) {
    reject(promise, value);
  }
}

function initializePromise(promise, resolver) {
  try {
    resolver(function resolvePromise(value) {
      resolve(promise, value);
    }, function rejectPromise(reason) {
      reject(promise, reason);
    });
  } catch (e) {
    reject(promise, e);
  }
}

var id = 0;
function nextId() {
  return id++;
}

function makePromise(promise) {
  promise[PROMISE_ID] = id++;
  promise._state = undefined;
  promise._result = undefined;
  promise._subscribers = [];
}

function validationError() {
  return new Error('Array Methods must be provided an Array');
}

var Enumerator = function () {
  function Enumerator(Constructor, input) {
    this._instanceConstructor = Constructor;
    this.promise = new Constructor(noop);

    if (!this.promise[PROMISE_ID]) {
      makePromise(this.promise);
    }

    if (isArray(input)) {
      this.length = input.length;
      this._remaining = input.length;

      this._result = new Array(this.length);

      if (this.length === 0) {
        fulfill(this.promise, this._result);
      } else {
        this.length = this.length || 0;
        this._enumerate(input);
        if (this._remaining === 0) {
          fulfill(this.promise, this._result);
        }
      }
    } else {
      reject(this.promise, validationError());
    }
  }

  Enumerator.prototype._enumerate = function _enumerate(input) {
    for (var i = 0; this._state === PENDING && i < input.length; i++) {
      this._eachEntry(input[i], i);
    }
  };

  Enumerator.prototype._eachEntry = function _eachEntry(entry, i) {
    var c = this._instanceConstructor;
    var resolve$$1 = c.resolve;


    if (resolve$$1 === resolve$1) {
      var _then = void 0;
      var error = void 0;
      var didError = false;
      try {
        _then = entry.then;
      } catch (e) {
        didError = true;
        error = e;
      }

      if (_then === then && entry._state !== PENDING) {
        this._settledAt(entry._state, i, entry._result);
      } else if (typeof _then !== 'function') {
        this._remaining--;
        this._result[i] = entry;
      } else if (c === Promise$2) {
        var promise = new c(noop);
        if (didError) {
          reject(promise, error);
        } else {
          handleMaybeThenable(promise, entry, _then);
        }
        this._willSettleAt(promise, i);
      } else {
        this._willSettleAt(new c(function (resolve$$1) {
          return resolve$$1(entry);
        }), i);
      }
    } else {
      this._willSettleAt(resolve$$1(entry), i);
    }
  };

  Enumerator.prototype._settledAt = function _settledAt(state, i, value) {
    var promise = this.promise;


    if (promise._state === PENDING) {
      this._remaining--;

      if (state === REJECTED) {
        reject(promise, value);
      } else {
        this._result[i] = value;
      }
    }

    if (this._remaining === 0) {
      fulfill(promise, this._result);
    }
  };

  Enumerator.prototype._willSettleAt = function _willSettleAt(promise, i) {
    var enumerator = this;

    subscribe(promise, undefined, function (value) {
      return enumerator._settledAt(FULFILLED, i, value);
    }, function (reason) {
      return enumerator._settledAt(REJECTED, i, reason);
    });
  };

  return Enumerator;
}();

/**
  `Promise.all` accepts an array of promises, and returns a new promise which
  is fulfilled with an array of fulfillment values for the passed promises, or
  rejected with the reason of the first passed promise to be rejected. It casts all
  elements of the passed iterable to promises as it runs this algorithm.

  Example:

  ```javascript
  let promise1 = resolve(1);
  let promise2 = resolve(2);
  let promise3 = resolve(3);
  let promises = [ promise1, promise2, promise3 ];

  Promise.all(promises).then(function(array){
    // The array here would be [ 1, 2, 3 ];
  });
  ```

  If any of the `promises` given to `all` are rejected, the first promise
  that is rejected will be given as an argument to the returned promises's
  rejection handler. For example:

  Example:

  ```javascript
  let promise1 = resolve(1);
  let promise2 = reject(new Error("2"));
  let promise3 = reject(new Error("3"));
  let promises = [ promise1, promise2, promise3 ];

  Promise.all(promises).then(function(array){
    // Code here never runs because there are rejected promises!
  }, function(error) {
    // error.message === "2"
  });
  ```

  @method all
  @static
  @param {Array} entries array of promises
  @param {String} label optional string for labeling the promise.
  Useful for tooling.
  @return {Promise} promise that is fulfilled when all `promises` have been
  fulfilled, or rejected if any of them become rejected.
  @static
*/
function all(entries) {
  return new Enumerator(this, entries).promise;
}

/**
  `Promise.race` returns a new promise which is settled in the same way as the
  first passed promise to settle.

  Example:

  ```javascript
  let promise1 = new Promise(function(resolve, reject){
    setTimeout(function(){
      resolve('promise 1');
    }, 200);
  });

  let promise2 = new Promise(function(resolve, reject){
    setTimeout(function(){
      resolve('promise 2');
    }, 100);
  });

  Promise.race([promise1, promise2]).then(function(result){
    // result === 'promise 2' because it was resolved before promise1
    // was resolved.
  });
  ```

  `Promise.race` is deterministic in that only the state of the first
  settled promise matters. For example, even if other promises given to the
  `promises` array argument are resolved, but the first settled promise has
  become rejected before the other promises became fulfilled, the returned
  promise will become rejected:

  ```javascript
  let promise1 = new Promise(function(resolve, reject){
    setTimeout(function(){
      resolve('promise 1');
    }, 200);
  });

  let promise2 = new Promise(function(resolve, reject){
    setTimeout(function(){
      reject(new Error('promise 2'));
    }, 100);
  });

  Promise.race([promise1, promise2]).then(function(result){
    // Code here never runs
  }, function(reason){
    // reason.message === 'promise 2' because promise 2 became rejected before
    // promise 1 became fulfilled
  });
  ```

  An example real-world use case is implementing timeouts:

  ```javascript
  Promise.race([ajax('foo.json'), timeout(5000)])
  ```

  @method race
  @static
  @param {Array} promises array of promises to observe
  Useful for tooling.
  @return {Promise} a promise which settles in the same way as the first passed
  promise to settle.
*/
function race(entries) {
  /*jshint validthis:true */
  var Constructor = this;

  if (!isArray(entries)) {
    return new Constructor(function (_, reject) {
      return reject(new TypeError('You must pass an array to race.'));
    });
  } else {
    return new Constructor(function (resolve, reject) {
      var length = entries.length;
      for (var i = 0; i < length; i++) {
        Constructor.resolve(entries[i]).then(resolve, reject);
      }
    });
  }
}

/**
  `Promise.reject` returns a promise rejected with the passed `reason`.
  It is shorthand for the following:

  ```javascript
  let promise = new Promise(function(resolve, reject){
    reject(new Error('WHOOPS'));
  });

  promise.then(function(value){
    // Code here doesn't run because the promise is rejected!
  }, function(reason){
    // reason.message === 'WHOOPS'
  });
  ```

  Instead of writing the above, your code now simply becomes the following:

  ```javascript
  let promise = Promise.reject(new Error('WHOOPS'));

  promise.then(function(value){
    // Code here doesn't run because the promise is rejected!
  }, function(reason){
    // reason.message === 'WHOOPS'
  });
  ```

  @method reject
  @static
  @param {Any} reason value that the returned promise will be rejected with.
  Useful for tooling.
  @return {Promise} a promise rejected with the given `reason`.
*/
function reject$1(reason) {
  /*jshint validthis:true */
  var Constructor = this;
  var promise = new Constructor(noop);
  reject(promise, reason);
  return promise;
}

function needsResolver() {
  throw new TypeError('You must pass a resolver function as the first argument to the promise constructor');
}

function needsNew() {
  throw new TypeError("Failed to construct 'Promise': Please use the 'new' operator, this object constructor cannot be called as a function.");
}

/**
  Promise objects represent the eventual result of an asynchronous operation. The
  primary way of interacting with a promise is through its `then` method, which
  registers callbacks to receive either a promise's eventual value or the reason
  why the promise cannot be fulfilled.

  Terminology
  -----------

  - `promise` is an object or function with a `then` method whose behavior conforms to this specification.
  - `thenable` is an object or function that defines a `then` method.
  - `value` is any legal JavaScript value (including undefined, a thenable, or a promise).
  - `exception` is a value that is thrown using the throw statement.
  - `reason` is a value that indicates why a promise was rejected.
  - `settled` the final resting state of a promise, fulfilled or rejected.

  A promise can be in one of three states: pending, fulfilled, or rejected.

  Promises that are fulfilled have a fulfillment value and are in the fulfilled
  state.  Promises that are rejected have a rejection reason and are in the
  rejected state.  A fulfillment value is never a thenable.

  Promises can also be said to *resolve* a value.  If this value is also a
  promise, then the original promise's settled state will match the value's
  settled state.  So a promise that *resolves* a promise that rejects will
  itself reject, and a promise that *resolves* a promise that fulfills will
  itself fulfill.


  Basic Usage:
  ------------

  ```js
  let promise = new Promise(function(resolve, reject) {
    // on success
    resolve(value);

    // on failure
    reject(reason);
  });

  promise.then(function(value) {
    // on fulfillment
  }, function(reason) {
    // on rejection
  });
  ```

  Advanced Usage:
  ---------------

  Promises shine when abstracting away asynchronous interactions such as
  `XMLHttpRequest`s.

  ```js
  function getJSON(url) {
    return new Promise(function(resolve, reject){
      let xhr = new XMLHttpRequest();

      xhr.open('GET', url);
      xhr.onreadystatechange = handler;
      xhr.responseType = 'json';
      xhr.setRequestHeader('Accept', 'application/json');
      xhr.send();

      function handler() {
        if (this.readyState === this.DONE) {
          if (this.status === 200) {
            resolve(this.response);
          } else {
            reject(new Error('getJSON: `' + url + '` failed with status: [' + this.status + ']'));
          }
        }
      };
    });
  }

  getJSON('/posts.json').then(function(json) {
    // on fulfillment
  }, function(reason) {
    // on rejection
  });
  ```

  Unlike callbacks, promises are great composable primitives.

  ```js
  Promise.all([
    getJSON('/posts'),
    getJSON('/comments')
  ]).then(function(values){
    values[0] // => postsJSON
    values[1] // => commentsJSON

    return values;
  });
  ```

  @class Promise
  @param {Function} resolver
  Useful for tooling.
  @constructor
*/

var Promise$2 = function () {
  function Promise(resolver) {
    this[PROMISE_ID] = nextId();
    this._result = this._state = undefined;
    this._subscribers = [];

    if (noop !== resolver) {
      typeof resolver !== 'function' && needsResolver();
      this instanceof Promise ? initializePromise(this, resolver) : needsNew();
    }
  }

  /**
  The primary way of interacting with a promise is through its `then` method,
  which registers callbacks to receive either a promise's eventual value or the
  reason why the promise cannot be fulfilled.
   ```js
  findUser().then(function(user){
    // user is available
  }, function(reason){
    // user is unavailable, and you are given the reason why
  });
  ```
   Chaining
  --------
   The return value of `then` is itself a promise.  This second, 'downstream'
  promise is resolved with the return value of the first promise's fulfillment
  or rejection handler, or rejected if the handler throws an exception.
   ```js
  findUser().then(function (user) {
    return user.name;
  }, function (reason) {
    return 'default name';
  }).then(function (userName) {
    // If `findUser` fulfilled, `userName` will be the user's name, otherwise it
    // will be `'default name'`
  });
   findUser().then(function (user) {
    throw new Error('Found user, but still unhappy');
  }, function (reason) {
    throw new Error('`findUser` rejected and we're unhappy');
  }).then(function (value) {
    // never reached
  }, function (reason) {
    // if `findUser` fulfilled, `reason` will be 'Found user, but still unhappy'.
    // If `findUser` rejected, `reason` will be '`findUser` rejected and we're unhappy'.
  });
  ```
  If the downstream promise does not specify a rejection handler, rejection reasons will be propagated further downstream.
   ```js
  findUser().then(function (user) {
    throw new PedagogicalException('Upstream error');
  }).then(function (value) {
    // never reached
  }).then(function (value) {
    // never reached
  }, function (reason) {
    // The `PedgagocialException` is propagated all the way down to here
  });
  ```
   Assimilation
  ------------
   Sometimes the value you want to propagate to a downstream promise can only be
  retrieved asynchronously. This can be achieved by returning a promise in the
  fulfillment or rejection handler. The downstream promise will then be pending
  until the returned promise is settled. This is called *assimilation*.
   ```js
  findUser().then(function (user) {
    return findCommentsByAuthor(user);
  }).then(function (comments) {
    // The user's comments are now available
  });
  ```
   If the assimliated promise rejects, then the downstream promise will also reject.
   ```js
  findUser().then(function (user) {
    return findCommentsByAuthor(user);
  }).then(function (comments) {
    // If `findCommentsByAuthor` fulfills, we'll have the value here
  }, function (reason) {
    // If `findCommentsByAuthor` rejects, we'll have the reason here
  });
  ```
   Simple Example
  --------------
   Synchronous Example
   ```javascript
  let result;
   try {
    result = findResult();
    // success
  } catch(reason) {
    // failure
  }
  ```
   Errback Example
   ```js
  findResult(function(result, err){
    if (err) {
      // failure
    } else {
      // success
    }
  });
  ```
   Promise Example;
   ```javascript
  findResult().then(function(result){
    // success
  }, function(reason){
    // failure
  });
  ```
   Advanced Example
  --------------
   Synchronous Example
   ```javascript
  let author, books;
   try {
    author = findAuthor();
    books  = findBooksByAuthor(author);
    // success
  } catch(reason) {
    // failure
  }
  ```
   Errback Example
   ```js
   function foundBooks(books) {
   }
   function failure(reason) {
   }
   findAuthor(function(author, err){
    if (err) {
      failure(err);
      // failure
    } else {
      try {
        findBoooksByAuthor(author, function(books, err) {
          if (err) {
            failure(err);
          } else {
            try {
              foundBooks(books);
            } catch(reason) {
              failure(reason);
            }
          }
        });
      } catch(error) {
        failure(err);
      }
      // success
    }
  });
  ```
   Promise Example;
   ```javascript
  findAuthor().
    then(findBooksByAuthor).
    then(function(books){
      // found books
  }).catch(function(reason){
    // something went wrong
  });
  ```
   @method then
  @param {Function} onFulfilled
  @param {Function} onRejected
  Useful for tooling.
  @return {Promise}
  */

  /**
  `catch` is simply sugar for `then(undefined, onRejection)` which makes it the same
  as the catch block of a try/catch statement.
  ```js
  function findAuthor(){
  throw new Error('couldn't find that author');
  }
  // synchronous
  try {
  findAuthor();
  } catch(reason) {
  // something went wrong
  }
  // async with promises
  findAuthor().catch(function(reason){
  // something went wrong
  });
  ```
  @method catch
  @param {Function} onRejection
  Useful for tooling.
  @return {Promise}
  */


  Promise.prototype.catch = function _catch(onRejection) {
    return this.then(null, onRejection);
  };

  /**
    `finally` will be invoked regardless of the promise's fate just as native
    try/catch/finally behaves
  
    Synchronous example:
  
    ```js
    findAuthor() {
      if (Math.random() > 0.5) {
        throw new Error();
      }
      return new Author();
    }
  
    try {
      return findAuthor(); // succeed or fail
    } catch(error) {
      return findOtherAuther();
    } finally {
      // always runs
      // doesn't affect the return value
    }
    ```
  
    Asynchronous example:
  
    ```js
    findAuthor().catch(function(reason){
      return findOtherAuther();
    }).finally(function(){
      // author was either found, or not
    });
    ```
  
    @method finally
    @param {Function} callback
    @return {Promise}
  */


  Promise.prototype.finally = function _finally(callback) {
    var promise = this;
    var constructor = promise.constructor;

    if (isFunction(callback)) {
      return promise.then(function (value) {
        return constructor.resolve(callback()).then(function () {
          return value;
        });
      }, function (reason) {
        return constructor.resolve(callback()).then(function () {
          throw reason;
        });
      });
    }

    return promise.then(callback, callback);
  };

  return Promise;
}();

Promise$2.prototype.then = then;
Promise$2.all = all;
Promise$2.race = race;
Promise$2.resolve = resolve$1;
Promise$2.reject = reject$1;
Promise$2._setScheduler = setScheduler;
Promise$2._setAsap = setAsap;
Promise$2._asap = asap;

/*global self*/
function polyfill() {
  var local = void 0;

  if (typeof global !== 'undefined') {
    local = global;
  } else if (typeof self !== 'undefined') {
    local = self;
  } else {
    try {
      local = Function('return this')();
    } catch (e) {
      throw new Error('polyfill failed because global object is unavailable in this environment');
    }
  }

  var P = local.Promise;

  if (P) {
    var promiseToString = null;
    try {
      promiseToString = Object.prototype.toString.call(P.resolve());
    } catch (e) {
      // silently ignored
    }

    if (promiseToString === '[object Promise]' && !P.cast) {
      return;
    }
  }

  local.Promise = Promise$2;
}

// Strange compat..
Promise$2.polyfill = polyfill;
Promise$2.Promise = Promise$2;

Promise$2.polyfill();

return Promise$2;

})));



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"#define "+t:"",f.envMap?"#define "+l:"",f.envMap?"#define "+r:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.normalMap&&f.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.roughnessMap?"#define USE_ROUGHNESSMAP":"",f.metalnessMap?"#define USE_METALNESSMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?
"#define USE_COLOR":"",f.gradientMap?"#define USE_GRADIENTMAP":"",f.flatShading?"#define FLAT_SHADED":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+p:"",f.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",f.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&(g.isWebGL2||b.get("EXT_frag_depth"))?"#define USE_LOGDEPTHBUF_EXT":
"",f.envMap&&(g.isWebGL2||b.get("EXT_shader_texture_lod"))?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",0!==f.toneMapping?"#define TONE_MAPPING":"",0!==f.toneMapping?N.tonemapping_pars_fragment:"",0!==f.toneMapping?Fg("toneMapping",f.toneMapping):"",f.dithering?"#define DITHERING":"",f.outputEncoding||f.mapEncoding||f.matcapEncoding||f.envMapEncoding||f.emissiveMapEncoding?N.encodings_pars_fragment:"",f.mapEncoding?wd("mapTexelToLinear",f.mapEncoding):"",
f.matcapEncoding?wd("matcapTexelToLinear",f.matcapEncoding):"",f.envMapEncoding?wd("envMapTexelToLinear",f.envMapEncoding):"",f.emissiveMapEncoding?wd("emissiveMapTexelToLinear",f.emissiveMapEncoding):"",f.outputEncoding?Eg("linearToOutputTexel",f.outputEncoding):"",f.depthPacking?"#define DEPTH_PACKING "+d.depthPacking:"","\n"].filter(Ac).join("\n"));m=be(m);m=bf(m,f);m=cf(m,f);q=be(q);q=bf(q,f);q=cf(q,f);m=df(m);q=df(q);g.isWebGL2&&!d.isRawShaderMaterial&&(g=!1,p=/^\s*#version\s+300\s+es\s*\n/,
d.isShaderMaterial&&null!==m.match(p)&&null!==q.match(p)&&(g=!0,m=m.replace(p,""),q=q.replace(p,"")),k="#version 300 es\n\n#define attribute in\n#define varying out\n#define texture2D texture\n"+k,b=["#version 300 es\n\n#define varying in",g?"":"out highp vec4 pc_fragColor;",g?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad"].join("\n")+
"\n"+b);q=b+q;m=$e(h,35633,k+m);q=$e(h,35632,q);h.attachShader(v,m);h.attachShader(v,q);void 0!==d.index0AttributeName?h.bindAttribLocation(v,0,d.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(v,0,"position");h.linkProgram(v);f=h.getProgramInfoLog(v).trim();g=h.getShaderInfoLog(m).trim();p=h.getShaderInfoLog(q).trim();l=t=!0;if(!1===h.getProgramParameter(v,35714))t=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"35715",h.getProgramParameter(v,35715),"gl.getProgramInfoLog",
f,g,p);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===g||""===p)l=!1;l&&(this.diagnostics={runnable:t,material:d,programLog:f,vertexShader:{log:g,prefix:k},fragmentShader:{log:p,prefix:b}});h.deleteShader(m);h.deleteShader(q);var I;this.getUniforms=function(){void 0===I&&(I=new eb(h,v,a));return I};var y;this.getAttributes=function(){if(void 0===y){for(var a={},b=h.getProgramParameter(v,35721),c=0;c<b;c++){var d=h.getActiveAttrib(v,c).name;a[d]=h.getAttribLocation(v,
d)}y=a}return y};this.destroy=function(){h.deleteProgram(v);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.name=e.name;this.id=Jg++;this.code=c;this.usedTimes=1;this.program=v;this.vertexShader=m;this.fragmentShader=q;return this}function Kg(a,
b,c){function d(a,b){if(a)a.isTexture?c=a.encoding:a.isWebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),c=a.texture.encoding);else var c=3E3;3E3===c&&b&&(c=3007);return c}var e=[],f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"phong",MeshStandardMaterial:"physical",
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this.getParameters=function(b,e,g,q,p,t,l){var h=f[b.type];if(l.isSkinnedMesh){var k=l.skeleton.bones;if(c.floatVertexTextures)k=1024;else{var m=Math.min(Math.floor((c.maxVertexUniforms-20)/4),k.length);m<k.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+k.length+" bones. This GPU supports "+m+"."),k=0):k=m}}else k=0;m=c.precision;null!==b.precision&&(m=c.getMaxPrecision(b.precision),m!==b.precision&&console.warn("THREE.WebGLProgram.getParameters:",b.precision,"not supported, using",m,"instead."));
var x=a.getRenderTarget();return{shaderID:h,precision:m,supportsVertexTextures:c.vertexTextures,outputEncoding:d(x?x.texture:null,a.gammaOutput),map:!!b.map,mapEncoding:d(b.map,a.gammaInput),matcap:!!b.matcap,matcapEncoding:d(b.matcap,a.gammaInput),envMap:!!b.envMap,envMapMode:b.envMap&&b.envMap.mapping,envMapEncoding:d(b.envMap,a.gammaInput),envMapCubeUV:!!b.envMap&&(306===b.envMap.mapping||307===b.envMap.mapping),lightMap:!!b.lightMap,aoMap:!!b.aoMap,emissiveMap:!!b.emissiveMap,emissiveMapEncoding:d(b.emissiveMap,
a.gammaInput),bumpMap:!!b.bumpMap,normalMap:!!b.normalMap,objectSpaceNormalMap:1===b.normalMapType,displacementMap:!!b.displacementMap,roughnessMap:!!b.roughnessMap,metalnessMap:!!b.metalnessMap,specularMap:!!b.specularMap,alphaMap:!!b.alphaMap,gradientMap:!!b.gradientMap,combine:b.combine,vertexColors:b.vertexColors,fog:!!q,useFog:b.fog,fogExp:q&&q.isFogExp2,flatShading:b.flatShading,sizeAttenuation:b.sizeAttenuation,logarithmicDepthBuffer:c.logarithmicDepthBuffer,skinning:b.skinning&&0<k,maxBones:k,
useVertexTexture:c.floatVertexTextures,morphTargets:b.morphTargets,morphNormals:b.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:e.directional.length,numPointLights:e.point.length,numSpotLights:e.spot.length,numRectAreaLights:e.rectArea.length,numHemiLights:e.hemi.length,numClippingPlanes:p,numClipIntersection:t,dithering:b.dithering,shadowMapEnabled:a.shadowMap.enabled&&l.receiveShadow&&0<g.length,shadowMapType:a.shadowMap.type,toneMapping:a.toneMapping,
physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:b.premultipliedAlpha,alphaTest:b.alphaTest,doubleSided:2===b.side,flipSided:1===b.side,depthPacking:void 0!==b.depthPacking?b.depthPacking:!1}};this.getProgramCode=function(b,c){var d=[];c.shaderID?d.push(c.shaderID):(d.push(b.fragmentShader),d.push(b.vertexShader));if(void 0!==b.defines)for(var e in b.defines)d.push(e),d.push(b.defines[e]);for(e=0;e<g.length;e++)d.push(c[g[e]]);d.push(b.onBeforeCompile.toString());d.push(a.gammaOutput);
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a.id-b.id}function ef(){function a(a,d,e,k,m,q){var f=b[c];void 0===f?(f={id:a.id,object:a,geometry:d,material:e,program:e.program,groupOrder:k,renderOrder:a.renderOrder,z:m,group:q},b[c]=f):(f.id=a.id,f.object=a,f.geometry=d,f.material=e,f.program=e.program,f.groupOrder=k,f.renderOrder=a.renderOrder,f.z=m,f.group=q);c++;return f}var b=[],c=0,d=[],e=[];return{opaque:d,transparent:e,init:function(){c=0;d.length=0;e.length=0},push:function(b,c,h,k,m,q){b=a(b,c,h,k,m,q);(!0===h.transparent?e:d).push(b)},
unshift:function(b,c,h,k,m,q){b=a(b,c,h,k,m,q);(!0===h.transparent?e:d).unshift(b)},sort:function(){1<d.length&&d.sort(Mg);1<e.length&&e.sort(Ng)}}}function Og(){function a(c){c=c.target;c.removeEventListener("dispose",a);delete b[c.id]}var b={};return{get:function(c,d){var e=b[c.id];if(void 0===e){var f=new ef;b[c.id]={};b[c.id][d.id]=f;c.addEventListener("dispose",a)}else f=e[d.id],void 0===f&&(f=new ef,e[d.id]=f);return f},dispose:function(){b={}}}}function Pg(){var a={};return{get:function(b){if(void 0!==
a[b.id])return a[b.id];switch(b.type){case "DirectionalLight":var c={direction:new n,color:new H,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new A};break;case "SpotLight":c={position:new n,direction:new n,color:new H,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new A};break;case "PointLight":c={position:new n,color:new H,distance:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new A,shadowCameraNear:1,shadowCameraFar:1E3};break;
case "HemisphereLight":c={direction:new n,skyColor:new H,groundColor:new H};break;case "RectAreaLight":c={color:new H,position:new n,halfWidth:new n,halfHeight:new n}}return a[b.id]=c}}}function Qg(){var a=new Pg,b={id:Rg++,hash:{stateID:-1,directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,shadowsLength:-1},ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadowMap:[],
pointShadowMatrix:[],hemi:[]},c=new n,d=new Q,e=new Q;return{setup:function(f,g,h){var k=0,m=0,q=0,p=0,t=0,l=0,r=0,u=0;h=h.matrixWorldInverse;for(var w=0,n=f.length;w<n;w++){var v=f[w],I=v.color,y=v.intensity,P=v.distance,la=v.shadow&&v.shadow.map?v.shadow.map.texture:null;if(v.isAmbientLight)k+=I.r*y,m+=I.g*y,q+=I.b*y;else if(v.isDirectionalLight){var B=a.get(v);B.color.copy(v.color).multiplyScalar(v.intensity);B.direction.setFromMatrixPosition(v.matrixWorld);c.setFromMatrixPosition(v.target.matrixWorld);
B.direction.sub(c);B.direction.transformDirection(h);if(B.shadow=v.castShadow)I=v.shadow,B.shadowBias=I.bias,B.shadowRadius=I.radius,B.shadowMapSize=I.mapSize;b.directionalShadowMap[p]=la;b.directionalShadowMatrix[p]=v.shadow.matrix;b.directional[p]=B;p++}else if(v.isSpotLight){B=a.get(v);B.position.setFromMatrixPosition(v.matrixWorld);B.position.applyMatrix4(h);B.color.copy(I).multiplyScalar(y);B.distance=P;B.direction.setFromMatrixPosition(v.matrixWorld);c.setFromMatrixPosition(v.target.matrixWorld);
B.direction.sub(c);B.direction.transformDirection(h);B.coneCos=Math.cos(v.angle);B.penumbraCos=Math.cos(v.angle*(1-v.penumbra));B.decay=v.decay;if(B.shadow=v.castShadow)I=v.shadow,B.shadowBias=I.bias,B.shadowRadius=I.radius,B.shadowMapSize=I.mapSize;b.spotShadowMap[l]=la;b.spotShadowMatrix[l]=v.shadow.matrix;b.spot[l]=B;l++}else if(v.isRectAreaLight)B=a.get(v),B.color.copy(I).multiplyScalar(y),B.position.setFromMatrixPosition(v.matrixWorld),B.position.applyMatrix4(h),e.identity(),d.copy(v.matrixWorld),
d.premultiply(h),e.extractRotation(d),B.halfWidth.set(.5*v.width,0,0),B.halfHeight.set(0,.5*v.height,0),B.halfWidth.applyMatrix4(e),B.halfHeight.applyMatrix4(e),b.rectArea[r]=B,r++;else if(v.isPointLight){B=a.get(v);B.position.setFromMatrixPosition(v.matrixWorld);B.position.applyMatrix4(h);B.color.copy(v.color).multiplyScalar(v.intensity);B.distance=v.distance;B.decay=v.decay;if(B.shadow=v.castShadow)I=v.shadow,B.shadowBias=I.bias,B.shadowRadius=I.radius,B.shadowMapSize=I.mapSize,B.shadowCameraNear=
I.camera.near,B.shadowCameraFar=I.camera.far;b.pointShadowMap[t]=la;b.pointShadowMatrix[t]=v.shadow.matrix;b.point[t]=B;t++}else v.isHemisphereLight&&(B=a.get(v),B.direction.setFromMatrixPosition(v.matrixWorld),B.direction.transformDirection(h),B.direction.normalize(),B.skyColor.copy(v.color).multiplyScalar(y),B.groundColor.copy(v.groundColor).multiplyScalar(y),b.hemi[u]=B,u++)}b.ambient[0]=k;b.ambient[1]=m;b.ambient[2]=q;b.directional.length=p;b.spot.length=l;b.rectArea.length=r;b.point.length=t;
b.hemi.length=u;b.hash.stateID=b.id;b.hash.directionalLength=p;b.hash.pointLength=t;b.hash.spotLength=l;b.hash.rectAreaLength=r;b.hash.hemiLength=u;b.hash.shadowsLength=g.length},state:b}}function ff(){var a=new Qg,b=[],c=[];return{init:function(){b.length=0;c.length=0},state:{lightsArray:b,shadowsArray:c,lights:a},setupLights:function(d){a.setup(b,c,d)},pushLight:function(a){b.push(a)},pushShadow:function(a){c.push(a)}}}function Sg(){function a(c){c=c.target;c.removeEventListener("dispose",a);delete b[c.id]}
var b={};return{get:function(c,d){if(void 0===b[c.id]){var e=new ff;b[c.id]={};b[c.id][d.id]=e;c.addEventListener("dispose",a)}else void 0===b[c.id][d.id]?(e=new ff,b[c.id][d.id]=e):e=b[c.id][d.id];return e},dispose:function(){b={}}}}function fb(a){L.call(this);this.type="MeshDepthMaterial";this.depthPacking=3200;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=
this.fog=!1;this.setValues(a)}function gb(a){L.call(this);this.type="MeshDistanceMaterial";this.referencePosition=new n;this.nearDistance=1;this.farDistance=1E3;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.lights=this.fog=!1;this.setValues(a)}function gf(a,b,c){function d(b,c,d,e,f,g){var h=b.geometry;var k=p;var m=b.customDepthMaterial;d&&(k=t,m=b.customDistanceMaterial);m?k=m:(m=!1,c.morphTargets&&(h&&h.isBufferGeometry?
m=h.morphAttributes&&h.morphAttributes.position&&0<h.morphAttributes.position.length:h&&h.isGeometry&&(m=h.morphTargets&&0<h.morphTargets.length)),b.isSkinnedMesh&&!1===c.skinning&&console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",b),b=b.isSkinnedMesh&&c.skinning,h=0,m&&(h|=1),b&&(h|=2),k=k[h]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(h=k.uuid,m=c.uuid,b=l[h],void 0===b&&(b={},l[h]=b),h=b[m],void 0===h&&(h=k.clone(),b[m]=h),
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this.setTextureCube=function(b,t){var r=d.get(b);if(6===b.image.length)if(0<b.version&&r.__version!==b.version){r.__image__webglTextureCube||(b.addEventListener("dispose",l),r.__image__webglTextureCube=a.createTexture(),g.memory.textures++);c.activeTexture(33984+t);c.bindTexture(34067,r.__image__webglTextureCube);a.pixelStorei(37440,b.flipY);t=b&&b.isCompressedTexture;for(var x=b.image[0]&&b.image[0].isDataTexture,u=[],w=0;6>w;w++)u[w]=t||x?x?b.image[w].image:b.image[w]:h(b.image[w],!1,!0,e.maxCubemapSize);
var v=u[0],B=k(v)||e.isWebGL2,y=f.convert(b.format),z=f.convert(b.type),I=p(y,z);n(34067,b,B);for(w=0;6>w;w++)if(t)for(var la,P=u[w].mipmaps,fa=0,A=P.length;fa<A;fa++)la=P[fa],1023!==b.format&&1022!==b.format?-1<c.getCompressedTextureFormats().indexOf(y)?c.compressedTexImage2D(34069+w,fa,I,la.width,la.height,0,la.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):c.texImage2D(34069+w,fa,I,la.width,la.height,0,y,z,la.data);else x?c.texImage2D(34069+
w,0,I,u[w].width,u[w].height,0,y,z,u[w].data):c.texImage2D(34069+w,0,I,y,z,u[w]);r.__maxMipLevel=t?P.length-1:0;m(b,B)&&q(34067,b,v.width,v.height);r.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(33984+t),c.bindTexture(34067,r.__image__webglTextureCube)};this.setTextureCubeDynamic=function(a,b){c.activeTexture(33984+b);c.bindTexture(34067,d.get(a).__webglTexture)};this.setupRenderTarget=function(b){var h=d.get(b),t=d.get(b.texture);b.addEventListener("dispose",r);t.__webglTexture=
a.createTexture();g.memory.textures++;var l=!0===b.isWebGLRenderTargetCube,x=!0===b.isWebGLMultisampleRenderTarget,w=k(b)||e.isWebGL2;if(l)for(h.__webglFramebuffer=[],x=0;6>x;x++)h.__webglFramebuffer[x]=a.createFramebuffer();else if(h.__webglFramebuffer=a.createFramebuffer(),x)if(e.isWebGL2){h.__webglMultisampledFramebuffer=a.createFramebuffer();h.__webglColorRenderbuffer=a.createRenderbuffer();a.bindRenderbuffer(36161,h.__webglColorRenderbuffer);x=f.convert(b.texture.format);var B=f.convert(b.texture.type);
x=p(x,B);B=y(b);a.renderbufferStorageMultisample(36161,B,x,b.width,b.height);a.bindFramebuffer(36160,h.__webglMultisampledFramebuffer);a.framebufferRenderbuffer(36160,36064,36161,h.__webglColorRenderbuffer);a.bindRenderbuffer(36161,null);b.depthBuffer&&(h.__webglDepthRenderbuffer=a.createRenderbuffer(),I(h.__webglDepthRenderbuffer,b,!0));a.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(l){c.bindTexture(34067,t.__webglTexture);
n(34067,b.texture,w);for(x=0;6>x;x++)v(h.__webglFramebuffer[x],b,36064,34069+x);m(b.texture,w)&&q(34067,b.texture,b.width,b.height);c.bindTexture(34067,null)}else c.bindTexture(3553,t.__webglTexture),n(3553,b.texture,w),v(h.__webglFramebuffer,b,36064,3553),m(b.texture,w)&&q(3553,b.texture,b.width,b.height),c.bindTexture(3553,null);if(b.depthBuffer){h=d.get(b);t=!0===b.isWebGLRenderTargetCube;if(b.depthTexture){if(t)throw Error("target.depthTexture not supported in Cube render targets");if(b&&b.isWebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported");
a.bindFramebuffer(36160,h.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);u(b.depthTexture,0);h=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(36160,
36096,3553,h,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(36160,33306,3553,h,0);else throw Error("Unknown depthTexture format");}else if(t)for(h.__webglDepthbuffer=[],t=0;6>t;t++)a.bindFramebuffer(36160,h.__webglFramebuffer[t]),h.__webglDepthbuffer[t]=a.createRenderbuffer(),I(h.__webglDepthbuffer[t],b);else a.bindFramebuffer(36160,h.__webglFramebuffer),h.__webglDepthbuffer=a.createRenderbuffer(),I(h.__webglDepthbuffer,b);a.bindFramebuffer(36160,null)}};this.updateRenderTargetMipmap=
function(a){var b=a.texture,f=k(a)||e.isWebGL2;if(m(b,f)){f=a.isWebGLRenderTargetCube?34067:3553;var g=d.get(b).__webglTexture;c.bindTexture(f,g);q(f,b,a.width,a.height);c.bindTexture(f,null)}};this.updateMultisampleRenderTarget=function(b){if(b.isWebGLMultisampleRenderTarget)if(e.isWebGL2){var c=d.get(b);a.bindFramebuffer(36008,c.__webglMultisampledFramebuffer);a.bindFramebuffer(36009,c.__webglFramebuffer);c=b.width;var f=b.height,g=16384;b.depthBuffer&&(g|=256);b.stencilBuffer&&(g|=1024);a.blitFramebuffer(0,
0,c,f,0,0,c,f,g,9728)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")}}function hf(a,b,c){return{convert:function(a){if(1E3===a)return 10497;if(1001===a)return 33071;if(1002===a)return 33648;if(1003===a)return 9728;if(1004===a)return 9984;if(1005===a)return 9986;if(1006===a)return 9729;if(1007===a)return 9985;if(1008===a)return 9987;if(1009===a)return 5121;if(1017===a)return 32819;if(1018===a)return 32820;if(1019===a)return 33635;if(1010===a)return 5120;
if(1011===a)return 5122;if(1012===a)return 5123;if(1013===a)return 5124;if(1014===a)return 5125;if(1015===a)return 5126;if(1016===a){if(c.isWebGL2)return 5131;var d=b.get("OES_texture_half_float");if(null!==d)return d.HALF_FLOAT_OES}if(1021===a)return 6406;if(1022===a)return 6407;if(1023===a)return 6408;if(1024===a)return 6409;if(1025===a)return 6410;if(1026===a)return 6402;if(1027===a)return 34041;if(1028===a)return 6403;if(100===a)return 32774;if(101===a)return 32778;if(102===a)return 32779;if(200===
a)return 0;if(201===a)return 1;if(202===a)return 768;if(203===a)return 769;if(204===a)return 770;if(205===a)return 771;if(206===a)return 772;if(207===a)return 773;if(208===a)return 774;if(209===a)return 775;if(210===a)return 776;if(33776===a||33777===a||33778===a||33779===a)if(d=b.get("WEBGL_compressed_texture_s3tc"),null!==d){if(33776===a)return d.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===a)return d.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===a)return d.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===a)return d.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===
a||35841===a||35842===a||35843===a)if(d=b.get("WEBGL_compressed_texture_pvrtc"),null!==d){if(35840===a)return d.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===a)return d.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===a)return d.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===a)return d.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===a&&(d=b.get("WEBGL_compressed_texture_etc1"),null!==d))return d.COMPRESSED_RGB_ETC1_WEBGL;if(37808===a||37809===a||37810===a||37811===a||37812===a||37813===a||37814===a||37815===a||37816===
a||37817===a||37818===a||37819===a||37820===a||37821===a)if(d=b.get("WEBGL_compressed_texture_astc"),null!==d)return a;if(103===a||104===a){if(c.isWebGL2){if(103===a)return 32775;if(104===a)return 32776}d=b.get("EXT_blend_minmax");if(null!==d){if(103===a)return d.MIN_EXT;if(104===a)return d.MAX_EXT}}if(1020===a){if(c.isWebGL2)return 34042;d=b.get("WEBGL_depth_texture");if(null!==d)return d.UNSIGNED_INT_24_8_WEBGL}return 0}}}function Pb(){E.call(this);this.type="Group"}function Ta(){E.call(this);this.type=
"Camera";this.matrixWorldInverse=new Q;this.projectionMatrix=new Q;this.projectionMatrixInverse=new Q}function X(a,b,c,d){Ta.call(this);this.type="PerspectiveCamera";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=0;this.updateProjectionMatrix()}function Dc(a){X.call(this);this.cameras=a||[]}function jf(a,b,c){kf.setFromMatrixPosition(b.matrixWorld);lf.setFromMatrixPosition(c.matrixWorld);
var d=kf.distanceTo(lf),e=b.projectionMatrix.elements,f=c.projectionMatrix.elements,g=e[14]/(e[10]-1);c=e[14]/(e[10]+1);var h=(e[9]+1)/e[5],k=(e[9]-1)/e[5],m=(e[8]-1)/e[0],q=(f[8]+1)/f[0];e=g*m;f=g*q;q=d/(-m+q);m=q*-m;b.matrixWorld.decompose(a.position,a.quaternion,a.scale);a.translateX(m);a.translateZ(q);a.matrixWorld.compose(a.position,a.quaternion,a.scale);a.matrixWorldInverse.getInverse(a.matrixWorld);b=g+q;g=c+q;a.projectionMatrix.makePerspective(e-m,f+(d-m),h*c/g*b,k*c/g*b,b,g)}function mf(a){function b(){return null!==
e&&!0===e.isPresenting}function c(){if(b()){var c=e.getEyeParameters("left"),f=c.renderWidth*q;c=c.renderHeight*q;I=a.getPixelRatio();v=a.getSize();a.setDrawingBufferSize(2*f,c,1);P.start()}else d.enabled&&a.setDrawingBufferSize(v.width,v.height,I),P.stop()}var d=this,e=null,f=null,g=null,h=[],k=new Q,m=new Q,q=1,p="stage";"undefined"!==typeof window&&"VRFrameData"in window&&(f=new window.VRFrameData,window.addEventListener("vrdisplaypresentchange",c,!1));var t=new Q,l=new ka,r=new n,u=new X;u.bounds=
new V(0,0,.5,1);u.layers.enable(1);var w=new X;w.bounds=new V(.5,0,.5,1);w.layers.enable(2);var z=new Dc([u,w]);z.layers.enable(1);z.layers.enable(2);var v,I,y=[];this.enabled=!1;this.getController=function(a){var b=h[a];void 0===b&&(b=new Pb,b.matrixAutoUpdate=!1,b.visible=!1,h[a]=b);return b};this.getDevice=function(){return e};this.setDevice=function(a){void 0!==a&&(e=a);P.setContext(a)};this.setFramebufferScaleFactor=function(a){q=a};this.setFrameOfReferenceType=function(a){p=a};this.setPoseTarget=
function(a){void 0!==a&&(g=a)};this.getCamera=function(a){var b="stage"===p?1.6:0;if(null===e)return a.position.set(0,b,0),a;e.depthNear=a.near;e.depthFar=a.far;e.getFrameData(f);if("stage"===p){var c=e.stageParameters;c?k.fromArray(c.sittingToStandingTransform):k.makeTranslation(0,b,0)}b=f.pose;c=null!==g?g:a;c.matrix.copy(k);c.matrix.decompose(c.position,c.quaternion,c.scale);null!==b.orientation&&(l.fromArray(b.orientation),c.quaternion.multiply(l));null!==b.position&&(l.setFromRotationMatrix(k),
r.fromArray(b.position),r.applyQuaternion(l),c.position.add(r));c.updateMatrixWorld();if(!1===e.isPresenting)return a;u.near=a.near;w.near=a.near;u.far=a.far;w.far=a.far;u.matrixWorldInverse.fromArray(f.leftViewMatrix);w.matrixWorldInverse.fromArray(f.rightViewMatrix);m.getInverse(k);"stage"===p&&(u.matrixWorldInverse.multiply(m),w.matrixWorldInverse.multiply(m));a=c.parent;null!==a&&(t.getInverse(a.matrixWorld),u.matrixWorldInverse.multiply(t),w.matrixWorldInverse.multiply(t));u.matrixWorld.getInverse(u.matrixWorldInverse);
w.matrixWorld.getInverse(w.matrixWorldInverse);u.projectionMatrix.fromArray(f.leftProjectionMatrix);w.projectionMatrix.fromArray(f.rightProjectionMatrix);jf(z,u,w);a=e.getLayers();a.length&&(a=a[0],null!==a.leftBounds&&4===a.leftBounds.length&&u.bounds.fromArray(a.leftBounds),null!==a.rightBounds&&4===a.rightBounds.length&&w.bounds.fromArray(a.rightBounds));a:for(a=0;a<h.length;a++){b=h[a];b:{c=a;for(var d=navigator.getGamepads&&navigator.getGamepads(),q=0,x=0,n=d.length;q<n;q++){var v=d[q];if(v&&
("Daydream Controller"===v.id||"Gear VR Controller"===v.id||"Oculus Go Controller"===v.id||"OpenVR Gamepad"===v.id||v.id.startsWith("Oculus Touch")||v.id.startsWith("Spatial Controller"))){if(x===c){c=v;break b}x++}}c=void 0}if(void 0!==c&&void 0!==c.pose){if(null===c.pose)break a;d=c.pose;!1===d.hasPosition&&b.position.set(.2,-.6,-.05);null!==d.position&&b.position.fromArray(d.position);null!==d.orientation&&b.quaternion.fromArray(d.orientation);b.matrix.compose(b.position,b.quaternion,b.scale);
b.matrix.premultiply(k);b.matrix.decompose(b.position,b.quaternion,b.scale);b.matrixWorldNeedsUpdate=!0;b.visible=!0;d="Daydream Controller"===c.id?0:1;y[a]!==c.buttons[d].pressed&&(y[a]=c.buttons[d].pressed,!0===y[a]?b.dispatchEvent({type:"selectstart"}):(b.dispatchEvent({type:"selectend"}),b.dispatchEvent({type:"select"})))}else b.visible=!1}return z};this.getStandingMatrix=function(){return k};this.isPresenting=b;var P=new Yd;this.setAnimationLoop=function(a){P.setAnimationLoop(a)};this.submitFrame=
function(){b()&&e.submitFrame()};this.dispose=function(){"undefined"!==typeof window&&window.removeEventListener("vrdisplaypresentchange",c)}}function Vg(a){function b(){return null!==h&&null!==m}function c(a){var b=t[l.indexOf(a.inputSource)];b&&b.dispatchEvent({type:a.type})}function d(){a.setFramebuffer(null);v.stop()}function e(a,b){null===b?a.matrixWorld.copy(a.matrix):a.matrixWorld.multiplyMatrices(b.matrixWorld,a.matrix);a.matrixWorldInverse.getInverse(a.matrixWorld)}var f=a.context,g=null,
h=null,k=1,m=null,q="stage",p=null,t=[],l=[],r=new X;r.layers.enable(1);r.viewport=new V;var u=new X;u.layers.enable(2);u.viewport=new V;var n=new Dc([r,u]);n.layers.enable(1);n.layers.enable(2);this.enabled=!1;this.getController=function(a){var b=t[a];void 0===b&&(b=new Pb,b.matrixAutoUpdate=!1,b.visible=!1,t[a]=b);return b};this.getDevice=function(){return g};this.setDevice=function(a){void 0!==a&&(g=a);a instanceof XRDevice&&f.setCompatibleXRDevice(a)};this.setFramebufferScaleFactor=function(a){k=
a};this.setFrameOfReferenceType=function(a){q=a};this.setSession=function(b){h=b;null!==h&&(h.addEventListener("select",c),h.addEventListener("selectstart",c),h.addEventListener("selectend",c),h.addEventListener("end",d),h.baseLayer=new XRWebGLLayer(h,f,{framebufferScaleFactor:k}),h.requestFrameOfReference(q).then(function(b){m=b;a.setFramebuffer(h.baseLayer.framebuffer);v.setContext(h);v.start()}),l=h.getInputSources(),h.addEventListener("inputsourceschange",function(){l=h.getInputSources();console.log(l);
for(var a=0;a<t.length;a++)t[a].userData.inputSource=l[a]}))};this.getCamera=function(a){if(b()){var c=a.parent,d=n.cameras;e(n,c);for(var f=0;f<d.length;f++)e(d[f],c);a.matrixWorld.copy(n.matrixWorld);a=a.children;f=0;for(c=a.length;f<c;f++)a[f].updateMatrixWorld(!0);jf(n,r,u);return n}return a};this.isPresenting=b;var z=null,v=new Yd;v.setAnimationLoop(function(a,b){p=b.getDevicePose(m);if(null!==p)for(var c=h.baseLayer,d=b.views,e=0;e<d.length;e++){var f=d[e],g=c.getViewport(f),k=p.getViewMatrix(f),
q=n.cameras[e];q.matrix.fromArray(k).getInverse(q.matrix);q.projectionMatrix.fromArray(f.projectionMatrix);q.viewport.set(g.x,g.y,g.width,g.height);0===e&&n.matrix.copy(q.matrix)}for(e=0;e<t.length;e++){c=t[e];if(d=l[e])if(d=b.getInputPose(d,m),null!==d){"targetRay"in d?c.matrix.elements=d.targetRay.transformMatrix:"pointerMatrix"in d&&(c.matrix.elements=d.pointerMatrix);c.matrix.decompose(c.position,c.rotation,c.scale);c.visible=!0;continue}c.visible=!1}z&&z(a)});this.setAnimationLoop=function(a){z=
a};this.dispose=function(){};this.getStandingMatrix=function(){console.warn("THREE.WebXRManager: getStandingMatrix() is no longer needed.");return new THREE.Matrix4};this.submitFrame=function(){}}function de(a){var b;function c(){ma=new Yf(O);ya=new Wf(O,ma,a);ya.isWebGL2||(ma.get("WEBGL_depth_texture"),ma.get("OES_texture_float"),ma.get("OES_texture_half_float"),ma.get("OES_texture_half_float_linear"),ma.get("OES_standard_derivatives"),ma.get("OES_element_index_uint"),ma.get("ANGLE_instanced_arrays"));
ma.get("OES_texture_float_linear");ia=new hf(O,ma,ya);aa=new Tg(O,ma,ia,ya);aa.scissor(Cc.copy(ka).multiplyScalar(T));aa.viewport(U.copy(ha).multiplyScalar(T));ba=new ag(O);Da=new Lg;da=new Ug(O,ma,aa,Da,ya,ia,ba);sa=new Pf(O);va=new Zf(O,sa,ba);pa=new dg(va,ba);za=new cg(O);oa=new Kg(Y,ma,ya);ua=new Og;qa=new Sg;na=new Uf(Y,aa,pa,A);Aa=new Vf(O,ma,ba,ya);Ba=new $f(O,ma,ba,ya);ba.programs=oa.programs;Y.context=O;Y.capabilities=ya;Y.extensions=ma;Y.properties=Da;Y.renderLists=ua;Y.state=aa;Y.info=
ba}function d(a){a.preventDefault();console.log("THREE.WebGLRenderer: Context Lost.");H=!0}function e(){console.log("THREE.WebGLRenderer: Context Restored.");H=!1;c()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);Da.remove(a)}function g(a){var b=Da.get(a).program;a.program=void 0;void 0!==b&&oa.releaseProgram(b)}function h(a,b){a.render(function(a){Y.renderBufferImmediate(a,b)})}function k(a,b,c,d){if(!1!==a.visible){if(a.layers.test(b.layers))if(a.isGroup)c=a.renderOrder;else if(a.isLight)D.pushLight(a),
a.castShadow&&D.pushShadow(a);else if(a.isSprite){if(!a.frustumCulled||ra.intersectsSprite(a)){d&&hb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Bc);var e=pa.update(a),f=a.material;E.push(a,e,f,c,hb.z,null)}}else if(a.isImmediateRenderObject)d&&hb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Bc),E.push(a,null,a.material,c,hb.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.update(),!a.frustumCulled||ra.intersectsObject(a))if(d&&hb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Bc),
e=pa.update(a),f=a.material,Array.isArray(f))for(var g=e.groups,h=0,m=g.length;h<m;h++){var q=g[h],p=f[q.materialIndex];p&&p.visible&&E.push(a,e,p,c,hb.z,q)}else f.visible&&E.push(a,e,f,c,hb.z,null);a=a.children;h=0;for(m=a.length;h<m;h++)k(a[h],b,c,d)}}function m(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,m=void 0===d?g.material:d;g=g.group;if(c.isArrayCamera){S=c;for(var p=c.cameras,t=0,l=p.length;t<l;t++){var r=p[t];if(h.layers.test(r.layers)){if("viewport"in r)aa.viewport(U.copy(r.viewport));
else{var x=r.bounds;aa.viewport(U.set(x.x*X,x.y*M,x.z*X,x.w*M).multiplyScalar(T))}D.setupLights(r);q(h,b,r,k,m,g)}}}else S=null,q(h,b,c,k,m,g)}}function q(a,c,d,e,f,g){a.onBeforeRender(Y,c,d,e,f,g);D=qa.get(c,S||d);a.modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);if(a.isImmediateRenderObject){aa.setMaterial(f);var k=t(d,c.fog,f,a);N=b=null;vd=!1;h(a,k)}else Y.renderBufferDirect(d,c.fog,e,f,a,g);a.onAfterRender(Y,c,d,e,f,g);D=
qa.get(c,S||d)}function p(a,b,c){var d=Da.get(a),e=D.state.lights,h=d.lightsHash,k=e.state.hash;c=oa.getParameters(a,e.state,D.state.shadowsArray,b,Z.numPlanes,Z.numIntersection,c);var m=oa.getProgramCode(a,c),q=d.program,p=!0;if(void 0===q)a.addEventListener("dispose",f);else if(q.code!==m)g(a);else{if(h.stateID!==k.stateID||h.directionalLength!==k.directionalLength||h.pointLength!==k.pointLength||h.spotLength!==k.spotLength||h.rectAreaLength!==k.rectAreaLength||h.hemiLength!==k.hemiLength||h.shadowsLength!==
k.shadowsLength)h.stateID=k.stateID,h.directionalLength=k.directionalLength,h.pointLength=k.pointLength,h.spotLength=k.spotLength,h.rectAreaLength=k.rectAreaLength,h.hemiLength=k.hemiLength,h.shadowsLength=k.shadowsLength;else if(void 0!==c.shaderID)return;p=!1}p&&(c.shaderID?(m=Sa[c.shaderID],d.shader={name:a.type,uniforms:Kb(m.uniforms),vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}):d.shader={name:a.type,uniforms:a.uniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader},
a.onBeforeCompile(d.shader,Y),m=oa.getProgramCode(a,c),q=oa.acquireProgram(a,d.shader,c,m),d.program=q,a.program=q);c=q.getAttributes();if(a.morphTargets)for(m=a.numSupportedMorphTargets=0;m<Y.maxMorphTargets;m++)0<=c["morphTarget"+m]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(m=a.numSupportedMorphNormals=0;m<Y.maxMorphNormals;m++)0<=c["morphNormal"+m]&&a.numSupportedMorphNormals++;c=d.shader.uniforms;if(!a.isShaderMaterial&&!a.isRawShaderMaterial||!0===a.clipping)d.numClippingPlanes=Z.numPlanes,
d.numIntersection=Z.numIntersection,c.clippingPlanes=Z.uniform;d.fog=b;void 0===h&&(d.lightsHash=h={});h.stateID=k.stateID;h.directionalLength=k.directionalLength;h.pointLength=k.pointLength;h.spotLength=k.spotLength;h.rectAreaLength=k.rectAreaLength;h.hemiLength=k.hemiLength;h.shadowsLength=k.shadowsLength;a.lights&&(c.ambientLightColor.value=e.state.ambient,c.directionalLights.value=e.state.directional,c.spotLights.value=e.state.spot,c.rectAreaLights.value=e.state.rectArea,c.pointLights.value=e.state.point,
c.hemisphereLights.value=e.state.hemi,c.directionalShadowMap.value=e.state.directionalShadowMap,c.directionalShadowMatrix.value=e.state.directionalShadowMatrix,c.spotShadowMap.value=e.state.spotShadowMap,c.spotShadowMatrix.value=e.state.spotShadowMatrix,c.pointShadowMap.value=e.state.pointShadowMap,c.pointShadowMatrix.value=e.state.pointShadowMatrix);a=d.program.getUniforms();a=eb.seqWithValue(a.seq,c);d.uniformsList=a}function t(a,b,c,d){ca=0;var e=Da.get(c),f=e.lightsHash,g=D.state.lights.state.hash;
xd&&(ce||a!==W)&&Z.setState(c.clippingPlanes,c.clipIntersection,c.clipShadows,a,e,a===W&&c.id===L);!1===c.needsUpdate&&(void 0===e.program?c.needsUpdate=!0:c.fog&&e.fog!==b?c.needsUpdate=!0:!c.lights||f.stateID===g.stateID&&f.directionalLength===g.directionalLength&&f.pointLength===g.pointLength&&f.spotLength===g.spotLength&&f.rectAreaLength===g.rectAreaLength&&f.hemiLength===g.hemiLength&&f.shadowsLength===g.shadowsLength?void 0===e.numClippingPlanes||e.numClippingPlanes===Z.numPlanes&&e.numIntersection===
Z.numIntersection||(c.needsUpdate=!0):c.needsUpdate=!0);c.needsUpdate&&(p(c,b,d),c.needsUpdate=!1);var h=!1,k=!1,m=!1;f=e.program;g=f.getUniforms();var q=e.shader.uniforms;aa.useProgram(f.program)&&(m=k=h=!0);c.id!==L&&(L=c.id,k=!0);if(h||W!==a){g.setValue(O,"projectionMatrix",a.projectionMatrix);ya.logarithmicDepthBuffer&&g.setValue(O,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));W!==a&&(W=a,m=k=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.envMap)h=g.map.cameraPosition,
void 0!==h&&h.setValue(O,hb.setFromMatrixPosition(a.matrixWorld));(c.isMeshPhongMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&g.setValue(O,"viewMatrix",a.matrixWorldInverse)}if(c.skinning&&(g.setOptional(O,d,"bindMatrix"),g.setOptional(O,d,"bindMatrixInverse"),a=d.skeleton))if(h=a.bones,ya.floatVertexTextures){if(void 0===a.boneTexture){h=Math.sqrt(4*h.length);h=G.ceilPowerOfTwo(h);h=Math.max(h,4);var t=new Float32Array(h*h*4);
t.set(a.boneMatrices);var x=new lb(t,h,h,1023,1015);x.needsUpdate=!0;a.boneMatrices=t;a.boneTexture=x;a.boneTextureSize=h}g.setValue(O,"boneTexture",a.boneTexture);g.setValue(O,"boneTextureSize",a.boneTextureSize)}else g.setOptional(O,a,"boneMatrices");k&&(g.setValue(O,"toneMappingExposure",Y.toneMappingExposure),g.setValue(O,"toneMappingWhitePoint",Y.toneMappingWhitePoint),c.lights&&(k=m,q.ambientLightColor.needsUpdate=k,q.directionalLights.needsUpdate=k,q.pointLights.needsUpdate=k,q.spotLights.needsUpdate=
k,q.rectAreaLights.needsUpdate=k,q.hemisphereLights.needsUpdate=k),b&&c.fog&&(q.fogColor.value=b.color,b.isFog?(q.fogNear.value=b.near,q.fogFar.value=b.far):b.isFogExp2&&(q.fogDensity.value=b.density)),c.isMeshBasicMaterial?l(q,c):c.isMeshLambertMaterial?(l(q,c),c.emissiveMap&&(q.emissiveMap.value=c.emissiveMap)):c.isMeshPhongMaterial?(l(q,c),c.isMeshToonMaterial?(r(q,c),c.gradientMap&&(q.gradientMap.value=c.gradientMap)):r(q,c)):c.isMeshStandardMaterial?(l(q,c),c.isMeshPhysicalMaterial?(u(q,c),q.reflectivity.value=
c.reflectivity,q.clearCoat.value=c.clearCoat,q.clearCoatRoughness.value=c.clearCoatRoughness):u(q,c)):c.isMeshMatcapMaterial?(l(q,c),c.matcap&&(q.matcap.value=c.matcap),c.bumpMap&&(q.bumpMap.value=c.bumpMap,q.bumpScale.value=c.bumpScale,1===c.side&&(q.bumpScale.value*=-1)),c.normalMap&&(q.normalMap.value=c.normalMap,q.normalScale.value.copy(c.normalScale),1===c.side&&q.normalScale.value.negate()),c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,
q.displacementBias.value=c.displacementBias)):c.isMeshDepthMaterial?(l(q,c),c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,q.displacementBias.value=c.displacementBias)):c.isMeshDistanceMaterial?(l(q,c),c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,q.displacementBias.value=c.displacementBias),q.referencePosition.value.copy(c.referencePosition),q.nearDistance.value=c.nearDistance,
q.farDistance.value=c.farDistance):c.isMeshNormalMaterial?(l(q,c),c.bumpMap&&(q.bumpMap.value=c.bumpMap,q.bumpScale.value=c.bumpScale,1===c.side&&(q.bumpScale.value*=-1)),c.normalMap&&(q.normalMap.value=c.normalMap,q.normalScale.value.copy(c.normalScale),1===c.side&&q.normalScale.value.negate()),c.displacementMap&&(q.displacementMap.value=c.displacementMap,q.displacementScale.value=c.displacementScale,q.displacementBias.value=c.displacementBias)):c.isLineBasicMaterial?(q.diffuse.value=c.color,q.opacity.value=
c.opacity,c.isLineDashedMaterial&&(q.dashSize.value=c.dashSize,q.totalSize.value=c.dashSize+c.gapSize,q.scale.value=c.scale)):c.isPointsMaterial?(q.diffuse.value=c.color,q.opacity.value=c.opacity,q.size.value=c.size*T,q.scale.value=.5*M,q.map.value=c.map,null!==c.map&&(!0===c.map.matrixAutoUpdate&&c.map.updateMatrix(),q.uvTransform.value.copy(c.map.matrix))):c.isSpriteMaterial?(q.diffuse.value=c.color,q.opacity.value=c.opacity,q.rotation.value=c.rotation,q.map.value=c.map,null!==c.map&&(!0===c.map.matrixAutoUpdate&&
c.map.updateMatrix(),q.uvTransform.value.copy(c.map.matrix))):c.isShadowMaterial&&(q.color.value=c.color,q.opacity.value=c.opacity),void 0!==q.ltc_1&&(q.ltc_1.value=F.LTC_1),void 0!==q.ltc_2&&(q.ltc_2.value=F.LTC_2),eb.upload(O,e.uniformsList,q,Y));c.isShaderMaterial&&!0===c.uniformsNeedUpdate&&(eb.upload(O,e.uniformsList,q,Y),c.uniformsNeedUpdate=!1);c.isSpriteMaterial&&g.setValue(O,"center",d.center);g.setValue(O,"modelViewMatrix",d.modelViewMatrix);g.setValue(O,"normalMatrix",d.normalMatrix);g.setValue(O,
"modelMatrix",d.matrixWorld);return f}function l(a,b){a.opacity.value=b.opacity;b.color&&(a.diffuse.value=b.color);b.emissive&&a.emissive.value.copy(b.emissive).multiplyScalar(b.emissiveIntensity);b.map&&(a.map.value=b.map);b.alphaMap&&(a.alphaMap.value=b.alphaMap);b.specularMap&&(a.specularMap.value=b.specularMap);b.envMap&&(a.envMap.value=b.envMap,a.flipEnvMap.value=b.envMap.isCubeTexture?-1:1,a.reflectivity.value=b.reflectivity,a.refractionRatio.value=b.refractionRatio,a.maxMipLevel.value=Da.get(b.envMap).__maxMipLevel);
b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.aoMap&&(a.aoMap.value=b.aoMap,a.aoMapIntensity.value=b.aoMapIntensity);if(b.map)var c=b.map;else b.specularMap?c=b.specularMap:b.displacementMap?c=b.displacementMap:b.normalMap?c=b.normalMap:b.bumpMap?c=b.bumpMap:b.roughnessMap?c=b.roughnessMap:b.metalnessMap?c=b.metalnessMap:b.alphaMap?c=b.alphaMap:b.emissiveMap&&(c=b.emissiveMap);void 0!==c&&(c.isWebGLRenderTarget&&(c=c.texture),!0===c.matrixAutoUpdate&&c.updateMatrix(),
a.uvTransform.value.copy(c.matrix))}function r(a,b){a.specular.value=b.specular;a.shininess.value=Math.max(b.shininess,1E-4);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,
a.displacementBias.value=b.displacementBias)}function u(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());
b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}console.log("THREE.WebGLRenderer","101");a=a||{};var w=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),z=void 0!==a.context?a.context:null,v=void 0!==a.alpha?a.alpha:!1,I=void 0!==a.depth?a.depth:!0,y=void 0!==a.stencil?a.stencil:!0,P=void 0!==a.antialias?
a.antialias:!1,A=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,B=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,C=void 0!==a.powerPreference?a.powerPreference:"default",E=null,D=null;this.domElement=w;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMappingWhitePoint=this.toneMappingExposure=
this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var Y=this,H=!1,J=null,R=null,K=null,L=-1;var N=b=null;var vd=!1;var W=null,S=null,U=new V,Cc=new V,ea=null,ca=0,X=w.width,M=w.height,T=1,ha=new V(0,0,X,M),ka=new V(0,0,X,M),ta=!1,ra=new td,Z=new Xf,xd=!1,ce=!1,Bc=new Q,hb=new n;try{v={alpha:v,depth:I,stencil:y,antialias:P,premultipliedAlpha:A,preserveDrawingBuffer:B,powerPreference:C};w.addEventListener("webglcontextlost",d,!1);w.addEventListener("webglcontextrestored",e,!1);var O=
z||w.getContext("webgl",v)||w.getContext("experimental-webgl",v);if(null===O){if(null!==w.getContext("webgl"))throw Error("Error creating WebGL context with your selected attributes.");throw Error("Error creating WebGL context.");}void 0===O.getShaderPrecisionFormat&&(O.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(Wg){console.error("THREE.WebGLRenderer: "+Wg.message)}var ma,ya,aa,ba,Da,da,sa,va,pa,oa,ua,qa,na,za,Aa,Ba,ia;c();var ja=null;"undefined"!==typeof navigator&&
(ja="xr"in navigator?new Vg(Y):new mf(Y));this.vr=ja;var Ca=new gf(Y,pa,ya.maxTextureSize);this.shadowMap=Ca;this.getContext=function(){return O};this.getContextAttributes=function(){return O.getContextAttributes()};this.forceContextLoss=function(){var a=ma.get("WEBGL_lose_context");a&&a.loseContext()};this.forceContextRestore=function(){var a=ma.get("WEBGL_lose_context");a&&a.restoreContext()};this.getPixelRatio=function(){return T};this.setPixelRatio=function(a){void 0!==a&&(T=a,this.setSize(X,
M,!1))};this.getSize=function(){return{width:X,height:M}};this.setSize=function(a,b,c){ja.isPresenting()?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(X=a,M=b,w.width=a*T,w.height=b*T,!1!==c&&(w.style.width=a+"px",w.style.height=b+"px"),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(){return{width:X*T,height:M*T}};this.setDrawingBufferSize=function(a,b,c){X=a;M=b;T=c;w.width=a*c;w.height=b*c;this.setViewport(0,0,a,b)};this.getCurrentViewport=
function(){return U};this.setViewport=function(a,b,c,d){ha.set(a,M-b-d,c,d);aa.viewport(U.copy(ha).multiplyScalar(T))};this.setScissor=function(a,b,c,d){ka.set(a,M-b-d,c,d);aa.scissor(Cc.copy(ka).multiplyScalar(T))};this.setScissorTest=function(a){aa.setScissorTest(ta=a)};this.getClearColor=function(){return na.getClearColor()};this.setClearColor=function(){na.setClearColor.apply(na,arguments)};this.getClearAlpha=function(){return na.getClearAlpha()};this.setClearAlpha=function(){na.setClearAlpha.apply(na,
arguments)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=16384;if(void 0===b||b)d|=256;if(void 0===c||c)d|=1024;O.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.dispose=function(){w.removeEventListener("webglcontextlost",d,!1);w.removeEventListener("webglcontextrestored",e,!1);ua.dispose();qa.dispose();Da.dispose();pa.dispose();ja.dispose();wa.stop()};this.renderBufferImmediate=
function(a,b){aa.initAttributes();var c=Da.get(a);a.hasPositions&&!c.position&&(c.position=O.createBuffer());a.hasNormals&&!c.normal&&(c.normal=O.createBuffer());a.hasUvs&&!c.uv&&(c.uv=O.createBuffer());a.hasColors&&!c.color&&(c.color=O.createBuffer());b=b.getAttributes();a.hasPositions&&(O.bindBuffer(34962,c.position),O.bufferData(34962,a.positionArray,35048),aa.enableAttribute(b.position),O.vertexAttribPointer(b.position,3,5126,!1,0,0));a.hasNormals&&(O.bindBuffer(34962,c.normal),O.bufferData(34962,
a.normalArray,35048),aa.enableAttribute(b.normal),O.vertexAttribPointer(b.normal,3,5126,!1,0,0));a.hasUvs&&(O.bindBuffer(34962,c.uv),O.bufferData(34962,a.uvArray,35048),aa.enableAttribute(b.uv),O.vertexAttribPointer(b.uv,2,5126,!1,0,0));a.hasColors&&(O.bindBuffer(34962,c.color),O.bufferData(34962,a.colorArray,35048),aa.enableAttribute(b.color),O.vertexAttribPointer(b.color,3,5126,!1,0,0));aa.disableUnusedAttributes();O.drawArrays(4,0,a.count);a.count=0};this.renderBufferDirect=function(a,c,d,e,f,
g){var h=f.isMesh&&0>f.normalMatrix.determinant();aa.setMaterial(e,h);var k=t(a,c,e,f),m=!1;if(b!==d.id||N!==k.id||vd!==(!0===e.wireframe))b=d.id,N=k.id,vd=!0===e.wireframe,m=!0;f.morphTargetInfluences&&(za.update(f,d,e,k),m=!0);h=d.index;var q=d.attributes.position;c=1;!0===e.wireframe&&(h=va.getWireframeAttribute(d),c=2);a=Aa;if(null!==h){var p=sa.get(h);a=Ba;a.setIndex(p)}if(m){if(d&&d.isInstancedBufferGeometry&!ya.isWebGL2&&null===ma.get("ANGLE_instanced_arrays"))console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
else{aa.initAttributes();m=d.attributes;k=k.getAttributes();var l=e.defaultAttributeValues;for(B in k){var r=k[B];if(0<=r){var x=m[B];if(void 0!==x){var u=x.normalized,n=x.itemSize,w=sa.get(x);if(void 0!==w){var v=w.buffer,z=w.type;w=w.bytesPerElement;if(x.isInterleavedBufferAttribute){var y=x.data,I=y.stride;x=x.offset;y&&y.isInstancedInterleavedBuffer?(aa.enableAttributeAndDivisor(r,y.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=y.meshPerAttribute*y.count)):aa.enableAttribute(r);
O.bindBuffer(34962,v);O.vertexAttribPointer(r,n,z,u,I*w,x*w)}else x.isInstancedBufferAttribute?(aa.enableAttributeAndDivisor(r,x.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=x.meshPerAttribute*x.count)):aa.enableAttribute(r),O.bindBuffer(34962,v),O.vertexAttribPointer(r,n,z,u,0,0)}}else if(void 0!==l&&(u=l[B],void 0!==u))switch(u.length){case 2:O.vertexAttrib2fv(r,u);break;case 3:O.vertexAttrib3fv(r,u);break;case 4:O.vertexAttrib4fv(r,u);break;default:O.vertexAttrib1fv(r,u)}}}aa.disableUnusedAttributes()}null!==
h&&O.bindBuffer(34963,p.buffer)}p=Infinity;null!==h?p=h.count:void 0!==q&&(p=q.count);h=d.drawRange.start*c;q=null!==g?g.start*c:0;var B=Math.max(h,q);g=Math.max(0,Math.min(p,h+d.drawRange.count*c,q+(null!==g?g.count*c:Infinity))-1-B+1);if(0!==g){if(f.isMesh)if(!0===e.wireframe)aa.setLineWidth(e.wireframeLinewidth*(null===R?T:1)),a.setMode(1);else switch(f.drawMode){case 0:a.setMode(4);break;case 1:a.setMode(5);break;case 2:a.setMode(6)}else f.isLine?(e=e.linewidth,void 0===e&&(e=1),aa.setLineWidth(e*
(null===R?T:1)),f.isLineSegments?a.setMode(1):f.isLineLoop?a.setMode(2):a.setMode(3)):f.isPoints?a.setMode(0):f.isSprite&&a.setMode(4);d&&d.isInstancedBufferGeometry?0<d.maxInstancedCount&&a.renderInstances(d,B,g):a.render(B,g)}};this.compile=function(a,b){D=qa.get(a,b);D.init();a.traverse(function(a){a.isLight&&(D.pushLight(a),a.castShadow&&D.pushShadow(a))});D.setupLights(b);a.traverse(function(b){if(b.material)if(Array.isArray(b.material))for(var c=0;c<b.material.length;c++)p(b.material[c],a.fog,
b);else p(b.material,a.fog,b)})};var xa=null,wa=new Yd;wa.setAnimationLoop(function(a){ja.isPresenting()||xa&&xa(a)});"undefined"!==typeof window&&wa.setContext(window);this.setAnimationLoop=function(a){xa=a;ja.setAnimationLoop(a);wa.start()};this.render=function(a,c,d,e){if(!c||!c.isCamera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else if(!H){N=b=null;vd=!1;L=-1;W=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===c.parent&&c.updateMatrixWorld();ja.enabled&&
(c=ja.getCamera(c));D=qa.get(a,c);D.init();a.onBeforeRender(Y,a,c,d);Bc.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);ra.setFromMatrix(Bc);ce=this.localClippingEnabled;xd=Z.init(this.clippingPlanes,ce,c);E=ua.get(a,c);E.init();k(a,c,0,Y.sortObjects);!0===Y.sortObjects&&E.sort();xd&&Z.beginShadows();Ca.render(D.state.shadowsArray,a,c);D.setupLights(c);xd&&Z.endShadows();this.info.autoReset&&this.info.reset();void 0===d&&(d=null);this.setRenderTarget(d);na.render(E,a,c,e);e=E.opaque;var f=
E.transparent;if(a.overrideMaterial){var g=a.overrideMaterial;e.length&&m(e,a,c,g);f.length&&m(f,a,c,g)}else e.length&&m(e,a,c),f.length&&m(f,a,c);d&&(da.updateRenderTargetMipmap(d),da.updateMultisampleRenderTarget(d));aa.buffers.depth.setTest(!0);aa.buffers.depth.setMask(!0);aa.buffers.color.setMask(!0);aa.setPolygonOffset(!1);a.onAfterRender(Y,a,c);ja.enabled&&ja.submitFrame();D=E=null}};this.allocTextureUnit=function(){var a=ca;a>=ya.maxTextures&&console.warn("THREE.WebGLRenderer: Trying to use "+
a+" texture units while this GPU supports only "+ya.maxTextures);ca+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);da.setTexture2D(b,c)}}();this.setTexture3D=function(){return function(a,b){da.setTexture3D(a,b)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),
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new Ec(b,3,0,!1));Sb.addAttribute("uv",new Ec(b,2,3,!1))}this.geometry=Sb;this.material=void 0!==a?a:new ib;this.center=new A(.5,.5)}function Gc(){E.call(this);this.type="LOD";Object.defineProperties(this,{levels:{enumerable:!0,value:[]}})}function Hc(a,b){a&&a.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");oa.call(this,a,b);this.type="SkinnedMesh";this.bindMode="attached";this.bindMatrix=new Q;this.bindMatrixInverse=new Q}function zd(a,
b){a=a||[];this.bones=a.slice(0);this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton boneInverses is the wrong length."),this.boneInverses=[],a=0,b=this.bones.length;a<b;a++)this.boneInverses.push(new Q)}function ee(){E.call(this);this.type="Bone"}function W(a){L.call(this);this.type="LineBasicMaterial";this.color=new H(16777215);this.linewidth=1;this.linejoin=
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a.isBufferGeometry)if(h=new n,null!==a.index){k=a.attributes.position;q=a.index;var l=a.groups;0===l.length&&(l=[{start:0,count:q.count,materialIndex:0}]);a=0;for(e=l.length;a<e;++a)for(m=l[a],c=m.start,d=m.count,m=c,d=c+d;m<d;m+=3)for(c=0;3>c;c++)p=q.getX(m+c),t=q.getX(m+(c+1)%3),f[0]=Math.min(p,t),f[1]=Math.max(p,t),p=f[0]+","+f[1],void 0===g[p]&&(g[p]={index1:f[0],index2:f[1]});for(p in g)m=g[p],h.fromBufferAttribute(k,m.index1),b.push(h.x,h.y,h.z),h.fromBufferAttribute(k,m.index2),b.push(h.x,
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0;t<c;t++)for(l=0;l<b;l++)a=t*r+l+1,h=(t+1)*r+l+1,k=(t+1)*r+l,d.push(t*r+l,a,k),d.push(a,h,k);this.setIndex(d);this.addAttribute("position",new C(e,3));this.addAttribute("normal",new C(f,3));this.addAttribute("uv",new C(g,2))}function Lc(a,b,c,d){R.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};this.fromBufferGeometry(new za(a,b,c,d));this.mergeVertices()}function za(a,b,c,d){function e(a){h.push(a.x,a.y,a.z)}function f(b,c){b*=3;c.x=a[b+0];c.y=
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4]+=1))})();this.addAttribute("position",new C(h,3));this.addAttribute("normal",new C(h.slice(),3));this.addAttribute("uv",new C(k,2));0===d?this.computeVertexNormals():this.normalizeNormals()}function Mc(a,b){R.call(this);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Xb(a,b));this.mergeVertices()}function Xb(a,b){za.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronBufferGeometry";this.parameters={radius:a,
detail:b}}function Nc(a,b){R.call(this);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new tb(a,b));this.mergeVertices()}function tb(a,b){za.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronBufferGeometry";this.parameters={radius:a,detail:b}}function Oc(a,b){R.call(this);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Yb(a,b));this.mergeVertices()}
function Yb(a,b){var c=(1+Math.sqrt(5))/2;za.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronBufferGeometry";this.parameters={radius:a,detail:b}}function Pc(a,b){R.call(this);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Zb(a,b));this.mergeVertices()}
function Zb(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;za.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b);this.type="DodecahedronBufferGeometry";
this.parameters={radius:a,detail:b}}function Qc(a,b,c,d,e,f){R.call(this);this.type="TubeGeometry";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,closed:e};void 0!==f&&console.warn("THREE.TubeGeometry: taper has been removed.");a=new $b(a,b,c,d,e);this.tangents=a.tangents;this.normals=a.normals;this.binormals=a.binormals;this.fromBufferGeometry(a);this.mergeVertices()}function $b(a,b,c,d,e){function f(e){q=a.getPointAt(e/b,q);var f=g.normals[e];e=g.binormals[e];for(t=0;t<=d;t++){var m=
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a?a:new n;this.end=void 0!==b?b:new n}function ld(a){E.call(this);this.material=a;this.render=function(){}}function md(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16711680;d=void 0!==d?d:1;b=0;(c=this.object.geometry)&&c.isGeometry?b=3*c.faces.length:c&&c.isBufferGeometry&&(b=c.attributes.normal.count);c=new D;b=new C(6*b,3);c.addAttribute("position",b);U.call(this,c,new W({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()}function mc(a,b){E.call(this);this.light=a;
this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=b;a=new D;b=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(var c=0,d=1;32>c;c++,d++){var e=c/32*Math.PI*2,f=d/32*Math.PI*2;b.push(Math.cos(e),Math.sin(e),1,Math.cos(f),Math.sin(f),1)}a.addAttribute("position",new C(b,3));b=new W({fog:!1});this.cone=new U(a,b);this.add(this.cone);this.update()}function Hf(a){var b=[];a&&a.isBone&&b.push(a);for(var c=0;c<a.children.length;c++)b.push.apply(b,
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this.light.updateMatrixWorld();this.color=c;a=new wb(b,4,2);b=new xa({wireframe:!0,fog:!1});oa.call(this,a,b);this.matrix=this.light.matrixWorld;this.matrixAutoUpdate=!1;this.update()}function pc(a,b){this.type="RectAreaLightHelper";this.light=a;this.color=b;a=new D;a.addAttribute("position",new C([1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3));a.computeBoundingSphere();b=new W({fog:!1});ua.call(this,a,b);a=new D;a.addAttribute("position",new C([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3));a.computeBoundingSphere();
this.add(new oa(a,new xa({side:1,fog:!1})));this.update()}function qc(a,b,c){E.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c;a=new tb(b);a.rotateY(.5*Math.PI);this.material=new xa({wireframe:!0,fog:!1});void 0===this.color&&(this.material.vertexColors=2);b=a.getAttribute("position");b=new Float32Array(3*b.count);a.addAttribute("color",new K(b,3));this.add(new oa(a,this.material));this.update()}function nd(a,b,c,d){a=a||10;b=
b||10;c=new H(void 0!==c?c:4473924);d=new H(void 0!==d?d:8947848);var e=b/2,f=a/b,g=a/2;a=[];for(var h=[],k=0,m=0,q=-g;k<=b;k++,q+=f){a.push(-g,0,q,g,0,q);a.push(q,0,-g,q,0,g);var l=k===e?c:d;l.toArray(h,m);m+=3;l.toArray(h,m);m+=3;l.toArray(h,m);m+=3;l.toArray(h,m);m+=3}b=new D;b.addAttribute("position",new C(a,3));b.addAttribute("color",new C(h,3));c=new W({vertexColors:2});U.call(this,b,c)}function Td(a,b,c,d,e,f){a=a||10;b=b||16;c=c||8;d=d||64;e=new H(void 0!==e?e:4473924);f=new H(void 0!==f?
f:8947848);var g=[],h=[],k;for(k=0;k<=b;k++){var m=k/b*2*Math.PI;var q=Math.sin(m)*a;m=Math.cos(m)*a;g.push(0,0,0);g.push(q,0,m);var l=k&1?e:f;h.push(l.r,l.g,l.b);h.push(l.r,l.g,l.b)}for(k=0;k<=c;k++){l=k&1?e:f;var t=a-a/c*k;for(b=0;b<d;b++)m=b/d*2*Math.PI,q=Math.sin(m)*t,m=Math.cos(m)*t,g.push(q,0,m),h.push(l.r,l.g,l.b),m=(b+1)/d*2*Math.PI,q=Math.sin(m)*t,m=Math.cos(m)*t,g.push(q,0,m),h.push(l.r,l.g,l.b)}a=new D;a.addAttribute("position",new C(g,3));a.addAttribute("color",new C(h,3));g=new W({vertexColors:2});
U.call(this,a,g)}function od(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=0;(c=this.object.geometry)&&c.isGeometry?b=c.faces.length:console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.");c=new D;b=new C(6*b,3);c.addAttribute("position",b);U.call(this,c,new W({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()}function rc(a,b,c){E.call(this);this.light=a;this.light.updateMatrixWorld();
this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c;void 0===b&&(b=1);a=new D;a.addAttribute("position",new C([-b,b,0,b,b,0,b,-b,0,-b,-b,0,-b,b,0],3));b=new W({fog:!1});this.lightPlane=new ua(a,b);this.add(this.lightPlane);a=new D;a.addAttribute("position",new C([0,0,0,0,0,1],3));this.targetLine=new ua(a,b);this.add(this.targetLine);this.update()}function pd(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){f.push(0,0,0);g.push(b.r,b.g,b.b);void 0===h[a]&&(h[a]=[]);h[a].push(f.length/
3-1)}var d=new D,e=new W({color:16777215,vertexColors:1}),f=[],g=[],h={},k=new H(16755200),m=new H(16711680),q=new H(43775),l=new H(16777215),t=new H(3355443);b("n1","n2",k);b("n2","n4",k);b("n4","n3",k);b("n3","n1",k);b("f1","f2",k);b("f2","f4",k);b("f4","f3",k);b("f3","f1",k);b("n1","f1",k);b("n2","f2",k);b("n3","f3",k);b("n4","f4",k);b("p","n1",m);b("p","n2",m);b("p","n3",m);b("p","n4",m);b("u1","u2",q);b("u2","u3",q);b("u3","u1",q);b("c","t",l);b("p","c",t);b("cn1","cn2",t);b("cn3","cn4",t);b("cf1",
"cf2",t);b("cf3","cf4",t);d.addAttribute("position",new C(f,3));d.addAttribute("color",new C(g,3));U.call(this,d,e);this.camera=a;this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=h;this.update()}function cb(a,b){this.object=a;void 0===b&&(b=16776960);a=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var c=new Float32Array(24),d=new D;d.setIndex(new K(a,1));d.addAttribute("position",new K(c,
3));U.call(this,d,new W({color:b}));this.matrixAutoUpdate=!1;this.update()}function qd(a,b){this.type="Box3Helper";this.box=a;a=void 0!==b?b:16776960;b=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var c=new D;c.setIndex(new K(b,1));c.addAttribute("position",new C([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3));U.call(this,c,new W({color:a}));this.geometry.computeBoundingSphere()}function rd(a,b,c){this.type="PlaneHelper";this.plane=a;this.size=void 0===b?1:
b;a=void 0!==c?c:16776960;b=new D;b.addAttribute("position",new C([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3));b.computeBoundingSphere();ua.call(this,b,new W({color:a}));b=new D;b.addAttribute("position",new C([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3));b.computeBoundingSphere();this.add(new oa(b,new xa({color:a,opacity:.2,transparent:!0,depthWrite:!1})))}function db(a,b,c,d,e,f){E.call(this);void 0===a&&(a=new n(0,0,1));void 0===b&&(b=new n(0,0,0));void 0===c&&(c=
1);void 0===d&&(d=16776960);void 0===e&&(e=.2*c);void 0===f&&(f=.2*e);void 0===Ud&&(Ud=new D,Ud.addAttribute("position",new C([0,0,0,0,1,0],3)),Fe=new ab(0,.5,1,5,1),Fe.translate(0,-.5,0));this.position.copy(b);this.line=new ua(Ud,new W({color:d}));this.line.matrixAutoUpdate=!1;this.add(this.line);this.cone=new oa(Fe,new xa({color:d}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)}function sd(a){a=a||1;var b=[0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a];a=new D;
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va.call(this,a);this.type="catmullrom"}void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,-52));void 0===Number.isInteger&&(Number.isInteger=function(a){return"number"===typeof a&&isFinite(a)&&Math.floor(a)===a});void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});!1==="name"in Function.prototype&&Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]}});void 0===Object.assign&&function(){Object.assign=function(a){if(void 0===
a||null===a)throw new TypeError("Cannot convert undefined or null to object");for(var b=Object(a),c=1;c<arguments.length;c++){var d=arguments[c];if(void 0!==d&&null!==d)for(var e in d)Object.prototype.hasOwnProperty.call(d,e)&&(b[e]=d[e])}return b}}();Object.assign(ja.prototype,{addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;
var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)},removeEventListener:function(a,b){void 0!==this._listeners&&(a=this._listeners[a],void 0!==a&&(b=a.indexOf(b),-1!==b&&a.splice(b,1)))},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;b=b.slice(0);for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}});var G={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){for(var a=[],b=0;256>b;b++)a[b]=(16>b?"0":"")+b.toString(16);
return function(){var b=4294967295*Math.random()|0,d=4294967295*Math.random()|0,e=4294967295*Math.random()|0,f=4294967295*Math.random()|0;return(a[b&255]+a[b>>8&255]+a[b>>16&255]+a[b>>24&255]+"-"+a[d&255]+a[d>>8&255]+"-"+a[d>>16&15|64]+a[d>>24&255]+"-"+a[e&63|128]+a[e>>8&255]+"-"+a[e>>16&255]+a[e>>24&255]+a[f&255]+a[f>>8&255]+a[f>>16&255]+a[f>>24&255]).toUpperCase()}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,
d,e){return d+(a-b)*(e-d)/(c-b)},lerp:function(a,b,c){return(1-c)*a+c*b},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*G.DEG2RAD},radToDeg:function(a){return a*
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b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
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a[1]*b+a[4]*c+a[7];return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(){var a=new A,b=new A;return function(c,d){a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||
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a.x+this.y*a.y},cross:function(a){return this.x*a.y-this.y*a.x},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length()||1)},angle:function(){var a=Math.atan2(this.y,this.x);0>a&&(a+=2*Math.PI);return a},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=
this.x-a.x;a=this.y-a.y;return b*b+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,
b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a,b){var c=Math.cos(b);b=Math.sin(b);var d=this.x-a.x,e=this.y-a.y;this.x=d*c-e*b+a.x;this.y=d*b+e*c+a.y;return this}});Object.assign(Q.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,k,m,q,l,t,n,r,u){var p=this.elements;
p[0]=a;p[4]=b;p[8]=c;p[12]=d;p[1]=e;p[5]=f;p[9]=g;p[13]=h;p[2]=k;p[6]=m;p[10]=q;p[14]=l;p[3]=t;p[7]=n;p[11]=r;p[15]=u;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new Q).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b=
this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a=new n;return function(b){var c=this.elements,d=b.elements,e=1/a.setFromMatrixColumn(b,0).length(),f=1/a.setFromMatrixColumn(b,1).length();b=1/a.setFromMatrixColumn(b,
2).length();c[0]=d[0]*e;c[1]=d[1]*e;c[2]=d[2]*e;c[3]=0;c[4]=d[4]*f;c[5]=d[5]*f;c[6]=d[6]*f;c[7]=0;c[8]=d[8]*b;c[9]=d[9]*b;c[10]=d[10]*b;c[11]=0;c[12]=0;c[13]=0;c[14]=0;c[15]=1;return this}}(),makeRotationFromEuler:function(a){a&&a.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);if("XYZ"===a.order){a=
f*h;var k=f*e,m=c*h,q=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+m*d;b[5]=a-q*d;b[9]=-c*g;b[2]=q-a*d;b[6]=m+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,m=d*h,q=d*e,b[0]=a+q*c,b[4]=m*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-m,b[6]=q+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,m=d*h,q=d*e,b[0]=a-q*c,b[4]=-f*e,b[8]=m+k*c,b[1]=k+m*c,b[5]=f*h,b[9]=q-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,m=c*h,q=c*e,b[0]=g*h,b[4]=m*d-k,b[8]=a*d+q,b[1]=g*e,b[5]=q*d+a,b[9]=k*d-m,b[2]=-d,b[6]=c*
g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,m=c*g,q=c*d,b[0]=g*h,b[4]=q-a*e,b[8]=m*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-q*e):"XZY"===a.order&&(a=f*g,k=f*d,m=c*g,q=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+q,b[5]=f*h,b[9]=k*e-m,b[2]=m*e-k,b[6]=c*h,b[10]=q*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(){var a=new n(0,0,0),b=new n(1,1,1);return function(c){return this.compose(a,c,b)}}(),lookAt:function(){var a=new n,b=new n,
c=new n;return function(d,e,f){var g=this.elements;c.subVectors(d,e);0===c.lengthSq()&&(c.z=1);c.normalize();a.crossVectors(f,c);0===a.lengthSq()&&(1===Math.abs(f.z)?c.x+=1E-4:c.z+=1E-4,c.normalize(),a.crossVectors(f,c));a.normalize();b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),
this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],k=c[5],m=c[9],q=c[13],l=c[2],t=c[6],n=c[10],r=c[14],u=c[3],w=c[7],z=c[11];c=c[15];var v=d[0],I=d[4],y=d[8],P=d[12],A=d[1],B=d[5],C=d[9],E=d[13],D=d[2],G=d[6],F=d[10],H=d[14],L=d[3],J=d[7],K=d[11];d=d[15];b[0]=a*v+e*A+f*D+g*L;b[4]=a*I+e*B+f*G+g*J;b[8]=a*y+e*C+f*F+
g*K;b[12]=a*P+e*E+f*H+g*d;b[1]=h*v+k*A+m*D+q*L;b[5]=h*I+k*B+m*G+q*J;b[9]=h*y+k*C+m*F+q*K;b[13]=h*P+k*E+m*H+q*d;b[2]=l*v+t*A+n*D+r*L;b[6]=l*I+t*B+n*G+r*J;b[10]=l*y+t*C+n*F+r*K;b[14]=l*P+t*E+n*H+r*d;b[3]=u*v+w*A+z*D+c*L;b[7]=u*I+w*B+z*G+c*J;b[11]=u*y+w*C+z*F+c*K;b[15]=u*P+w*E+z*H+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToBufferAttribute:function(){var a=
new n;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],m=a[2],q=a[6],l=a[10],t=a[14];return a[3]*(+e*h*q-d*k*q-e*g*l+c*k*l+d*g*t-c*h*t)+a[7]*(+b*h*t-b*k*l+e*f*l-d*f*t+d*k*m-e*h*m)+a[11]*(+b*k*q-b*g*t-e*f*q+c*f*t+e*g*m-c*k*m)+a[15]*(-d*g*m-b*h*q+b*g*l+d*f*q-c*f*l+c*h*m)},transpose:function(){var a=this.elements;
var b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements;a=d[0];var e=d[1],f=d[2],g=d[3],h=d[4],k=d[5],m=d[6],q=d[7],l=d[8],t=d[9],n=d[10],r=d[11],u=d[12],w=d[13],z=d[14];d=d[15];var v=t*z*q-w*n*q+w*m*r-k*z*r-t*m*d+k*n*d,A=u*n*q-l*z*q-u*m*r+h*z*
r+l*m*d-h*n*d,y=l*w*q-u*t*q+u*k*r-h*w*r-l*k*d+h*t*d,P=u*t*m-l*w*m-u*k*n+h*w*n+l*k*z-h*t*z,C=a*v+e*A+f*y+g*P;if(0===C){if(!0===b)throw Error("THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0");console.warn("THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0");return this.identity()}b=1/C;c[0]=v*b;c[1]=(w*n*g-t*z*g-w*f*r+e*z*r+t*f*d-e*n*d)*b;c[2]=(k*z*g-w*m*g+w*f*q-e*z*q-k*f*d+e*m*d)*b;c[3]=(t*m*g-k*n*g-t*f*q+e*n*q+k*f*r-e*m*r)*b;c[4]=A*b;c[5]=(l*z*g-u*n*g+u*f*r-a*
z*r-l*f*d+a*n*d)*b;c[6]=(u*m*g-h*z*g-u*f*q+a*z*q+h*f*d-a*m*d)*b;c[7]=(h*n*g-l*m*g+l*f*q-a*n*q-h*f*r+a*m*r)*b;c[8]=y*b;c[9]=(u*t*g-l*w*g-u*e*r+a*w*r+l*e*d-a*t*d)*b;c[10]=(h*w*g-u*k*g+u*e*q-a*w*q-h*e*d+a*k*d)*b;c[11]=(l*k*g-h*t*g-l*e*q+a*t*q+h*e*r-a*k*r)*b;c[12]=P*b;c[13]=(l*w*f-u*t*f+u*e*n-a*w*n-l*e*z+a*t*z)*b;c[14]=(u*k*f-h*w*f-u*e*m+a*w*m+h*e*z-a*k*z)*b;c[15]=(h*t*f-l*k*f+l*e*m-a*t*m-h*e*n+a*k*n)*b;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=
c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);
this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b);b=Math.sin(b);var d=1-c,e=a.x,f=a.y;a=a.z;var g=d*e,h=d*f;this.set(g*e+c,g*f-b*a,g*a+b*f,0,g*f+b*a,h*f+c,h*a-b*e,0,g*a-b*f,h*a+b*e,d*a*a+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeShear:function(a,b,c){this.set(1,b,
c,0,a,1,c,0,a,b,1,0,0,0,0,1);return this},compose:function(a,b,c){var d=this.elements,e=b._x,f=b._y,g=b._z,h=b._w,k=e+e,m=f+f,q=g+g;b=e*k;var l=e*m;e*=q;var t=f*m;f*=q;g*=q;k*=h;m*=h;h*=q;q=c.x;var n=c.y;c=c.z;d[0]=(1-(t+g))*q;d[1]=(l+h)*q;d[2]=(e-m)*q;d[3]=0;d[4]=(l-h)*n;d[5]=(1-(b+g))*n;d[6]=(f+k)*n;d[7]=0;d[8]=(e+m)*c;d[9]=(f-k)*c;d[10]=(1-(b+t))*c;d[11]=0;d[12]=a.x;d[13]=a.y;d[14]=a.z;d[15]=1;return this},decompose:function(){var a=new n,b=new Q;return function(c,d,e){var f=this.elements,g=a.set(f[0],
f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.copy(this);c=1/g;f=1/h;var m=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=m;b.elements[9]*=m;b.elements[10]*=m;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");
var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),k=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*k;g[9]=0;g[13]=-((c+d)*k);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;
a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});Object.assign(ka,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,
d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],k=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var l=e[f+1],p=e[f+2];e=e[f+3];if(c!==e||h!==d||k!==l||m!==p){f=1-g;var t=h*d+k*l+m*p+c*e,n=0<=t?1:-1,r=1-t*t;r>Number.EPSILON&&(r=Math.sqrt(r),t=Math.atan2(r,t*n),f=Math.sin(f*t)/r,g=Math.sin(g*t)/r);n*=g;h=h*f+d*n;k=k*f+l*n;m=m*f+p*n;c=c*f+e*n;f===1-g&&(g=1/Math.sqrt(h*h+k*k+m*m+c*c),h*=g,k*=g,m*=g,c*=g)}a[b]=h;a[b+1]=k;a[b+2]=m;a[b+3]=c}});Object.defineProperties(ka.prototype,{x:{get:function(){return this._x},
set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this.onChangeCallback()}}});Object.assign(ka.prototype,{isQuaternion:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,
this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var c=a._x,d=a._y,e=a._z;a=a.order;var f=Math.cos,g=Math.sin,h=f(c/2),k=f(d/2);f=f(e/2);c=g(c/2);d=g(d/2);e=g(e/2);"XYZ"===a?(this._x=c*k*f+h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f-c*d*e):"YXZ"===a?
(this._x=c*k*f+h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f+c*d*e):"ZXY"===a?(this._x=c*k*f-h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f-c*d*e):"ZYX"===a?(this._x=c*k*f-h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f+c*d*e):"YZX"===a?(this._x=c*k*f+h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f-c*d*e):"XZY"===a&&(this._x=c*k*f-h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f+c*d*e);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,
b){b/=2;var c=Math.sin(b);this._x=a.x*c;this._y=a.y*c;this._z=a.z*c;this._w=Math.cos(b);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6];b=b[10];var m=c+f+b;0<m?(c=.5/Math.sqrt(m+1),this._w=.25/c,this._x=(k-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(k-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=
.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a=new n,b;return function(c,d){void 0===a&&(a=new n);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;return this.normalize()}}(),angleTo:function(a){return 2*Math.acos(Math.abs(G.clamp(this.dot(a),-1,1)))},rotateTowards:function(a,
b){var c=this.angleTo(a);if(0===c)return this;this.slerp(a,Math.min(1,b/c));return this},inverse:function(){return this.conjugate()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=
this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z;a=a._w;
var f=b._x,g=b._y,h=b._z;b=b._w;this._x=c*b+a*f+d*h-e*g;this._y=d*b+a*g+e*f-c*h;this._z=e*b+a*h+c*g-d*f;this._w=a*b-c*f-d*g-e*h;this.onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;a=1-g*g;if(a<=Number.EPSILON)return g=1-b,this._w=g*
f+b*this._w,this._x=g*c+b*this._x,this._y=g*d+b*this._y,this._z=g*e+b*this._z,this.normalize();a=Math.sqrt(a);var h=Math.atan2(a,g);g=Math.sin((1-b)*h)/a;b=Math.sin(b*h)/a;this._w=f*g+this._w*b;this._x=c*g+this._x*b;this._y=d*g+this._y*b;this._z=e*g+this._z*b;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();
return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(n.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},
setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;
return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*
b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a=new ka;return function(b){b&&b.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");return this.applyQuaternion(a.setFromEuler(b))}}(),applyAxisAngle:function(){var a=new ka;return function(b,c){return this.applyQuaternion(a.setFromAxisAngle(b,c))}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*
b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,m=a*d+e*c-f*b;b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g-m*-f;this.y=k*a+b*-f+m*-e-h*-g;this.z=m*a+b*
-g+h*-f-k*-e;return this},project:function(a){return this.applyMatrix4(a.matrixWorldInverse).applyMatrix4(a.projectionMatrix)},unproject:function(){var a=new Q;return function(b){return this.applyMatrix4(a.getInverse(b.projectionMatrix)).applyMatrix4(b.matrixWorld)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=
a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(){var a=new n,b=new n;
return function(c,d){a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);
return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+
Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){return void 0!==b?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,
b)):this.crossVectors(this,a)},crossVectors:function(a,b){var c=a.x,d=a.y;a=a.z;var e=b.x,f=b.y;b=b.z;this.x=d*b-a*f;this.y=a*e-c*b;this.z=c*f-d*e;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a=new n;return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new n;return function(b){return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=
this.dot(a)/Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(G.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){return this.setFromSphericalCoords(a.radius,a.phi,a.theta)},setFromSphericalCoords:function(a,b,c){var d=Math.sin(b)*a;this.x=
d*Math.sin(c);this.y=Math.cos(b)*a;this.z=d*Math.cos(c);return this},setFromCylindrical:function(a){return this.setFromCylindricalCoords(a.radius,a.theta,a.y)},setFromCylindricalCoords:function(a,b,c){this.x=a*Math.sin(b);this.y=c;this.z=a*Math.cos(b);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,
2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute().");
this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});Object.assign(ra.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,k){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=
a[8];return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);return this},applyToBufferAttribute:function(){var a=new n;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix3(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),multiply:function(a){return this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;
b=this.elements;a=c[0];var e=c[3],f=c[6],g=c[1],h=c[4],k=c[7],m=c[2],l=c[5];c=c[8];var p=d[0],t=d[3],n=d[6],r=d[1],u=d[4],w=d[7],z=d[2],v=d[5];d=d[8];b[0]=a*p+e*r+f*z;b[3]=a*t+e*u+f*v;b[6]=a*n+e*w+f*d;b[1]=g*p+h*r+k*z;b[4]=g*t+h*u+k*v;b[7]=g*n+h*w+k*d;b[2]=m*p+l*r+c*z;b[5]=m*t+l*u+c*v;b[8]=m*n+l*w+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],
d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7];a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){a&&a.isMatrix4&&console.error("THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument.");var c=a.elements;a=this.elements;var d=c[0],e=c[1],f=c[2],g=c[3],h=c[4],k=c[5],m=c[6],l=c[7];c=c[8];var p=c*h-k*l,t=k*m-c*g,n=l*g-h*m,r=d*p+e*t+f*n;if(0===r){if(!0===b)throw Error("THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0");console.warn("THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0");
return this.identity()}b=1/r;a[0]=p*b;a[1]=(f*l-c*e)*b;a[2]=(k*e-f*h)*b;a[3]=t*b;a[4]=(c*d-f*m)*b;a[5]=(f*g-k*d)*b;a[6]=n*b;a[7]=(e*m-l*d)*b;a[8]=(h*d-e*g)*b;return this},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[3];a[3]=b;b=a[2];a[2]=a[6];a[6]=b;b=a[5];a[5]=a[7];a[7]=b;return this},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=
b[2];a[7]=b[5];a[8]=b[8];return this},setUvTransform:function(a,b,c,d,e,f,g){var h=Math.cos(e);e=Math.sin(e);this.set(c*h,c*e,-c*(h*f+e*g)+f+a,-d*e,d*h,-d*(-e*f+h*g)+g+b,0,0,1)},scale:function(a,b){var c=this.elements;c[0]*=a;c[3]*=a;c[6]*=a;c[1]*=b;c[4]*=b;c[7]*=b;return this},rotate:function(a){var b=Math.cos(a);a=Math.sin(a);var c=this.elements,d=c[0],e=c[3],f=c[6],g=c[1],h=c[4],k=c[7];c[0]=b*d+a*g;c[3]=b*e+a*h;c[6]=b*f+a*k;c[1]=-a*d+b*g;c[4]=-a*e+b*h;c[7]=-a*f+b*k;return this},translate:function(a,
b){var c=this.elements;c[0]+=a*c[2];c[3]+=a*c[5];c[6]+=a*c[8];c[1]+=b*c[2];c[4]+=b*c[5];c[7]+=b*c[8];return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;9>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];
return a}});var sc,kb={getDataURL:function(a){if("undefined"==typeof HTMLCanvasElement)return a.src;if(!(a instanceof HTMLCanvasElement)){void 0===sc&&(sc=document.createElementNS("http://www.w3.org/1999/xhtml","canvas"));sc.width=a.width;sc.height=a.height;var b=sc.getContext("2d");a instanceof ImageData?b.putImageData(a,0,0):b.drawImage(a,0,0,a.width,a.height);a=sc}return 2048<a.width||2048<a.height?a.toDataURL("image/jpeg",.6):a.toDataURL("image/png")}},Of=0;S.DEFAULT_IMAGE=void 0;S.DEFAULT_MAPPING=
300;S.prototype=Object.assign(Object.create(ja.prototype),{constructor:S,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=
a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.center.copy(a.center);this.rotation=a.rotation;this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrix.copy(a.matrix);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){var b=void 0===a||"string"===typeof a;if(!b&&void 0!==a.textures[this.uuid])return a.textures[this.uuid];
var c={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};
if(void 0!==this.image){var d=this.image;void 0===d.uuid&&(d.uuid=G.generateUUID());if(!b&&void 0===a.images[d.uuid]){if(Array.isArray(d)){var e=[];for(var f=0,g=d.length;f<g;f++)e.push(kb.getDataURL(d[f]))}else e=kb.getDataURL(d);a.images[d.uuid]={uuid:d.uuid,url:e}}c.image=d.uuid}b||(a.textures[this.uuid]=c);return c},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(a){if(300!==this.mapping)return a;a.applyMatrix3(this.matrix);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=
Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y);return a}});Object.defineProperty(S.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(V.prototype,{isVector4:!0,set:function(a,
b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;
case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},
addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=
a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/
a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){a=a.elements;var b=a[0];var c=a[4];var d=a[8],e=a[1],f=a[5],g=a[9];var h=a[2];var k=a[6];var m=a[10];if(.01>Math.abs(c-e)&&.01>Math.abs(d-h)&&.01>Math.abs(g-k)){if(.1>Math.abs(c+e)&&.1>Math.abs(d+h)&&.1>Math.abs(g+k)&&.1>Math.abs(b+f+m-3))return this.set(1,0,0,0),this;a=Math.PI;
b=(b+1)/2;f=(f+1)/2;m=(m+1)/2;c=(c+e)/4;d=(d+h)/4;g=(g+k)/4;b>f&&b>m?.01>b?(k=0,c=h=.707106781):(k=Math.sqrt(b),h=c/k,c=d/k):f>m?.01>f?(k=.707106781,h=0,c=.707106781):(h=Math.sqrt(f),k=c/h,c=g/h):.01>m?(h=k=.707106781,c=0):(c=Math.sqrt(m),k=d/c,h=g/c);this.set(k,h,c,a);return this}a=Math.sqrt((k-g)*(k-g)+(d-h)*(d-h)+(e-c)*(e-c));.001>Math.abs(a)&&(a=1);this.x=(k-g)/a;this.y=(d-h)/a;this.z=(e-c)/a;this.w=Math.acos((b+f+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,
a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new V,b=new V);a.set(c,
c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);
this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*
this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,
b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute().");
this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}});Qa.prototype=Object.assign(Object.create(ja.prototype),{constructor:Qa,isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();
this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Xd.prototype=Object.assign(Object.create(Qa.prototype),{constructor:Xd,isWebGLMultisampleRenderTarget:!0,copy:function(a){Qa.prototype.copy.call(this,a);this.samples=a.samples;return this}});Jb.prototype=Object.create(Qa.prototype);Jb.prototype.constructor=Jb;Jb.prototype.isWebGLRenderTargetCube=!0;lb.prototype=Object.create(S.prototype);
lb.prototype.constructor=lb;lb.prototype.isDataTexture=!0;Object.assign(Ya.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.length;h<k;h+=3){var m=a[h],l=a[h+1],p=a[h+2];m<b&&(b=m);l<c&&(c=l);p<d&&(d=p);m>e&&(e=m);l>f&&(f=l);p>g&&(g=p)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,
d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.count;h<k;h++){var m=a.getX(h),l=a.getY(h),p=a.getZ(h);m<b&&(b=m);l<c&&(c=l);p<d&&(d=p);m>e&&(e=m);l>f&&(f=l);p>g&&(g=p)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new n;return function(b,c){c=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(c);this.max.copy(b).add(c);return this}}(),
setFromObject:function(a){this.makeEmpty();return this.expandByObject(a)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(a){void 0===a&&(console.warn("THREE.Box3: .getCenter() target is now required"),
a=new n);return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box3: .getSize() target is now required"),a=new n);return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},expandByObject:function(){function a(a){var f=
a.geometry;if(void 0!==f)if(f.isGeometry)for(f=f.vertices,c=0,d=f.length;c<d;c++)e.copy(f[c]),e.applyMatrix4(a.matrixWorld),b.expandByPoint(e);else if(f.isBufferGeometry&&(f=f.attributes.position,void 0!==f))for(c=0,d=f.count;c<d;c++)e.fromBufferAttribute(f,c).applyMatrix4(a.matrixWorld),b.expandByPoint(e)}var b,c,d,e=new n;return function(c){b=this;c.updateMatrixWorld(!0);c.traverse(a);return this}}(),containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||
a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box3: .getParameter() target is now required"),b=new n);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||
a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(){var a=new n;return function(b){this.clampPoint(b.center,a);return a.distanceToSquared(b.center)<=b.radius*b.radius}}(),intersectsPlane:function(a){if(0<a.normal.x){var b=a.normal.x*this.min.x;var c=a.normal.x*this.max.x}else b=a.normal.x*this.max.x,c=a.normal.x*this.min.x;0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=
a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=-a.constant&&c>=-a.constant},intersectsTriangle:function(){function a(a){var e;var f=0;for(e=a.length-3;f<=e;f+=3){h.fromArray(a,f);var g=m.x*Math.abs(h.x)+m.y*Math.abs(h.y)+m.z*Math.abs(h.z),k=b.dot(h),l=c.dot(h),q=d.dot(h);if(Math.max(-Math.max(k,l,q),Math.min(k,l,q))>g)return!1}return!0}var b=new n,c=new n,d=new n,e=new n,f=new n,g=new n,h=new n,
k=new n,m=new n,l=new n;return function(h){if(this.isEmpty())return!1;this.getCenter(k);m.subVectors(this.max,k);b.subVectors(h.a,k);c.subVectors(h.b,k);d.subVectors(h.c,k);e.subVectors(c,b);f.subVectors(d,c);g.subVectors(b,d);h=[0,-e.z,e.y,0,-f.z,f.y,0,-g.z,g.y,e.z,0,-e.x,f.z,0,-f.x,g.z,0,-g.x,-e.y,e.x,0,-f.y,f.x,0,-g.y,g.x,0];if(!a(h))return!1;h=[1,0,0,0,1,0,0,0,1];if(!a(h))return!1;l.crossVectors(e,f);h=[l.x,l.y,l.z];return a(h)}}(),clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box3: .clampPoint() target is now required"),
b=new n);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new n;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new n;return function(b){void 0===b&&(console.warn("THREE.Box3: .getBoundingSphere() target is now required"),b=new Ga);this.getCenter(b.center);b.radius=.5*this.getSize(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},
union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new n,new n,new n,new n,new n,new n,new n,new n];return function(b){if(this.isEmpty())return this;a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,
this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});Object.assign(Ga.prototype,{set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new Ya;return function(b,c){var d=this.center;
void 0!==c?d.copy(c):a.setFromPoints(b).getCenter(d);for(var e=c=0,f=b.length;e<f;e++)c=Math.max(c,d.distanceToSquared(b[e]));this.radius=Math.sqrt(c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},
intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(a.distanceToPoint(this.center))<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a);void 0===b&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),b=new n);b.copy(a);c>this.radius*this.radius&&(b.sub(this.center).normalize(),b.multiplyScalar(this.radius).add(this.center));
return b},getBoundingBox:function(a){void 0===a&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),a=new Ya);a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}});Object.assign(Ra.prototype,{set:function(a,b){this.normal.copy(a);
this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new n,b=new n;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);
this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){void 0===b&&(console.warn("THREE.Plane: .projectPoint() target is now required"),b=new n);return b.copy(this.normal).multiplyScalar(-this.distanceToPoint(a)).add(a)},
intersectLine:function(){var a=new n;return function(b,c){void 0===c&&(console.warn("THREE.Plane: .intersectLine() target is now required"),c=new n);var d=b.delta(a),e=this.normal.dot(d);if(0===e){if(0===this.distanceToPoint(b.start))return c.copy(b.start)}else if(e=-(b.start.dot(this.normal)+this.constant)/e,!(0>e||1<e))return c.copy(d).multiplyScalar(e).add(b.start)}}(),intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},
intersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){void 0===a&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),a=new n);return a.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new n,b=new ra;return function(c,d){d=d||b.getNormalMatrix(c);c=this.coplanarPoint(a).applyMatrix4(c);d=this.normal.applyMatrix3(d).normalize();this.constant=-c.dot(d);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);
return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}});Object.assign(td.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],
h=c[5],k=c[6],m=c[7],l=c[8],p=c[9],t=c[10],n=c[11],r=c[12],u=c[13],w=c[14];c=c[15];b[0].setComponents(f-a,m-g,n-l,c-r).normalize();b[1].setComponents(f+a,m+g,n+l,c+r).normalize();b[2].setComponents(f+d,m+h,n+p,c+u).normalize();b[3].setComponents(f-d,m-h,n-p,c-u).normalize();b[4].setComponents(f-e,m-k,n-t,c-w).normalize();b[5].setComponents(f+e,m+k,n+t,c+w).normalize();return this},intersectsObject:function(){var a=new Ga;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();
a.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSprite:function(){var a=new Ga;return function(b){a.center.set(0,0,0);a.radius=.7071067811865476;a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new n;return function(b){for(var c=this.planes,d=0;6>d;d++){var e=c[d];
a.x=0<e.normal.x?b.max.x:b.min.x;a.y=0<e.normal.y?b.max.y:b.min.y;a.z=0<e.normal.z?b.max.z:b.min.z;if(0>e.distanceToPoint(a))return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});var N={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",
aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",
begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE  = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS  = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick( specularColor, dotNV );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}",
bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",
clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",
clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvarying vec3 vViewPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif",
color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}",
cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1  (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale =  bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV( sampler2D envMap, vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif",
defaultnormal_vertex:"vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif",
emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value )  {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",
envmap_fragment:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",
envmap_pars_fragment:"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",
envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent ));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",
envmap_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",
fog_vertex:"#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",
gradientmap_pars_fragment:"#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif",
lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif",
lights_pars_begin:"uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight  ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",
lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",
lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif",
lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(    0, 1,    0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#endif\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\tfloat clearCoatInv = 1.0 - clearCoatDHR;\n\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec3 singleScattering = vec3( 0.0 );\n\t\tvec3 multiScattering = vec3( 0.0 );\n\t\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\t\tvec3 diffuse = material.diffuseColor;\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * singleScattering;\n\t\treflectedLight.indirectDiffuse += multiScattering * cosineWeightedIrradiance;\n\t\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n\t#else\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#endif\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material )   GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",
lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif",
lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif",
lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, irradiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n#endif",
logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",
map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",
metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",
morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",
normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n#endif",normal_fragment_maps:"#ifdef USE_NORMALMAP\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t#ifdef FLIP_SIDED\n\t\t\tnormal = - normal;\n\t\t#endif\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\tnormal = normalize( normalMatrix * normal );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",
normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tuniform mat3 normalMatrix;\n\t#else\n\t\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\t\tvec2 st0 = dFdx( vUv.st );\n\t\t\tvec2 st1 = dFdy( vUv.st );\n\t\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\t\tvec3 N = normalize( surf_norm );\n\t\t\tmat3 tsn = mat3( S, T, N );\n\t\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t\tmapN.xy *= normalScale;\n\t\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\treturn normalize( tsn * mapN );\n\t\t}\n\t#endif\n#endif",
packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256.,  256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",
premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#if defined( DITHERING )\n  gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",
roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",
shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif",
shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif",
shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}",
skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",
skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif",
specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n  gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}",
uv_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif",
uv_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif",
uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",
cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",
depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}",
depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}",
distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",
distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",
equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",
equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",
meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",
meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",
meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
meshphysical_frag:"#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshphysical_vert:"#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",
normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",
points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",
shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <fog_fragment>\n}",shadow_vert:"#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"},
ch={clone:Kb,merge:na},dh={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,
palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,
teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};Object.assign(H.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;
return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1<d&&--d;return d<1/6?a+6*(c-a)*d:.5>d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b,c,d){b=G.euclideanModulo(b,1);c=G.clamp(c,0,1);d=G.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+
a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)%\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],
10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){d=parseFloat(c[1])/360;var e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),
16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0<a.length&&(c=dh[a],void 0!==c?this.setHex(c):console.warn("THREE.Color: Unknown color "+a));return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,
b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);b=0<b?1/b:1;this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},convertGammaToLinear:function(a){this.copyGammaToLinear(this,a);return this},convertLinearToGamma:function(a){this.copyLinearToGamma(this,a);return this},copySRGBToLinear:function(){function a(a){return.04045>a?.0773993808*a:Math.pow(.9478672986*a+.0521327014,2.4)}return function(b){this.r=a(b.r);this.g=a(b.g);this.b=
a(b.b);return this}}(),copyLinearToSRGB:function(){function a(a){return.0031308>a?12.92*a:1.055*Math.pow(a,.41666)-.055}return function(b){this.r=a(b.r);this.g=a(b.g);this.b=a(b.b);return this}}(),convertSRGBToLinear:function(){this.copySRGBToLinear(this);return this},convertLinearToSRGB:function(){this.copyLinearToSRGB(this);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){void 0===
a&&(console.warn("THREE.Color: .getHSL() target is now required"),a={h:0,s:0,l:0});var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var k=e-f;f=.5>=h?k/(e+f):k/(2-e-f);switch(e){case b:g=(c-d)/k+(c<d?6:0);break;case c:g=(d-b)/k+2;break;case d:g=(b-c)/k+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(){var a={};return function(b,c,d){this.getHSL(a);a.h+=
b;a.s+=c;a.l+=d;this.setHSL(a.h,a.s,a.l);return this}}(),add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},sub:function(a){this.r=Math.max(0,this.r-a.r);this.g=Math.max(0,this.g-a.g);this.b=Math.max(0,this.b-a.b);return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=
a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},lerpHSL:function(){var a={h:0,s:0,l:0},b={h:0,s:0,l:0};return function(c,d){this.getHSL(a);c.getHSL(b);c=G.lerp(a.h,b.h,d);var e=G.lerp(a.s,b.s,d);d=G.lerp(a.l,b.l,d);this.setHSL(c,e,d);return this}}(),equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a,b){void 0===b&&(b=0);this.r=a[b];this.g=a[b+1];this.b=a[b+2];return this},toArray:function(a,
b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},toJSON:function(){return this.getHex()}});var F={common:{diffuse:{value:new H(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new ra},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},
lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new A(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},fogFar:{value:2E3},fogColor:{value:new H(16777215)}},
lights:{ambientLightColor:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},
decay:{},distance:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new H(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},uvTransform:{value:new ra}},sprite:{diffuse:{value:new H(15658734)},
opacity:{value:1},center:{value:new A(.5,.5)},rotation:{value:0},map:{value:null},uvTransform:{value:new ra}}},Sa={basic:{uniforms:na([F.common,F.specularmap,F.envmap,F.aomap,F.lightmap,F.fog]),vertexShader:N.meshbasic_vert,fragmentShader:N.meshbasic_frag},lambert:{uniforms:na([F.common,F.specularmap,F.envmap,F.aomap,F.lightmap,F.emissivemap,F.fog,F.lights,{emissive:{value:new H(0)}}]),vertexShader:N.meshlambert_vert,fragmentShader:N.meshlambert_frag},phong:{uniforms:na([F.common,F.specularmap,F.envmap,
F.aomap,F.lightmap,F.emissivemap,F.bumpmap,F.normalmap,F.displacementmap,F.gradientmap,F.fog,F.lights,{emissive:{value:new H(0)},specular:{value:new H(1118481)},shininess:{value:30}}]),vertexShader:N.meshphong_vert,fragmentShader:N.meshphong_frag},standard:{uniforms:na([F.common,F.envmap,F.aomap,F.lightmap,F.emissivemap,F.bumpmap,F.normalmap,F.displacementmap,F.roughnessmap,F.metalnessmap,F.fog,F.lights,{emissive:{value:new H(0)},roughness:{value:.5},metalness:{value:.5},envMapIntensity:{value:1}}]),
vertexShader:N.meshphysical_vert,fragmentShader:N.meshphysical_frag},matcap:{uniforms:na([F.common,F.bumpmap,F.normalmap,F.displacementmap,F.fog,{matcap:{value:null}}]),vertexShader:N.meshmatcap_vert,fragmentShader:N.meshmatcap_frag},points:{uniforms:na([F.points,F.fog]),vertexShader:N.points_vert,fragmentShader:N.points_frag},dashed:{uniforms:na([F.common,F.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:N.linedashed_vert,fragmentShader:N.linedashed_frag},depth:{uniforms:na([F.common,
F.displacementmap]),vertexShader:N.depth_vert,fragmentShader:N.depth_frag},normal:{uniforms:na([F.common,F.bumpmap,F.normalmap,F.displacementmap,{opacity:{value:1}}]),vertexShader:N.normal_vert,fragmentShader:N.normal_frag},sprite:{uniforms:na([F.sprite,F.fog]),vertexShader:N.sprite_vert,fragmentShader:N.sprite_frag},background:{uniforms:{uvTransform:{value:new ra},t2D:{value:null}},vertexShader:N.background_vert,fragmentShader:N.background_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},
opacity:{value:1}},vertexShader:N.cube_vert,fragmentShader:N.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:N.equirect_vert,fragmentShader:N.equirect_frag},distanceRGBA:{uniforms:na([F.common,F.displacementmap,{referencePosition:{value:new n},nearDistance:{value:1},farDistance:{value:1E3}}]),vertexShader:N.distanceRGBA_vert,fragmentShader:N.distanceRGBA_frag},shadow:{uniforms:na([F.lights,F.fog,{color:{value:new H(0)},opacity:{value:1}}]),vertexShader:N.shadow_vert,fragmentShader:N.shadow_frag}};
Sa.physical={uniforms:na([Sa.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:N.meshphysical_vert,fragmentShader:N.meshphysical_frag};Object.assign(Lb.prototype,{clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<
c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}});mb.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");mb.DefaultOrder="XYZ";Object.defineProperties(mb.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=
a;this.onChangeCallback()}}});Object.assign(mb.prototype,{isEuler:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=G.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],k=e[5],m=e[9],l=e[2],p=
e[6];e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(p,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(m,-1,1)),.99999>Math.abs(m)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-l,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(p,-1,1)),.99999>Math.abs(p)?(this._y=Math.atan2(-l,e),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(l,
-1,1)),.99999>Math.abs(l)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-m,k),this._y=Math.atan2(-l,a)):(this._x=0,this._y=Math.atan2(g,e))):"XZY"===b?(this._z=Math.asin(-d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(p,k),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=
b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a=new Q;return function(b,c,d){a.makeRotationFromQuaternion(b);return this.setFromRotationMatrix(a,c,d)}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new ka;return function(b){a.setFromEuler(this);return this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=
a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new n(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(Zd.prototype,{set:function(a){this.mask=1<<a|0},enable:function(a){this.mask=
this.mask|1<<a|0},toggle:function(a){this.mask^=1<<a|0},disable:function(a){this.mask&=~(1<<a|0)},test:function(a){return 0!==(this.mask&a.mask)}});var Qf=0;E.DefaultUp=new n(0,1,0);E.DefaultMatrixAutoUpdate=!0;E.prototype=Object.assign(Object.create(ja.prototype),{constructor:E,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(a){this.quaternion.premultiply(a);
return this},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new ka;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),rotateOnWorldAxis:function(){var a=new ka;return function(b,c){a.setFromAxisAngle(b,
c);this.quaternion.premultiply(a);return this}}(),rotateX:function(){var a=new n(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new n(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new n(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new n;return function(b,c){a.copy(b).applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));return this}}(),translateX:function(){var a=
new n(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new n(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new n(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new Q;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new ka,b=new Q,c=new n,d=new n;return function(e,
f,g){e.isVector3?c.copy(e):c.set(e,f,g);e=this.parent;this.updateWorldMatrix(!0,!1);d.setFromMatrixPosition(this.matrixWorld);this.isCamera||this.isLight?b.lookAt(d,c,this.up):b.lookAt(c,d,this.up);this.quaternion.setFromRotationMatrix(b);e&&(b.extractRotation(e.matrixWorld),a.setFromRotationMatrix(b),this.quaternion.premultiply(a.inverse()))}}(),add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error("THREE.Object3D.add: object can't be added as a child of itself.",
a),this;a&&a.isObject3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,a.dispatchEvent({type:"added"}),this.children.push(a)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",a);return this},remove:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);return this}b=this.children.indexOf(a);-1!==b&&(a.parent=null,a.dispatchEvent({type:"removed"}),this.children.splice(b,1));return this},getObjectById:function(a){return this.getObjectByProperty("id",
a)},getObjectByName:function(a){return this.getObjectByProperty("name",a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),a=new n);this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(){var a=new n,b=new n;
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this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)},updateWorldMatrix:function(a,b){var c=this.parent;!0===a&&null!==c&&c.updateWorldMatrix(!0,!1);this.matrixAutoUpdate&&
this.updateMatrix();null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix);if(!0===b)for(a=this.children,b=0,c=a.length;b<c;b++)a[b].updateWorldMatrix(!1,!0)},toJSON:function(a){function b(b,c){void 0===b[c.uuid]&&(b[c.uuid]=c.toJSON(a));return c.uuid}function c(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var d=void 0===a||"string"===typeof a,e={};d&&(a={geometries:{},materials:{},textures:{},images:{},
shapes:{}},e.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});var f={};f.uuid=this.uuid;f.type=this.type;""!==this.name&&(f.name=this.name);!0===this.castShadow&&(f.castShadow=!0);!0===this.receiveShadow&&(f.receiveShadow=!0);!1===this.visible&&(f.visible=!1);!1===this.frustumCulled&&(f.frustumCulled=!1);0!==this.renderOrder&&(f.renderOrder=this.renderOrder);"{}"!==JSON.stringify(this.userData)&&(f.userData=this.userData);f.layers=this.layers.mask;f.matrix=this.matrix.toArray();!1===
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g}else f.material=b(a.materials,this.material);if(0<this.children.length)for(f.children=[],h=0;h<this.children.length;h++)f.children.push(this.children[h].toJSON(a).object);if(d){d=c(a.geometries);h=c(a.materials);k=c(a.textures);var m=c(a.images);g=c(a.shapes);0<d.length&&(e.geometries=d);0<h.length&&(e.materials=h);0<k.length&&(e.textures=k);0<m.length&&(e.images=m);0<g.length&&(e.shapes=g)}e.object=f;return e},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===
b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;this.layers.mask=a.layers.mask;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));
if(!0===b)for(b=0;b<a.children.length;b++)this.add(a.children[b].clone());return this}});var Rf=0;R.prototype=Object.assign(Object.create(ja.prototype),{constructor:R,isGeometry:!0,applyMatrix:function(a){for(var b=(new ra).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&
this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},rotateX:function(){var a=new Q;return function(b){a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a=new Q;return function(b){a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a=new Q;return function(b){a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a=new Q;return function(b,
c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new Q;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new E;return function(b){a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d,e){var f=void 0===h?[]:[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()],l=void 0===g?[]:[(new n).fromArray(g,3*a),(new n).fromArray(g,3*b),(new n).fromArray(g,
3*d)];e=new Lb(a,b,d,l,f,e);c.faces.push(e);void 0!==k&&c.faceVertexUvs[0].push([(new A).fromArray(k,2*a),(new A).fromArray(k,2*b),(new A).fromArray(k,2*d)]);void 0!==m&&c.faceVertexUvs[1].push([(new A).fromArray(m,2*a),(new A).fromArray(m,2*b),(new A).fromArray(m,2*d)])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,k=void 0!==e.uv?e.uv.array:void 0,m=void 0!==e.uv2?e.uv2.array:void 0;
void 0!==m&&(this.faceVertexUvs[1]=[]);for(var l=e=0;e<f.length;e+=3,l+=2)c.vertices.push((new n).fromArray(f,e)),void 0!==h&&c.colors.push((new H).fromArray(h,e));var p=a.groups;if(0<p.length)for(e=0;e<p.length;e++){f=p[e];var t=f.start,x=f.count;l=t;for(t+=x;l<t;l+=3)void 0!==d?b(d[l],d[l+1],d[l+2],f.materialIndex):b(l,l+1,l+2,f.materialIndex)}else if(void 0!==d)for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&
(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){var a=new n;return function(){this.computeBoundingBox();this.boundingBox.getCenter(a).negate();this.translate(a.x,a.y,a.z);return this}}(),normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius;b=0===b?1:1/b;var c=new Q;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},
computeFaceNormals:function(){for(var a=new n,b=new n,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===a&&(a=!0);var b;var c=Array(this.vertices.length);var d=0;for(b=this.vertices.length;d<b;d++)c[d]=new n;if(a){var e=new n,f=new n;a=0;for(d=this.faces.length;a<d;a++){b=this.faces[a];var g=this.vertices[b.a];var h=
this.vertices[b.b];var k=this.vertices[b.c];e.subVectors(k,h);f.subVectors(g,h);e.cross(f);c[b.a].add(e);c[b.b].add(e);c[b.c].add(e)}}else for(this.computeFaceNormals(),a=0,d=this.faces.length;a<d;a++)b=this.faces[a],c[b.a].add(b.normal),c[b.b].add(b.normal),c[b.c].add(b.normal);d=0;for(b=this.vertices.length;d<b;d++)c[d].normalize();a=0;for(d=this.faces.length;a<d;a++)b=this.faces[a],g=b.vertexNormals,3===g.length?(g[0].copy(c[b.a]),g[1].copy(c[b.b]),g[2].copy(c[b.c])):(g[0]=c[b.a].clone(),g[1]=
c[b.b].clone(),g[2]=c[b.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var a;this.computeFaceNormals();var b=0;for(a=this.faces.length;b<a;b++){var c=this.faces[b];var d=c.vertexNormals;3===d.length?(d[0].copy(c.normal),d[1].copy(c.normal),d[2].copy(c.normal)):(d[0]=c.normal.clone(),d[1]=c.normal.clone(),d[2]=c.normal.clone())}0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b;var c=0;for(b=this.faces.length;c<
b;c++){var d=this.faces[c];d.__originalFaceNormal?d.__originalFaceNormal.copy(d.normal):d.__originalFaceNormal=d.normal.clone();d.__originalVertexNormals||(d.__originalVertexNormals=[]);var e=0;for(a=d.vertexNormals.length;e<a;e++)d.__originalVertexNormals[e]?d.__originalVertexNormals[e].copy(d.vertexNormals[e]):d.__originalVertexNormals[e]=d.vertexNormals[e].clone()}var f=new R;f.faces=this.faces;e=0;for(a=this.morphTargets.length;e<a;e++){if(!this.morphNormals[e]){this.morphNormals[e]={};this.morphNormals[e].faceNormals=
[];this.morphNormals[e].vertexNormals=[];d=this.morphNormals[e].faceNormals;var g=this.morphNormals[e].vertexNormals;c=0;for(b=this.faces.length;c<b;c++){var h=new n;var k={a:new n,b:new n,c:new n};d.push(h);g.push(k)}}g=this.morphNormals[e];f.vertices=this.morphTargets[e].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(d.normal),k.a.copy(d.vertexNormals[0]),k.b.copy(d.vertexNormals[1]),k.c.copy(d.vertexNormals[2])}c=
0;for(b=this.faces.length;c<b;c++)d=this.faces[c],d.normal=d.__originalFaceNormal,d.vertexNormals=d.__originalVertexNormals},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Ya);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new Ga);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(a&&a.isGeometry){var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,
k=a.faces,m=this.faceVertexUvs[0],l=a.faceVertexUvs[0],p=this.colors,t=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new ra).getNormalMatrix(b));a=0;for(var n=g.length;a<n;a++){var r=g[a].clone();void 0!==b&&r.applyMatrix4(b);f.push(r)}a=0;for(n=t.length;a<n;a++)p.push(t[a].clone());a=0;for(n=k.length;a<n;a++){g=k[a];var u=g.vertexNormals;t=g.vertexColors;p=new Lb(g.a+e,g.b+e,g.c+e);p.normal.copy(g.normal);void 0!==d&&p.normal.applyMatrix3(d).normalize();b=0;for(f=u.length;b<f;b++)r=u[b].clone(),void 0!==
d&&r.applyMatrix3(d).normalize(),p.vertexNormals.push(r);p.color.copy(g.color);b=0;for(f=t.length;b<f;b++)r=t[b],p.vertexColors.push(r.clone());p.materialIndex=g.materialIndex+c;h.push(p)}a=0;for(n=l.length;a<n;a++)if(c=l[a],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());m.push(d)}}else console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a)},mergeMesh:function(a){a&&a.isMesh?(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",
a)},mergeVertices:function(){var a={},b=[],c=[],d=Math.pow(10,4),e;var f=0;for(e=this.vertices.length;f<e;f++){var g=this.vertices[f];g=Math.round(g.x*d)+"_"+Math.round(g.y*d)+"_"+Math.round(g.z*d);void 0===a[g]?(a[g]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[g]]}a=[];f=0;for(e=this.faces.length;f<e;f++)for(d=this.faces[f],d.a=c[d.a],d.b=c[d.b],d.c=c[d.c],d=[d.a,d.b,d.c],g=0;3>g;g++)if(d[g]===d[(g+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(d=a[f],this.faces.splice(d,1),c=0,e=
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e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==m[b])return m[b];m[b]=k.length/3;k.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=l.length;l.push(a.getHex());return p[b]}function d(a){var b=
a.x.toString()+a.y.toString();if(void 0!==n[b])return n[b];n[b]=t.length/2;t.push(a.x,a.y);return n[b]}var e={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}h=[];var k=[],m={},l=[],p={},t=[],n={};for(g=0;g<this.faces.length;g++){var r=
this.faces[g],u=void 0!==this.faceVertexUvs[0][g],w=0<r.normal.length(),z=0<r.vertexNormals.length,v=1!==r.color.r||1!==r.color.g||1!==r.color.b,A=0<r.vertexColors.length,y=0;y=a(y,0,0);y=a(y,1,!0);y=a(y,2,!1);y=a(y,3,u);y=a(y,4,w);y=a(y,5,z);y=a(y,6,v);y=a(y,7,A);h.push(y);h.push(r.a,r.b,r.c);h.push(r.materialIndex);u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));w&&h.push(b(r.normal));z&&(w=r.vertexNormals,h.push(b(w[0]),b(w[1]),b(w[2])));v&&h.push(c(r.color));A&&(r=r.vertexColors,
h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<l.length&&(e.data.colors=l);0<t.length&&(e.data.uvs=[t]);e.data.faces=h;return e},clone:function(){return(new R).copy(this)},copy:function(a){var b,c,d;this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var e=a.vertices;var f=0;for(b=e.length;f<
b;f++)this.vertices.push(e[f].clone());e=a.colors;f=0;for(b=e.length;f<b;f++)this.colors.push(e[f].clone());e=a.faces;f=0;for(b=e.length;f<b;f++)this.faces.push(e[f].clone());f=0;for(b=a.faceVertexUvs.length;f<b;f++){var g=a.faceVertexUvs[f];void 0===this.faceVertexUvs[f]&&(this.faceVertexUvs[f]=[]);e=0;for(c=g.length;e<c;e++){var h=g[e],k=[];var m=0;for(d=h.length;m<d;m++)k.push(h[m].clone());this.faceVertexUvs[f].push(k)}}m=a.morphTargets;f=0;for(b=m.length;f<b;f++){d={};d.name=m[f].name;if(void 0!==
m[f].vertices)for(d.vertices=[],e=0,c=m[f].vertices.length;e<c;e++)d.vertices.push(m[f].vertices[e].clone());if(void 0!==m[f].normals)for(d.normals=[],e=0,c=m[f].normals.length;e<c;e++)d.normals.push(m[f].normals[e].clone());this.morphTargets.push(d)}m=a.morphNormals;f=0;for(b=m.length;f<b;f++){d={};if(void 0!==m[f].vertexNormals)for(d.vertexNormals=[],e=0,c=m[f].vertexNormals.length;e<c;e++)g=m[f].vertexNormals[e],h={},h.a=g.a.clone(),h.b=g.b.clone(),h.c=g.c.clone(),d.vertexNormals.push(h);if(void 0!==
m[f].faceNormals)for(d.faceNormals=[],e=0,c=m[f].faceNormals.length;e<c;e++)d.faceNormals.push(m[f].faceNormals[e].clone());this.morphNormals.push(d)}e=a.skinWeights;f=0;for(b=e.length;f<b;f++)this.skinWeights.push(e[f].clone());e=a.skinIndices;f=0;for(b=e.length;f<b;f++)this.skinIndices.push(e[f].clone());e=a.lineDistances;f=0;for(b=e.length;f<b;f++)this.lineDistances.push(e[f]);f=a.boundingBox;null!==f&&(this.boundingBox=f.clone());f=a.boundingSphere;null!==f&&(this.boundingSphere=f.clone());this.elementsNeedUpdate=
a.elementsNeedUpdate;this.verticesNeedUpdate=a.verticesNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.lineDistancesNeedUpdate=a.lineDistancesNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Object.defineProperty(K.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(K.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},
setArray:function(a){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.count=void 0!==a?a.length/this.itemSize:0;this.array=a;return this},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.name=a.name;this.array=new a.array.constructor(a.array);this.itemSize=a.itemSize;this.count=a.count;this.normalized=a.normalized;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<
e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",d),f=new H);b[c++]=f.r;b[c++]=f.g;b[c++]=f.b}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",
d),f=new A);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",d),f=new n);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",d),f=new V);b[c++]=f.x;b[c++]=f.y;
b[c++]=f.z;b[c++]=f.w}return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;return this},getY:function(a){return this.array[a*this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+
3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},onUpload:function(a){this.onUploadCallback=a;return this},clone:function(){return(new this.constructor(this.array,
this.itemSize)).copy(this)}});tc.prototype=Object.create(K.prototype);tc.prototype.constructor=tc;uc.prototype=Object.create(K.prototype);uc.prototype.constructor=uc;vc.prototype=Object.create(K.prototype);vc.prototype.constructor=vc;wc.prototype=Object.create(K.prototype);wc.prototype.constructor=wc;nb.prototype=Object.create(K.prototype);nb.prototype.constructor=nb;xc.prototype=Object.create(K.prototype);xc.prototype.constructor=xc;ob.prototype=Object.create(K.prototype);ob.prototype.constructor=
ob;C.prototype=Object.create(K.prototype);C.prototype.constructor=C;yc.prototype=Object.create(K.prototype);yc.prototype.constructor=yc;Object.assign(Le.prototype,{computeGroups:function(a){var b=[],c=void 0;a=a.faces;for(var d=0;d<a.length;d++){var e=a[d];if(e.materialIndex!==c){c=e.materialIndex;void 0!==f&&(f.count=3*d-f.start,b.push(f));var f={start:3*d,materialIndex:c}}}void 0!==f&&(f.count=3*d-f.start,b.push(f));this.groups=b},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,
e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length;if(0<h){var k=[];for(var m=0;m<h;m++)k[m]={name:g[m].name,data:[]};this.morphTargets.position=k}var l=a.morphNormals,p=l.length;if(0<p){var t=[];for(m=0;m<p;m++)t[m]={name:l[m].name,data:[]};this.morphTargets.normal=t}var n=a.skinIndices,r=a.skinWeights,u=n.length===c.length,w=r.length===c.length;0<c.length&&0===b.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(m=0;m<b.length;m++){var z=
b[m];this.vertices.push(c[z.a],c[z.b],c[z.c]);var v=z.vertexNormals;3===v.length?this.normals.push(v[0],v[1],v[2]):(v=z.normal,this.normals.push(v,v,v));v=z.vertexColors;3===v.length?this.colors.push(v[0],v[1],v[2]):(v=z.color,this.colors.push(v,v,v));!0===e&&(v=d[0][m],void 0!==v?this.uvs.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",m),this.uvs.push(new A,new A,new A)));!0===f&&(v=d[1][m],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",
m),this.uvs2.push(new A,new A,new A)));for(v=0;v<h;v++){var I=g[v].vertices;k[v].data.push(I[z.a],I[z.b],I[z.c])}for(v=0;v<p;v++)I=l[v].vertexNormals[m],t[v].data.push(I.a,I.b,I.c);u&&this.skinIndices.push(n[z.a],n[z.b],n[z.c]);w&&this.skinWeights.push(r[z.a],r[z.b],r[z.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;
return this}});var Sf=1;D.prototype=Object.assign(Object.create(ja.prototype),{constructor:D,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){Array.isArray(a)?this.index=new (65535<Me(a)?ob:nb)(a,1):this.index=a},addAttribute:function(a,b,c){if(!(b&&b.isBufferAttribute||b&&b.isInterleavedBufferAttribute))return console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new K(b,c));if("index"===a)return console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
this.setIndex(b),this;this.attributes[a]=b;return this},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToBufferAttribute(b),b.needsUpdate=!0);b=this.attributes.normal;
void 0!==b&&((new ra).getNormalMatrix(a).applyToBufferAttribute(b),b.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(){var a=new Q;return function(b){a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a=new Q;return function(b){a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a=new Q;return function(b){a.makeRotationZ(b);this.applyMatrix(a);
return this}}(),translate:function(){var a=new Q;return function(b,c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new Q;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new E;return function(b){a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),center:function(){var a=new n;return function(){this.computeBoundingBox();this.boundingBox.getCenter(a).negate();this.translate(a.x,a.y,a.z);return this}}(),
setFromObject:function(a){var b=a.geometry;if(a.isPoints||a.isLine){a=new C(3*b.vertices.length,3);var c=new C(3*b.colors.length,3);this.addAttribute("position",a.copyVector3sArray(b.vertices));this.addAttribute("color",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&(a=new C(b.lineDistances.length,1),this.addAttribute("lineDistance",a.copyArray(b.lineDistances)));null!==b.boundingSphere&&(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&
(this.boundingBox=b.boundingBox.clone())}else a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},setFromPoints:function(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c];b.push(e.x,e.y,e.z||0)}this.addAttribute("position",new C(b,3));return this},updateFromObject:function(a){var b=a.geometry;if(a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=
b.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals),c.needsUpdate=!0),b.normalsNeedUpdate=
!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),this.groups=b.groups,b.groupsNeedUpdate=!1);return this},
fromGeometry:function(a){a.__directGeometry=(new Le).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*a.vertices.length);this.addAttribute("position",(new K(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.addAttribute("normal",(new K(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.addAttribute("color",(new K(b,3)).copyColorsArray(a.colors)));
0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.addAttribute("uv",(new K(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*a.uvs2.length),this.addAttribute("uv2",(new K(b,2)).copyVector2sArray(a.uvs2)));this.groups=a.groups;for(var c in a.morphTargets){b=[];for(var d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],h=new C(3*g.data.length,3);h.name=g.name;b.push(h.copyVector3sArray(g.data))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new C(4*a.skinIndices.length,
4),this.addAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new C(4*a.skinWeights.length,4),this.addAttribute("skinWeight",c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Ya);var a=this.attributes.position;void 0!==a?this.boundingBox.setFromBufferAttribute(a):
this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){var a=new Ya,b=new n;return function(){null===this.boundingSphere&&(this.boundingSphere=new Ga);var c=this.attributes.position;if(c){var d=this.boundingSphere.center;a.setFromBufferAttribute(c);
a.getCenter(d);for(var e=0,f=0,g=c.count;f<g;f++)b.x=c.getX(f),b.y=c.getY(f),b.z=c.getZ(f),e=Math.max(e,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(e);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes;if(b.position){var c=b.position.array;if(void 0===
b.normal)this.addAttribute("normal",new K(new Float32Array(c.length),3));else for(var d=b.normal.array,e=0,f=d.length;e<f;e++)d[e]=0;d=b.normal.array;var g=new n,h=new n,k=new n,m=new n,l=new n;if(a){var p=a.array;e=0;for(f=a.count;e<f;e+=3){a=3*p[e+0];var t=3*p[e+1];var x=3*p[e+2];g.fromArray(c,a);h.fromArray(c,t);k.fromArray(c,x);m.subVectors(k,h);l.subVectors(g,h);m.cross(l);d[a]+=m.x;d[a+1]+=m.y;d[a+2]+=m.z;d[t]+=m.x;d[t+1]+=m.y;d[t+2]+=m.z;d[x]+=m.x;d[x+1]+=m.y;d[x+2]+=m.z}}else for(e=0,f=c.length;e<
f;e+=9)g.fromArray(c,e),h.fromArray(c,e+3),k.fromArray(c,e+6),m.subVectors(k,h),l.subVectors(g,h),m.cross(l),d[e]=m.x,d[e+1]=m.y,d[e+2]=m.z,d[e+3]=m.x,d[e+4]=m.y,d[e+5]=m.z,d[e+6]=m.x,d[e+7]=m.y,d[e+8]=m.z;this.normalizeNormals();b.normal.needsUpdate=!0}},merge:function(a,b){if(a&&a.isBufferGeometry){void 0===b&&(b=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));var c=this.attributes,
d;for(d in c)if(void 0!==a.attributes[d]){var e=c[d].array,f=a.attributes[d],g=f.array,h=0;for(f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h]}return this}console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a)},normalizeNormals:function(){var a=new n;return function(){for(var b=this.attributes.normal,c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.normalize(),b.setXYZ(c,a.x,a.y,a.z)}}(),toNonIndexed:function(){function a(a,b){var c=a.array;
a=a.itemSize;for(var d=new c.constructor(b.length*a),e,f=0,g=0,h=b.length;g<h;g++){e=b[g]*a;for(var k=0;k<a;k++)d[f++]=c[e++]}return new K(d,a)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var b=new D,c=this.index.array,d=this.attributes,e;for(e in d){var f=d[e];f=a(f,c);b.addAttribute(e,f)}var g=this.morphAttributes;for(e in g){var h=[],k=g[e];d=0;for(var m=k.length;d<m;d++)f=k[d],f=a(f,c),h.push(f);b.morphAttributes[e]=h}c=
this.groups;d=0;for(e=c.length;d<e;d++)f=c[d],b.addGroup(f.start,f.count,f.materialIndex);return b},toJSON:function(){var a={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);0<Object.keys(this.userData).length&&(a.userData=this.userData);if(void 0!==this.parameters){var b=this.parameters;for(e in b)void 0!==b[e]&&(a[e]=b[e]);return a}a.data={attributes:{}};var c=this.index;null!==c&&(b=Array.prototype.slice.call(c.array),
a.data.index={type:c.array.constructor.name,array:b});c=this.attributes;for(e in c){var d=c[e];b=Array.prototype.slice.call(d.array);a.data.attributes[e]={itemSize:d.itemSize,type:d.array.constructor.name,array:b,normalized:d.normalized}}var e=this.groups;0<e.length&&(a.data.groups=JSON.parse(JSON.stringify(e)));e=this.boundingSphere;null!==e&&(a.data.boundingSphere={center:e.center.toArray(),radius:e.radius});return a},clone:function(){return(new D).copy(this)},copy:function(a){var b;this.index=
null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var c=a.index;null!==c&&this.setIndex(c.clone());c=a.attributes;for(g in c)this.addAttribute(g,c[g].clone());var d=a.morphAttributes;for(g in d){var e=[],f=d[g];c=0;for(b=f.length;c<b;c++)e.push(f[c].clone());this.morphAttributes[g]=e}var g=a.groups;c=0;for(b=g.length;c<b;c++)d=g[c],this.addGroup(d.start,d.count,d.materialIndex);g=a.boundingBox;null!==g&&(this.boundingBox=g.clone());
g=a.boundingSphere;null!==g&&(this.boundingSphere=g.clone());this.drawRange.start=a.drawRange.start;this.drawRange.count=a.drawRange.count;this.userData=a.userData;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Mb.prototype=Object.create(R.prototype);Mb.prototype.constructor=Mb;pb.prototype=Object.create(D.prototype);pb.prototype.constructor=pb;zc.prototype=Object.create(R.prototype);zc.prototype.constructor=zc;qb.prototype=Object.create(D.prototype);qb.prototype.constructor=
qb;var Tf=0;L.prototype=Object.assign(Object.create(ja.prototype),{constructor:L,isMaterial:!0,onBeforeCompile:function(){},setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if("shading"===b)console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===c?!0:!1;else{var d=this[b];void 0===d?console.warn("THREE."+this.type+": '"+b+"' is not a property of this material."):
d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]=c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a||"string"===typeof a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};d.uuid=this.uuid;d.type=this.type;""!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);
void 0!==this.metalness&&(d.metalness=this.metalness);this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex());1!==this.emissiveIntensity&&(d.emissiveIntensity=this.emissiveIntensity);this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);void 0!==this.clearCoat&&(d.clearCoat=this.clearCoat);void 0!==this.clearCoatRoughness&&(d.clearCoatRoughness=this.clearCoatRoughness);this.map&&this.map.isTexture&&(d.map=
this.map.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.aoMap&&this.aoMap.isTexture&&(d.aoMap=this.aoMap.toJSON(a).uuid,d.aoMapIntensity=this.aoMapIntensity);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalMapType=
this.normalMapType,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&(d.emissiveMap=
this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity,void 0!==this.combine&&(d.combine=this.combine),void 0!==this.envMapIntensity&&(d.envMapIntensity=this.envMapIntensity));this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&
(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.blending);!0===this.flatShading&&(d.flatShading=this.flatShading);0!==this.side&&(d.side=this.side);0!==this.vertexColors&&(d.vertexColors=this.vertexColors);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;0!==this.rotation&&(d.rotation=this.rotation);!0===this.polygonOffset&&(d.polygonOffset=
!0);0!==this.polygonOffsetFactor&&(d.polygonOffsetFactor=this.polygonOffsetFactor);0!==this.polygonOffsetUnits&&(d.polygonOffsetUnits=this.polygonOffsetUnits);1!==this.linewidth&&(d.linewidth=this.linewidth);void 0!==this.dashSize&&(d.dashSize=this.dashSize);void 0!==this.gapSize&&(d.gapSize=this.gapSize);void 0!==this.scale&&(d.scale=this.scale);!0===this.dithering&&(d.dithering=!0);0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=this.premultipliedAlpha);
!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);"round"!==this.wireframeLinecap&&(d.wireframeLinecap=this.wireframeLinecap);"round"!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinejoin);!0===this.morphTargets&&(d.morphTargets=!0);!0===this.skinning&&(d.skinning=!0);!1===this.visible&&(d.visible=!1);"{}"!==JSON.stringify(this.userData)&&(d.userData=this.userData);c&&(c=b(a.textures),a=b(a.images),0<c.length&&
(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.fog=a.fog;this.lights=a.lights;this.blending=a.blending;this.side=a.side;this.flatShading=a.flatShading;this.vertexColors=a.vertexColors;this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=
a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.colorWrite=a.colorWrite;this.precision=a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.dithering=a.dithering;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.visible=a.visible;this.userData=JSON.parse(JSON.stringify(a.userData));this.clipShadows=a.clipShadows;this.clipIntersection=
a.clipIntersection;var b=a.clippingPlanes,c=null;if(null!==b){var d=b.length;c=Array(d);for(var e=0;e!==d;++e)c[e]=b[e].clone()}this.clippingPlanes=c;this.shadowSide=a.shadowSide;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Ca.prototype=Object.create(L.prototype);Ca.prototype.constructor=Ca;Ca.prototype.isShaderMaterial=!0;Ca.prototype.copy=function(a){L.prototype.copy.call(this,a);this.fragmentShader=a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=Kb(a.uniforms);
this.defines=Object.assign({},a.defines);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.lights=a.lights;this.clipping=a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=a.extensions;return this};Ca.prototype.toJSON=function(a){var b=L.prototype.toJSON.call(this,a);b.uniforms={};for(var c in this.uniforms){var d=this.uniforms[c].value;b.uniforms[c]=d&&d.isTexture?{type:"t",value:d.toJSON(a).uuid}:d&&d.isColor?
{type:"c",value:d.getHex()}:d&&d.isVector2?{type:"v2",value:d.toArray()}:d&&d.isVector3?{type:"v3",value:d.toArray()}:d&&d.isVector4?{type:"v4",value:d.toArray()}:d&&d.isMatrix3?{type:"m3",value:d.toArray()}:d&&d.isMatrix4?{type:"m4",value:d.toArray()}:{value:d}}0<Object.keys(this.defines).length&&(b.defines=this.defines);b.vertexShader=this.vertexShader;b.fragmentShader=this.fragmentShader;a={};for(var e in this.extensions)!0===this.extensions[e]&&(a[e]=!0);0<Object.keys(a).length&&(b.extensions=
a);return b};Object.assign(rb.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){void 0===b&&(console.warn("THREE.Ray: .at() target is now required"),b=new n);return b.copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},
recast:function(){var a=new n;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){void 0===b&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),b=new n);b.subVectors(a,this.origin);a=b.dot(this.direction);return 0>a?b.copy(this.origin):b.copy(this.direction).multiplyScalar(a).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new n;return function(b){var c=
a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=new n,b=new n,c=new n;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),m=c.dot(this.direction),l=-c.dot(b),p=c.lengthSq(),n=Math.abs(1-k*k);if(0<n){d=k*l-m;e=k*
m-l;var x=h*n;0<=d?e>=-x?e<=x?(h=1/n,d*=h,e*=h,k=d*(d+k*e+2*m)+e*(k*d+e+2*l)+p):(e=h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+p):(e=-h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+p):e<=-x?(d=Math.max(0,-(-k*h+m)),e=0<d?-h:Math.min(Math.max(-h,-l),h),k=-d*d+e*(e+2*l)+p):e<=x?(d=0,e=Math.min(Math.max(-h,-l),h),k=e*(e+2*l)+p):(d=Math.max(0,-(k*h+m)),e=0<d?h:Math.min(Math.max(-h,-l),h),k=-d*d+e*(e+2*l)+p)}else e=0<k?-h:h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+p;f&&f.copy(this.direction).multiplyScalar(d).add(this.origin);
g&&g.copy(b).multiplyScalar(e).add(a);return k}}(),intersectSphere:function(){var a=new n;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d;b=b.radius*b.radius;if(e>b)return null;b=Math.sqrt(b-e);e=d-b;d+=b;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),intersectsSphere:function(a){return this.distanceSqToPoint(a.center)<=a.radius*a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?
0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){a=this.distanceToPlane(a);return null===a?null:this.at(a,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c=1/this.direction.x;var d=1/this.direction.y;var e=1/this.direction.z,f=this.origin;if(0<=c){var g=(a.min.x-f.x)*c;c*=a.max.x-f.x}else g=(a.max.x-f.x)*c,c*=a.min.x-f.x;if(0<=d){var h=(a.min.y-
f.y)*d;d*=a.max.y-f.y}else h=(a.max.y-f.y)*d,d*=a.min.y-f.y;if(g>d||h>c)return null;if(h>g||g!==g)g=h;if(d<c||c!==c)c=d;0<=e?(h=(a.min.z-f.z)*e,a=(a.max.z-f.z)*e):(h=(a.max.z-f.z)*e,a=(a.min.z-f.z)*e);if(g>a||h>c)return null;if(h>g||g!==g)g=h;if(a<c||c!==c)c=a;return 0>c?null:this.at(0<=g?g:c,b)},intersectsBox:function(){var a=new n;return function(b){return null!==this.intersectBox(b,a)}}(),intersectTriangle:function(){var a=new n,b=new n,c=new n,d=new n;return function(e,f,g,h,k){b.subVectors(f,
e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<f){if(h)return null;h=1}else if(0>f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});
Object.assign(sa,{getNormal:function(){var a=new n;return function(b,c,d,e){void 0===e&&(console.warn("THREE.Triangle: .getNormal() target is now required"),e=new n);e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}(),getBarycoord:function(){var a=new n,b=new n,c=new n;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var k=b.dot(b);g=b.dot(c);var m=d*k-e*e;void 0===
h&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),h=new n);if(0===m)return h.set(-2,-1,-1);m=1/m;k=(k*f-e*g)*m;d=(d*g-e*f)*m;return h.set(1-k-d,d,k)}}(),containsPoint:function(){var a=new n;return function(b,c,d,e){sa.getBarycoord(b,c,d,e,a);return 0<=a.x&&0<=a.y&&1>=a.x+a.y}}(),getUV:function(){var a=new n;return function(b,c,d,e,f,g,h,k){this.getBarycoord(b,c,d,e,a);k.set(0,0);k.addScaledVector(f,a.x);k.addScaledVector(g,a.y);k.addScaledVector(h,a.z);return k}}()});Object.assign(sa.prototype,
{set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},getArea:function(){var a=new n,b=new n;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return.5*a.cross(b).length()}}(),getMidpoint:function(a){void 0===
a&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),a=new n);return a.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(a){return sa.getNormal(this.a,this.b,this.c,a)},getPlane:function(a){void 0===a&&(console.warn("THREE.Triangle: .getPlane() target is now required"),a=new n);return a.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(a,b){return sa.getBarycoord(a,this.a,this.b,this.c,b)},containsPoint:function(a){return sa.containsPoint(a,
this.a,this.b,this.c)},getUV:function(a,b,c,d,e){return sa.getUV(a,this.a,this.b,this.c,b,c,d,e)},intersectsBox:function(a){return a.intersectsTriangle(this)},closestPointToPoint:function(){var a=new n,b=new n,c=new n,d=new n,e=new n,f=new n;return function(g,h){void 0===h&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),h=new n);var k=this.a,m=this.b,l=this.c;a.subVectors(m,k);b.subVectors(l,k);d.subVectors(g,k);var p=a.dot(d),t=b.dot(d);if(0>=p&&0>=t)return h.copy(k);
e.subVectors(g,m);var x=a.dot(e),r=b.dot(e);if(0<=x&&r<=x)return h.copy(m);var u=p*r-x*t;if(0>=u&&0<=p&&0>=x)return m=p/(p-x),h.copy(k).addScaledVector(a,m);f.subVectors(g,l);g=a.dot(f);var w=b.dot(f);if(0<=w&&g<=w)return h.copy(l);p=g*t-p*w;if(0>=p&&0<=t&&0>=w)return u=t/(t-w),h.copy(k).addScaledVector(b,u);t=x*w-g*r;if(0>=t&&0<=r-x&&0<=g-w)return c.subVectors(l,m),u=(r-x)/(r-x+(g-w)),h.copy(m).addScaledVector(c,u);l=1/(t+p+u);m=p*l;u*=l;return h.copy(k).addScaledVector(a,m).addScaledVector(b,u)}}(),
equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}});xa.prototype=Object.create(L.prototype);xa.prototype.constructor=xa;xa.prototype.isMeshBasicMaterial=!0;xa.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=
a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};oa.prototype=Object.assign(Object.create(E.prototype),{constructor:oa,isMesh:!0,setDrawMode:function(a){this.drawMode=a},copy:function(a){E.prototype.copy.call(this,a);this.drawMode=a.drawMode;
void 0!==a.morphTargetInfluences&&(this.morphTargetInfluences=a.morphTargetInfluences.slice());void 0!==a.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},a.morphTargetDictionary));return this},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);
this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")},raycast:function(){function a(a,b,c,d,e,f,g,h){if(null===(1===b.side?d.intersectTriangle(g,f,e,!0,h):d.intersectTriangle(e,f,g,2!==b.side,h)))return null;u.copy(h);u.applyMatrix4(a.matrixWorld);b=c.ray.origin.distanceTo(u);return b<c.near||b>c.far?null:{distance:b,point:u.clone(),object:a}}function b(b,
c,d,e,k,m,l,q,n){f.fromBufferAttribute(k,l);g.fromBufferAttribute(k,q);h.fromBufferAttribute(k,n);if(b=a(b,c,d,e,f,g,h,r))m&&(p.fromBufferAttribute(m,l),t.fromBufferAttribute(m,q),x.fromBufferAttribute(m,n),b.uv=sa.getUV(r,f,g,h,p,t,x,new A)),m=new Lb(l,q,n),sa.getNormal(f,g,h,m.normal),b.face=m;return b}var c=new Q,d=new rb,e=new Ga,f=new n,g=new n,h=new n,k=new n,m=new n,l=new n,p=new A,t=new A,x=new A,r=new n,u=new n;return function(q,n){var u=this.geometry,w=this.material,y=this.matrixWorld;if(void 0!==
w&&(null===u.boundingSphere&&u.computeBoundingSphere(),e.copy(u.boundingSphere),e.applyMatrix4(y),!1!==q.ray.intersectsSphere(e)&&(c.getInverse(y),d.copy(q.ray).applyMatrix4(c),null===u.boundingBox||!1!==d.intersectsBox(u.boundingBox))))if(u.isBufferGeometry){var z=u.index,C=u.attributes.position,B=u.attributes.uv,E=u.groups;u=u.drawRange;var D,G;if(null!==z)if(Array.isArray(w)){var F=0;for(D=E.length;F<D;F++){var H=E[F];var L=w[H.materialIndex];var J=Math.max(H.start,u.start);for(G=y=Math.min(H.start+
H.count,u.start+u.count);J<G;J+=3){y=z.getX(J);var K=z.getX(J+1);var N=z.getX(J+2);if(y=b(this,L,q,d,C,B,y,K,N))y.faceIndex=Math.floor(J/3),y.face.materialIndex=H.materialIndex,n.push(y)}}}else for(J=Math.max(0,u.start),y=Math.min(z.count,u.start+u.count),F=J,D=y;F<D;F+=3){if(y=z.getX(F),K=z.getX(F+1),N=z.getX(F+2),y=b(this,w,q,d,C,B,y,K,N))y.faceIndex=Math.floor(F/3),n.push(y)}else if(void 0!==C)if(Array.isArray(w))for(F=0,D=E.length;F<D;F++)for(H=E[F],L=w[H.materialIndex],J=Math.max(H.start,u.start),
G=y=Math.min(H.start+H.count,u.start+u.count);J<G;J+=3){if(y=J,K=J+1,N=J+2,y=b(this,L,q,d,C,B,y,K,N))y.faceIndex=Math.floor(J/3),y.face.materialIndex=H.materialIndex,n.push(y)}else for(J=Math.max(0,u.start),y=Math.min(C.count,u.start+u.count),F=J,D=y;F<D;F+=3)if(y=F,K=F+1,N=F+2,y=b(this,w,q,d,C,B,y,K,N))y.faceIndex=Math.floor(F/3),n.push(y)}else if(u.isGeometry)for(C=Array.isArray(w),B=u.vertices,E=u.faces,y=u.faceVertexUvs[0],0<y.length&&(z=y),L=0,J=E.length;L<J;L++)if(G=E[L],y=C?w[G.materialIndex]:
w,void 0!==y){F=B[G.a];D=B[G.b];H=B[G.c];if(!0===y.morphTargets){K=u.morphTargets;N=this.morphTargetInfluences;f.set(0,0,0);g.set(0,0,0);h.set(0,0,0);for(var Q=0,R=K.length;Q<R;Q++){var S=N[Q];if(0!==S){var U=K[Q].vertices;f.addScaledVector(k.subVectors(U[G.a],F),S);g.addScaledVector(m.subVectors(U[G.b],D),S);h.addScaledVector(l.subVectors(U[G.c],H),S)}}f.add(F);g.add(D);h.add(H);F=f;D=g;H=h}if(y=a(this,y,q,d,F,D,H,r))z&&z[L]&&(K=z[L],p.copy(K[0]),t.copy(K[1]),x.copy(K[2]),y.uv=sa.getUV(r,F,D,H,p,
t,x,new A)),y.face=G,y.faceIndex=L,n.push(y)}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});Za.prototype=Object.create(S.prototype);Za.prototype.constructor=Za;Za.prototype.isCubeTexture=!0;Object.defineProperty(Za.prototype,"images",{get:function(){return this.image},set:function(a){this.image=a}});Nb.prototype=Object.create(S.prototype);Nb.prototype.constructor=Nb;Nb.prototype.isDataTexture3D=!0;var Te=new S,og=new Nb,Ue=new Za,Ne=[],Pe=[],Se=new Float32Array(16),
Re=new Float32Array(9),Qe=new Float32Array(4);Ye.prototype.updateCache=function(a){var b=this.cache;a instanceof Float32Array&&b.length!==a.length&&(this.cache=new Float32Array(a.length));ba(b,a)};Ze.prototype.setValue=function(a,b,c){for(var d=this.seq,e=0,f=d.length;e!==f;++e){var g=d[e];g.setValue(a,b[g.id],c)}};var ae=/([\w\d_]+)(\])?(\[|\.)?/g;eb.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};eb.prototype.setOptional=function(a,b,c){b=b[c];void 0!==
b&&this.setValue(a,c,b)};eb.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};eb.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var Jg=0,Rg=0;fb.prototype=Object.create(L.prototype);fb.prototype.constructor=fb;fb.prototype.isMeshDepthMaterial=!0;fb.prototype.copy=function(a){L.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;
this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};gb.prototype=Object.create(L.prototype);gb.prototype.constructor=gb;gb.prototype.isMeshDistanceMaterial=!0;gb.prototype.copy=function(a){L.prototype.copy.call(this,a);this.referencePosition.copy(a.referencePosition);this.nearDistance=
a.nearDistance;this.farDistance=a.farDistance;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;return this};Pb.prototype=Object.assign(Object.create(E.prototype),{constructor:Pb,isGroup:!0});Ta.prototype=Object.assign(Object.create(E.prototype),{constructor:Ta,isCamera:!0,copy:function(a,b){E.prototype.copy.call(this,a,b);this.matrixWorldInverse.copy(a.matrixWorldInverse);
this.projectionMatrix.copy(a.projectionMatrix);this.projectionMatrixInverse.copy(a.projectionMatrixInverse);return this},getWorldDirection:function(a){void 0===a&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),a=new n);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(-b[8],-b[9],-b[10]).normalize()},updateMatrixWorld:function(a){E.prototype.updateMatrixWorld.call(this,a);this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}});
X.prototype=Object.assign(Object.create(Ta.prototype),{constructor:X,isPerspectiveCamera:!0,copy:function(a,b){Ta.prototype.copy.call(this,a,b);this.fov=a.fov;this.zoom=a.zoom;this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=null===a.view?null:Object.assign({},a.view);this.filmGauge=a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*G.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()},getFocalLength:function(){var a=
Math.tan(.5*G.DEG2RAD*this.fov);return.5*this.getFilmHeight()/a},getEffectiveFOV:function(){return 2*G.RAD2DEG*Math.atan(Math.tan(.5*G.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=
a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*G.DEG2RAD*this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==this.view&&this.view.enabled){var g=f.fullWidth,h=f.fullHeight;e+=f.offsetX*d/g;b-=f.offsetY*c/h;d*=f.width/g;c*=f.height/
h}f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makePerspective(e,e+d,b,b-c,a,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=E.prototype.toJSON.call(this,a);a.object.fov=this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=this.filmOffset;
return a}});Dc.prototype=Object.assign(Object.create(X.prototype),{constructor:Dc,isArrayCamera:!0});var kf=new n,lf=new n;Qb.prototype.isFogExp2=!0;Qb.prototype.clone=function(){return new Qb(this.color,this.density)};Qb.prototype.toJSON=function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}};Rb.prototype.isFog=!0;Rb.prototype.clone=function(){return new Rb(this.color,this.near,this.far)};Rb.prototype.toJSON=function(){return{type:"Fog",color:this.color.getHex(),near:this.near,
far:this.far}};yd.prototype=Object.assign(Object.create(E.prototype),{constructor:yd,isScene:!0,copy:function(a,b){E.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone());null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this},toJSON:function(a){var b=E.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=
this.background.toJSON(a));null!==this.fog&&(b.object.fog=this.fog.toJSON());return b},dispose:function(){this.dispatchEvent({type:"dispose"})}});Object.defineProperty(sb.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(sb.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setArray:function(a){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.count=void 0!==a?a.length/this.stride:0;this.array=a;return this},
setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.count=a.count;this.stride=a.stride;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(a){this.onUploadCallback=a;return this}});
Object.defineProperties(Ec.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}});Object.assign(Ec.prototype,{isInterleavedBufferAttribute:!0,setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+
3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+this.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+
0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}});ib.prototype=Object.create(L.prototype);ib.prototype.constructor=ib;ib.prototype.isSpriteMaterial=!0;ib.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.rotation=a.rotation;this.sizeAttenuation=a.sizeAttenuation;return this};
var Sb;Fc.prototype=Object.assign(Object.create(E.prototype),{constructor:Fc,isSprite:!0,raycast:function(){function a(a,b,c,d,h,k){e.subVectors(a,c).addScalar(.5).multiply(d);void 0!==h?(f.x=k*e.x-h*e.y,f.y=h*e.x+k*e.y):f.copy(e);a.copy(b);a.x+=f.x;a.y+=f.y;a.applyMatrix4(g)}var b=new n,c=new n,d=new n,e=new A,f=new A,g=new Q,h=new n,k=new n,m=new n,l=new A,p=new A,t=new A;return function(e,f){c.setFromMatrixScale(this.matrixWorld);g.getInverse(this.modelViewMatrix).premultiply(this.matrixWorld);
d.setFromMatrixPosition(this.modelViewMatrix);var q=this.material.rotation;if(0!==q){var n=Math.cos(q);var r=Math.sin(q)}q=this.center;a(h.set(-.5,-.5,0),d,q,c,r,n);a(k.set(.5,-.5,0),d,q,c,r,n);a(m.set(.5,.5,0),d,q,c,r,n);l.set(0,0);p.set(1,0);t.set(1,1);var x=e.ray.intersectTriangle(h,k,m,!1,b);if(null===x&&(a(k.set(-.5,.5,0),d,q,c,r,n),p.set(0,1),x=e.ray.intersectTriangle(h,m,k,!1,b),null===x))return;r=e.ray.origin.distanceTo(b);r<e.near||r>e.far||f.push({distance:r,point:b.clone(),uv:sa.getUV(b,
h,k,m,l,p,t,new A),face:null,object:this})}}(),clone:function(){return(new this.constructor(this.material)).copy(this)},copy:function(a){E.prototype.copy.call(this,a);void 0!==a.center&&this.center.copy(a.center);return this}});Gc.prototype=Object.assign(Object.create(E.prototype),{constructor:Gc,copy:function(a){E.prototype.copy.call(this,a,!1);a=a.levels;for(var b=0,c=a.length;b<c;b++){var d=a[b];this.addLevel(d.object.clone(),d.distance)}return this},addLevel:function(a,b){void 0===b&&(b=0);b=
Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a)},getObjectForDistance:function(a){for(var b=this.levels,c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object},raycast:function(){var a=new n;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}(),update:function(){var a=new n,b=new n;return function(c){var d=this.levels;if(1<d.length){a.setFromMatrixPosition(c.matrixWorld);
b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);d[0].object.visible=!0;for(var e=1,f=d.length;e<f;e++)if(c>=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;for(;e<f;e++)d[e].object.visible=!1}}}(),toJSON:function(a){a=E.prototype.toJSON.call(this,a);a.object.levels=[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});Hc.prototype=Object.assign(Object.create(oa.prototype),{constructor:Hc,
isSkinnedMesh:!0,bind:function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){for(var a=new V,b=this.geometry.attributes.skinWeight,c=0,d=b.count;c<d;c++){a.x=b.getX(c);a.y=b.getY(c);a.z=b.getZ(c);a.w=b.getW(c);var e=1/a.manhattanLength();Infinity!==e?a.multiplyScalar(e):a.set(1,0,0,0);b.setXYZW(c,a.x,
a.y,a.z,a.w)}},updateMatrixWorld:function(a){oa.prototype.updateMatrixWorld.call(this,a);"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});Object.assign(zd.prototype,{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=
this.bones.length;a<b;a++){var c=new Q;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}},pose:function(){var a,b;var c=0;for(b=this.bones.length;c<b;c++)(a=this.bones[c])&&a.matrixWorld.getInverse(this.boneInverses[c]);c=0;for(b=this.bones.length;c<b;c++)if(a=this.bones[c])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)},update:function(){var a=
new Q,b=new Q;return function(){for(var c=this.bones,d=this.boneInverses,e=this.boneMatrices,f=this.boneTexture,g=0,h=c.length;g<h;g++)a.multiplyMatrices(c[g]?c[g].matrixWorld:b,d[g]),a.toArray(e,16*g);void 0!==f&&(f.needsUpdate=!0)}}(),clone:function(){return new zd(this.bones,this.boneInverses)},getBoneByName:function(a){for(var b=0,c=this.bones.length;b<c;b++){var d=this.bones[b];if(d.name===a)return d}}});ee.prototype=Object.assign(Object.create(E.prototype),{constructor:ee,isBone:!0});W.prototype=
Object.create(L.prototype);W.prototype.constructor=W;W.prototype.isLineBasicMaterial=!0;W.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;return this};ua.prototype=Object.assign(Object.create(E.prototype),{constructor:ua,isLine:!0,computeLineDistances:function(){var a=new n,b=new n;return function(){var c=this.geometry;if(c.isBufferGeometry)if(null===c.index){for(var d=c.attributes.position,
e=[0],f=1,g=d.count;f<g;f++)a.fromBufferAttribute(d,f-1),b.fromBufferAttribute(d,f),e[f]=e[f-1],e[f]+=a.distanceTo(b);c.addAttribute("lineDistance",new C(e,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(c.isGeometry)for(d=c.vertices,e=c.lineDistances,e[0]=0,f=1,g=d.length;f<g;f++)e[f]=e[f-1],e[f]+=d[f-1].distanceTo(d[f]);return this}}(),raycast:function(){var a=new Q,b=new rb,c=new Ga;return function(d,e){var f=d.linePrecision,
g=this.geometry,h=this.matrixWorld;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(h);c.radius+=f;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(h);b.copy(d.ray).applyMatrix4(a);f/=(this.scale.x+this.scale.y+this.scale.z)/3;f*=f;var k=new n,m=new n;h=new n;var l=new n,p=this&&this.isLineSegments?2:1;if(g.isBufferGeometry){var t=g.index,x=g.attributes.position.array;if(null!==t){t=t.array;g=0;for(var r=t.length-1;g<r;g+=p){var u=t[g+1];k.fromArray(x,3*t[g]);
m.fromArray(x,3*u);u=b.distanceSqToSegment(k,m,l,h);u>f||(l.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(l),u<d.near||u>d.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}else for(g=0,r=x.length/3-1;g<r;g+=p)k.fromArray(x,3*g),m.fromArray(x,3*g+3),u=b.distanceSqToSegment(k,m,l,h),u>f||(l.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(l),u<d.near||u>d.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),
index:g,face:null,faceIndex:null,object:this}))}else if(g.isGeometry)for(k=g.vertices,m=k.length,g=0;g<m-1;g+=p)u=b.distanceSqToSegment(k[g],k[g+1],l,h),u>f||(l.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(l),u<d.near||u>d.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}}(),copy:function(a){E.prototype.copy.call(this,a);this.geometry.copy(a.geometry);this.material.copy(a.material);return this},clone:function(){return(new this.constructor).copy(this)}});
U.prototype=Object.assign(Object.create(ua.prototype),{constructor:U,isLineSegments:!0,computeLineDistances:function(){var a=new n,b=new n;return function(){var c=this.geometry;if(c.isBufferGeometry)if(null===c.index){for(var d=c.attributes.position,e=[],f=0,g=d.count;f<g;f+=2)a.fromBufferAttribute(d,f),b.fromBufferAttribute(d,f+1),e[f]=0===f?0:e[f-1],e[f+1]=e[f]+a.distanceTo(b);c.addAttribute("lineDistance",new C(e,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");
else if(c.isGeometry)for(d=c.vertices,e=c.lineDistances,f=0,g=d.length;f<g;f+=2)a.copy(d[f]),b.copy(d[f+1]),e[f]=0===f?0:e[f-1],e[f+1]=e[f]+a.distanceTo(b);return this}}()});Ad.prototype=Object.assign(Object.create(ua.prototype),{constructor:Ad,isLineLoop:!0});Ha.prototype=Object.create(L.prototype);Ha.prototype.constructor=Ha;Ha.prototype.isPointsMaterial=!0;Ha.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.size=a.size;this.sizeAttenuation=a.sizeAttenuation;
this.morphTargets=a.morphTargets;return this};Tb.prototype=Object.assign(Object.create(E.prototype),{constructor:Tb,isPoints:!0,raycast:function(){var a=new Q,b=new rb,c=new Ga;return function(d,e){function f(a,c){var f=b.distanceSqToPoint(a);f<l&&(b.closestPointToPoint(a,p),p.applyMatrix4(k),a=d.ray.origin.distanceTo(p),a<d.near||a>d.far||e.push({distance:a,distanceToRay:Math.sqrt(f),point:p.clone(),index:c,face:null,object:g}))}var g=this,h=this.geometry,k=this.matrixWorld,m=d.params.Points.threshold;
null===h.boundingSphere&&h.computeBoundingSphere();c.copy(h.boundingSphere);c.applyMatrix4(k);c.radius+=m;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);b.copy(d.ray).applyMatrix4(a);m/=(this.scale.x+this.scale.y+this.scale.z)/3;var l=m*m;m=new n;var p=new n;if(h.isBufferGeometry){var t=h.index;h=h.attributes.position.array;if(null!==t){var x=t.array;t=0;for(var r=x.length;t<r;t++){var u=x[t];m.fromArray(h,3*u);f(m,u)}}else for(t=0,x=h.length/3;t<x;t++)m.fromArray(h,3*t),f(m,t)}else for(m=h.vertices,
t=0,x=m.length;t<x;t++)f(m[t],t)}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});fe.prototype=Object.assign(Object.create(S.prototype),{constructor:fe,isVideoTexture:!0,update:function(){var a=this.image;a.readyState>=a.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}});Ub.prototype=Object.create(S.prototype);Ub.prototype.constructor=Ub;Ub.prototype.isCompressedTexture=!0;Ic.prototype=Object.create(S.prototype);Ic.prototype.constructor=Ic;Ic.prototype.isCanvasTexture=
!0;Jc.prototype=Object.create(S.prototype);Jc.prototype.constructor=Jc;Jc.prototype.isDepthTexture=!0;Vb.prototype=Object.create(D.prototype);Vb.prototype.constructor=Vb;Kc.prototype=Object.create(R.prototype);Kc.prototype.constructor=Kc;Wb.prototype=Object.create(D.prototype);Wb.prototype.constructor=Wb;Lc.prototype=Object.create(R.prototype);Lc.prototype.constructor=Lc;za.prototype=Object.create(D.prototype);za.prototype.constructor=za;Mc.prototype=Object.create(R.prototype);Mc.prototype.constructor=
Mc;Xb.prototype=Object.create(za.prototype);Xb.prototype.constructor=Xb;Nc.prototype=Object.create(R.prototype);Nc.prototype.constructor=Nc;tb.prototype=Object.create(za.prototype);tb.prototype.constructor=tb;Oc.prototype=Object.create(R.prototype);Oc.prototype.constructor=Oc;Yb.prototype=Object.create(za.prototype);Yb.prototype.constructor=Yb;Pc.prototype=Object.create(R.prototype);Pc.prototype.constructor=Pc;Zb.prototype=Object.create(za.prototype);Zb.prototype.constructor=Zb;Qc.prototype=Object.create(R.prototype);
Qc.prototype.constructor=Qc;$b.prototype=Object.create(D.prototype);$b.prototype.constructor=$b;Rc.prototype=Object.create(R.prototype);Rc.prototype.constructor=Rc;ac.prototype=Object.create(D.prototype);ac.prototype.constructor=ac;Sc.prototype=Object.create(R.prototype);Sc.prototype.constructor=Sc;bc.prototype=Object.create(D.prototype);bc.prototype.constructor=bc;var eh={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=nf(a,0,e,c,!0),g=[];if(!f)return g;var h;if(d){var k=
c;d=[];var m;var l=0;for(m=b.length;l<m;l++){var p=b[l]*k;var n=l<m-1?b[l+1]*k:a.length;p=nf(a,p,n,k,!1);p===p.next&&(p.steiner=!0);d.push(Zg(p))}d.sort(Xg);for(l=0;l<d.length;l++){b=d[l];k=f;if(k=Yg(b,k))b=qf(k,b),Uc(b,b.next);f=Uc(f,f.next)}}if(a.length>80*c){var x=h=a[0];var r=d=a[1];for(k=c;k<e;k+=c)l=a[k],b=a[k+1],l<x&&(x=l),b<r&&(r=b),l>h&&(h=l),b>d&&(d=b);h=Math.max(h-x,d-r);h=0!==h?1/h:0}Vc(f,g,c,x,r,h);return g}},$a={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-
a[e].x*a[d].y;return.5*c},isClockWise:function(a){return 0>$a.area(a)},triangulateShape:function(a,b){var c=[],d=[],e=[];rf(a);sf(c,a);var f=a.length;b.forEach(rf);for(a=0;a<b.length;a++)d.push(f),f+=b[a].length,sf(c,b[a]);b=eh.triangulate(c,d);for(a=0;a<b.length;a+=3)e.push(b.slice(a,a+3));return e}};vb.prototype=Object.create(R.prototype);vb.prototype.constructor=vb;vb.prototype.toJSON=function(){var a=R.prototype.toJSON.call(this);return tf(this.parameters.shapes,this.parameters.options,a)};Ua.prototype=
Object.create(D.prototype);Ua.prototype.constructor=Ua;Ua.prototype.toJSON=function(){var a=D.prototype.toJSON.call(this);return tf(this.parameters.shapes,this.parameters.options,a)};var $g={generateTopUV:function(a,b,c,d,e){a=b[3*d];d=b[3*d+1];var f=b[3*e];e=b[3*e+1];return[new A(b[3*c],b[3*c+1]),new A(a,d),new A(f,e)]},generateSideWallUV:function(a,b,c,d,e,f){a=b[3*c];var g=b[3*c+1];c=b[3*c+2];var h=b[3*d],k=b[3*d+1];d=b[3*d+2];var m=b[3*e],l=b[3*e+1];e=b[3*e+2];var p=b[3*f],n=b[3*f+1];b=b[3*f+
2];return.01>Math.abs(g-k)?[new A(a,1-c),new A(h,1-d),new A(m,1-e),new A(p,1-b)]:[new A(g,1-c),new A(k,1-d),new A(l,1-e),new A(n,1-b)]}};Xc.prototype=Object.create(R.prototype);Xc.prototype.constructor=Xc;cc.prototype=Object.create(Ua.prototype);cc.prototype.constructor=cc;Yc.prototype=Object.create(R.prototype);Yc.prototype.constructor=Yc;wb.prototype=Object.create(D.prototype);wb.prototype.constructor=wb;Zc.prototype=Object.create(R.prototype);Zc.prototype.constructor=Zc;dc.prototype=Object.create(D.prototype);
dc.prototype.constructor=dc;$c.prototype=Object.create(R.prototype);$c.prototype.constructor=$c;ec.prototype=Object.create(D.prototype);ec.prototype.constructor=ec;xb.prototype=Object.create(R.prototype);xb.prototype.constructor=xb;xb.prototype.toJSON=function(){var a=R.prototype.toJSON.call(this);return uf(this.parameters.shapes,a)};yb.prototype=Object.create(D.prototype);yb.prototype.constructor=yb;yb.prototype.toJSON=function(){var a=D.prototype.toJSON.call(this);return uf(this.parameters.shapes,
a)};fc.prototype=Object.create(D.prototype);fc.prototype.constructor=fc;zb.prototype=Object.create(R.prototype);zb.prototype.constructor=zb;ab.prototype=Object.create(D.prototype);ab.prototype.constructor=ab;ad.prototype=Object.create(zb.prototype);ad.prototype.constructor=ad;bd.prototype=Object.create(ab.prototype);bd.prototype.constructor=bd;cd.prototype=Object.create(R.prototype);cd.prototype.constructor=cd;gc.prototype=Object.create(D.prototype);gc.prototype.constructor=gc;var ia=Object.freeze({WireframeGeometry:Vb,
ParametricGeometry:Kc,ParametricBufferGeometry:Wb,TetrahedronGeometry:Mc,TetrahedronBufferGeometry:Xb,OctahedronGeometry:Nc,OctahedronBufferGeometry:tb,IcosahedronGeometry:Oc,IcosahedronBufferGeometry:Yb,DodecahedronGeometry:Pc,DodecahedronBufferGeometry:Zb,PolyhedronGeometry:Lc,PolyhedronBufferGeometry:za,TubeGeometry:Qc,TubeBufferGeometry:$b,TorusKnotGeometry:Rc,TorusKnotBufferGeometry:ac,TorusGeometry:Sc,TorusBufferGeometry:bc,TextGeometry:Xc,TextBufferGeometry:cc,SphereGeometry:Yc,SphereBufferGeometry:wb,
RingGeometry:Zc,RingBufferGeometry:dc,PlaneGeometry:zc,PlaneBufferGeometry:qb,LatheGeometry:$c,LatheBufferGeometry:ec,ShapeGeometry:xb,ShapeBufferGeometry:yb,ExtrudeGeometry:vb,ExtrudeBufferGeometry:Ua,EdgesGeometry:fc,ConeGeometry:ad,ConeBufferGeometry:bd,CylinderGeometry:zb,CylinderBufferGeometry:ab,CircleGeometry:cd,CircleBufferGeometry:gc,BoxGeometry:Mb,BoxBufferGeometry:pb});Ab.prototype=Object.create(L.prototype);Ab.prototype.constructor=Ab;Ab.prototype.isShadowMaterial=!0;Ab.prototype.copy=
function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);return this};hc.prototype=Object.create(Ca.prototype);hc.prototype.constructor=hc;hc.prototype.isRawShaderMaterial=!0;Va.prototype=Object.create(L.prototype);Va.prototype.constructor=Va;Va.prototype.isMeshStandardMaterial=!0;Va.prototype.copy=function(a){L.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=
a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=
a.metalnessMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Bb.prototype=Object.create(Va.prototype);Bb.prototype.constructor=Bb;Bb.prototype.isMeshPhysicalMaterial=
!0;Bb.prototype.copy=function(a){Va.prototype.copy.call(this,a);this.defines={PHYSICAL:""};this.reflectivity=a.reflectivity;this.clearCoat=a.clearCoat;this.clearCoatRoughness=a.clearCoatRoughness;return this};Ia.prototype=Object.create(L.prototype);Ia.prototype.constructor=Ia;Ia.prototype.isMeshPhongMaterial=!0;Ia.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=
a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;
this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Cb.prototype=Object.create(Ia.prototype);Cb.prototype.constructor=Cb;Cb.prototype.isMeshToonMaterial=!0;Cb.prototype.copy=function(a){Ia.prototype.copy.call(this,
a);this.gradientMap=a.gradientMap;return this};Db.prototype=Object.create(L.prototype);Db.prototype.constructor=Db;Db.prototype.isMeshNormalMaterial=!0;Db.prototype.copy=function(a){L.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;
this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Eb.prototype=Object.create(L.prototype);Eb.prototype.constructor=Eb;Eb.prototype.isMeshLambertMaterial=!0;Eb.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);
this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};
Fb.prototype=Object.create(L.prototype);Fb.prototype.constructor=Fb;Fb.prototype.isMeshMatcapMaterial=!0;Fb.prototype.copy=function(a){L.prototype.copy.call(this,a);this.defines={MATCAP:""};this.color.copy(a.color);this.matcap=a.matcap;this.map=a.map;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=
a.displacementBias;this.alphaMap=a.alphaMap;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Gb.prototype=Object.create(W.prototype);Gb.prototype.constructor=Gb;Gb.prototype.isLineDashedMaterial=!0;Gb.prototype.copy=function(a){W.prototype.copy.call(this,a);this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var fh=Object.freeze({ShadowMaterial:Ab,SpriteMaterial:ib,RawShaderMaterial:hc,ShaderMaterial:Ca,PointsMaterial:Ha,
MeshPhysicalMaterial:Bb,MeshStandardMaterial:Va,MeshPhongMaterial:Ia,MeshToonMaterial:Cb,MeshNormalMaterial:Db,MeshLambertMaterial:Eb,MeshDepthMaterial:fb,MeshDistanceMaterial:gb,MeshBasicMaterial:xa,MeshMatcapMaterial:Fb,LineDashedMaterial:Gb,LineBasicMaterial:W,Material:L}),ta={arraySlice:function(a,b,c){return ta.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:"number"===typeof b.BYTES_PER_ELEMENT?
new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=new a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,k=0;k!==b;++k)e[g++]=a[h+k];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];
if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];while(void 0!==f)}}}};Object.assign(wa.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a<d)){for(var f=c+2;;){if(void 0===d){if(a<e)break d;
this._cachedIndex=c=b.length;return this.afterEnd_(c-1,a,e)}if(c===f)break;e=d;d=b[++c];if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(void 0===d)return this._cachedIndex=c=b.length,this.afterEnd_(c-1,e,a)}this._cachedIndex=
c;this.intervalChanged_(c,e,d)}return this.interpolate_(c,e,a,d)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=c[a+e];return b},interpolate_:function(){throw Error("call to abstract method");},intervalChanged_:function(){}});Object.assign(wa.prototype,{beforeStart_:wa.prototype.copySampleValue_,afterEnd_:wa.prototype.copySampleValue_});
Cd.prototype=Object.assign(Object.create(wa.prototype),{constructor:Cd,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],h=d[f];if(void 0===g)switch(this.getSettings_().endingStart){case 2401:e=a;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===h)switch(this.getSettings_().endingEnd){case 2401:f=a;h=2*c-b;break;case 2402:f=1;h=c+d[1]-d[0];break;default:f=a-1,h=b}a=.5*(c-b);d=this.valueSize;
this._weightPrev=a/(b-g);this._weightNext=a/(h-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g,k=this._offsetPrev,m=this._offsetNext,l=this._weightPrev,p=this._weightNext,n=(c-b)/(d-b);c=n*n;d=c*n;b=-l*d+2*l*c-l*n;l=(1+l)*d+(-1.5-2*l)*c+(-.5+l)*n+1;n=(-1-p)*d+(1.5+p)*c+.5*n;p=p*d-p*c;for(c=0;c!==g;++c)e[c]=b*f[k+c]+l*f[h+c]+n*f[a+c]+p*f[m+c];return e}});dd.prototype=Object.assign(Object.create(wa.prototype),
{constructor:dd,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[h+d]*c+f[a+d]*b;return e}});Dd.prototype=Object.assign(Object.create(wa.prototype),{constructor:Dd,interpolate_:function(a){return this.copySampleValue_(a-1)}});Object.assign(da,{toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=b.toJSON(a);else{b={name:a.name,times:ta.convertArray(a.times,Array),values:ta.convertArray(a.values,
Array)};var c=a.getInterpolation();c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b}});Object.assign(da.prototype,{constructor:da,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new Dd(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new dd(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:function(a){return new Cd(this.times,
this.values,this.getValueSize(),a)},setInterpolation:function(a){switch(a){case 2300:var b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=this.InterpolantFactoryMethodSmooth}if(void 0===b){b="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(b);console.warn("THREE.KeyframeTrack:",
b);return this}this.createInterpolant=b;return this},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==a)for(var b=this.times,c=0,d=b.length;c!==
d;++c)b[c]*=a;return this},trim:function(a,b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),a=this.getValueSize(),this.times=ta.arraySlice(c,e,f),this.values=ta.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),a=!1);var c=this.times;b=this.values;var d=c.length;0===d&&(console.error("THREE.KeyframeTrack: Track is empty.",
this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if("number"===typeof g&&isNaN(g)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,f,g);a=!1;break}if(null!==e&&e>g){console.error("THREE.KeyframeTrack: Out of order keys.",this,f,g,e);a=!1;break}e=g}if(void 0!==b&&ta.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,f,d);a=!1;break}return a},optimize:function(){for(var a=this.times,b=this.values,
c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;g<f;++g){var h=!1,k=a[g];if(k!==a[g+1]&&(1!==g||k!==k[0]))if(d)h=!0;else{var m=g*c,l=m-c,p=m+c;for(k=0;k!==c;++k){var n=b[m+k];if(n!==b[l+k]||n!==b[p+k]){h=!0;break}}}if(h){if(g!==e)for(a[e]=a[g],h=g*c,m=e*c,k=0;k!==c;++k)b[m+k]=b[h+k];++e}}if(0<f){a[e]=a[f];h=f*c;m=e*c;for(k=0;k!==c;++k)b[m+k]=b[h+k];++e}e!==a.length&&(this.times=ta.arraySlice(a,0,e),this.values=ta.arraySlice(b,0,e*c));return this},clone:function(){var a=
ta.arraySlice(this.times,0),b=ta.arraySlice(this.values,0);a=new this.constructor(this.name,a,b);a.createInterpolant=this.createInterpolant;return a}});Ed.prototype=Object.assign(Object.create(da.prototype),{constructor:Ed,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});Fd.prototype=Object.assign(Object.create(da.prototype),{constructor:Fd,ValueTypeName:"color"});ic.prototype=Object.assign(Object.create(da.prototype),
{constructor:ic,ValueTypeName:"number"});Gd.prototype=Object.assign(Object.create(wa.prototype),{constructor:Gd,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)ka.slerpFlat(e,0,f,a-g,f,a,b);return e}});ed.prototype=Object.assign(Object.create(da.prototype),{constructor:ed,ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new Gd(this.times,this.values,this.getValueSize(),
a)},InterpolantFactoryMethodSmooth:void 0});Hd.prototype=Object.assign(Object.create(da.prototype),{constructor:Hd,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});jc.prototype=Object.assign(Object.create(da.prototype),{constructor:jc,ValueTypeName:"vector"});Object.assign(Fa,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(bh(c[e]).scale(d));return new Fa(a.name,
a.duration,b)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b,uuid:a.uuid};for(var d=0,e=c.length;d!==e;++d)b.push(da.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var h=[],k=[];h.push((g+e-1)%e,g,(g+1)%e);k.push(0,1,0);var m=ta.getKeyframeOrder(h);h=ta.sortedArray(h,1,m);k=ta.sortedArray(k,1,m);d||0!==h[0]||(h.push(e),k.push(k[0]));f.push((new ic(".morphTargetInfluences["+b[g].name+"]",h,k)).scale(1/
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g.load(a,function(a){if(a=e._parser(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1008,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps),1===
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b,c,d){var e=new S,f=new fd(this.manager);f.setCrossOrigin(this.crossOrigin);f.setPath(this.path);f.load(a,function(c){e.image=c;c=0<a.search(/\.jpe?g($|\?)/i)||0===a.search(/^data:image\/jpeg/);e.format=c?1022:1023;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(J.prototype,{getPoint:function(){console.warn("THREE.Curve: .getPoint() not implemented.");return null},getPointAt:function(a,
b){a=this.getUtoTmapping(a);return this.getPoint(a,b)},getPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){void 0===a&&(a=this.arcLengthDivisions);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;
this.needsUpdate=!1;var b=[],c=this.getPoint(0),d,e=0;b.push(0);for(d=1;d<=a;d++){var f=this.getPoint(d/a);e+=f.distanceTo(c);b.push(e);c=f}return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=c.length;b=b?b:a*c[d-1];for(var e=0,f=d-1,g;e<=f;)if(a=Math.floor(e+(f-e)/2),g=c[a]-b,0>g)e=a+1;else if(0<g)f=a-1;else{f=a;break}a=f;if(c[a]===b)return a/(d-1);e=c[a];return(a+(b-e)/(c[a+1]-e))/(d-1)},getTangent:function(a){var b=
a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);return this.getTangent(a)},computeFrenetFrames:function(a,b){var c=new n,d=[],e=[],f=[],g=new n,h=new Q,k;for(k=0;k<=a;k++){var m=k/a;d[k]=this.getTangentAt(m);d[k].normalize()}e[0]=new n;f[0]=new n;k=Number.MAX_VALUE;m=Math.abs(d[0].x);var l=Math.abs(d[0].y),p=Math.abs(d[0].z);m<=k&&(k=m,c.set(1,0,0));l<=k&&(k=l,c.set(0,1,0));p<=k&&c.set(0,
0,1);g.crossVectors(d[0],c).normalize();e[0].crossVectors(d[0],g);f[0].crossVectors(d[0],e[0]);for(k=1;k<=a;k++)e[k]=e[k-1].clone(),f[k]=f[k-1].clone(),g.crossVectors(d[k-1],d[k]),g.length()>Number.EPSILON&&(g.normalize(),c=Math.acos(G.clamp(d[k-1].dot(d[k]),-1,1)),e[k].applyMatrix4(h.makeRotationAxis(g,c))),f[k].crossVectors(d[k],e[k]);if(!0===b)for(c=Math.acos(G.clamp(e[0].dot(e[a]),-1,1)),c/=a,0<d[0].dot(g.crossVectors(e[0],e[a]))&&(c=-c),k=1;k<=a;k++)e[k].applyMatrix4(h.makeRotationAxis(d[k],
c*k)),f[k].crossVectors(d[k],e[k]);return{tangents:d,normals:e,binormals:f}},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this},toJSON:function(){var a={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};a.arcLengthDivisions=this.arcLengthDivisions;a.type=this.type;return a},fromJSON:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this}});Ea.prototype=Object.create(J.prototype);Ea.prototype.constructor=
Ea;Ea.prototype.isEllipseCurve=!0;Ea.prototype.getPoint=function(a,b){b=b||new A;for(var c=2*Math.PI,d=this.aEndAngle-this.aStartAngle,e=Math.abs(d)<Number.EPSILON;0>d;)d+=c;for(;d>c;)d-=c;d<Number.EPSILON&&(d=e?0:c);!0!==this.aClockwise||e||(d=d===c?-c:d-c);c=this.aStartAngle+a*d;a=this.aX+this.xRadius*Math.cos(c);var f=this.aY+this.yRadius*Math.sin(c);0!==this.aRotation&&(c=Math.cos(this.aRotation),d=Math.sin(this.aRotation),e=a-this.aX,f-=this.aY,a=e*c-f*d+this.aX,f=e*d+f*c+this.aY);return b.set(a,
f)};Ea.prototype.copy=function(a){J.prototype.copy.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};Ea.prototype.toJSON=function(){var a=J.prototype.toJSON.call(this);a.aX=this.aX;a.aY=this.aY;a.xRadius=this.xRadius;a.yRadius=this.yRadius;a.aStartAngle=this.aStartAngle;a.aEndAngle=this.aEndAngle;a.aClockwise=this.aClockwise;a.aRotation=
this.aRotation;return a};Ea.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};kc.prototype=Object.create(Ea.prototype);kc.prototype.constructor=kc;kc.prototype.isArcCurve=!0;var Vd=new n,He=new le,Ie=new le,Je=new le;va.prototype=Object.create(J.prototype);va.prototype.constructor=va;va.prototype.isCatmullRomCurve3=
!0;va.prototype.getPoint=function(a,b){b=b||new n;var c=this.points,d=c.length;a*=d-(this.closed?0:1);var e=Math.floor(a);a-=e;this.closed?e+=0<e?0:(Math.floor(Math.abs(e)/d)+1)*d:0===a&&e===d-1&&(e=d-2,a=1);if(this.closed||0<e)var f=c[(e-1)%d];else Vd.subVectors(c[0],c[1]).add(c[0]),f=Vd;var g=c[e%d];var h=c[(e+1)%d];this.closed||e+2<d?c=c[(e+2)%d]:(Vd.subVectors(c[d-1],c[d-2]).add(c[d-1]),c=Vd);if("centripetal"===this.curveType||"chordal"===this.curveType){var k="chordal"===this.curveType?.5:.25;
d=Math.pow(f.distanceToSquared(g),k);e=Math.pow(g.distanceToSquared(h),k);k=Math.pow(h.distanceToSquared(c),k);1E-4>e&&(e=1);1E-4>d&&(d=e);1E-4>k&&(k=e);He.initNonuniformCatmullRom(f.x,g.x,h.x,c.x,d,e,k);Ie.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,k);Je.initNonuniformCatmullRom(f.z,g.z,h.z,c.z,d,e,k)}else"catmullrom"===this.curveType&&(He.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),Ie.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),Je.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set(He.calc(a),
Ie.calc(a),Je.calc(a));return b};va.prototype.copy=function(a){J.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};va.prototype.toJSON=function(){var a=J.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());a.closed=this.closed;a.curveType=this.curveType;a.tension=this.tension;return a};
va.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new n).fromArray(d))}this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};Ka.prototype=Object.create(J.prototype);Ka.prototype.constructor=Ka;Ka.prototype.isCubicBezierCurve=!0;Ka.prototype.getPoint=function(a,b){b=b||new A;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(hd(a,c.x,d.x,e.x,f.x),hd(a,c.y,d.y,e.y,
f.y));return b};Ka.prototype.copy=function(a){J.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};Ka.prototype.toJSON=function(){var a=J.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};Ka.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};
Wa.prototype=Object.create(J.prototype);Wa.prototype.constructor=Wa;Wa.prototype.isCubicBezierCurve3=!0;Wa.prototype.getPoint=function(a,b){b=b||new n;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(hd(a,c.x,d.x,e.x,f.x),hd(a,c.y,d.y,e.y,f.y),hd(a,c.z,d.z,e.z,f.z));return b};Wa.prototype.copy=function(a){J.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};Wa.prototype.toJSON=function(){var a=J.prototype.toJSON.call(this);a.v0=this.v0.toArray();
a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};Wa.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};Ba.prototype=Object.create(J.prototype);Ba.prototype.constructor=Ba;Ba.prototype.isLineCurve=!0;Ba.prototype.getPoint=function(a,b){b=b||new A;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};Ba.prototype.getPointAt=
function(a,b){return this.getPoint(a,b)};Ba.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};Ba.prototype.copy=function(a){J.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Ba.prototype.toJSON=function(){var a=J.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Ba.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};La.prototype=
Object.create(J.prototype);La.prototype.constructor=La;La.prototype.isLineCurve3=!0;La.prototype.getPoint=function(a,b){b=b||new n;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};La.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};La.prototype.copy=function(a){J.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};La.prototype.toJSON=function(){var a=J.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();
return a};La.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Ma.prototype=Object.create(J.prototype);Ma.prototype.constructor=Ma;Ma.prototype.isQuadraticBezierCurve=!0;Ma.prototype.getPoint=function(a,b){b=b||new A;var c=this.v0,d=this.v1,e=this.v2;b.set(gd(a,c.x,d.x,e.x),gd(a,c.y,d.y,e.y));return b};Ma.prototype.copy=function(a){J.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};
Ma.prototype.toJSON=function(){var a=J.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Ma.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Xa.prototype=Object.create(J.prototype);Xa.prototype.constructor=Xa;Xa.prototype.isQuadraticBezierCurve3=!0;Xa.prototype.getPoint=function(a,b){b=b||new n;var c=this.v0,d=this.v1,e=this.v2;b.set(gd(a,c.x,
d.x,e.x),gd(a,c.y,d.y,e.y),gd(a,c.z,d.z,e.z));return b};Xa.prototype.copy=function(a){J.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Xa.prototype.toJSON=function(){var a=J.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Xa.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Na.prototype=Object.create(J.prototype);
Na.prototype.constructor=Na;Na.prototype.isSplineCurve=!0;Na.prototype.getPoint=function(a,b){b=b||new A;var c=this.points,d=(c.length-1)*a;a=Math.floor(d);d-=a;var e=c[0===a?a:a-1],f=c[a],g=c[a>c.length-2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(xf(d,e.x,f.x,g.x,c.x),xf(d,e.y,f.y,g.y,c.y));return b};Na.prototype.copy=function(a){J.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());return this};Na.prototype.toJSON=function(){var a=
J.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());return a};Na.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new A).fromArray(d))}return this};var Kf=Object.freeze({ArcCurve:kc,CatmullRomCurve3:va,CubicBezierCurve:Ka,CubicBezierCurve3:Wa,EllipseCurve:Ea,LineCurve:Ba,LineCurve3:La,QuadraticBezierCurve:Ma,QuadraticBezierCurve3:Xa,
SplineCurve:Na});bb.prototype=Object.assign(Object.create(J.prototype),{constructor:bb,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new Ba(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();
return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){void 0===a&&(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=
a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++){var f=e[d];f=f.getPoints(f&&f.isEllipseCurve?2*a:f&&(f.isLineCurve||f.isLineCurve3)?1:f&&f.isSplineCurve?a*f.points.length:a);for(var g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),c=h)}}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},copy:function(a){J.prototype.copy.call(this,a);this.curves=[];for(var b=0,c=a.curves.length;b<c;b++)this.curves.push(a.curves[b].clone());this.autoClose=a.autoClose;return this},
toJSON:function(){var a=J.prototype.toJSON.call(this);a.autoClose=this.autoClose;a.curves=[];for(var b=0,c=this.curves.length;b<c;b++)a.curves.push(this.curves[b].toJSON());return a},fromJSON:function(a){J.prototype.fromJSON.call(this,a);this.autoClose=a.autoClose;this.curves=[];for(var b=0,c=a.curves.length;b<c;b++){var d=a.curves[b];this.curves.push((new Kf[d.type]).fromJSON(d))}return this}});Oa.prototype=Object.assign(Object.create(bb.prototype),{constructor:Oa,setFromPoints:function(a){this.moveTo(a[0].x,
a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)},moveTo:function(a,b){this.currentPoint.set(a,b)},lineTo:function(a,b){var c=new Ba(this.currentPoint.clone(),new A(a,b));this.curves.push(c);this.currentPoint.set(a,b)},quadraticCurveTo:function(a,b,c,d){a=new Ma(this.currentPoint.clone(),new A(a,b),new A(c,d));this.curves.push(a);this.currentPoint.set(c,d)},bezierCurveTo:function(a,b,c,d,e,f){a=new Ka(this.currentPoint.clone(),new A(a,b),new A(c,d),new A(e,f));this.curves.push(a);
this.currentPoint.set(e,f)},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a);b=new Na(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1])},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f)},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h)},absellipse:function(a,b,c,d,e,f,g,h){a=new Ea(a,b,c,d,e,f,g,h);0<this.curves.length&&
(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a)},copy:function(a){bb.prototype.copy.call(this,a);this.currentPoint.copy(a.currentPoint);return this},toJSON:function(){var a=bb.prototype.toJSON.call(this);a.currentPoint=this.currentPoint.toArray();return a},fromJSON:function(a){bb.prototype.fromJSON.call(this,a);this.currentPoint.fromArray(a.currentPoint);return this}});jb.prototype=Object.assign(Object.create(Oa.prototype),
{constructor:jb,getPointsHoles:function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},copy:function(a){Oa.prototype.copy.call(this,a);this.holes=[];for(var b=0,c=a.holes.length;b<c;b++)this.holes.push(a.holes[b].clone());return this},toJSON:function(){var a=Oa.prototype.toJSON.call(this);a.uuid=this.uuid;a.holes=[];for(var b=0,c=this.holes.length;b<c;b++)a.holes.push(this.holes[b].toJSON());
return a},fromJSON:function(a){Oa.prototype.fromJSON.call(this,a);this.uuid=a.uuid;this.holes=[];for(var b=0,c=a.holes.length;b<c;b++){var d=a.holes[b];this.holes.push((new Oa).fromJSON(d))}return this}});ca.prototype=Object.assign(Object.create(E.prototype),{constructor:ca,isLight:!0,copy:function(a){E.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=E.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=
this.intensity;void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});Jd.prototype=Object.assign(Object.create(ca.prototype),{constructor:Jd,isHemisphereLight:!0,copy:function(a){ca.prototype.copy.call(this,
a);this.groundColor.copy(a.groundColor);return this}});Object.assign(Hb.prototype,{copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a={};0!==this.bias&&(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix;
return a}});Kd.prototype=Object.assign(Object.create(Hb.prototype),{constructor:Kd,isSpotLightShadow:!0,update:function(a){var b=this.camera,c=2*G.RAD2DEG*a.angle,d=this.mapSize.width/this.mapSize.height;a=a.distance||b.far;if(c!==b.fov||d!==b.aspect||a!==b.far)b.fov=c,b.aspect=d,b.far=a,b.updateProjectionMatrix()}});Ld.prototype=Object.assign(Object.create(ca.prototype),{constructor:Ld,isSpotLight:!0,copy:function(a){ca.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle;this.penumbra=
a.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});Md.prototype=Object.assign(Object.create(ca.prototype),{constructor:Md,isPointLight:!0,copy:function(a){ca.prototype.copy.call(this,a);this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});id.prototype=Object.assign(Object.create(Ta.prototype),{constructor:id,isOrthographicCamera:!0,copy:function(a,b){Ta.prototype.copy.call(this,a,b);this.left=a.left;this.right=
a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view?null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==
this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2,e=c-a;c+=a;a=d+b;b=d-b;if(null!==this.view&&this.view.enabled){c=this.zoom/(this.view.width/this.view.fullWidth);b=this.zoom/(this.view.height/this.view.fullHeight);var f=(this.right-this.left)/this.view.width;d=(this.top-this.bottom)/this.view.height;e+=this.view.offsetX/
c*f;c=e+this.view.width/c*f;a-=this.view.offsetY/b*d;b=a-this.view.height/b*d}this.projectionMatrix.makeOrthographic(e,c,a,b,this.near,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=E.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});
Nd.prototype=Object.assign(Object.create(Hb.prototype),{constructor:Nd});Od.prototype=Object.assign(Object.create(ca.prototype),{constructor:Od,isDirectionalLight:!0,copy:function(a){ca.prototype.copy.call(this,a);this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});Pd.prototype=Object.assign(Object.create(ca.prototype),{constructor:Pd,isAmbientLight:!0});Qd.prototype=Object.assign(Object.create(ca.prototype),{constructor:Qd,isRectAreaLight:!0,copy:function(a){ca.prototype.copy.call(this,
a);this.width=a.width;this.height=a.height;return this},toJSON:function(a){a=ca.prototype.toJSON.call(this,a);a.object.width=this.width;a.object.height=this.height;return a}});Object.assign(Rd.prototype,{load:function(a,b,c,d){var e=this,f=new Ja(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){function b(a){void 0===c[a]&&console.warn("THREE.MaterialLoader: Undefined texture",a);return c[a]}var c=this.textures,d=new fh[a.type];void 0!==a.uuid&&
(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color);void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.clearCoat&&(d.clearCoat=a.clearCoat);void 0!==a.clearCoatRoughness&&(d.clearCoatRoughness=a.clearCoatRoughness);void 0!==a.vertexColors&&(d.vertexColors=
a.vertexColors);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.flatShading&&(d.flatShading=a.flatShading);void 0!==a.blending&&(d.blending=a.blending);void 0!==a.combine&&(d.combine=a.combine);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=a.opacity);void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);
void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&&(d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=a.wireframeLinejoin);void 0!==a.rotation&&(d.rotation=a.rotation);1!==a.linewidth&&(d.linewidth=a.linewidth);void 0!==a.dashSize&&(d.dashSize=a.dashSize);void 0!==a.gapSize&&(d.gapSize=a.gapSize);void 0!==a.scale&&(d.scale=a.scale);void 0!==a.polygonOffset&&
(d.polygonOffset=a.polygonOffset);void 0!==a.polygonOffsetFactor&&(d.polygonOffsetFactor=a.polygonOffsetFactor);void 0!==a.polygonOffsetUnits&&(d.polygonOffsetUnits=a.polygonOffsetUnits);void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&(d.morphTargets=a.morphTargets);void 0!==a.dithering&&(d.dithering=a.dithering);void 0!==a.visible&&(d.visible=a.visible);void 0!==a.userData&&(d.userData=a.userData);if(void 0!==a.uniforms)for(var e in a.uniforms){var f=a.uniforms[e];d.uniforms[e]=
{};switch(f.type){case "t":d.uniforms[e].value=b(f.value);break;case "c":d.uniforms[e].value=(new H).setHex(f.value);break;case "v2":d.uniforms[e].value=(new A).fromArray(f.value);break;case "v3":d.uniforms[e].value=(new n).fromArray(f.value);break;case "v4":d.uniforms[e].value=(new V).fromArray(f.value);break;case "m3":d.uniforms[e].value=(new ra).fromArray(f.value);case "m4":d.uniforms[e].value=(new Q).fromArray(f.value);break;default:d.uniforms[e].value=f.value}}void 0!==a.defines&&(d.defines=
a.defines);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);if(void 0!==a.extensions)for(var g in a.extensions)d.extensions[g]=a.extensions[g];void 0!==a.shading&&(d.flatShading=1===a.shading);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap),d.transparent=!0);void 0!==a.bumpMap&&(d.bumpMap=b(a.bumpMap));
void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale);void 0!==a.normalMap&&(d.normalMap=b(a.normalMap));void 0!==a.normalMapType&&(d.normalMapType=a.normalMapType);void 0!==a.normalScale&&(e=a.normalScale,!1===Array.isArray(e)&&(e=[e,e]),d.normalScale=(new A).fromArray(e));void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&
(d.roughnessMap=b(a.roughnessMap));void 0!==a.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));void 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.envMapIntensity&&(d.envMapIntensity=a.envMapIntensity);void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==
a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap=b(a.aoMap));void 0!==a.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);void 0!==a.gradientMap&&(d.gradientMap=b(a.gradientMap));return d},setPath:function(a){this.path=a;return this},setTextures:function(a){this.textures=a;return this}});var Ke={decodeText:function(a){if("undefined"!==typeof TextDecoder)return(new TextDecoder).decode(a);for(var b="",c=0,d=a.length;c<d;c++)b+=String.fromCharCode(a[c]);return decodeURIComponent(escape(b))},
extractUrlBase:function(a){var b=a.lastIndexOf("/");return-1===b?"./":a.substr(0,b+1)}};Object.assign(me.prototype,{load:function(a,b,c,d){var e=this,f=new Ja(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){var b=new D,c=a.data.index;void 0!==c&&(c=new Lf[c.type](c.array),b.setIndex(new K(c,1)));var d=a.data.attributes;for(f in d){var e=d[f];c=new Lf[e.type](e.array);b.addAttribute(f,new K(c,e.itemSize,e.normalized))}var f=a.data.groups||a.data.drawcalls||
a.data.offsets;if(void 0!==f)for(c=0,d=f.length;c!==d;++c)e=f[c],b.addGroup(e.start,e.count,e.materialIndex);f=a.data.boundingSphere;void 0!==f&&(c=new n,void 0!==f.center&&c.fromArray(f.center),b.boundingSphere=new Ga(c,f.radius));a.name&&(b.name=a.name);a.userData&&(b.userData=a.userData);return b},setPath:function(a){this.path=a;return this}});var Lf={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!==typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,
Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};Object.assign(ne.prototype,{crossOrigin:"anonymous",load:function(a,b,c,d){var e=this,f=void 0===this.path?Ke.extractUrlBase(a):this.path;this.resourcePath=this.resourcePath||f;f=new Ja(e.manager);f.setPath(this.path);f.load(a,function(c){var f=null;try{f=JSON.parse(c)}catch(k){void 0!==d&&d(k);console.error("THREE:ObjectLoader: Can't parse "+a+".",k.message);return}c=f.metadata;
void 0===c||void 0===c.type||"geometry"===c.type.toLowerCase()?console.error("THREE.ObjectLoader: Can't load "+a):e.parse(f,b)},c,d)},setPath:function(a){this.path=a;return this},setResourcePath:function(a){this.resourcePath=a;return this},setCrossOrigin:function(a){this.crossOrigin=a;return this},parse:function(a,b){var c=this.parseShape(a.shapes);c=this.parseGeometries(a.geometries,c);var d=this.parseImages(a.images,function(){void 0!==b&&b(e)});d=this.parseTextures(a.textures,d);d=this.parseMaterials(a.materials,
d);var e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},parseShape:function(a){var b={};if(void 0!==a)for(var c=0,d=a.length;c<d;c++){var e=(new jb).fromJSON(a[c]);b[e.uuid]=e}return b},parseGeometries:function(a,b){var c={};if(void 0!==a)for(var d=new me,e=0,f=a.length;e<f;e++){var g=a[e];switch(g.type){case "PlaneGeometry":case "PlaneBufferGeometry":var h=new ia[g.type](g.width,g.height,
g.widthSegments,g.heightSegments);break;case "BoxGeometry":case "BoxBufferGeometry":case "CubeGeometry":h=new ia[g.type](g.width,g.height,g.depth,g.widthSegments,g.heightSegments,g.depthSegments);break;case "CircleGeometry":case "CircleBufferGeometry":h=new ia[g.type](g.radius,g.segments,g.thetaStart,g.thetaLength);break;case "CylinderGeometry":case "CylinderBufferGeometry":h=new ia[g.type](g.radiusTop,g.radiusBottom,g.height,g.radialSegments,g.heightSegments,g.openEnded,g.thetaStart,g.thetaLength);
break;case "ConeGeometry":case "ConeBufferGeometry":h=new ia[g.type](g.radius,g.height,g.radialSegments,g.heightSegments,g.openEnded,g.thetaStart,g.thetaLength);break;case "SphereGeometry":case "SphereBufferGeometry":h=new ia[g.type](g.radius,g.widthSegments,g.heightSegments,g.phiStart,g.phiLength,g.thetaStart,g.thetaLength);break;case "DodecahedronGeometry":case "DodecahedronBufferGeometry":case "IcosahedronGeometry":case "IcosahedronBufferGeometry":case "OctahedronGeometry":case "OctahedronBufferGeometry":case "TetrahedronGeometry":case "TetrahedronBufferGeometry":h=
new ia[g.type](g.radius,g.detail);break;case "RingGeometry":case "RingBufferGeometry":h=new ia[g.type](g.innerRadius,g.outerRadius,g.thetaSegments,g.phiSegments,g.thetaStart,g.thetaLength);break;case "TorusGeometry":case "TorusBufferGeometry":h=new ia[g.type](g.radius,g.tube,g.radialSegments,g.tubularSegments,g.arc);break;case "TorusKnotGeometry":case "TorusKnotBufferGeometry":h=new ia[g.type](g.radius,g.tube,g.tubularSegments,g.radialSegments,g.p,g.q);break;case "LatheGeometry":case "LatheBufferGeometry":h=
new ia[g.type](g.points,g.segments,g.phiStart,g.phiLength);break;case "PolyhedronGeometry":case "PolyhedronBufferGeometry":h=new ia[g.type](g.vertices,g.indices,g.radius,g.details);break;case "ShapeGeometry":case "ShapeBufferGeometry":h=[];for(var k=0,m=g.shapes.length;k<m;k++){var l=b[g.shapes[k]];h.push(l)}h=new ia[g.type](h,g.curveSegments);break;case "ExtrudeGeometry":case "ExtrudeBufferGeometry":h=[];k=0;for(m=g.shapes.length;k<m;k++)l=b[g.shapes[k]],h.push(l);k=g.options.extrudePath;void 0!==
k&&(g.options.extrudePath=(new Kf[k.type]).fromJSON(k));h=new ia[g.type](h,g.options);break;case "BufferGeometry":h=d.parse(g);break;case "Geometry":"THREE"in window&&"LegacyJSONLoader"in THREE?h=(new THREE.LegacyJSONLoader).parse(g,this.resourcePath).geometry:console.error('THREE.ObjectLoader: You have to import LegacyJSONLoader in order load geometry data of type "Geometry".');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+g.type+'"');continue}h.uuid=g.uuid;void 0!==
g.name&&(h.name=g.name);!0===h.isBufferGeometry&&void 0!==g.userData&&(h.userData=g.userData);c[g.uuid]=h}return c},parseMaterials:function(a,b){var c={},d={};if(void 0!==a){var e=new Rd;e.setTextures(b);b=0;for(var f=a.length;b<f;b++){var g=a[b];if("MultiMaterial"===g.type){for(var h=[],k=0;k<g.materials.length;k++){var m=g.materials[k];void 0===c[m.uuid]&&(c[m.uuid]=e.parse(m));h.push(c[m.uuid])}d[g.uuid]=h}else void 0===c[g.uuid]&&(c[g.uuid]=e.parse(g)),d[g.uuid]=c[g.uuid]}}return d},parseAnimations:function(a){for(var b=
[],c=0;c<a.length;c++){var d=a[c],e=Fa.parse(d);void 0!==d.uuid&&(e.uuid=d.uuid);b.push(e)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemError(a);d.manager.itemEnd(a)})}var d=this,e={};if(void 0!==a&&0<a.length){b=new ie(b);var f=new fd(b);f.setCrossOrigin(this.crossOrigin);b=0;for(var g=a.length;b<g;b++){var h=a[b],k=h.url;if(Array.isArray(k)){e[h.uuid]=[];for(var m=0,l=k.length;m<l;m++){var p=
k[m];p=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(p)?p:d.resourcePath+p;e[h.uuid].push(c(p))}}else p=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(h.url)?h.url:d.resourcePath+h.url,e[h.uuid]=c(p)}}return e},parseTextures:function(a,b){function c(a,b){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",a);return b[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No "image" specified for',
g.uuid);void 0===b[g.image]&&console.warn("THREE.ObjectLoader: Undefined image",g.image);var h=Array.isArray(b[g.image])?new Za(b[g.image]):new S(b[g.image]);h.needsUpdate=!0;h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping,gh));void 0!==g.offset&&h.offset.fromArray(g.offset);void 0!==g.repeat&&h.repeat.fromArray(g.repeat);void 0!==g.center&&h.center.fromArray(g.center);void 0!==g.rotation&&(h.rotation=g.rotation);void 0!==g.wrap&&(h.wrapS=c(g.wrap[0],Mf),
h.wrapT=c(g.wrap[1],Mf));void 0!==g.format&&(h.format=g.format);void 0!==g.type&&(h.type=g.type);void 0!==g.encoding&&(h.encoding=g.encoding);void 0!==g.minFilter&&(h.minFilter=c(g.minFilter,Nf));void 0!==g.magFilter&&(h.magFilter=c(g.magFilter,Nf));void 0!==g.anisotropy&&(h.anisotropy=g.anisotropy);void 0!==g.flipY&&(h.flipY=g.flipY);void 0!==g.premultiplyAlpha&&(h.premultiplyAlpha=g.premultiplyAlpha);void 0!==g.unpackAlignment&&(h.unpackAlignment=g.unpackAlignment);d[g.uuid]=h}return d},parseObject:function(a,
b,c){function d(a){void 0===b[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",a);return b[a]}function e(a){if(void 0!==a){if(Array.isArray(a)){for(var b=[],d=0,e=a.length;d<e;d++){var f=a[d];void 0===c[f]&&console.warn("THREE.ObjectLoader: Undefined material",f);b.push(c[f])}return b}void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined material",a);return c[a]}}switch(a.type){case "Scene":var f=new yd;void 0!==a.background&&Number.isInteger(a.background)&&(f.background=new H(a.background));
void 0!==a.fog&&("Fog"===a.fog.type?f.fog=new Rb(a.fog.color,a.fog.near,a.fog.far):"FogExp2"===a.fog.type&&(f.fog=new Qb(a.fog.color,a.fog.density)));break;case "PerspectiveCamera":f=new X(a.fov,a.aspect,a.near,a.far);void 0!==a.focus&&(f.focus=a.focus);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.filmGauge&&(f.filmGauge=a.filmGauge);void 0!==a.filmOffset&&(f.filmOffset=a.filmOffset);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case "OrthographicCamera":f=new id(a.left,a.right,a.top,a.bottom,
a.near,a.far);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case "AmbientLight":f=new Pd(a.color,a.intensity);break;case "DirectionalLight":f=new Od(a.color,a.intensity);break;case "PointLight":f=new Md(a.color,a.intensity,a.distance,a.decay);break;case "RectAreaLight":f=new Qd(a.color,a.intensity,a.width,a.height);break;case "SpotLight":f=new Ld(a.color,a.intensity,a.distance,a.angle,a.penumbra,a.decay);break;case "HemisphereLight":f=new Jd(a.color,a.groundColor,
a.intensity);break;case "SkinnedMesh":console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.");case "Mesh":f=d(a.geometry);var g=e(a.material);f=f.bones&&0<f.bones.length?new Hc(f,g):new oa(f,g);void 0!==a.drawMode&&f.setDrawMode(a.drawMode);break;case "LOD":f=new Gc;break;case "Line":f=new ua(d(a.geometry),e(a.material),a.mode);break;case "LineLoop":f=new Ad(d(a.geometry),e(a.material));break;case "LineSegments":f=new U(d(a.geometry),e(a.material));break;case "PointCloud":case "Points":f=
new Tb(d(a.geometry),e(a.material));break;case "Sprite":f=new Fc(e(a.material));break;case "Group":f=new Pb;break;default:f=new E}f.uuid=a.uuid;void 0!==a.name&&(f.name=a.name);void 0!==a.matrix?(f.matrix.fromArray(a.matrix),void 0!==a.matrixAutoUpdate&&(f.matrixAutoUpdate=a.matrixAutoUpdate),f.matrixAutoUpdate&&f.matrix.decompose(f.position,f.quaternion,f.scale)):(void 0!==a.position&&f.position.fromArray(a.position),void 0!==a.rotation&&f.rotation.fromArray(a.rotation),void 0!==a.quaternion&&f.quaternion.fromArray(a.quaternion),
void 0!==a.scale&&f.scale.fromArray(a.scale));void 0!==a.castShadow&&(f.castShadow=a.castShadow);void 0!==a.receiveShadow&&(f.receiveShadow=a.receiveShadow);a.shadow&&(void 0!==a.shadow.bias&&(f.shadow.bias=a.shadow.bias),void 0!==a.shadow.radius&&(f.shadow.radius=a.shadow.radius),void 0!==a.shadow.mapSize&&f.shadow.mapSize.fromArray(a.shadow.mapSize),void 0!==a.shadow.camera&&(f.shadow.camera=this.parseObject(a.shadow.camera)));void 0!==a.visible&&(f.visible=a.visible);void 0!==a.frustumCulled&&
(f.frustumCulled=a.frustumCulled);void 0!==a.renderOrder&&(f.renderOrder=a.renderOrder);void 0!==a.userData&&(f.userData=a.userData);void 0!==a.layers&&(f.layers.mask=a.layers);if(void 0!==a.children){g=a.children;for(var h=0;h<g.length;h++)f.add(this.parseObject(g[h],b,c))}if("LOD"===a.type)for(a=a.levels,g=0;g<a.length;g++){h=a[g];var k=f.getObjectByProperty("uuid",h.object);void 0!==k&&f.addLevel(k,h.distance)}return f}});var gh={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,
EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,CubeUVReflectionMapping:306,CubeUVRefractionMapping:307},Mf={RepeatWrapping:1E3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},Nf={NearestFilter:1003,NearestMipMapNearestFilter:1004,NearestMipMapLinearFilter:1005,LinearFilter:1006,LinearMipMapNearestFilter:1007,LinearMipMapLinearFilter:1008};oe.prototype={constructor:oe,setOptions:function(a){this.options=a;return this},load:function(a,
b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=Ib.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;fetch(a).then(function(a){return a.blob()}).then(function(a){return createImageBitmap(a,e.options)}).then(function(c){Ib.add(a,c);b&&b(c);e.manager.itemEnd(a)}).catch(function(b){d&&d(b);e.manager.itemError(a);e.manager.itemEnd(a)})},setCrossOrigin:function(){return this},setPath:function(a){this.path=
a;return this}};Object.assign(pe.prototype,{moveTo:function(a,b){this.currentPath=new Oa;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b)},lineTo:function(a,b){this.currentPath.lineTo(a,b)},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d)},bezierCurveTo:function(a,b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f)},splineThru:function(a){this.currentPath.splineThru(a)},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=
a[c],f=new jb;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,m=h.y-g.y;if(Math.abs(m)>Number.EPSILON){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=$a.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);b=[];if(1===
f.length){var g=f[0];var h=new jb;h.curves=g.curves;b.push(h);return b}var k=!e(f[0].getPoints());k=a?!k:k;h=[];var m=[],l=[],p=0;m[p]=void 0;l[p]=[];for(var n=0,x=f.length;n<x;n++){g=f[n];var r=g.getPoints();var u=e(r);(u=a?!u:u)?(!k&&m[p]&&p++,m[p]={s:new jb,p:r},m[p].s.curves=g.curves,k&&p++,l[p]=[]):l[p].push({h:g,p:r[0]})}if(!m[0])return c(f);if(1<m.length){n=!1;a=[];e=0;for(f=m.length;e<f;e++)h[e]=[];e=0;for(f=m.length;e<f;e++)for(g=l[e],u=0;u<g.length;u++){k=g[u];p=!0;for(r=0;r<m.length;r++)d(k.p,
m[r].p)&&(e!==r&&a.push({froms:e,tos:r,hole:u}),p?(p=!1,h[r].push(k)):n=!0);p&&h[e].push(k)}0<a.length&&(n||(l=h))}n=0;for(e=m.length;n<e;n++)for(h=m[n].s,b.push(h),a=l[n],f=0,g=a.length;f<g;f++)h.holes.push(a[f].h);return b}});Object.assign(qe.prototype,{isFont:!0,generateShapes:function(a,b){void 0===b&&(b=100);var c=[],d=b;b=this.data;var e=Array.from?Array.from(a):String(a).split("");d/=b.resolution;var f=(b.boundingBox.yMax-b.boundingBox.yMin+b.underlineThickness)*d;a=[];for(var g=0,h=0,k=0;k<
e.length;k++){var m=e[k];if("\n"===m)g=0,h-=f;else{var l=d;var p=g,n=h;if(m=b.glyphs[m]||b.glyphs["?"]){var x=new pe;if(m.o)for(var r=m._cachedOutline||(m._cachedOutline=m.o.split(" ")),u=0,w=r.length;u<w;)switch(r[u++]){case "m":var z=r[u++]*l+p;var v=r[u++]*l+n;x.moveTo(z,v);break;case "l":z=r[u++]*l+p;v=r[u++]*l+n;x.lineTo(z,v);break;case "q":var A=r[u++]*l+p;var y=r[u++]*l+n;var C=r[u++]*l+p;var D=r[u++]*l+n;x.quadraticCurveTo(C,D,A,y);break;case "b":A=r[u++]*l+p,y=r[u++]*l+n,C=r[u++]*l+p,D=r[u++]*
l+n,z=r[u++]*l+p,v=r[u++]*l+n,x.bezierCurveTo(C,D,z,v,A,y)}l={offsetX:m.ha*l,path:x}}else l=void 0;g+=l.offsetX;a.push(l.path)}}b=0;for(e=a.length;b<e;b++)Array.prototype.push.apply(c,a[b].toShapes());return c}});Object.assign(yf.prototype,{load:function(a,b,c,d){var e=this,f=new Ja(this.manager);f.setPath(this.path);f.load(a,function(a){try{var c=JSON.parse(a)}catch(k){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),c=JSON.parse(a.substring(65,
a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new qe(a)},setPath:function(a){this.path=a;return this}});jd.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=this.handlers,c=0,d=b.length;c<d;c+=2){var e=b[c+1];if(b[c].test(a))return e}return null}};Object.assign(jd.prototype,{crossOrigin:"anonymous",onLoadStart:function(){},onLoadProgress:function(){},onLoadComplete:function(){},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=
this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a={NoBlending:0,NormalBlending:1,AdditiveBlending:2,SubtractiveBlending:3,MultiplyBlending:4,CustomBlending:5},b=new H,c=new Id,d=new Rd;return function(e,f,g){function h(a,b,d,e,h){a=f+a;var l=jd.Handlers.get(a);null!==l?a=l.load(a):(c.setCrossOrigin(g),a=c.load(a));void 0!==b&&(a.repeat.fromArray(b),1!==b[0]&&(a.wrapS=1E3),1!==b[1]&&(a.wrapT=1E3));void 0!==d&&a.offset.fromArray(d);void 0!==e&&("repeat"===e[0]&&(a.wrapS=1E3),"mirror"===
e[0]&&(a.wrapS=1002),"repeat"===e[1]&&(a.wrapT=1E3),"mirror"===e[1]&&(a.wrapT=1002));void 0!==h&&(a.anisotropy=h);b=G.generateUUID();k[b]=a;return b}var k={},l={uuid:G.generateUUID(),type:"MeshLambertMaterial"},n;for(n in e){var p=e[n];switch(n){case "DbgColor":case "DbgIndex":case "opticalDensity":case "illumination":break;case "DbgName":l.name=p;break;case "blending":l.blending=a[p];break;case "colorAmbient":case "mapAmbient":console.warn("THREE.Loader.createMaterial:",n,"is no longer supported.");
break;case "colorDiffuse":l.color=b.fromArray(p).getHex();break;case "colorSpecular":l.specular=b.fromArray(p).getHex();break;case "colorEmissive":l.emissive=b.fromArray(p).getHex();break;case "specularCoef":l.shininess=p;break;case "shading":"basic"===p.toLowerCase()&&(l.type="MeshBasicMaterial");"phong"===p.toLowerCase()&&(l.type="MeshPhongMaterial");"standard"===p.toLowerCase()&&(l.type="MeshStandardMaterial");break;case "mapDiffuse":l.map=h(p,e.mapDiffuseRepeat,e.mapDiffuseOffset,e.mapDiffuseWrap,
e.mapDiffuseAnisotropy);break;case "mapDiffuseRepeat":case "mapDiffuseOffset":case "mapDiffuseWrap":case "mapDiffuseAnisotropy":break;case "mapEmissive":l.emissiveMap=h(p,e.mapEmissiveRepeat,e.mapEmissiveOffset,e.mapEmissiveWrap,e.mapEmissiveAnisotropy);break;case "mapEmissiveRepeat":case "mapEmissiveOffset":case "mapEmissiveWrap":case "mapEmissiveAnisotropy":break;case "mapLight":l.lightMap=h(p,e.mapLightRepeat,e.mapLightOffset,e.mapLightWrap,e.mapLightAnisotropy);break;case "mapLightRepeat":case "mapLightOffset":case "mapLightWrap":case "mapLightAnisotropy":break;
case "mapAO":l.aoMap=h(p,e.mapAORepeat,e.mapAOOffset,e.mapAOWrap,e.mapAOAnisotropy);break;case "mapAORepeat":case "mapAOOffset":case "mapAOWrap":case "mapAOAnisotropy":break;case "mapBump":l.bumpMap=h(p,e.mapBumpRepeat,e.mapBumpOffset,e.mapBumpWrap,e.mapBumpAnisotropy);break;case "mapBumpScale":l.bumpScale=p;break;case "mapBumpRepeat":case "mapBumpOffset":case "mapBumpWrap":case "mapBumpAnisotropy":break;case "mapNormal":l.normalMap=h(p,e.mapNormalRepeat,e.mapNormalOffset,e.mapNormalWrap,e.mapNormalAnisotropy);
break;case "mapNormalFactor":l.normalScale=p;break;case "mapNormalRepeat":case "mapNormalOffset":case "mapNormalWrap":case "mapNormalAnisotropy":break;case "mapSpecular":l.specularMap=h(p,e.mapSpecularRepeat,e.mapSpecularOffset,e.mapSpecularWrap,e.mapSpecularAnisotropy);break;case "mapSpecularRepeat":case "mapSpecularOffset":case "mapSpecularWrap":case "mapSpecularAnisotropy":break;case "mapMetalness":l.metalnessMap=h(p,e.mapMetalnessRepeat,e.mapMetalnessOffset,e.mapMetalnessWrap,e.mapMetalnessAnisotropy);
break;case "mapMetalnessRepeat":case "mapMetalnessOffset":case "mapMetalnessWrap":case "mapMetalnessAnisotropy":break;case "mapRoughness":l.roughnessMap=h(p,e.mapRoughnessRepeat,e.mapRoughnessOffset,e.mapRoughnessWrap,e.mapRoughnessAnisotropy);break;case "mapRoughnessRepeat":case "mapRoughnessOffset":case "mapRoughnessWrap":case "mapRoughnessAnisotropy":break;case "mapAlpha":l.alphaMap=h(p,e.mapAlphaRepeat,e.mapAlphaOffset,e.mapAlphaWrap,e.mapAlphaAnisotropy);break;case "mapAlphaRepeat":case "mapAlphaOffset":case "mapAlphaWrap":case "mapAlphaAnisotropy":break;
case "flipSided":l.side=1;break;case "doubleSided":l.side=2;break;case "transparency":console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity");l.opacity=p;break;case "depthTest":case "depthWrite":case "colorWrite":case "opacity":case "reflectivity":case "transparent":case "visible":case "wireframe":l[n]=p;break;case "vertexColors":!0===p&&(l.vertexColors=2);"face"===p&&(l.vertexColors=1);break;default:console.error("THREE.Loader.createMaterial: Unsupported",n,p)}}"MeshBasicMaterial"===
l.type&&delete l.emissive;"MeshPhongMaterial"!==l.type&&delete l.specular;1>l.opacity&&(l.transparent=!0);d.setTextures(k);return d.parse(l)}}()});var Wd,ue={getContext:function(){void 0===Wd&&(Wd=new (window.AudioContext||window.webkitAudioContext));return Wd},setContext:function(a){Wd=a}};Object.assign(re.prototype,{load:function(a,b,c,d){var e=new Ja(this.manager);e.setResponseType("arraybuffer");e.setPath(this.path);e.load(a,function(a){a=a.slice(0);ue.getContext().decodeAudioData(a,function(a){b(a)})},
c,d)},setPath:function(a){this.path=a;return this}});Object.assign(zf.prototype,{update:function(){var a,b,c,d,e,f,g,h,k=new Q,l=new Q;return function(m){if(a!==this||b!==m.focus||c!==m.fov||d!==m.aspect*this.aspect||e!==m.near||f!==m.far||g!==m.zoom||h!==this.eyeSep){a=this;b=m.focus;c=m.fov;d=m.aspect*this.aspect;e=m.near;f=m.far;g=m.zoom;var n=m.projectionMatrix.clone();h=this.eyeSep/2;var q=h*e/b,x=e*Math.tan(G.DEG2RAD*c*.5)/g;l.elements[12]=-h;k.elements[12]=h;var r=-x*d+q;var u=x*d+q;n.elements[0]=
2*e/(u-r);n.elements[8]=(u+r)/(u-r);this.cameraL.projectionMatrix.copy(n);r=-x*d-q;u=x*d-q;n.elements[0]=2*e/(u-r);n.elements[8]=(u+r)/(u-r);this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(m.matrixWorld).multiply(l);this.cameraR.matrixWorld.copy(m.matrixWorld).multiply(k)}}()});kd.prototype=Object.create(E.prototype);kd.prototype.constructor=kd;Object.assign(se.prototype,{start:function(){this.oldTime=this.startTime=("undefined"===typeof performance?Date:performance).now();this.elapsedTime=
0;this.running=!0},stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=("undefined"===typeof performance?Date:performance).now();a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}});te.prototype=Object.assign(Object.create(E.prototype),{constructor:te,getInput:function(){return this.gain},removeFilter:function(){null!==
this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null);return this},getFilter:function(){return this.filter},setFilter:function(a){null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination);return this},getMasterVolume:function(){return this.gain.gain.value},
setMasterVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this},updateMatrixWorld:function(){var a=new n,b=new ka,c=new n,d=new n,e=new se;return function(f){E.prototype.updateMatrixWorld.call(this,f);f=this.context.listener;var g=this.up;this.timeDelta=e.getDelta();this.matrixWorld.decompose(a,b,c);d.set(0,0,-1).applyQuaternion(b);if(f.positionX){var h=this.context.currentTime+this.timeDelta;f.positionX.linearRampToValueAtTime(a.x,h);f.positionY.linearRampToValueAtTime(a.y,
h);f.positionZ.linearRampToValueAtTime(a.z,h);f.forwardX.linearRampToValueAtTime(d.x,h);f.forwardY.linearRampToValueAtTime(d.y,h);f.forwardZ.linearRampToValueAtTime(d.z,h);f.upX.linearRampToValueAtTime(g.x,h);f.upY.linearRampToValueAtTime(g.y,h);f.upZ.linearRampToValueAtTime(g.z,h)}else f.setPosition(a.x,a.y,a.z),f.setOrientation(d.x,d.y,d.z,g.x,g.y,g.z)}}()});lc.prototype=Object.assign(Object.create(E.prototype),{constructor:lc,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=
!1;this.sourceType="audioNode";this.source=a;this.connect();return this},setMediaElementSource:function(a){this.hasPlaybackControl=!1;this.sourceType="mediaNode";this.source=this.context.createMediaElementSource(a);this.connect();return this},setBuffer:function(a){this.buffer=a;this.sourceType="buffer";this.autoplay&&this.play();return this},play:function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
else{var a=this.context.createBufferSource();a.buffer=this.buffer;a.loop=this.loop;a.onended=this.onEnded.bind(this);this.startTime=this.context.currentTime;a.start(this.startTime,this.offset);this.isPlaying=!0;this.source=a;this.setDetune(this.detune);this.setPlaybackRate(this.playbackRate);return this.connect()}},pause:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return!0===this.isPlaying&&(this.source.stop(),this.source.onended=
null,this.offset+=(this.context.currentTime-this.startTime)*this.playbackRate,this.isPlaying=!1),this},stop:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.source.stop(),this.source.onended=null,this.offset=0,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-
1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].disconnect(this.filters[a]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=
a,this.connect()):this.filters=a;return this},setDetune:function(a){this.detune=a;if(void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this},getDetune:function(){return this.detune},getFilter:function(){return this.getFilters()[0]},setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.playbackRate=
a,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop},setLoop:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.loop=a,!0===this.isPlaying&&
(this.source.loop=this.loop),this},getVolume:function(){return this.gain.gain.value},setVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this}});ve.prototype=Object.assign(Object.create(lc.prototype),{constructor:ve,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(a){this.panner.refDistance=a;return this},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=
a;return this},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=a;return this},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a;return this},setDirectionalCone:function(a,b,c){this.panner.coneInnerAngle=a;this.panner.coneOuterAngle=b;this.panner.coneOuterGain=c;return this},updateMatrixWorld:function(){var a=new n,b=new ka,c=new n,d=new n;return function(e){E.prototype.updateMatrixWorld.call(this,
e);if(!1!==this.isPlaying)if(this.matrixWorld.decompose(a,b,c),d.set(0,0,1).applyQuaternion(b),e=this.panner,e.positionX){var f=this.context.currentTime+this.listener.timeDelta;e.positionX.linearRampToValueAtTime(a.x,f);e.positionY.linearRampToValueAtTime(a.y,f);e.positionZ.linearRampToValueAtTime(a.z,f);e.orientationX.linearRampToValueAtTime(d.x,f);e.orientationY.linearRampToValueAtTime(d.y,f);e.orientationZ.linearRampToValueAtTime(d.z,f)}else e.setPosition(a.x,a.y,a.z),e.setOrientation(d.x,d.y,
d.z)}}()});Object.assign(we.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.assign(xe.prototype,{accumulate:function(a,b){var c=this.buffer,d=this.valueSize;a=a*d+d;var e=this.cumulativeWeight;if(0===e){for(e=0;e!==d;++e)c[a+e]=c[e];e=b}else e+=b,this._mixBufferRegion(c,a,0,b/e,d);this.cumulativeWeight=e},apply:function(a){var b=
this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.binding;this.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,3*b,1-d,b);d=b;for(var f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,b,c,d,e){if(.5<=d)for(d=
0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){ka.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});Object.assign(Af.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,
c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(pa,{Composite:Af,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new pa.Composite(a,b,c):new pa(a,b,c)},sanitizeNodeName:function(){var a=/[\[\]\.:\/]/g;return function(b){return b.replace(/\s/g,"_").replace(a,"")}}(),parseTrackName:function(){var a="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",b=/((?:WC+[\/:])*)/.source.replace("WC",
"[^\\[\\]\\.:\\/]");a=/(WCOD+)?/.source.replace("WCOD",a);var c=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),d=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),e=new RegExp("^"+b+a+c+d+"$"),f=["material","materials","bones"];return function(a){var b=e.exec(a);if(!b)throw Error("PropertyBinding: Cannot parse trackName: "+a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],propertyName:b[5],propertyIndex:b[6]};var c=b.nodeName&&b.nodeName.lastIndexOf(".");if(void 0!==
c&&-1!==c){var d=b.nodeName.substring(c+1);-1!==f.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+a);return b}}(),findNode:function(a,b){if(!b||""===b||"root"===b||"."===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=a.skeleton.getBoneByName(b);if(void 0!==c)return c}if(a.children){var d=function(a){for(var c=0;c<a.length;c++){var e=a[c];
if(e.name===b||e.uuid===b||(e=d(e.children)))return e}return null};if(a=d(a.children))return a}return null}});Object.assign(pa.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,b){a[b]=this.node[this.propertyName]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=c[d]},function(a,
b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.targetObject[this.propertyName]=a[b]},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=this.resolvedProperty,
d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,
b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(a,b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,d=b.propertyName,e=b.propertyIndex;a||(this.node=a=pa.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;
this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case "materials":if(!a.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!a.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}a=a.material.materials;break;case "bones":if(!a.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",
this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,a);return}a=a[f]}}f=a[d];if(void 0===f)console.error("THREE.PropertyBinding: Trying to update property for track: "+b.nodeName+"."+d+" but it wasn't found.",
a);else{b=this.Versioning.None;this.targetObject=a;void 0!==a.needsUpdate?b=this.Versioning.NeedsUpdate:void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate);c=this.BindingType.Direct;if(void 0!==e){if("morphTargetInfluences"===d){if(!a.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(a.geometry.isBufferGeometry){if(!a.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",
this);return}for(c=0;c<this.node.geometry.morphAttributes.position.length;c++)if(a.geometry.morphAttributes.position[c].name===e){e=c;break}}else{if(!a.geometry.morphTargets){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.",this);return}for(c=0;c<this.node.geometry.morphTargets.length;c++)if(a.geometry.morphTargets[c].name===e){e=c;break}}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=e}else void 0!==
f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):Array.isArray(f)?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.")},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound}});
Object.assign(pa.prototype,{_getValue_unbound:pa.prototype.getValue,_setValue_unbound:pa.prototype.setValue});Object.assign(Bf.prototype,{isAnimationObjectGroup:!0,add:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._paths,f=this._parsedPaths,g=this._bindings,h=g.length,k=void 0,l=0,n=arguments.length;l!==n;++l){var p=arguments[l],t=p.uuid,x=d[t];if(void 0===x){x=b++;d[t]=x;a.push(p);t=0;for(var r=h;t!==r;++t)g[t].push(new pa(p,e[t],f[t]))}else if(x<
c){k=a[x];var u=--c;r=a[u];d[r.uuid]=x;a[x]=r;d[t]=u;a[u]=p;t=0;for(r=h;t!==r;++t){var w=g[t],z=w[x];w[x]=w[u];void 0===z&&(z=new pa(p,e[t],f[t]));w[u]=z}}else a[x]!==k&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c},remove:function(){for(var a=this._objects,b=this.nCachedObjects_,c=this._indicesByUUID,d=this._bindings,e=d.length,f=0,g=arguments.length;f!==g;++f){var h=
arguments[f],k=h.uuid,l=c[k];if(void 0!==l&&l>=b){var n=b++,p=a[n];c[p.uuid]=l;a[l]=p;c[k]=n;a[n]=h;h=0;for(k=e;h!==k;++h){p=d[h];var t=p[l];p[l]=p[n];p[n]=t}}}this.nCachedObjects_=b},uncache:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g].uuid,l=d[k];if(void 0!==l)if(delete d[k],l<c){k=--c;var n=a[k],p=--b,t=a[p];d[n.uuid]=l;a[l]=n;d[t.uuid]=k;a[k]=t;a.pop();n=0;for(t=f;n!==
t;++n){var x=e[n],r=x[p];x[l]=x[k];x[k]=r;x.pop()}}else for(p=--b,t=a[p],d[t.uuid]=l,a[l]=t,a.pop(),n=0,t=f;n!==t;++n)x=e[n],x[l]=x[p],x.pop()}this.nCachedObjects_=c},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,l=Array(h.length);d=e.length;c[a]=d;f.push(a);g.push(b);e.push(l);c=k;for(d=h.length;c!==d;++c)l[c]=new pa(h[c],a,b);return l},unsubscribe_:function(a){var b=
this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}});Object.assign(Cf.prototype,{play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},reset:function(){this.paused=!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&
!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;this._effectiveWeight=this.enabled?a:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,0,1)},fadeOut:function(a){return this._scheduleFading(a,
1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;null!==a&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=this.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},
setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,0,a)},warp:function(a,b,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return this},stopWarping:function(){var a=
this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||this._mixer._root},_update:function(a,b,c,d){if(this.enabled){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a){b=this._interpolants;
e=this._propertyBindings;for(var f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}}else this._updateWeight(a)},_updateWeight:function(a){var b=0;if(this.enabled){b=this.weight;var c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0];
b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a,c=this._clip.duration,d=this.loop,e=this._loopCount,f=2202===d;if(0===a)return-1===e?b:f&&1===(e&1)?c-b:b;if(2200===d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else break a;this.clampWhenFinished?this.paused=!0:this.enabled=!1;this._mixer.dispatchEvent({type:"finished",action:this,direction:0>
a?-1:1})}else{-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,f)):this._setEndings(0===this.repetitions,!0,f));if(b>=c||0>b){d=Math.floor(b/c);b-=c*d;e+=Math.abs(d);var g=this.repetitions-e;0>=g?(this.clampWhenFinished?this.paused=!0:this.enabled=!1,b=0<a?c:0,this._mixer.dispatchEvent({type:"finished",action:this,direction:0<a?1:-1})):(1===g?(a=0>a,this._setEndings(a,!a,f)):this._setEndings(!1,!1,f),this._loopCount=e,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:d}))}if(f&&
1===(e&1))return this.time=b,c-b}return this.time=b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?2401:2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});ye.prototype=
Object.assign(Object.create(ja.prototype),{constructor:ye,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName,k=h[g];void 0===k&&(k={},h[g]=k);for(h=0;h!==e;++h){var l=d[h],n=l.name,p=k[n];if(void 0===p){p=f[h];if(void 0!==p){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,g,n));continue}p=new xe(pa.create(c,n,b&&b._propertyBindings[h].binding.parsedPath),l.ValueTypeName,
l.getValueSize());++p.referenceCount;this._addInactiveBinding(p,g,n)}f[h]=p;a[h].resultBuffer=p.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=
a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},
get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);
f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;b=a._clip.uuid;c=this._actionsByClip;d=c[b];var e=d.knownActions,f=e[e.length-1],g=a._byClipCacheIndex;f._byClipCacheIndex=g;e[g]=f;e.pop();a._byClipCacheIndex=null;delete d.actionByRoot[(a._localRoot||this._root).uuid];0===e.length&&delete c[b];this._removeInactiveBindingsForAction(a)},_removeInactiveBindingsForAction:function(a){a=a._propertyBindings;
for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,d=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=this._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=
e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid;c=c.path;var e=this._bindingsByRootAndName,f=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];a:{for(var h in f)break a;delete e[d]}},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=this._bindings,c=a._cacheIndex,
d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,c=a[b];void 0===c&&(c=new dd(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=
c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(a,b){var c=b||this._root,d=c.uuid;c="string"===typeof a?Fa.findByName(c,a):a;a=null!==c?c.uuid:a;var e=this._actionsByClip[a],f=null;if(void 0!==e){f=e.actionByRoot[d];if(void 0!==f)return f;f=e.knownActions[0];null===c&&(c=f._clip)}if(null===c)return null;b=new Cf(this,c,b);this._bindAction(b,f);this._addInactiveAction(b,a,d);return b},existingAction:function(a,b){var c=b||this._root;b=c.uuid;c="string"===typeof a?
Fa.findByName(c,a):a;a=this._actionsByClip[c?c.uuid:a];return void 0!==a?a.actionByRoot[b]||null:null},stopAllAction:function(){for(var a=this._actions,b=this._nActiveActions,c=this._bindings,d=this._nActiveBindings,e=this._nActiveBindings=this._nActiveActions=0;e!==b;++e)a[e].reset();for(e=0;e!==d;++e)c[e].useCount=0;return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g)b[g]._update(d,a,e,
f);a=this._bindings;b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},getRoot:function(){return this._root},uncacheClip:function(a){var b=this._actions;a=a.uuid;var c=this._actionsByClip,d=c[a];if(void 0!==d){d=d.knownActions;for(var e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var h=g._cacheIndex,k=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;k._cacheIndex=h;b[h]=k;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=
a.uuid;var b=this._actionsByClip;for(d in b){var c=b[d].actionByRoot[a];void 0!==c&&(this._deactivateAction(c),this._removeInactiveAction(c))}var d=this._bindingsByRootAndName[a];if(void 0!==d)for(var e in d)a=d[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){a=this.existingAction(a,b);null!==a&&(this._deactivateAction(a),this._removeInactiveAction(a))}});Sd.prototype.clone=function(){return new Sd(void 0===this.value.clone?this.value:this.value.clone())};ze.prototype=
Object.assign(Object.create(D.prototype),{constructor:ze,isInstancedBufferGeometry:!0,copy:function(a){D.prototype.copy.call(this,a);this.maxInstancedCount=a.maxInstancedCount;return this},clone:function(){return(new this.constructor).copy(this)}});Ae.prototype=Object.assign(Object.create(sb.prototype),{constructor:Ae,isInstancedInterleavedBuffer:!0,copy:function(a){sb.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});Be.prototype=Object.assign(Object.create(K.prototype),
{constructor:Be,isInstancedBufferAttribute:!0,copy:function(a){K.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});Object.assign(Df.prototype,{linePrecision:1,set:function(a,b){this.ray.set(a,b)},setFromCamera:function(a,b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize()):b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),
this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld)):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(a,b,c){c=c||[];Ce(a,this,c,b);c.sort(Ef);return c},intersectObjects:function(a,b,c){c=c||[];if(!1===Array.isArray(a))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),c;for(var d=0,e=a.length;d<e;d++)Ce(a[d],this,c,b);c.sort(Ef);return c}});Object.assign(Ff.prototype,{set:function(a,b,c){this.radius=a;this.phi=b;this.theta=
c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.phi=a.phi;this.theta=a.theta;return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-1E-6,this.phi));return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+b*b+c*c);0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a,c),this.phi=Math.acos(G.clamp(b/this.radius,
-1,1)));return this}});Object.assign(Gf.prototype,{set:function(a,b,c){this.radius=a;this.theta=b;this.y=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.theta=a.theta;this.y=a.y;return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+c*c);this.theta=Math.atan2(a,c);this.y=b;return this}});Object.assign(De.prototype,{set:function(a,b){this.min.copy(a);
this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new A;return function(b,c){c=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(c);this.max.copy(b).add(c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=
-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(a){void 0===a&&(console.warn("THREE.Box2: .getCenter() target is now required"),a=new A);return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box2: .getSize() target is now required"),a=new A);return this.isEmpty()?a.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);
return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box2: .getParameter() target is now required"),b=new A);
return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box2: .clampPoint() target is now required"),b=new A);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new A;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);
this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});Object.assign(Ee.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){void 0===
a&&(console.warn("THREE.Line3: .getCenter() target is now required"),a=new n);return a.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){void 0===a&&(console.warn("THREE.Line3: .delta() target is now required"),a=new n);return a.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){void 0===b&&(console.warn("THREE.Line3: .at() target is now required"),b=
new n);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new n,b=new n;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);c=b.dot(b);c=b.dot(a)/c;d&&(c=G.clamp(c,0,1));return c}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);void 0===c&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),c=new n);return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});ld.prototype=Object.create(E.prototype);ld.prototype.constructor=ld;ld.prototype.isImmediateRenderObject=!0;md.prototype=Object.create(U.prototype);md.prototype.constructor=md;md.prototype.update=function(){var a=new n,b=new n,c=new ra;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,f=
this.geometry.attributes.position,g=this.object.geometry;if(g&&g.isGeometry)for(var h=g.vertices,k=g.faces,l=g=0,n=k.length;l<n;l++)for(var p=k[l],t=0,x=p.vertexNormals.length;t<x;t++){var r=p.vertexNormals[t];a.copy(h[p[d[t]]]).applyMatrix4(e);b.copy(r).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);f.setXYZ(g,a.x,a.y,a.z);g+=1;f.setXYZ(g,b.x,b.y,b.z);g+=1}else if(g&&g.isBufferGeometry)for(d=g.attributes.position,h=g.attributes.normal,t=g=0,x=d.count;t<x;t++)a.set(d.getX(t),d.getY(t),
d.getZ(t)).applyMatrix4(e),b.set(h.getX(t),h.getY(t),h.getZ(t)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),f.setXYZ(g,a.x,a.y,a.z),g+=1,f.setXYZ(g,b.x,b.y,b.z),g+=1;f.needsUpdate=!0}}();mc.prototype=Object.create(E.prototype);mc.prototype.constructor=mc;mc.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};mc.prototype.update=function(){var a=new n;return function(){this.light.updateMatrixWorld();var b=this.light.distance?this.light.distance:
1E3,c=b*Math.tan(this.light.angle);this.cone.scale.set(c,c,b);a.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(a);void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}();nc.prototype=Object.create(U.prototype);nc.prototype.constructor=nc;nc.prototype.updateMatrixWorld=function(){var a=new n,b=new Q,c=new Q;return function(d){var e=this.bones,f=this.geometry,g=f.getAttribute("position");c.getInverse(this.root.matrixWorld);
for(var h=0,k=0;h<e.length;h++){var l=e[h];l.parent&&l.parent.isBone&&(b.multiplyMatrices(c,l.matrixWorld),a.setFromMatrixPosition(b),g.setXYZ(k,a.x,a.y,a.z),b.multiplyMatrices(c,l.parent.matrixWorld),a.setFromMatrixPosition(b),g.setXYZ(k+1,a.x,a.y,a.z),k+=2)}f.getAttribute("position").needsUpdate=!0;E.prototype.updateMatrixWorld.call(this,d)}}();oc.prototype=Object.create(oa.prototype);oc.prototype.constructor=oc;oc.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};oc.prototype.update=
function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)};pc.prototype=Object.create(ua.prototype);pc.prototype.constructor=pc;pc.prototype.update=function(){this.scale.set(.5*this.light.width,.5*this.light.height,1);if(void 0!==this.color)this.material.color.set(this.color),this.children[0].material.color.set(this.color);else{this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);var a=this.material.color,b=Math.max(a.r,
a.g,a.b);1<b&&a.multiplyScalar(1/b);this.children[0].material.color.copy(this.material.color)}};pc.prototype.dispose=function(){this.geometry.dispose();this.material.dispose();this.children[0].geometry.dispose();this.children[0].material.dispose()};qc.prototype=Object.create(E.prototype);qc.prototype.constructor=qc;qc.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};qc.prototype.update=function(){var a=new n,b=new H,c=new H;return function(){var d=
this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{var e=d.geometry.getAttribute("color");b.copy(this.light.color);c.copy(this.light.groundColor);for(var f=0,g=e.count;f<g;f++){var h=f<g/2?b:c;e.setXYZ(f,h.r,h.g,h.b)}e.needsUpdate=!0}d.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate())}}();nd.prototype=Object.create(U.prototype);nd.prototype.constructor=nd;Td.prototype=Object.create(U.prototype);Td.prototype.constructor=Td;od.prototype=Object.create(U.prototype);
od.prototype.constructor=od;od.prototype.update=function(){var a=new n,b=new n,c=new ra;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var d=this.object.matrixWorld,e=this.geometry.attributes.position,f=this.object.geometry,g=f.vertices;f=f.faces;for(var h=0,k=0,l=f.length;k<l;k++){var n=f[k],p=n.normal;a.copy(g[n.a]).add(g[n.b]).add(g[n.c]).divideScalar(3).applyMatrix4(d);b.copy(p).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);e.setXYZ(h,
a.x,a.y,a.z);h+=1;e.setXYZ(h,b.x,b.y,b.z);h+=1}e.needsUpdate=!0}}();rc.prototype=Object.create(E.prototype);rc.prototype.constructor=rc;rc.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};rc.prototype.update=function(){var a=new n,b=new n,c=new n;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,
a);this.lightPlane.lookAt(b);void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color));this.targetLine.lookAt(b);this.targetLine.scale.z=c.length()}}();pd.prototype=Object.create(U.prototype);pd.prototype.constructor=pd;pd.prototype.update=function(){function a(a,g,h,k){d.set(g,h,k).unproject(e);a=c[a];if(void 0!==a)for(g=b.getAttribute("position"),
h=0,k=a.length;h<k;h++)g.setXYZ(a[h],d.x,d.y,d.z)}var b,c,d=new n,e=new Ta;return function(){b=this.geometry;c=this.pointMap;e.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",.7,1.1,-1);a("u2",-.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",
0,1,-1);b.getAttribute("position").needsUpdate=!0}}();cb.prototype=Object.create(U.prototype);cb.prototype.constructor=cb;cb.prototype.update=function(){var a=new Ya;return function(b){void 0!==b&&console.warn("THREE.BoxHelper: .update() has no longer arguments.");void 0!==this.object&&a.setFromObject(this.object);if(!a.isEmpty()){b=a.min;var c=a.max,d=this.geometry.attributes.position,e=d.array;e[0]=c.x;e[1]=c.y;e[2]=c.z;e[3]=b.x;e[4]=c.y;e[5]=c.z;e[6]=b.x;e[7]=b.y;e[8]=c.z;e[9]=c.x;e[10]=b.y;e[11]=
c.z;e[12]=c.x;e[13]=c.y;e[14]=b.z;e[15]=b.x;e[16]=c.y;e[17]=b.z;e[18]=b.x;e[19]=b.y;e[20]=b.z;e[21]=c.x;e[22]=b.y;e[23]=b.z;d.needsUpdate=!0;this.geometry.computeBoundingSphere()}}}();cb.prototype.setFromObject=function(a){this.object=a;this.update();return this};cb.prototype.copy=function(a){U.prototype.copy.call(this,a);this.object=a.object;return this};cb.prototype.clone=function(){return(new this.constructor).copy(this)};qd.prototype=Object.create(U.prototype);qd.prototype.constructor=qd;qd.prototype.updateMatrixWorld=
function(a){var b=this.box;b.isEmpty()||(b.getCenter(this.position),b.getSize(this.scale),this.scale.multiplyScalar(.5),E.prototype.updateMatrixWorld.call(this,a))};rd.prototype=Object.create(ua.prototype);rd.prototype.constructor=rd;rd.prototype.updateMatrixWorld=function(a){var b=-this.plane.constant;1E-8>Math.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);E.prototype.updateMatrixWorld.call(this,a)};var Ud,Fe;db.prototype=
Object.create(E.prototype);db.prototype.constructor=db;db.prototype.setDirection=function(){var a=new n,b;return function(c){.99999<c.y?this.quaternion.set(0,0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();db.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(0,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};
db.prototype.setColor=function(a){this.line.material.color.copy(a);this.cone.material.color.copy(a)};db.prototype.copy=function(a){E.prototype.copy.call(this,a,!1);this.line.copy(a.line);this.cone.copy(a.cone);return this};db.prototype.clone=function(){return(new this.constructor).copy(this)};sd.prototype=Object.create(U.prototype);sd.prototype.constructor=sd;J.create=function(a,b){console.log("THREE.Curve.create() has been deprecated");a.prototype=Object.create(J.prototype);a.prototype.constructor=
a;a.prototype.getPoint=b;return a};Object.assign(bb.prototype,{createPointsGeometry:function(a){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getSpacedPoints(a);return this.createGeometry(a)},
createGeometry:function(a){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var b=new R,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new n(e.x,e.y,e.z||0))}return b}});Object.assign(Oa.prototype,{fromPoints:function(a){console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints().");this.setFromPoints(a)}});If.prototype=Object.create(va.prototype);Jf.prototype=Object.create(va.prototype);Ge.prototype=
Object.create(va.prototype);Object.assign(Ge.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}});nd.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};
nc.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};Object.assign(jd.prototype,{extractUrlBase:function(a){console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.");return Ke.extractUrlBase(a)}});Object.assign(ne.prototype,{setTexturePath:function(a){console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().");return this.setResourcePath(a)}});Object.assign(De.prototype,
{center:function(a){console.warn("THREE.Box2: .center() has been renamed to .getCenter().");return this.getCenter(a)},empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},size:function(a){console.warn("THREE.Box2: .size() has been renamed to .getSize().");return this.getSize(a)}});Object.assign(Ya.prototype,
{center:function(a){console.warn("THREE.Box3: .center() has been renamed to .getCenter().");return this.getCenter(a)},empty:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)},
size:function(a){console.warn("THREE.Box3: .size() has been renamed to .getSize().");return this.getSize(a)}});Ee.prototype.center=function(a){console.warn("THREE.Line3: .center() has been renamed to .getCenter().");return this.getCenter(a)};Object.assign(G,{random16:function(){console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead.");return Math.random()},nearestPowerOfTwo:function(a){console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().");
return G.floorPowerOfTwo(a)},nextPowerOfTwo:function(a){console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().");return G.ceilPowerOfTwo(a)}});Object.assign(ra.prototype,{flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBuffer:function(a){console.warn("THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.");return this.applyToBufferAttribute(a)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}});Object.assign(Q.prototype,{extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");
return this.copyPosition(a)},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},getPosition:function(){var a;return function(){void 0===a&&(a=new n);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return a.setFromMatrixColumn(this,3)}}(),setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");
return this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},
rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},
rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBuffer:function(a){console.warn("THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.");return this.applyToBufferAttribute(a)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(a,b,c,d,e,f){console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.");
return this.makePerspective(a,b,d,c,e,f)}});Ra.prototype.isIntersectionLine=function(a){console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().");return this.intersectsLine(a)};ka.prototype.multiplyVector3=function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)};Object.assign(rb.prototype,{isIntersectionBox:function(a){console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().");
return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().");return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}});Object.assign(sa.prototype,{area:function(){console.warn("THREE.Triangle: .area() has been renamed to .getArea().");return this.getArea()},barycoordFromPoint:function(a,
b){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return this.getBarycoord(a,b)},midpoint:function(a){console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint().");return this.getMidpoint(a)},normal:function(a){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");return this.getNormal(a)},plane:function(a){console.warn("THREE.Triangle: .plane() has been renamed to .getPlane().");return this.getPlane(a)}});Object.assign(sa,
{barycoordFromPoint:function(a,b,c,d,e){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return sa.getBarycoord(a,b,c,d,e)},normal:function(a,b,c,d){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");return sa.getNormal(a,b,c,d)}});Object.assign(jb.prototype,{extractAllPoints:function(a){console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.");return this.extractPoints(a)},extrude:function(a){console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.");
return new vb(this,a)},makeGeometry:function(a){console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.");return new xb(this,a)}});Object.assign(A.prototype,{fromAttribute:function(a,b,c){console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");return this.manhattanDistanceTo(a)},
lengthManhattan:function(){console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(n.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");
return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(b,a)},applyProjection:function(a){console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.");return this.applyMatrix4(a)},
fromAttribute:function(a,b,c){console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(V.prototype,
{fromAttribute:function(a,b,c){console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},lengthManhattan:function(){console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(R.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")}});
Object.assign(E.prototype,{getChildByName:function(a){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")}});
Object.defineProperties(E.prototype,{eulerOrder:{get:function(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set:function(a){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");this.rotation.order=a}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});
Object.defineProperties(Gc.prototype,{objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");return this.levels}}});Object.defineProperty(zd.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}});Hc.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")};Object.defineProperty(J.prototype,
"__arcLengthDivisions",{get:function(){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");return this.arcLengthDivisions},set:function(a){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");this.arcLengthDivisions=a}});X.prototype.setLens=function(a,b){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.");void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(ca.prototype,
{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(a){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov.");this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left.");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right.");this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top.");
this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.");this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near.");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far.");this.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},
shadowBias:{set:function(a){console.warn("THREE.Light: .shadowBias is now .shadow.bias.");this.shadow.bias=a}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(a){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.");this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.");this.shadow.mapSize.height=a}}});Object.defineProperties(K.prototype,
{length:{get:function(){console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead.");return this.array.length}},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")}});Object.assign(D.prototype,{addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},addDrawCall:function(a,b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");
console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");this.addGroup(a,b)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")}});Object.defineProperties(D.prototype,{drawcalls:{get:function(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");
return this.groups}},offsets:{get:function(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups}}});Object.assign(Ua.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}});Object.defineProperties(Sd.prototype,
{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.");return this}}});Object.defineProperties(L.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},
set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){console.warn("THREE.Material: .wrapRGB has been removed.");return new H}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(a){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.");this.flatShading=1===a}}});Object.defineProperties(Ia.prototype,{metal:{get:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.");
return!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}});Object.defineProperties(Ca.prototype,{derivatives:{get:function(){console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");return this.extensions.derivatives},set:function(a){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=a}}});Object.assign(de.prototype,
{clearTarget:function(a,b,c,d){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.");this.setRenderTarget(a);this.clear(b,c,d)},animate:function(a){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop().");this.setAnimationLoop(a)},getCurrentRenderTarget:function(){console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().");return this.getRenderTarget()},getMaxAnisotropy:function(){console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().");
return this.capabilities.getMaxAnisotropy()},getPrecision:function(){console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.");return this.capabilities.precision},resetGLState:function(){console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset().");return this.state.reset()},supportsFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return this.extensions.get("OES_texture_float")},
supportsHalfFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");
return this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.");
return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(a){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().");this.setScissorTest(a)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},
addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")}});Object.defineProperties(de.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");
this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}}});Object.defineProperties(gf.prototype,
{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},
renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});Object.defineProperties(Qa.prototype,{wrapS:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");
this.texture.wrapS=a}},wrapT:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a}},magFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=
a}},minFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");return this.texture.anisotropy},set:function(a){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");this.texture.anisotropy=
a}},offset:{get:function(){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");return this.texture.offset},set:function(a){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");this.texture.offset=a}},repeat:{get:function(){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");return this.texture.repeat},set:function(a){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");this.texture.repeat=a}},format:{get:function(){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");
return this.texture.format},set:function(a){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");this.texture.format=a}},type:{get:function(){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");return this.texture.type},set:function(a){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");this.texture.type=a}},generateMipmaps:{get:function(){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");return this.texture.generateMipmaps},
set:function(a){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");this.texture.generateMipmaps=a}}});Object.defineProperties(mf.prototype,{standing:{set:function(){console.warn("THREE.WebVRManager: .standing has been removed.")}},userHeight:{set:function(){console.warn("THREE.WebVRManager: .userHeight has been removed.")}}});lc.prototype.load=function(a){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");var b=this;(new re).load(a,
function(a){b.setBuffer(a)});return this};we.prototype.getData=function(){console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData().");return this.getFrequencyData()};kd.prototype.updateCubeMap=function(a,b){console.warn("THREE.CubeCamera: .updateCubeMap() is now .update().");return this.update(a,b)};kb.crossOrigin=void 0;kb.loadTexture=function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");var e=new Id;e.setCrossOrigin(this.crossOrigin);
a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};kb.loadTextureCube=function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");var e=new ke;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};kb.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")};kb.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};
l.WebGLMultisampleRenderTarget=Xd;l.WebGLRenderTargetCube=Jb;l.WebGLRenderTarget=Qa;l.WebGLRenderer=de;l.ShaderLib=Sa;l.UniformsLib=F;l.UniformsUtils=ch;l.ShaderChunk=N;l.FogExp2=Qb;l.Fog=Rb;l.Scene=yd;l.Sprite=Fc;l.LOD=Gc;l.SkinnedMesh=Hc;l.Skeleton=zd;l.Bone=ee;l.Mesh=oa;l.LineSegments=U;l.LineLoop=Ad;l.Line=ua;l.Points=Tb;l.Group=Pb;l.VideoTexture=fe;l.DataTexture=lb;l.DataTexture3D=Nb;l.CompressedTexture=Ub;l.CubeTexture=Za;l.CanvasTexture=Ic;l.DepthTexture=Jc;l.Texture=S;l.AnimationLoader=vf;
l.CompressedTextureLoader=wf;l.DataTextureLoader=je;l.CubeTextureLoader=ke;l.TextureLoader=Id;l.ObjectLoader=ne;l.MaterialLoader=Rd;l.BufferGeometryLoader=me;l.DefaultLoadingManager=Aa;l.LoadingManager=ie;l.ImageLoader=fd;l.ImageBitmapLoader=oe;l.FontLoader=yf;l.FileLoader=Ja;l.Loader=jd;l.LoaderUtils=Ke;l.Cache=Ib;l.AudioLoader=re;l.SpotLightShadow=Kd;l.SpotLight=Ld;l.PointLight=Md;l.RectAreaLight=Qd;l.HemisphereLight=Jd;l.DirectionalLightShadow=Nd;l.DirectionalLight=Od;l.AmbientLight=Pd;l.LightShadow=
Hb;l.Light=ca;l.StereoCamera=zf;l.PerspectiveCamera=X;l.OrthographicCamera=id;l.CubeCamera=kd;l.ArrayCamera=Dc;l.Camera=Ta;l.AudioListener=te;l.PositionalAudio=ve;l.AudioContext=ue;l.AudioAnalyser=we;l.Audio=lc;l.VectorKeyframeTrack=jc;l.StringKeyframeTrack=Hd;l.QuaternionKeyframeTrack=ed;l.NumberKeyframeTrack=ic;l.ColorKeyframeTrack=Fd;l.BooleanKeyframeTrack=Ed;l.PropertyMixer=xe;l.PropertyBinding=pa;l.KeyframeTrack=da;l.AnimationUtils=ta;l.AnimationObjectGroup=Bf;l.AnimationMixer=ye;l.AnimationClip=
Fa;l.Uniform=Sd;l.InstancedBufferGeometry=ze;l.BufferGeometry=D;l.Geometry=R;l.InterleavedBufferAttribute=Ec;l.InstancedInterleavedBuffer=Ae;l.InterleavedBuffer=sb;l.InstancedBufferAttribute=Be;l.Face3=Lb;l.Object3D=E;l.Raycaster=Df;l.Layers=Zd;l.EventDispatcher=ja;l.Clock=se;l.QuaternionLinearInterpolant=Gd;l.LinearInterpolant=dd;l.DiscreteInterpolant=Dd;l.CubicInterpolant=Cd;l.Interpolant=wa;l.Triangle=sa;l.Math=G;l.Spherical=Ff;l.Cylindrical=Gf;l.Plane=Ra;l.Frustum=td;l.Sphere=Ga;l.Ray=rb;l.Matrix4=
Q;l.Matrix3=ra;l.Box3=Ya;l.Box2=De;l.Line3=Ee;l.Euler=mb;l.Vector4=V;l.Vector3=n;l.Vector2=A;l.Quaternion=ka;l.Color=H;l.ImmediateRenderObject=ld;l.VertexNormalsHelper=md;l.SpotLightHelper=mc;l.SkeletonHelper=nc;l.PointLightHelper=oc;l.RectAreaLightHelper=pc;l.HemisphereLightHelper=qc;l.GridHelper=nd;l.PolarGridHelper=Td;l.FaceNormalsHelper=od;l.DirectionalLightHelper=rc;l.CameraHelper=pd;l.BoxHelper=cb;l.Box3Helper=qd;l.PlaneHelper=rd;l.ArrowHelper=db;l.AxesHelper=sd;l.Shape=jb;l.Path=Oa;l.ShapePath=
pe;l.Font=qe;l.CurvePath=bb;l.Curve=J;l.ImageUtils=kb;l.ShapeUtils=$a;l.WebGLUtils=hf;l.WireframeGeometry=Vb;l.ParametricGeometry=Kc;l.ParametricBufferGeometry=Wb;l.TetrahedronGeometry=Mc;l.TetrahedronBufferGeometry=Xb;l.OctahedronGeometry=Nc;l.OctahedronBufferGeometry=tb;l.IcosahedronGeometry=Oc;l.IcosahedronBufferGeometry=Yb;l.DodecahedronGeometry=Pc;l.DodecahedronBufferGeometry=Zb;l.PolyhedronGeometry=Lc;l.PolyhedronBufferGeometry=za;l.TubeGeometry=Qc;l.TubeBufferGeometry=$b;l.TorusKnotGeometry=
Rc;l.TorusKnotBufferGeometry=ac;l.TorusGeometry=Sc;l.TorusBufferGeometry=bc;l.TextGeometry=Xc;l.TextBufferGeometry=cc;l.SphereGeometry=Yc;l.SphereBufferGeometry=wb;l.RingGeometry=Zc;l.RingBufferGeometry=dc;l.PlaneGeometry=zc;l.PlaneBufferGeometry=qb;l.LatheGeometry=$c;l.LatheBufferGeometry=ec;l.ShapeGeometry=xb;l.ShapeBufferGeometry=yb;l.ExtrudeGeometry=vb;l.ExtrudeBufferGeometry=Ua;l.EdgesGeometry=fc;l.ConeGeometry=ad;l.ConeBufferGeometry=bd;l.CylinderGeometry=zb;l.CylinderBufferGeometry=ab;l.CircleGeometry=
cd;l.CircleBufferGeometry=gc;l.BoxGeometry=Mb;l.CubeGeometry=Mb;l.BoxBufferGeometry=pb;l.ShadowMaterial=Ab;l.SpriteMaterial=ib;l.RawShaderMaterial=hc;l.ShaderMaterial=Ca;l.PointsMaterial=Ha;l.MeshPhysicalMaterial=Bb;l.MeshStandardMaterial=Va;l.MeshPhongMaterial=Ia;l.MeshToonMaterial=Cb;l.MeshNormalMaterial=Db;l.MeshLambertMaterial=Eb;l.MeshDepthMaterial=fb;l.MeshDistanceMaterial=gb;l.MeshBasicMaterial=xa;l.MeshMatcapMaterial=Fb;l.LineDashedMaterial=Gb;l.LineBasicMaterial=W;l.Material=L;l.Float64BufferAttribute=
yc;l.Float32BufferAttribute=C;l.Uint32BufferAttribute=ob;l.Int32BufferAttribute=xc;l.Uint16BufferAttribute=nb;l.Int16BufferAttribute=wc;l.Uint8ClampedBufferAttribute=vc;l.Uint8BufferAttribute=uc;l.Int8BufferAttribute=tc;l.BufferAttribute=K;l.ArcCurve=kc;l.CatmullRomCurve3=va;l.CubicBezierCurve=Ka;l.CubicBezierCurve3=Wa;l.EllipseCurve=Ea;l.LineCurve=Ba;l.LineCurve3=La;l.QuadraticBezierCurve=Ma;l.QuadraticBezierCurve3=Xa;l.SplineCurve=Na;l.REVISION="101";l.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};l.CullFaceNone=
0;l.CullFaceBack=1;l.CullFaceFront=2;l.CullFaceFrontBack=3;l.FrontFaceDirectionCW=0;l.FrontFaceDirectionCCW=1;l.BasicShadowMap=0;l.PCFShadowMap=1;l.PCFSoftShadowMap=2;l.FrontSide=0;l.BackSide=1;l.DoubleSide=2;l.FlatShading=1;l.SmoothShading=2;l.NoColors=0;l.FaceColors=1;l.VertexColors=2;l.NoBlending=0;l.NormalBlending=1;l.AdditiveBlending=2;l.SubtractiveBlending=3;l.MultiplyBlending=4;l.CustomBlending=5;l.AddEquation=100;l.SubtractEquation=101;l.ReverseSubtractEquation=102;l.MinEquation=103;l.MaxEquation=
104;l.ZeroFactor=200;l.OneFactor=201;l.SrcColorFactor=202;l.OneMinusSrcColorFactor=203;l.SrcAlphaFactor=204;l.OneMinusSrcAlphaFactor=205;l.DstAlphaFactor=206;l.OneMinusDstAlphaFactor=207;l.DstColorFactor=208;l.OneMinusDstColorFactor=209;l.SrcAlphaSaturateFactor=210;l.NeverDepth=0;l.AlwaysDepth=1;l.LessDepth=2;l.LessEqualDepth=3;l.EqualDepth=4;l.GreaterEqualDepth=5;l.GreaterDepth=6;l.NotEqualDepth=7;l.MultiplyOperation=0;l.MixOperation=1;l.AddOperation=2;l.NoToneMapping=0;l.LinearToneMapping=1;l.ReinhardToneMapping=
2;l.Uncharted2ToneMapping=3;l.CineonToneMapping=4;l.ACESFilmicToneMapping=5;l.UVMapping=300;l.CubeReflectionMapping=301;l.CubeRefractionMapping=302;l.EquirectangularReflectionMapping=303;l.EquirectangularRefractionMapping=304;l.SphericalReflectionMapping=305;l.CubeUVReflectionMapping=306;l.CubeUVRefractionMapping=307;l.RepeatWrapping=1E3;l.ClampToEdgeWrapping=1001;l.MirroredRepeatWrapping=1002;l.NearestFilter=1003;l.NearestMipMapNearestFilter=1004;l.NearestMipMapLinearFilter=1005;l.LinearFilter=1006;
l.LinearMipMapNearestFilter=1007;l.LinearMipMapLinearFilter=1008;l.UnsignedByteType=1009;l.ByteType=1010;l.ShortType=1011;l.UnsignedShortType=1012;l.IntType=1013;l.UnsignedIntType=1014;l.FloatType=1015;l.HalfFloatType=1016;l.UnsignedShort4444Type=1017;l.UnsignedShort5551Type=1018;l.UnsignedShort565Type=1019;l.UnsignedInt248Type=1020;l.AlphaFormat=1021;l.RGBFormat=1022;l.RGBAFormat=1023;l.LuminanceFormat=1024;l.LuminanceAlphaFormat=1025;l.RGBEFormat=1023;l.DepthFormat=1026;l.DepthStencilFormat=1027;
l.RedFormat=1028;l.RGB_S3TC_DXT1_Format=33776;l.RGBA_S3TC_DXT1_Format=33777;l.RGBA_S3TC_DXT3_Format=33778;l.RGBA_S3TC_DXT5_Format=33779;l.RGB_PVRTC_4BPPV1_Format=35840;l.RGB_PVRTC_2BPPV1_Format=35841;l.RGBA_PVRTC_4BPPV1_Format=35842;l.RGBA_PVRTC_2BPPV1_Format=35843;l.RGB_ETC1_Format=36196;l.RGBA_ASTC_4x4_Format=37808;l.RGBA_ASTC_5x4_Format=37809;l.RGBA_ASTC_5x5_Format=37810;l.RGBA_ASTC_6x5_Format=37811;l.RGBA_ASTC_6x6_Format=37812;l.RGBA_ASTC_8x5_Format=37813;l.RGBA_ASTC_8x6_Format=37814;l.RGBA_ASTC_8x8_Format=
37815;l.RGBA_ASTC_10x5_Format=37816;l.RGBA_ASTC_10x6_Format=37817;l.RGBA_ASTC_10x8_Format=37818;l.RGBA_ASTC_10x10_Format=37819;l.RGBA_ASTC_12x10_Format=37820;l.RGBA_ASTC_12x12_Format=37821;l.LoopOnce=2200;l.LoopRepeat=2201;l.LoopPingPong=2202;l.InterpolateDiscrete=2300;l.InterpolateLinear=2301;l.InterpolateSmooth=2302;l.ZeroCurvatureEnding=2400;l.ZeroSlopeEnding=2401;l.WrapAroundEnding=2402;l.TrianglesDrawMode=0;l.TriangleStripDrawMode=1;l.TriangleFanDrawMode=2;l.LinearEncoding=3E3;l.sRGBEncoding=
3001;l.GammaEncoding=3007;l.RGBEEncoding=3002;l.LogLuvEncoding=3003;l.RGBM7Encoding=3004;l.RGBM16Encoding=3005;l.RGBDEncoding=3006;l.BasicDepthPacking=3200;l.RGBADepthPacking=3201;l.TangentSpaceNormalMap=0;l.ObjectSpaceNormalMap=1;l.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new Lb(a,b,c,e,f,g)};l.LineStrip=0;l.LinePieces=1;l.MeshFaceMaterial=function(a){console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead.");
return a};l.MultiMaterial=function(a){void 0===a&&(a=[]);console.warn("THREE.MultiMaterial has been removed. Use an Array instead.");a.isMultiMaterial=!0;a.materials=a;a.clone=function(){return a.slice()};return a};l.PointCloud=function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new Tb(a,b)};l.Particle=function(a){console.warn("THREE.Particle has been renamed to THREE.Sprite.");return new Fc(a)};l.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");
return new Tb(a,b)};l.PointCloudMaterial=function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");return new Ha(a)};l.ParticleBasicMaterial=function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.");return new Ha(a)};l.ParticleSystemMaterial=function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");return new Ha(a)};l.Vertex=function(a,b,c){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead.");
return new n(a,b,c)};l.DynamicBufferAttribute=function(a,b){console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.");return(new K(a,b)).setDynamic(!0)};l.Int8Attribute=function(a,b){console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.");return new tc(a,b)};l.Uint8Attribute=function(a,b){console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.");return new uc(a,
b)};l.Uint8ClampedAttribute=function(a,b){console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.");return new vc(a,b)};l.Int16Attribute=function(a,b){console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.");return new wc(a,b)};l.Uint16Attribute=function(a,b){console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.");return new nb(a,b)};l.Int32Attribute=
function(a,b){console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.");return new xc(a,b)};l.Uint32Attribute=function(a,b){console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.");return new ob(a,b)};l.Float32Attribute=function(a,b){console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.");return new C(a,b)};l.Float64Attribute=function(a,b){console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.");
return new yc(a,b)};l.ClosedSplineCurve3=If;l.SplineCurve3=Jf;l.Spline=Ge;l.AxisHelper=function(a){console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper.");return new sd(a)};l.BoundingBoxHelper=function(a,b){console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.");return new cb(a,b)};l.EdgesHelper=function(a,b){console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.");return new U(new fc(a.geometry),new W({color:void 0!==
b?b:16777215}))};l.WireframeHelper=function(a,b){console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.");return new U(new Vb(a.geometry),new W({color:void 0!==b?b:16777215}))};l.XHRLoader=function(a){console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader.");return new Ja(a)};l.BinaryTextureLoader=function(a){console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.");return new je(a)};l.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");
if(b.isMesh){b.matrixAutoUpdate&&b.updateMatrix();var d=b.matrix;b=b.geometry}a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};l.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,
b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)};this.pickingRay=function(){console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")}};l.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")};l.JSONLoader=function(){console.error("THREE.JSONLoader has been removed.")};l.SceneUtils={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js")},
detach:function(){console.error("THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js")}};l.LensFlare=function(){console.error("THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js")};Object.defineProperty(l,"__esModule",{value:!0})});
// source --> https://viper-mounts.ca/wp-content/plugins/woo-3d-viewer/includes/ext/threejs/js/Detector.js?ver=1.8.7 
/**
 * @author alteredq / http://alteredqualia.com/
 * @author mr.doob / http://mrdoob.com/
 */

var Detector = {

	canvas: !! window.CanvasRenderingContext2D,
	webgl: ( function () {

		try {

			var canvas = document.createElement( 'canvas' ); return !! ( window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ) );

		} catch ( e ) {

			return false;

		}

	} )(),
	workers: !! window.Worker,
	fileapi: window.File && window.FileReader && window.FileList && window.Blob,

	getWebGLErrorMessage: function () {

		var element = document.createElement( 'div' );
		element.id = 'webgl-error-message';
		element.style.fontFamily = 'monospace';
		element.style.fontSize = '13px';
		element.style.fontWeight = 'normal';
		element.style.textAlign = 'center';
		element.style.background = '#fff';
		element.style.color = '#000';
		element.style.padding = '1.5em';
		element.style.width = '400px';
		element.style.margin = '5em auto 0';

		if ( ! this.webgl ) {

			element.innerHTML = window.WebGLRenderingContext ? [
				'Your graphics card does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">WebGL</a>.<br />',
				'Find out how to get it <a href="http://get.webgl.org/" style="color:#000">here</a>.'
			].join( '\n' ) : [
				'Your browser does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">WebGL</a>.<br/>',
				'Find out how to get it <a href="http://get.webgl.org/" style="color:#000">here</a>.'
			].join( '\n' );

		}

		return element;

	},

	addGetWebGLMessage: function ( parameters ) {

		var parent, id, element;

		parameters = parameters || {};

		parent = parameters.parent !== undefined ? parameters.parent : document.body;
		id = parameters.id !== undefined ? parameters.id : 'oldie';

		element = Detector.getWebGLErrorMessage();
		element.id = id;

		parent.appendChild( element );

	}

};

// browserify support
if ( typeof module === 'object' ) {

	module.exports = Detector;

};
// source --> https://viper-mounts.ca/wp-content/plugins/woo-3d-viewer/includes/ext/threejs/js/Mirror.js?ver=1.8.7 
/**
 * @author Slayvin / http://slayvin.net
 */

THREEW.ShaderLib[ 'mirror' ] = {

	uniforms: {
		"mirrorColor": { value: new THREEW.Color( 0x7F7F7F ) },
		"mirrorSampler": { value: null },
		"textureMatrix" : { value: new THREEW.Matrix4() }
	},

	vertexShader: [

		"uniform mat4 textureMatrix;",

		"varying vec4 mirrorCoord;",

		"void main() {",

			"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
			"vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
			"mirrorCoord = textureMatrix * worldPosition;",

			"gl_Position = projectionMatrix * mvPosition;",

		"}"

	].join( "\n" ),

	fragmentShader: [

		"uniform vec3 mirrorColor;",
		"uniform sampler2D mirrorSampler;",

		"varying vec4 mirrorCoord;",

		"float blendOverlay(float base, float blend) {",
			"return( base < 0.5 ? ( 2.0 * base * blend ) : (1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );",
		"}",

		"void main() {",

			"vec4 color = texture2DProj(mirrorSampler, mirrorCoord);",
			"color = vec4(blendOverlay(mirrorColor.r, color.r), blendOverlay(mirrorColor.g, color.g), blendOverlay(mirrorColor.b, color.b), 1.0);",

			"gl_FragColor = color;",

		"}"

	].join( "\n" )

};

THREEW.Mirror = function ( renderer, camera, options ) {

	THREEW.Object3D.call( this );

	this.name = 'mirror_' + this.id;

	options = options || {};

	this.matrixNeedsUpdate = true;

	var width = options.textureWidth !== undefined ? options.textureWidth : 512;
	var height = options.textureHeight !== undefined ? options.textureHeight : 512;

	this.clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;

	var mirrorColor = options.color !== undefined ? new THREEW.Color( options.color ) : new THREEW.Color( 0x7F7F7F );

	this.renderer = renderer;
	this.mirrorPlane = new THREEW.Plane();
	this.normal = new THREEW.Vector3( 0, 0, 1 );
	this.mirrorWorldPosition = new THREEW.Vector3();
	this.cameraWorldPosition = new THREEW.Vector3();
	this.rotationMatrix = new THREEW.Matrix4();
	this.lookAtPosition = new THREEW.Vector3( 0, 0, - 1 );
	this.clipPlane = new THREEW.Vector4();

	// For debug only, show the normal and plane of the mirror
	var debugMode = options.debugMode !== undefined ? options.debugMode : false;

	if ( debugMode ) {

		var arrow = new THREEW.ArrowHelper( new THREEW.Vector3( 0, 0, 1 ), new THREEW.Vector3( 0, 0, 0 ), 10, 0xffff80 );
		var planeGeometry = new THREEW.Geometry();
		planeGeometry.vertices.push( new THREEW.Vector3( - 10, - 10, 0 ) );
		planeGeometry.vertices.push( new THREEW.Vector3( 10, - 10, 0 ) );
		planeGeometry.vertices.push( new THREEW.Vector3( 10, 10, 0 ) );
		planeGeometry.vertices.push( new THREEW.Vector3( - 10, 10, 0 ) );
		planeGeometry.vertices.push( planeGeometry.vertices[ 0 ] );
		var plane = new THREEW.Line( planeGeometry, new THREEW.LineBasicMaterial( { color: 0xffff80 } ) );

		this.add( arrow );
		this.add( plane );

	}

	if ( camera instanceof THREEW.PerspectiveCamera ) {

		this.camera = camera;

	} else {

		this.camera = new THREEW.PerspectiveCamera();
		console.log( this.name + ': camera is not a Perspective Camera!' );

	}

	this.textureMatrix = new THREEW.Matrix4();

	this.mirrorCamera = this.camera.clone();
	this.mirrorCamera.matrixAutoUpdate = true;

	var parameters = { minFilter: THREEW.LinearFilter, magFilter: THREEW.LinearFilter, format: THREEW.RGBFormat, stencilBuffer: false };

	this.renderTarget = new THREEW.WebGLRenderTarget( width, height, parameters );
	this.renderTarget2 = new THREEW.WebGLRenderTarget( width, height, parameters );

	var mirrorShader = THREEW.ShaderLib[ "mirror" ];
	var mirrorUniforms = THREEW.UniformsUtils.clone( mirrorShader.uniforms );

	this.material = new THREEW.ShaderMaterial( {

		fragmentShader: mirrorShader.fragmentShader,
		vertexShader: mirrorShader.vertexShader,
		uniforms: mirrorUniforms

	} );

	this.material.uniforms.mirrorSampler.value = this.renderTarget.texture;
	this.material.uniforms.mirrorColor.value = mirrorColor;
	this.material.uniforms.textureMatrix.value = this.textureMatrix;

	if ( ! THREEW.Math.isPowerOfTwo( width ) || ! THREEW.Math.isPowerOfTwo( height ) ) {

		this.renderTarget.texture.generateMipmaps = false;
		this.renderTarget2.texture.generateMipmaps = false;

	}

	this.updateTextureMatrix();
	this.render();

};

THREEW.Mirror.prototype = Object.create( THREEW.Object3D.prototype );
THREEW.Mirror.prototype.constructor = THREEW.Mirror;

THREEW.Mirror.prototype.renderWithMirror = function ( otherMirror ) {

	// update the mirror matrix to mirror the current view
	this.updateTextureMatrix();
	this.matrixNeedsUpdate = false;

	// set the camera of the other mirror so the mirrored view is the reference view
	var tempCamera = otherMirror.camera;
	otherMirror.camera = this.mirrorCamera;

	// render the other mirror in temp texture
	otherMirror.renderTemp();
	otherMirror.material.uniforms.mirrorSampler.value = otherMirror.renderTarget2.texture;

	// render the current mirror
	this.render();
	this.matrixNeedsUpdate = true;

	// restore material and camera of other mirror
	otherMirror.material.uniforms.mirrorSampler.value = otherMirror.renderTarget.texture;
	otherMirror.camera = tempCamera;

	// restore texture matrix of other mirror
	otherMirror.updateTextureMatrix();

};

THREEW.Mirror.prototype.updateTextureMatrix = function () {

	this.updateMatrixWorld();
	this.camera.updateMatrixWorld();

	this.mirrorWorldPosition.setFromMatrixPosition( this.matrixWorld );
	this.cameraWorldPosition.setFromMatrixPosition( this.camera.matrixWorld );

	this.rotationMatrix.extractRotation( this.matrixWorld );

	this.normal.set( 0, 0, 1 );
	this.normal.applyMatrix4( this.rotationMatrix );

	var view = this.mirrorWorldPosition.clone().sub( this.cameraWorldPosition );
	view.reflect( this.normal ).negate();
	view.add( this.mirrorWorldPosition );

	this.rotationMatrix.extractRotation( this.camera.matrixWorld );

	this.lookAtPosition.set( 0, 0, - 1 );
	this.lookAtPosition.applyMatrix4( this.rotationMatrix );
	this.lookAtPosition.add( this.cameraWorldPosition );

	var target = this.mirrorWorldPosition.clone().sub( this.lookAtPosition );
	target.reflect( this.normal ).negate();
	target.add( this.mirrorWorldPosition );

	this.up.set( 0, - 1, 0 );
	this.up.applyMatrix4( this.rotationMatrix );
	this.up.reflect( this.normal ).negate();

	this.mirrorCamera.position.copy( view );
	this.mirrorCamera.up = this.up;
	this.mirrorCamera.lookAt( target );

	this.mirrorCamera.updateProjectionMatrix();
	this.mirrorCamera.updateMatrixWorld();
	this.mirrorCamera.matrixWorldInverse.getInverse( this.mirrorCamera.matrixWorld );

	// Update the texture matrix
	this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
							0.0, 0.5, 0.0, 0.5,
							0.0, 0.0, 0.5, 0.5,
							0.0, 0.0, 0.0, 1.0 );
	this.textureMatrix.multiply( this.mirrorCamera.projectionMatrix );
	this.textureMatrix.multiply( this.mirrorCamera.matrixWorldInverse );

	// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
	// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
	this.mirrorPlane.setFromNormalAndCoplanarPoint( this.normal, this.mirrorWorldPosition );
	this.mirrorPlane.applyMatrix4( this.mirrorCamera.matrixWorldInverse );

	this.clipPlane.set( this.mirrorPlane.normal.x, this.mirrorPlane.normal.y, this.mirrorPlane.normal.z, this.mirrorPlane.constant );

	var q = new THREEW.Vector4();
	var projectionMatrix = this.mirrorCamera.projectionMatrix;

	q.x = ( Math.sign( this.clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
	q.y = ( Math.sign( this.clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
	q.z = - 1.0;
	q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];

	// Calculate the scaled plane vector
	var c = new THREEW.Vector4();
	c = this.clipPlane.multiplyScalar( 2.0 / this.clipPlane.dot( q ) );

	// Replacing the third row of the projection matrix
	projectionMatrix.elements[ 2 ] = c.x;
	projectionMatrix.elements[ 6 ] = c.y;
	projectionMatrix.elements[ 10 ] = c.z + 1.0 - this.clipBias;
	projectionMatrix.elements[ 14 ] = c.w;

};

THREEW.Mirror.prototype.render = function () {

	if ( this.matrixNeedsUpdate ) this.updateTextureMatrix();

	this.matrixNeedsUpdate = true;

	// Render the mirrored view of the current scene into the target texture
	var scene = this;

	while ( scene.parent !== null ) {

		scene = scene.parent;

	}

	if ( scene !== undefined && scene instanceof THREEW.Scene ) {

		// We can't render ourself to ourself
		var visible = this.material.visible;
		this.material.visible = false;

		this.renderer.render( scene, this.mirrorCamera, this.renderTarget, true );

		this.material.visible = visible;

	}

};

THREEW.Mirror.prototype.renderTemp = function () {

	if ( this.matrixNeedsUpdate ) this.updateTextureMatrix();

	this.matrixNeedsUpdate = true;

	// Render the mirrored view of the current scene into the target texture
	var scene = this;

	while ( scene.parent !== null ) {

		scene = scene.parent;

	}

	if ( scene !== undefined && scene instanceof THREEW.Scene ) {

		this.renderer.render( scene, this.mirrorCamera, this.renderTarget2, true );

	}

};
// source --> https://viper-mounts.ca/wp-content/plugins/woo-3d-viewer/includes/ext/threejs/js/controls/OrbitControls.js?ver=1.8.7 
/**
 * @author qiao / https://github.com/qiao
 * @author mrdoob / http://mrdoob.com
 * @author alteredq / http://alteredqualia.com/
 * @author WestLangley / http://github.com/WestLangley
 * @author erich666 / http://erichaines.com
 */

// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
//    Orbit - left mouse / touch: one finger move
//    Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
//    Pan - right mouse, or arrow keys / touch: three finter swipe

THREEW.OrbitControls = function ( object, domElement ) {

	this.object = object;

	this.domElement = ( domElement !== undefined ) ? domElement : document;

	// Set to false to disable this control
	this.enabled = true;

	// "target" sets the location of focus, where the object orbits around
	this.target = new THREEW.Vector3();

	// How far you can dolly in and out ( PerspectiveCamera only )
	this.minDistance = 0;
	this.maxDistance = Infinity;

	// How far you can zoom in and out ( OrthographicCamera only )
	this.minZoom = 0;
	this.maxZoom = Infinity;

	// How far you can orbit vertically, upper and lower limits.
	// Range is 0 to Math.PI radians.
	this.minPolarAngle = 0; // radians
	this.maxPolarAngle = Math.PI; // radians

	// How far you can orbit horizontally, upper and lower limits.
	// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
	this.minAzimuthAngle = - Infinity; // radians
	this.maxAzimuthAngle = Infinity; // radians

	// Set to true to enable damping (inertia)
	// If damping is enabled, you must call controls.update() in your animation loop
	this.enableDamping = false;
	this.dampingFactor = 0.25;

	// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
	// Set to false to disable zooming
	this.enableZoom = true;
	this.zoomSpeed = 1.0;

	// Set to false to disable rotating
	this.enableRotate = true;
	this.rotateSpeed = 1.0;

	// Set to false to disable panning
	this.enablePan = true;
	this.keyPanSpeed = 7.0;	// pixels moved per arrow key push

	// Set to true to automatically rotate around the target
	// If auto-rotate is enabled, you must call controls.update() in your animation loop
	this.autoRotate = false;
	this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60

	// Set to false to disable use of the keys
	this.enableKeys = true;

	// The four arrow keys
	this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };

	// Mouse buttons
	this.mouseButtons = { ORBIT: THREEW.MOUSE.LEFT, ZOOM: THREEW.MOUSE.MIDDLE, PAN: THREEW.MOUSE.RIGHT };

	// for reset
	this.target0 = this.target.clone();
	this.position0 = this.object.position.clone();
	this.zoom0 = this.object.zoom;

	//
	// public methods
	//

	this.getPolarAngle = function () {

		return spherical.phi;

	};

	this.getAzimuthalAngle = function () {

		return spherical.theta;

	};

	this.reset = function () {

		scope.target.copy( scope.target0 );
		scope.object.position.copy( scope.position0 );
		scope.object.zoom = scope.zoom0;

		scope.object.updateProjectionMatrix();
		scope.dispatchEvent( changeEvent );

		scope.update();

		state = STATE.NONE;

	};

	// this method is exposed, but perhaps it would be better if we can make it private...
	this.update = function() {

		var offset = new THREEW.Vector3();

		// so camera.up is the orbit axis
		var quat = new THREEW.Quaternion().setFromUnitVectors( object.up, new THREEW.Vector3( 0, 1, 0 ) );
		var quatInverse = quat.clone().inverse();

		var lastPosition = new THREEW.Vector3();
		var lastQuaternion = new THREEW.Quaternion();

		return function update () {

			var position = scope.object.position;

			offset.copy( position ).sub( scope.target );

			// rotate offset to "y-axis-is-up" space
			offset.applyQuaternion( quat );

			// angle from z-axis around y-axis
			spherical.setFromVector3( offset );

			if ( scope.autoRotate && state === STATE.NONE ) {

				rotateLeft( getAutoRotationAngle() );

			}

			spherical.theta += sphericalDelta.theta;
			spherical.phi += sphericalDelta.phi;

			// restrict theta to be between desired limits
			spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );

			// restrict phi to be between desired limits
			spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );

			spherical.makeSafe();


			spherical.radius *= scale;

			// restrict radius to be between desired limits
			spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );

			// move target to panned location
			scope.target.add( panOffset );

			offset.setFromSpherical( spherical );

			// rotate offset back to "camera-up-vector-is-up" space
			offset.applyQuaternion( quatInverse );

			position.copy( scope.target ).add( offset );

			scope.object.lookAt( scope.target );

			if ( scope.enableDamping === true ) {

				sphericalDelta.theta *= ( 1 - scope.dampingFactor );
				sphericalDelta.phi *= ( 1 - scope.dampingFactor );

			} else {

				sphericalDelta.set( 0, 0, 0 );

			}

			scale = 1;
			panOffset.set( 0, 0, 0 );

			// update condition is:
			// min(camera displacement, camera rotation in radians)^2 > EPS
			// using small-angle approximation cos(x/2) = 1 - x^2 / 8

			if ( zoomChanged ||
				lastPosition.distanceToSquared( scope.object.position ) > EPS ||
				8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {

				scope.dispatchEvent( changeEvent );

				lastPosition.copy( scope.object.position );
				lastQuaternion.copy( scope.object.quaternion );
				zoomChanged = false;

				return true;

			}

			return false;

		};

	}();

	this.dispose = function() {

		scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
		scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
		scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );

		scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
		scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
		scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );

		document.removeEventListener( 'mousemove', onMouseMove, false );
		document.removeEventListener( 'mouseup', onMouseUp, false );

		window.removeEventListener( 'keydown', onKeyDown, false );

		//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?

	};

	//
	// internals
	//

	var scope = this;

	var changeEvent = { type: 'change' };
	var startEvent = { type: 'start' };
	var endEvent = { type: 'end' };

	var STATE = { NONE : - 1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 };

	var state = STATE.NONE;

	var EPS = 0.000001;

	// current position in spherical coordinates
	var spherical = new THREEW.Spherical();
	var sphericalDelta = new THREEW.Spherical();

	var scale = 1;
	var panOffset = new THREEW.Vector3();
	var zoomChanged = false;

	var rotateStart = new THREEW.Vector2();
	var rotateEnd = new THREEW.Vector2();
	var rotateDelta = new THREEW.Vector2();

	var panStart = new THREEW.Vector2();
	var panEnd = new THREEW.Vector2();
	var panDelta = new THREEW.Vector2();

	var dollyStart = new THREEW.Vector2();
	var dollyEnd = new THREEW.Vector2();
	var dollyDelta = new THREEW.Vector2();

	function getAutoRotationAngle() {

		return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;

	}

	function getZoomScale() {

		return Math.pow( 0.95, scope.zoomSpeed );

	}

	function rotateLeft( angle ) {

		sphericalDelta.theta -= angle;

	}

	function rotateUp( angle ) {

		sphericalDelta.phi -= angle;

	}

	var panLeft = function() {

		var v = new THREEW.Vector3();

		return function panLeft( distance, objectMatrix ) {

			v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
			v.multiplyScalar( - distance );

			panOffset.add( v );

		};

	}();

	var panUp = function() {

		var v = new THREEW.Vector3();

		return function panUp( distance, objectMatrix ) {

			v.setFromMatrixColumn( objectMatrix, 1 ); // get Y column of objectMatrix
			v.multiplyScalar( distance );

			panOffset.add( v );

		};

	}();

	// deltaX and deltaY are in pixels; right and down are positive
	var pan = function() {

		var offset = new THREEW.Vector3();

		return function pan ( deltaX, deltaY ) {

			var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

			if ( scope.object instanceof THREEW.PerspectiveCamera ) {

				// perspective
				var position = scope.object.position;
				offset.copy( position ).sub( scope.target );
				var targetDistance = offset.length();

				// half of the fov is center to top of screen
				targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );

				// we actually don't use screenWidth, since perspective camera is fixed to screen height
				panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
				panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );

			} else if ( scope.object instanceof THREEW.OrthographicCamera ) {

				// orthographic
				panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
				panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );

			} else {

				// camera neither orthographic nor perspective
				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
				scope.enablePan = false;

			}

		};

	}();

	function dollyIn( dollyScale ) {

		if ( scope.object instanceof THREEW.PerspectiveCamera ) {

			scale /= dollyScale;

		} else if ( scope.object instanceof THREEW.OrthographicCamera ) {

			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
			scope.object.updateProjectionMatrix();
			zoomChanged = true;

		} else {

			console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
			scope.enableZoom = false;

		}

	}

	function dollyOut( dollyScale ) {

		if ( scope.object instanceof THREEW.PerspectiveCamera ) {

			scale *= dollyScale;

		} else if ( scope.object instanceof THREEW.OrthographicCamera ) {

			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
			scope.object.updateProjectionMatrix();
			zoomChanged = true;

		} else {

			console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
			scope.enableZoom = false;

		}

	}

	//
	// event callbacks - update the object state
	//

	function handleMouseDownRotate( event ) {

		//console.log( 'handleMouseDownRotate' );

		rotateStart.set( event.clientX, event.clientY );

	}

	function handleMouseDownDolly( event ) {

		//console.log( 'handleMouseDownDolly' );

		dollyStart.set( event.clientX, event.clientY );

	}

	function handleMouseDownPan( event ) {

		//console.log( 'handleMouseDownPan' );

		panStart.set( event.clientX, event.clientY );

	}

	function handleMouseMoveRotate( event ) {

		//console.log( 'handleMouseMoveRotate' );

		rotateEnd.set( event.clientX, event.clientY );
		rotateDelta.subVectors( rotateEnd, rotateStart );

		var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

		// rotating across whole screen goes 360 degrees around
		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );

		// rotating up and down along whole screen attempts to go 360, but limited to 180
		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );

		rotateStart.copy( rotateEnd );

		scope.update();

	}

	function handleMouseMoveDolly( event ) {

		//console.log( 'handleMouseMoveDolly' );

		dollyEnd.set( event.clientX, event.clientY );

		dollyDelta.subVectors( dollyEnd, dollyStart );

		if ( dollyDelta.y > 0 ) {

			dollyIn( getZoomScale() );

		} else if ( dollyDelta.y < 0 ) {

			dollyOut( getZoomScale() );

		}

		dollyStart.copy( dollyEnd );

		scope.update();

	}

	function handleMouseMovePan( event ) {

		//console.log( 'handleMouseMovePan' );

		panEnd.set( event.clientX, event.clientY );

		panDelta.subVectors( panEnd, panStart );

		pan( panDelta.x, panDelta.y );

		panStart.copy( panEnd );

		scope.update();

	}

	function handleMouseUp( event ) {

		//console.log( 'handleMouseUp' );

	}

	function handleMouseWheel( event ) {

		//console.log( 'handleMouseWheel' );

		if ( event.deltaY < 0 ) {

			dollyOut( getZoomScale() );

		} else if ( event.deltaY > 0 ) {

			dollyIn( getZoomScale() );

		}

		scope.update();

	}

	function handleKeyDown( event ) {

		//console.log( 'handleKeyDown' );

		switch ( event.keyCode ) {

			case scope.keys.UP:
				pan( 0, scope.keyPanSpeed );
				scope.update();
				break;

			case scope.keys.BOTTOM:
				pan( 0, - scope.keyPanSpeed );
				scope.update();
				break;

			case scope.keys.LEFT:
				pan( scope.keyPanSpeed, 0 );
				scope.update();
				break;

			case scope.keys.RIGHT:
				pan( - scope.keyPanSpeed, 0 );
				scope.update();
				break;

		}

	}

	function handleTouchStartRotate( event ) {

		//console.log( 'handleTouchStartRotate' );

		rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

	}

	function handleTouchStartDolly( event ) {

		//console.log( 'handleTouchStartDolly' );

		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;

		var distance = Math.sqrt( dx * dx + dy * dy );

		dollyStart.set( 0, distance );

	}

	function handleTouchStartPan( event ) {

		//console.log( 'handleTouchStartPan' );

		panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

	}

	function handleTouchMoveRotate( event ) {

		//console.log( 'handleTouchMoveRotate' );

		rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
		rotateDelta.subVectors( rotateEnd, rotateStart );

		var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

		// rotating across whole screen goes 360 degrees around
		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );

		// rotating up and down along whole screen attempts to go 360, but limited to 180
		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );

		rotateStart.copy( rotateEnd );

		scope.update();

	}

	function handleTouchMoveDolly( event ) {

		//console.log( 'handleTouchMoveDolly' );

		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;

		var distance = Math.sqrt( dx * dx + dy * dy );

		dollyEnd.set( 0, distance );

		dollyDelta.subVectors( dollyEnd, dollyStart );

		if ( dollyDelta.y > 0 ) {

			dollyOut( getZoomScale() );

		} else if ( dollyDelta.y < 0 ) {

			dollyIn( getZoomScale() );

		}

		dollyStart.copy( dollyEnd );

		scope.update();

	}

	function handleTouchMovePan( event ) {

		//console.log( 'handleTouchMovePan' );

		panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

		panDelta.subVectors( panEnd, panStart );

		pan( panDelta.x, panDelta.y );

		panStart.copy( panEnd );

		scope.update();

	}

	function handleTouchEnd( event ) {

		//console.log( 'handleTouchEnd' );

	}

	//
	// event handlers - FSM: listen for events and reset state
	//

	function onMouseDown( event ) {

		if ( scope.enabled === false ) return;

		event.preventDefault();

		if ( event.button === scope.mouseButtons.ORBIT ) {

			if ( scope.enableRotate === false ) return;

			handleMouseDownRotate( event );

			state = STATE.ROTATE;

		} else if ( event.button === scope.mouseButtons.ZOOM ) {

			if ( scope.enableZoom === false ) return;

			handleMouseDownDolly( event );

			state = STATE.DOLLY;

		} else if ( event.button === scope.mouseButtons.PAN ) {

			if ( scope.enablePan === false ) return;

			handleMouseDownPan( event );

			state = STATE.PAN;

		}

		if ( state !== STATE.NONE ) {

			document.addEventListener( 'mousemove', onMouseMove, false );
			document.addEventListener( 'mouseup', onMouseUp, false );

			scope.dispatchEvent( startEvent );

		}

	}

	function onMouseMove( event ) {

		if ( scope.enabled === false ) return;

		event.preventDefault();

		if ( state === STATE.ROTATE ) {

			if ( scope.enableRotate === false ) return;

			handleMouseMoveRotate( event );

		} else if ( state === STATE.DOLLY ) {

			if ( scope.enableZoom === false ) return;

			handleMouseMoveDolly( event );

		} else if ( state === STATE.PAN ) {

			if ( scope.enablePan === false ) return;

			handleMouseMovePan( event );

		}

	}

	function onMouseUp( event ) {

		if ( scope.enabled === false ) return;

		handleMouseUp( event );

		document.removeEventListener( 'mousemove', onMouseMove, false );
		document.removeEventListener( 'mouseup', onMouseUp, false );

		scope.dispatchEvent( endEvent );

		state = STATE.NONE;

	}

	function onMouseWheel( event ) {

		if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;

		event.preventDefault();
		event.stopPropagation();

		handleMouseWheel( event );

		scope.dispatchEvent( startEvent ); // not sure why these are here...
		scope.dispatchEvent( endEvent );

	}

	function onKeyDown( event ) {

		if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;

		handleKeyDown( event );

	}

	function onTouchStart( event ) {

		if ( scope.enabled === false ) return;

		switch ( event.touches.length ) {

			case 1:	// one-fingered touch: rotate

				if ( scope.enableRotate === false ) return;

				handleTouchStartRotate( event );

				state = STATE.TOUCH_ROTATE;

				break;

			case 2:	// two-fingered touch: dolly

				if ( scope.enableZoom === false ) return;

				handleTouchStartDolly( event );

				state = STATE.TOUCH_DOLLY;

				break;

			case 3: // three-fingered touch: pan

				if ( scope.enablePan === false ) return;

				handleTouchStartPan( event );

				state = STATE.TOUCH_PAN;

				break;

			default:

				state = STATE.NONE;

		}

		if ( state !== STATE.NONE ) {

			scope.dispatchEvent( startEvent );

		}

	}

	function onTouchMove( event ) {

		if ( scope.enabled === false ) return;

		event.preventDefault();
		event.stopPropagation();

		switch ( event.touches.length ) {

			case 1: // one-fingered touch: rotate

				if ( scope.enableRotate === false ) return;
				if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?...

				handleTouchMoveRotate( event );

				break;

			case 2: // two-fingered touch: dolly

				if ( scope.enableZoom === false ) return;
				if ( state !== STATE.TOUCH_DOLLY ) return; // is this needed?...

				handleTouchMoveDolly( event );

				break;

			case 3: // three-fingered touch: pan

				if ( scope.enablePan === false ) return;
				if ( state !== STATE.TOUCH_PAN ) return; // is this needed?...

				handleTouchMovePan( event );

				break;

			default:

				state = STATE.NONE;

		}

	}

	function onTouchEnd( event ) {

		if ( scope.enabled === false ) return;

		handleTouchEnd( event );

		scope.dispatchEvent( endEvent );

		state = STATE.NONE;

	}

	function onContextMenu( event ) {

		event.preventDefault();

	}

	//

	scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );

	scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
	scope.domElement.addEventListener( 'wheel', onMouseWheel, false );

	scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
	scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
	scope.domElement.addEventListener( 'touchmove', onTouchMove, false );

	window.addEventListener( 'keydown', onKeyDown, false );

	// force an update at start

	this.update();

};

THREEW.OrbitControls.prototype = Object.create( THREEW.EventDispatcher.prototype );
THREEW.OrbitControls.prototype.constructor = THREEW.OrbitControls;

Object.defineProperties( THREEW.OrbitControls.prototype, {

	center: {

		get: function () {

			console.warn( 'THREEW.OrbitControls: .center has been renamed to .target' );
			return this.target;

		}

	},

	// backward compatibility

	noZoom: {

		get: function () {

			console.warn( 'THREEW.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
			return ! this.enableZoom;

		},

		set: function ( value ) {

			console.warn( 'THREEW.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
			this.enableZoom = ! value;

		}

	},

	noRotate: {

		get: function () {

			console.warn( 'THREEW.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
			return ! this.enableRotate;

		},

		set: function ( value ) {

			console.warn( 'THREEW.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
			this.enableRotate = ! value;

		}

	},

	noPan: {

		get: function () {

			console.warn( 'THREEW.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
			return ! this.enablePan;

		},

		set: function ( value ) {

			console.warn( 'THREEW.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
			this.enablePan = ! value;

		}

	},

	noKeys: {

		get: function () {

			console.warn( 'THREEW.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
			return ! this.enableKeys;

		},

		set: function ( value ) {

			console.warn( 'THREEW.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
			this.enableKeys = ! value;

		}

	},

	staticMoving : {

		get: function () {

			console.warn( 'THREEW.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
			return ! this.enableDamping;

		},

		set: function ( value ) {

			console.warn( 'THREEW.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
			this.enableDamping = ! value;

		}

	},

	dynamicDampingFactor : {

		get: function () {

			console.warn( 'THREEW.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
			return this.dampingFactor;

		},

		set: function ( value ) {

			console.warn( 'THREEW.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
			this.dampingFactor = value;

		}

	}

} );
// source --> https://viper-mounts.ca/wp-content/plugins/woo-3d-viewer/includes/ext/threejs/js/renderers/CanvasRenderer.js?ver=1.8.7 
/**
 * @author mrdoob / http://mrdoob.com/
 */

THREEW.SpriteCanvasMaterial = function ( parameters ) {

	THREEW.Material.call( this );

	this.type = 'SpriteCanvasMaterial';

	this.color = new THREEW.Color( 0xffffff );
	this.program = function ( context, color ) {};

	this.setValues( parameters );

};

THREEW.SpriteCanvasMaterial.prototype = Object.create( THREEW.Material.prototype );
THREEW.SpriteCanvasMaterial.prototype.constructor = THREEW.SpriteCanvasMaterial;

THREEW.SpriteCanvasMaterial.prototype.clone = function () {

	var material = new THREEW.SpriteCanvasMaterial();

	material.copy( this );
	material.color.copy( this.color );
	material.program = this.program;

	return material;

};

//

THREEW.CanvasRenderer = function ( parameters ) {

	console.log( 'THREEW.CanvasRenderer', THREEW.REVISION );

	parameters = parameters || {};

	var _this = this,
	_renderData, _elements, _lights,
	_projector = new THREEW.Projector(),

	_canvas = parameters.canvas !== undefined
			 ? parameters.canvas
			 : document.createElement( 'canvas' ),

	_canvasWidth = _canvas.width,
	_canvasHeight = _canvas.height,
	_canvasWidthHalf = Math.floor( _canvasWidth / 2 ),
	_canvasHeightHalf = Math.floor( _canvasHeight / 2 ),

	_viewportX = 0,
	_viewportY = 0,
	_viewportWidth = _canvasWidth,
	_viewportHeight = _canvasHeight,

	_pixelRatio = 1,

	_context = _canvas.getContext( '2d', {
		alpha: parameters.alpha === true
	} ),

	_clearColor = new THREEW.Color( 0x000000 ),
	_clearAlpha = parameters.alpha === true ? 0 : 1,

	_contextGlobalAlpha = 1,
	_contextGlobalCompositeOperation = 0,
	_contextStrokeStyle = null,
	_contextFillStyle = null,
	_contextLineWidth = null,
	_contextLineCap = null,
	_contextLineJoin = null,
	_contextLineDash = [],

	_camera,

	_v1, _v2, _v3, _v4,
	_v5 = new THREEW.RenderableVertex(),
	_v6 = new THREEW.RenderableVertex(),

	_v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
	_v4x, _v4y, _v5x, _v5y, _v6x, _v6y,

	_color = new THREEW.Color(),
	_color1 = new THREEW.Color(),
	_color2 = new THREEW.Color(),
	_color3 = new THREEW.Color(),
	_color4 = new THREEW.Color(),

	_diffuseColor = new THREEW.Color(),
	_emissiveColor = new THREEW.Color(),

	_lightColor = new THREEW.Color(),

	_patterns = {},

	_image, _uvs,
	_uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y,

	_clipBox = new THREEW.Box2(),
	_clearBox = new THREEW.Box2(),
	_elemBox = new THREEW.Box2(),

	_ambientLight = new THREEW.Color(),
	_directionalLights = new THREEW.Color(),
	_pointLights = new THREEW.Color(),

	_vector3 = new THREEW.Vector3(), // Needed for PointLight
	_centroid = new THREEW.Vector3(),
	_normal = new THREEW.Vector3(),
	_normalViewMatrix = new THREEW.Matrix3();

	/* TODO
	_canvas.mozImageSmoothingEnabled = false;
	_canvas.webkitImageSmoothingEnabled = false;
	_canvas.msImageSmoothingEnabled = false;
	_canvas.imageSmoothingEnabled = false;
	*/

	// dash+gap fallbacks for Firefox and everything else

	if ( _context.setLineDash === undefined ) {

		_context.setLineDash = function () {};

	}

	this.domElement = _canvas;

	this.autoClear = true;
	this.sortObjects = true;
	this.sortElements = true;

	this.info = {

		render: {

			vertices: 0,
			faces: 0

		}

	};

	// WebGLRenderer compatibility

	this.supportsVertexTextures = function () {};
	this.setFaceCulling = function () {};

	// API

	this.getContext = function () {

		return _context;

	};

	this.getContextAttributes = function () {

		return _context.getContextAttributes();

	};

	this.getPixelRatio = function () {

		return _pixelRatio;

	};

	this.setPixelRatio = function ( value ) {

		if ( value !== undefined ) _pixelRatio = value;

	};

	this.setSize = function ( width, height, updateStyle ) {

		_canvasWidth = width * _pixelRatio;
		_canvasHeight = height * _pixelRatio;

		_canvas.width = _canvasWidth;
		_canvas.height = _canvasHeight;

		_canvasWidthHalf = Math.floor( _canvasWidth / 2 );
		_canvasHeightHalf = Math.floor( _canvasHeight / 2 );

		if ( updateStyle !== false ) {

			_canvas.style.width = width + 'px';
			_canvas.style.height = height + 'px';

		}

		_clipBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
		_clipBox.max.set(   _canvasWidthHalf,   _canvasHeightHalf );

		_clearBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
		_clearBox.max.set(   _canvasWidthHalf,   _canvasHeightHalf );

		_contextGlobalAlpha = 1;
		_contextGlobalCompositeOperation = 0;
		_contextStrokeStyle = null;
		_contextFillStyle = null;
		_contextLineWidth = null;
		_contextLineCap = null;
		_contextLineJoin = null;

		this.setViewport( 0, 0, width, height );

	};

	this.setViewport = function ( x, y, width, height ) {

		_viewportX = x * _pixelRatio;
		_viewportY = y * _pixelRatio;

		_viewportWidth = width * _pixelRatio;
		_viewportHeight = height * _pixelRatio;

	};

	this.setScissor = function () {};
	this.setScissorTest = function () {};

	this.setClearColor = function ( color, alpha ) {

		_clearColor.set( color );
		_clearAlpha = alpha !== undefined ? alpha : 1;

		_clearBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
		_clearBox.max.set(   _canvasWidthHalf,   _canvasHeightHalf );

	};

	this.setClearColorHex = function ( hex, alpha ) {

		console.warn( 'THREEW.CanvasRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.' );
		this.setClearColor( hex, alpha );

	};

	this.getClearColor = function () {

		return _clearColor;

	};

	this.getClearAlpha = function () {

		return _clearAlpha;

	};

	this.getMaxAnisotropy = function () {

		return 0;

	};

	this.clear = function () {

		if ( _clearBox.isEmpty() === false ) {

			_clearBox.intersect( _clipBox );
			_clearBox.expandByScalar( 2 );

			_clearBox.min.x = _clearBox.min.x + _canvasWidthHalf;
			_clearBox.min.y =  - _clearBox.min.y + _canvasHeightHalf;		// higher y value !
			_clearBox.max.x = _clearBox.max.x + _canvasWidthHalf;
			_clearBox.max.y =  - _clearBox.max.y + _canvasHeightHalf;		// lower y value !

			if ( _clearAlpha < 1 ) {

				_context.clearRect(
					_clearBox.min.x | 0,
					_clearBox.max.y | 0,
					( _clearBox.max.x - _clearBox.min.x ) | 0,
					( _clearBox.min.y - _clearBox.max.y ) | 0
				);

			}

			if ( _clearAlpha > 0 ) {

				setBlending( THREEW.NormalBlending );
				setOpacity( 1 );

				setFillStyle( 'rgba(' + Math.floor( _clearColor.r * 255 ) + ',' + Math.floor( _clearColor.g * 255 ) + ',' + Math.floor( _clearColor.b * 255 ) + ',' + _clearAlpha + ')' );

				_context.fillRect(
					_clearBox.min.x | 0,
					_clearBox.max.y | 0,
					( _clearBox.max.x - _clearBox.min.x ) | 0,
					( _clearBox.min.y - _clearBox.max.y ) | 0
				);

			}

			_clearBox.makeEmpty();

		}

	};

	// compatibility

	this.clearColor = function () {};
	this.clearDepth = function () {};
	this.clearStencil = function () {};

	this.render = function ( scene, camera ) {

		if ( camera instanceof THREEW.Camera === false ) {

			console.error( 'THREEW.CanvasRenderer.render: camera is not an instance of THREEW.Camera.' );
			return;

		}

		if ( this.autoClear === true ) this.clear();

		_this.info.render.vertices = 0;
		_this.info.render.faces = 0;

		_context.setTransform( _viewportWidth / _canvasWidth, 0, 0, - _viewportHeight / _canvasHeight, _viewportX, _canvasHeight - _viewportY );
		_context.translate( _canvasWidthHalf, _canvasHeightHalf );

		_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
		_elements = _renderData.elements;
		_lights = _renderData.lights;
		_camera = camera;

		_normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );

		/* DEBUG
		setFillStyle( 'rgba( 0, 255, 255, 0.5 )' );
		_context.fillRect( _clipBox.min.x, _clipBox.min.y, _clipBox.max.x - _clipBox.min.x, _clipBox.max.y - _clipBox.min.y );
		*/

		calculateLights();

		for ( var e = 0, el = _elements.length; e < el; e ++ ) {

			var element = _elements[ e ];

			var material = element.material;

			if ( material === undefined || material.opacity === 0 ) continue;

			_elemBox.makeEmpty();

			if ( element instanceof THREEW.RenderableSprite ) {

				_v1 = element;
				_v1.x *= _canvasWidthHalf; _v1.y *= _canvasHeightHalf;

				renderSprite( _v1, element, material );

			} else if ( element instanceof THREEW.RenderableLine ) {

				_v1 = element.v1; _v2 = element.v2;

				_v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
				_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;

				_elemBox.setFromPoints( [
					_v1.positionScreen,
					_v2.positionScreen
				] );

				if ( _clipBox.intersectsBox( _elemBox ) === true ) {

					renderLine( _v1, _v2, element, material );

				}

			} else if ( element instanceof THREEW.RenderableFace ) {

				_v1 = element.v1; _v2 = element.v2; _v3 = element.v3;

				if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
				if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
				if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;

				_v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
				_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
				_v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;

				if ( material.overdraw > 0 ) {

					expand( _v1.positionScreen, _v2.positionScreen, material.overdraw );
					expand( _v2.positionScreen, _v3.positionScreen, material.overdraw );
					expand( _v3.positionScreen, _v1.positionScreen, material.overdraw );

				}

				_elemBox.setFromPoints( [
					_v1.positionScreen,
					_v2.positionScreen,
					_v3.positionScreen
				] );

				if ( _clipBox.intersectsBox( _elemBox ) === true ) {

					renderFace3( _v1, _v2, _v3, 0, 1, 2, element, material );

				}

			}

			/* DEBUG
			setLineWidth( 1 );
			setStrokeStyle( 'rgba( 0, 255, 0, 0.5 )' );
			_context.strokeRect( _elemBox.min.x, _elemBox.min.y, _elemBox.max.x - _elemBox.min.x, _elemBox.max.y - _elemBox.min.y );
			*/

			_clearBox.union( _elemBox );

		}

		/* DEBUG
		setLineWidth( 1 );
		setStrokeStyle( 'rgba( 255, 0, 0, 0.5 )' );
		_context.strokeRect( _clearBox.min.x, _clearBox.min.y, _clearBox.max.x - _clearBox.min.x, _clearBox.max.y - _clearBox.min.y );
		*/

		_context.setTransform( 1, 0, 0, 1, 0, 0 );

	};

	//

	function calculateLights() {

		_ambientLight.setRGB( 0, 0, 0 );
		_directionalLights.setRGB( 0, 0, 0 );
		_pointLights.setRGB( 0, 0, 0 );

		for ( var l = 0, ll = _lights.length; l < ll; l ++ ) {

			var light = _lights[ l ];
			var lightColor = light.color;

			if ( light instanceof THREEW.AmbientLight ) {

				_ambientLight.add( lightColor );

			} else if ( light instanceof THREEW.DirectionalLight ) {

				// for sprites

				_directionalLights.add( lightColor );

			} else if ( light instanceof THREEW.PointLight ) {

				// for sprites

				_pointLights.add( lightColor );

			}

		}

	}

	function calculateLight( position, normal, color ) {

		for ( var l = 0, ll = _lights.length; l < ll; l ++ ) {

			var light = _lights[ l ];

			_lightColor.copy( light.color );

			if ( light instanceof THREEW.DirectionalLight ) {

				var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();

				var amount = normal.dot( lightPosition );

				if ( amount <= 0 ) continue;

				amount *= light.intensity;

				color.add( _lightColor.multiplyScalar( amount ) );

			} else if ( light instanceof THREEW.PointLight ) {

				var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );

				var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );

				if ( amount <= 0 ) continue;

				amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );

				if ( amount == 0 ) continue;

				amount *= light.intensity;

				color.add( _lightColor.multiplyScalar( amount ) );

			}

		}

	}

	function renderSprite( v1, element, material ) {

		setOpacity( material.opacity );
		setBlending( material.blending );

		var scaleX = element.scale.x * _canvasWidthHalf;
		var scaleY = element.scale.y * _canvasHeightHalf;

		var dist = 0.5 * Math.sqrt( scaleX * scaleX + scaleY * scaleY ); // allow for rotated sprite
		_elemBox.min.set( v1.x - dist, v1.y - dist );
		_elemBox.max.set( v1.x + dist, v1.y + dist );

		if ( material instanceof THREEW.SpriteMaterial ) {

			var texture = material.map;

			if ( texture !== null ) {

				var pattern = _patterns[ texture.id ];

				if ( pattern === undefined || pattern.version !== texture.version ) {

					pattern = textureToPattern( texture );
					_patterns[ texture.id ] = pattern;

				}

				if ( pattern.canvas !== undefined ) {

					setFillStyle( pattern.canvas );

					var bitmap = texture.image;

					var ox = bitmap.width * texture.offset.x;
					var oy = bitmap.height * texture.offset.y;

					var sx = bitmap.width * texture.repeat.x;
					var sy = bitmap.height * texture.repeat.y;

					var cx = scaleX / sx;
					var cy = scaleY / sy;

					_context.save();
					_context.translate( v1.x, v1.y );
					if ( material.rotation !== 0 ) _context.rotate( material.rotation );
					_context.translate( - scaleX / 2, - scaleY / 2 );
					_context.scale( cx, cy );
					_context.translate( - ox, - oy );
					_context.fillRect( ox, oy, sx, sy );
					_context.restore();

				}

			} else {

				// no texture

				setFillStyle( material.color.getStyle() );

				_context.save();
				_context.translate( v1.x, v1.y );
				if ( material.rotation !== 0 ) _context.rotate( material.rotation );
				_context.scale( scaleX, - scaleY );
				_context.fillRect( - 0.5, - 0.5, 1, 1 );
				_context.restore();

			}

		} else if ( material instanceof THREEW.SpriteCanvasMaterial ) {

			setStrokeStyle( material.color.getStyle() );
			setFillStyle( material.color.getStyle() );

			_context.save();
			_context.translate( v1.x, v1.y );
			if ( material.rotation !== 0 ) _context.rotate( material.rotation );
			_context.scale( scaleX, scaleY );

			material.program( _context );

			_context.restore();

		}

		/* DEBUG
		setStrokeStyle( 'rgb(255,255,0)' );
		_context.beginPath();
		_context.moveTo( v1.x - 10, v1.y );
		_context.lineTo( v1.x + 10, v1.y );
		_context.moveTo( v1.x, v1.y - 10 );
		_context.lineTo( v1.x, v1.y + 10 );
		_context.stroke();
		*/

	}

	function renderLine( v1, v2, element, material ) {

		setOpacity( material.opacity );
		setBlending( material.blending );

		_context.beginPath();
		_context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
		_context.lineTo( v2.positionScreen.x, v2.positionScreen.y );

		if ( material instanceof THREEW.LineBasicMaterial ) {

			setLineWidth( material.linewidth );
			setLineCap( material.linecap );
			setLineJoin( material.linejoin );

			if ( material.vertexColors !== THREEW.VertexColors ) {

				setStrokeStyle( material.color.getStyle() );

			} else {

				var colorStyle1 = element.vertexColors[ 0 ].getStyle();
				var colorStyle2 = element.vertexColors[ 1 ].getStyle();

				if ( colorStyle1 === colorStyle2 ) {

					setStrokeStyle( colorStyle1 );

				} else {

					try {

						var grad = _context.createLinearGradient(
							v1.positionScreen.x,
							v1.positionScreen.y,
							v2.positionScreen.x,
							v2.positionScreen.y
						);
						grad.addColorStop( 0, colorStyle1 );
						grad.addColorStop( 1, colorStyle2 );

					} catch ( exception ) {

						grad = colorStyle1;

					}

					setStrokeStyle( grad );

				}

			}

			_context.stroke();
			_elemBox.expandByScalar( material.linewidth * 2 );

		} else if ( material instanceof THREEW.LineDashedMaterial ) {

			setLineWidth( material.linewidth );
			setLineCap( material.linecap );
			setLineJoin( material.linejoin );
			setStrokeStyle( material.color.getStyle() );
			setLineDash( [ material.dashSize, material.gapSize ] );

			_context.stroke();

			_elemBox.expandByScalar( material.linewidth * 2 );

			setLineDash( [] );

		}

	}

	function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material ) {

		_this.info.render.vertices += 3;
		_this.info.render.faces ++;

		setOpacity( material.opacity );
		setBlending( material.blending );

		_v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
		_v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
		_v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;

		drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y );

		if ( ( material instanceof THREEW.MeshLambertMaterial || material instanceof THREEW.MeshPhongMaterial ) && material.map === null ) {

			_diffuseColor.copy( material.color );
			_emissiveColor.copy( material.emissive );

			if ( material.vertexColors === THREEW.FaceColors ) {

				_diffuseColor.multiply( element.color );

			}

			_color.copy( _ambientLight );

			_centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );

			calculateLight( _centroid, element.normalModel, _color );

			_color.multiply( _diffuseColor ).add( _emissiveColor );


			material.wireframe === true
				 ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
				 : fillPath( _color );

		} else if ( material instanceof THREEW.MeshBasicMaterial ||
				    material instanceof THREEW.MeshLambertMaterial ||
				    material instanceof THREEW.MeshPhongMaterial ) {

			if ( material.map !== null ) {

				var mapping = material.map.mapping;

				if ( mapping === THREEW.UVMapping ) {

					_uvs = element.uvs;
					patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].x, _uvs[ uv1 ].y, _uvs[ uv2 ].x, _uvs[ uv2 ].y, _uvs[ uv3 ].x, _uvs[ uv3 ].y, material.map );

				}

			} else if ( material.envMap !== null ) {

				if ( material.envMap.mapping === THREEW.SphericalReflectionMapping ) {

					_normal.copy( element.vertexNormalsModel[ uv1 ] ).applyMatrix3( _normalViewMatrix );
					_uv1x = 0.5 * _normal.x + 0.5;
					_uv1y = 0.5 * _normal.y + 0.5;

					_normal.copy( element.vertexNormalsModel[ uv2 ] ).applyMatrix3( _normalViewMatrix );
					_uv2x = 0.5 * _normal.x + 0.5;
					_uv2y = 0.5 * _normal.y + 0.5;

					_normal.copy( element.vertexNormalsModel[ uv3 ] ).applyMatrix3( _normalViewMatrix );
					_uv3x = 0.5 * _normal.x + 0.5;
					_uv3y = 0.5 * _normal.y + 0.5;

					patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap );

				}

			} else {

				_color.copy( material.color );

				if ( material.vertexColors === THREEW.FaceColors ) {

					_color.multiply( element.color );

				}

				material.wireframe === true
					 ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
					 : fillPath( _color );

			}

		} else if ( material instanceof THREEW.MeshNormalMaterial ) {

			_normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix );

			_color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );

			material.wireframe === true
				 ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
				 : fillPath( _color );

		} else {

			_color.setRGB( 1, 1, 1 );

			material.wireframe === true
				 ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
				 : fillPath( _color );

		}

	}

	//

	function drawTriangle( x0, y0, x1, y1, x2, y2 ) {

		_context.beginPath();
		_context.moveTo( x0, y0 );
		_context.lineTo( x1, y1 );
		_context.lineTo( x2, y2 );
		_context.closePath();

	}

	function strokePath( color, linewidth, linecap, linejoin ) {

		setLineWidth( linewidth );
		setLineCap( linecap );
		setLineJoin( linejoin );
		setStrokeStyle( color.getStyle() );

		_context.stroke();

		_elemBox.expandByScalar( linewidth * 2 );

	}

	function fillPath( color ) {

		setFillStyle( color.getStyle() );
		_context.fill();

	}

	function textureToPattern( texture ) {

		if ( texture.version === 0 ||
			texture instanceof THREEW.CompressedTexture ||
			texture instanceof THREEW.DataTexture ) {

			return {
				canvas: undefined,
				version: texture.version
			};

		}

		var image = texture.image;

		if ( image.complete === false ) {

			return {
				canvas: undefined,
				version: 0
			};

		}

		var canvas = document.createElement( 'canvas' );
		canvas.width = image.width;
		canvas.height = image.height;

		var context = canvas.getContext( '2d' );
		context.setTransform( 1, 0, 0, - 1, 0, image.height );
		context.drawImage( image, 0, 0 );

		var repeatX = texture.wrapS === THREEW.RepeatWrapping;
		var repeatY = texture.wrapT === THREEW.RepeatWrapping;

		var repeat = 'no-repeat';

		if ( repeatX === true && repeatY === true ) {

			repeat = 'repeat';

		} else if ( repeatX === true ) {

			repeat = 'repeat-x';

		} else if ( repeatY === true ) {

			repeat = 'repeat-y';

		}

		var pattern = _context.createPattern( canvas, repeat );

		if ( texture.onUpdate ) texture.onUpdate( texture );

		return {
			canvas: pattern,
			version: texture.version
		};

	}

	function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) {

		var pattern = _patterns[ texture.id ];

		if ( pattern === undefined || pattern.version !== texture.version ) {

			pattern = textureToPattern( texture );
			_patterns[ texture.id ] = pattern;

		}

		if ( pattern.canvas !== undefined ) {

			setFillStyle( pattern.canvas );

		} else {

			setFillStyle( 'rgba( 0, 0, 0, 1)' );
			_context.fill();
			return;

		}

		// http://extremelysatisfactorytotalitarianism.com/blog/?p=2120

		var a, b, c, d, e, f, det, idet,
		offsetX = texture.offset.x / texture.repeat.x,
		offsetY = texture.offset.y / texture.repeat.y,
		width = texture.image.width * texture.repeat.x,
		height = texture.image.height * texture.repeat.y;

		u0 = ( u0 + offsetX ) * width;
		v0 = ( v0 + offsetY ) * height;

		u1 = ( u1 + offsetX ) * width;
		v1 = ( v1 + offsetY ) * height;

		u2 = ( u2 + offsetX ) * width;
		v2 = ( v2 + offsetY ) * height;

		x1 -= x0; y1 -= y0;
		x2 -= x0; y2 -= y0;

		u1 -= u0; v1 -= v0;
		u2 -= u0; v2 -= v0;

		det = u1 * v2 - u2 * v1;

		if ( det === 0 ) return;

		idet = 1 / det;

		a = ( v2 * x1 - v1 * x2 ) * idet;
		b = ( v2 * y1 - v1 * y2 ) * idet;
		c = ( u1 * x2 - u2 * x1 ) * idet;
		d = ( u1 * y2 - u2 * y1 ) * idet;

		e = x0 - a * u0 - c * v0;
		f = y0 - b * u0 - d * v0;

		_context.save();
		_context.transform( a, b, c, d, e, f );
		_context.fill();
		_context.restore();

	}

	function clipImage( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, image ) {

		// http://extremelysatisfactorytotalitarianism.com/blog/?p=2120

		var a, b, c, d, e, f, det, idet,
		width = image.width - 1,
		height = image.height - 1;

		u0 *= width; v0 *= height;
		u1 *= width; v1 *= height;
		u2 *= width; v2 *= height;

		x1 -= x0; y1 -= y0;
		x2 -= x0; y2 -= y0;

		u1 -= u0; v1 -= v0;
		u2 -= u0; v2 -= v0;

		det = u1 * v2 - u2 * v1;

		idet = 1 / det;

		a = ( v2 * x1 - v1 * x2 ) * idet;
		b = ( v2 * y1 - v1 * y2 ) * idet;
		c = ( u1 * x2 - u2 * x1 ) * idet;
		d = ( u1 * y2 - u2 * y1 ) * idet;

		e = x0 - a * u0 - c * v0;
		f = y0 - b * u0 - d * v0;

		_context.save();
		_context.transform( a, b, c, d, e, f );
		_context.clip();
		_context.drawImage( image, 0, 0 );
		_context.restore();

	}

	// Hide anti-alias gaps

	function expand( v1, v2, pixels ) {

		var x = v2.x - v1.x, y = v2.y - v1.y,
		det = x * x + y * y, idet;

		if ( det === 0 ) return;

		idet = pixels / Math.sqrt( det );

		x *= idet; y *= idet;

		v2.x += x; v2.y += y;
		v1.x -= x; v1.y -= y;

	}

	// Context cached methods.

	function setOpacity( value ) {

		if ( _contextGlobalAlpha !== value ) {

			_context.globalAlpha = value;
			_contextGlobalAlpha = value;

		}

	}

	function setBlending( value ) {

		if ( _contextGlobalCompositeOperation !== value ) {

			if ( value === THREEW.NormalBlending ) {

				_context.globalCompositeOperation = 'source-over';

			} else if ( value === THREEW.AdditiveBlending ) {

				_context.globalCompositeOperation = 'lighter';

			} else if ( value === THREEW.SubtractiveBlending ) {

				_context.globalCompositeOperation = 'darker';

			} else if ( value === THREEW.MultiplyBlending ) {

				_context.globalCompositeOperation = 'multiply';

			}

			_contextGlobalCompositeOperation = value;

		}

	}

	function setLineWidth( value ) {

		if ( _contextLineWidth !== value ) {

			_context.lineWidth = value;
			_contextLineWidth = value;

		}

	}

	function setLineCap( value ) {

		// "butt", "round", "square"

		if ( _contextLineCap !== value ) {

			_context.lineCap = value;
			_contextLineCap = value;

		}

	}

	function setLineJoin( value ) {

		// "round", "bevel", "miter"

		if ( _contextLineJoin !== value ) {

			_context.lineJoin = value;
			_contextLineJoin = value;

		}

	}

	function setStrokeStyle( value ) {

		if ( _contextStrokeStyle !== value ) {

			_context.strokeStyle = value;
			_contextStrokeStyle = value;

		}

	}

	function setFillStyle( value ) {

		if ( _contextFillStyle !== value ) {

			_context.fillStyle = value;
			_contextFillStyle = value;

		}

	}

	function setLineDash( value ) {

		if ( _contextLineDash.length !== value.length ) {

			_context.setLineDash( value );
			_contextLineDash = value;

		}

	}

};
// source --> https://viper-mounts.ca/wp-content/plugins/woo-3d-viewer/includes/ext/threejs/js/renderers/Projector.js?ver=1.8.7 
/**
 * @author mrdoob / http://mrdoob.com/
 * @author supereggbert / http://www.paulbrunt.co.uk/
 * @author julianwa / https://github.com/julianwa
 */

THREEW.RenderableObject = function () {

	this.id = 0;

	this.object = null;
	this.z = 0;
	this.renderOrder = 0;

};

//

THREEW.RenderableFace = function () {

	this.id = 0;

	this.v1 = new THREEW.RenderableVertex();
	this.v2 = new THREEW.RenderableVertex();
	this.v3 = new THREEW.RenderableVertex();

	this.normalModel = new THREEW.Vector3();

	this.vertexNormalsModel = [ new THREEW.Vector3(), new THREEW.Vector3(), new THREEW.Vector3() ];
	this.vertexNormalsLength = 0;

	this.color = new THREEW.Color();
	this.material = null;
	this.uvs = [ new THREEW.Vector2(), new THREEW.Vector2(), new THREEW.Vector2() ];

	this.z = 0;
	this.renderOrder = 0;

};

//

THREEW.RenderableVertex = function () {

	this.position = new THREEW.Vector3();
	this.positionWorld = new THREEW.Vector3();
	this.positionScreen = new THREEW.Vector4();

	this.visible = true;

};

THREEW.RenderableVertex.prototype.copy = function ( vertex ) {

	this.positionWorld.copy( vertex.positionWorld );
	this.positionScreen.copy( vertex.positionScreen );

};

//

THREEW.RenderableLine = function () {

	this.id = 0;

	this.v1 = new THREEW.RenderableVertex();
	this.v2 = new THREEW.RenderableVertex();

	this.vertexColors = [ new THREEW.Color(), new THREEW.Color() ];
	this.material = null;

	this.z = 0;
	this.renderOrder = 0;

};

//

THREEW.RenderableSprite = function () {

	this.id = 0;

	this.object = null;

	this.x = 0;
	this.y = 0;
	this.z = 0;

	this.rotation = 0;
	this.scale = new THREEW.Vector2();

	this.material = null;
	this.renderOrder = 0;

};

//

THREEW.Projector = function () {

	var _object, _objectCount, _objectPool = [], _objectPoolLength = 0,
		_vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0,
		_face, _faceCount, _facePool = [], _facePoolLength = 0,
		_line, _lineCount, _linePool = [], _linePoolLength = 0,
		_sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0,

		_renderData = { objects: [], lights: [], elements: [] },

		_vector3 = new THREEW.Vector3(),
		_vector4 = new THREEW.Vector4(),

		_clipBox = new THREEW.Box3( new THREEW.Vector3( - 1, - 1, - 1 ), new THREEW.Vector3( 1, 1, 1 ) ),
		_boundingBox = new THREEW.Box3(),
		_points3 = new Array( 3 ),

		_viewMatrix = new THREEW.Matrix4(),
		_viewProjectionMatrix = new THREEW.Matrix4(),

		_modelMatrix,
		_modelViewProjectionMatrix = new THREEW.Matrix4(),

		_normalMatrix = new THREEW.Matrix3(),

		_frustum = new THREEW.Frustum(),

		_clippedVertex1PositionScreen = new THREEW.Vector4(),
		_clippedVertex2PositionScreen = new THREEW.Vector4();

	//

	this.projectVector = function ( vector, camera ) {

		console.warn( 'THREEW.Projector: .projectVector() is now vector.project().' );
		vector.project( camera );

	};

	this.unprojectVector = function ( vector, camera ) {

		console.warn( 'THREEW.Projector: .unprojectVector() is now vector.unproject().' );
		vector.unproject( camera );

	};

	this.pickingRay = function () {

		console.error( 'THREEW.Projector: .pickingRay() is now raycaster.setFromCamera().' );

	};

	//

	var RenderList = function () {

		var normals = [];
		var colors = [];
		var uvs = [];

		var object = null;
		var material = null;

		var normalMatrix = new THREEW.Matrix3();

		function setObject( value ) {

			object = value;
			material = object.material;

			normalMatrix.getNormalMatrix( object.matrixWorld );

			normals.length = 0;
			colors.length = 0;
			uvs.length = 0;

		}

		function projectVertex( vertex ) {

			var position = vertex.position;
			var positionWorld = vertex.positionWorld;
			var positionScreen = vertex.positionScreen;

			positionWorld.copy( position ).applyMatrix4( _modelMatrix );
			positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );

			var invW = 1 / positionScreen.w;

			positionScreen.x *= invW;
			positionScreen.y *= invW;
			positionScreen.z *= invW;

			vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 &&
					 positionScreen.y >= - 1 && positionScreen.y <= 1 &&
					 positionScreen.z >= - 1 && positionScreen.z <= 1;

		}

		function pushVertex( x, y, z ) {

			_vertex = getNextVertexInPool();
			_vertex.position.set( x, y, z );

			projectVertex( _vertex );

		}

		function pushNormal( x, y, z ) {

			normals.push( x, y, z );

		}

		function pushColor( r, g, b ) {

			colors.push( r, g, b );

		}

		function pushUv( x, y ) {

			uvs.push( x, y );

		}

		function checkTriangleVisibility( v1, v2, v3 ) {

			if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true;

			_points3[ 0 ] = v1.positionScreen;
			_points3[ 1 ] = v2.positionScreen;
			_points3[ 2 ] = v3.positionScreen;

			return _clipBox.intersectsBox( _boundingBox.setFromPoints( _points3 ) );

		}

		function checkBackfaceCulling( v1, v2, v3 ) {

			return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
				    ( v2.positionScreen.y - v1.positionScreen.y ) -
				    ( v3.positionScreen.y - v1.positionScreen.y ) *
				    ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;

		}

		function pushLine( a, b ) {

			var v1 = _vertexPool[ a ];
			var v2 = _vertexPool[ b ];

			// Clip

			v1.positionScreen.copy( v1.position ).applyMatrix4( _modelViewProjectionMatrix );
			v2.positionScreen.copy( v2.position ).applyMatrix4( _modelViewProjectionMatrix );

			if ( clipLine( v1.positionScreen, v2.positionScreen ) === true ) {

				// Perform the perspective divide
				v1.positionScreen.multiplyScalar( 1 / v1.positionScreen.w );
				v2.positionScreen.multiplyScalar( 1 / v2.positionScreen.w );

				_line = getNextLineInPool();
				_line.id = object.id;
				_line.v1.copy( v1 );
				_line.v2.copy( v2 );
				_line.z = Math.max( v1.positionScreen.z, v2.positionScreen.z );
				_line.renderOrder = object.renderOrder;

				_line.material = object.material;

				if ( object.material.vertexColors === THREEW.VertexColors ) {

					_line.vertexColors[ 0 ].fromArray( colors, a * 3 );
					_line.vertexColors[ 1 ].fromArray( colors, b * 3 );

				}

				_renderData.elements.push( _line );

			}

		}

		function pushTriangle( a, b, c, material ) {

			var v1 = _vertexPool[ a ];
			var v2 = _vertexPool[ b ];
			var v3 = _vertexPool[ c ];

			if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;

			if ( material.side === THREEW.DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {

				_face = getNextFaceInPool();

				_face.id = object.id;
				_face.v1.copy( v1 );
				_face.v2.copy( v2 );
				_face.v3.copy( v3 );
				_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
				_face.renderOrder = object.renderOrder;

				// face normal
				_vector3.subVectors( v3.position, v2.position );
				_vector4.subVectors( v1.position, v2.position );
				_vector3.cross( _vector4 );
				_face.normalModel.copy( _vector3 );
				_face.normalModel.applyMatrix3( normalMatrix ).normalize();

				for ( var i = 0; i < 3; i ++ ) {

					var normal = _face.vertexNormalsModel[ i ];
					normal.fromArray( normals, arguments[ i ] * 3 );
					normal.applyMatrix3( normalMatrix ).normalize();

					var uv = _face.uvs[ i ];
					uv.fromArray( uvs, arguments[ i ] * 2 );

				}

				_face.vertexNormalsLength = 3;

				_face.material = material;

				if ( material.vertexColors === THREEW.FaceColors || material.vertexColors === THREEW.VertexColors ) {

					_face.color.fromArray( colors, a * 3 );

				}

				_renderData.elements.push( _face );

			}

		}

		return {
			setObject: setObject,
			projectVertex: projectVertex,
			checkTriangleVisibility: checkTriangleVisibility,
			checkBackfaceCulling: checkBackfaceCulling,
			pushVertex: pushVertex,
			pushNormal: pushNormal,
			pushColor: pushColor,
			pushUv: pushUv,
			pushLine: pushLine,
			pushTriangle: pushTriangle
		};

	};

	var renderList = new RenderList();

	function projectObject( object ) {

		if ( object.visible === false ) return;

		if ( object instanceof THREEW.Light ) {

			_renderData.lights.push( object );

		} else if ( object instanceof THREEW.Mesh || object instanceof THREEW.Line || object instanceof THREEW.Points ) {

			if ( object.material.visible === false ) return;
			if ( object.frustumCulled === true && _frustum.intersectsObject( object ) === false ) return;

			addObject( object );

		} else if ( object instanceof THREEW.Sprite ) {

			if ( object.material.visible === false ) return;
			if ( object.frustumCulled === true && _frustum.intersectsSprite( object ) === false ) return;

			addObject( object );

		}

		var children = object.children;

		for ( var i = 0, l = children.length; i < l; i ++ ) {

			projectObject( children[ i ] );

		}

	}

	function addObject( object ) {

		_object = getNextObjectInPool();
		_object.id = object.id;
		_object.object = object;

		_vector3.setFromMatrixPosition( object.matrixWorld );
		_vector3.applyMatrix4( _viewProjectionMatrix );
		_object.z = _vector3.z;
		_object.renderOrder = object.renderOrder;

		_renderData.objects.push( _object );

	}

	this.projectScene = function ( scene, camera, sortObjects, sortElements ) {

		_faceCount = 0;
		_lineCount = 0;
		_spriteCount = 0;

		_renderData.elements.length = 0;

		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
		if ( camera.parent === null ) camera.updateMatrixWorld();

		_viewMatrix.copy( camera.matrixWorldInverse );
		_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );

		_frustum.setFromMatrix( _viewProjectionMatrix );

		//

		_objectCount = 0;

		_renderData.objects.length = 0;
		_renderData.lights.length = 0;

		projectObject( scene );

		if ( sortObjects === true ) {

			_renderData.objects.sort( painterSort );

		}

		//

		var objects = _renderData.objects;

		for ( var o = 0, ol = objects.length; o < ol; o ++ ) {

			var object = objects[ o ].object;
			var geometry = object.geometry;

			renderList.setObject( object );

			_modelMatrix = object.matrixWorld;

			_vertexCount = 0;

			if ( object instanceof THREEW.Mesh ) {

				if ( geometry instanceof THREEW.BufferGeometry ) {

					var material = object.material;

					var isMultiMaterial = Array.isArray( material );

					var attributes = geometry.attributes;
					var groups = geometry.groups;

					if ( attributes.position === undefined ) continue;

					var positions = attributes.position.array;

					for ( var i = 0, l = positions.length; i < l; i += 3 ) {

						var x = positions[ i ];
						var y = positions[ i + 1 ];
						var z = positions[ i + 2 ];

						if ( material.morphTargets === true ) {

							var morphTargets = geometry.morphAttributes.position;
							var morphTargetsRelative = geometry.morphTargetsRelative;
							var morphInfluences = object.morphTargetInfluences;

							for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {

								var influence = morphInfluences[ t ];

								if ( influence === 0 ) continue;

								var target = morphTargets[ t ];

								if ( morphTargetsRelative ) {

									x += target.getX( i / 3 ) * influence;
									y += target.getY( i / 3 ) * influence;
									z += target.getZ( i / 3 ) * influence;

								} else {

									x += ( target.getX( i / 3 ) - positions[ i ] ) * influence;
									y += ( target.getY( i / 3 ) - positions[ i + 1 ] ) * influence;
									z += ( target.getZ( i / 3 ) - positions[ i + 2 ] ) * influence;

								}

							}

						}

						renderList.pushVertex( x, y, z );

					}

					if ( attributes.normal !== undefined ) {

						var normals = attributes.normal.array;

						for ( var i = 0, l = normals.length; i < l; i += 3 ) {

							renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );

						}

					}

					if ( attributes.color !== undefined ) {

						var colors = attributes.color.array;

						for ( var i = 0, l = colors.length; i < l; i += 3 ) {

							renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );

						}

					}

					if ( attributes.uv !== undefined ) {

						var uvs = attributes.uv.array;

						for ( var i = 0, l = uvs.length; i < l; i += 2 ) {

							renderList.pushUv( uvs[ i ], uvs[ i + 1 ] );

						}

					}

					if ( geometry.index !== null ) {

						var indices = geometry.index.array;

						if ( groups.length > 0 ) {

							for ( var g = 0; g < groups.length; g ++ ) {

								var group = groups[ g ];

								material = isMultiMaterial === true
									 ? object.material[ group.materialIndex ]
									 : object.material;

								if ( material === undefined ) continue;

								for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) {

									renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );

								}

							}

						} else {

							for ( var i = 0, l = indices.length; i < l; i += 3 ) {

								renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );

							}

						}

					} else {

						if ( groups.length > 0 ) {

							for ( var g = 0; g < groups.length; g ++ ) {

								var group = groups[ g ];

								material = isMultiMaterial === true
									 ? object.material[ group.materialIndex ]
									 : object.material;

								if ( material === undefined ) continue;

								for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) {

									renderList.pushTriangle( i, i + 1, i + 2, material );

								}

							}

						} else {

							for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) {

								renderList.pushTriangle( i, i + 1, i + 2, material );

							}

						}

					}

				} else if ( geometry instanceof THREEW.Geometry ) {

					var vertices = geometry.vertices;
					var faces = geometry.faces;
					var faceVertexUvs = geometry.faceVertexUvs[ 0 ];

					_normalMatrix.getNormalMatrix( _modelMatrix );

					var material = object.material;

					var isMultiMaterial = Array.isArray( material );

					for ( var v = 0, vl = vertices.length; v < vl; v ++ ) {

						var vertex = vertices[ v ];

						_vector3.copy( vertex );

						if ( material.morphTargets === true ) {

							var morphTargets = geometry.morphTargets;
							var morphInfluences = object.morphTargetInfluences;

							for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {

								var influence = morphInfluences[ t ];

								if ( influence === 0 ) continue;

								var target = morphTargets[ t ];
								var targetVertex = target.vertices[ v ];

								_vector3.x += ( targetVertex.x - vertex.x ) * influence;
								_vector3.y += ( targetVertex.y - vertex.y ) * influence;
								_vector3.z += ( targetVertex.z - vertex.z ) * influence;

							}

						}

						renderList.pushVertex( _vector3.x, _vector3.y, _vector3.z );

					}

					for ( var f = 0, fl = faces.length; f < fl; f ++ ) {

						var face = faces[ f ];

						material = isMultiMaterial === true
							 ? object.material[ face.materialIndex ]
							 : object.material;

						if ( material === undefined ) continue;

						var side = material.side;

						var v1 = _vertexPool[ face.a ];
						var v2 = _vertexPool[ face.b ];
						var v3 = _vertexPool[ face.c ];

						if ( renderList.checkTriangleVisibility( v1, v2, v3 ) === false ) continue;

						var visible = renderList.checkBackfaceCulling( v1, v2, v3 );

						if ( side !== THREEW.DoubleSide ) {

							if ( side === THREEW.FrontSide && visible === false ) continue;
							if ( side === THREEW.BackSide && visible === true ) continue;

						}

						_face = getNextFaceInPool();

						_face.id = object.id;
						_face.v1.copy( v1 );
						_face.v2.copy( v2 );
						_face.v3.copy( v3 );

						_face.normalModel.copy( face.normal );

						if ( visible === false && ( side === THREEW.BackSide || side === THREEW.DoubleSide ) ) {

							_face.normalModel.negate();

						}

						_face.normalModel.applyMatrix3( _normalMatrix ).normalize();

						var faceVertexNormals = face.vertexNormals;

						for ( var n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) {

							var normalModel = _face.vertexNormalsModel[ n ];
							normalModel.copy( faceVertexNormals[ n ] );

							if ( visible === false && ( side === THREEW.BackSide || side === THREEW.DoubleSide ) ) {

								normalModel.negate();

							}

							normalModel.applyMatrix3( _normalMatrix ).normalize();

						}

						_face.vertexNormalsLength = faceVertexNormals.length;

						var vertexUvs = faceVertexUvs[ f ];

						if ( vertexUvs !== undefined ) {

							for ( var u = 0; u < 3; u ++ ) {

								_face.uvs[ u ].copy( vertexUvs[ u ] );

							}

						}

						_face.color = face.color;
						_face.material = material;

						_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
						_face.renderOrder = object.renderOrder;

						_renderData.elements.push( _face );

					}

				}

			} else if ( object instanceof THREEW.Line ) {

				_modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );

				if ( geometry instanceof THREEW.BufferGeometry ) {

					var attributes = geometry.attributes;

					if ( attributes.position !== undefined ) {

						var positions = attributes.position.array;

						for ( var i = 0, l = positions.length; i < l; i += 3 ) {

							renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );

						}

						if ( attributes.color !== undefined ) {

							var colors = attributes.color.array;

							for ( var i = 0, l = colors.length; i < l; i += 3 ) {

								renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );

							}

						}

						if ( geometry.index !== null ) {

							var indices = geometry.index.array;

							for ( var i = 0, l = indices.length; i < l; i += 2 ) {

								renderList.pushLine( indices[ i ], indices[ i + 1 ] );

							}

						} else {

							var step = object instanceof THREEW.LineSegments ? 2 : 1;

							for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {

								renderList.pushLine( i, i + 1 );

							}

						}

					}

				} else if ( geometry instanceof THREEW.Geometry ) {

					var vertices = object.geometry.vertices;

					if ( vertices.length === 0 ) continue;

					v1 = getNextVertexInPool();
					v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix );

					var step = object instanceof THREEW.LineSegments ? 2 : 1;

					for ( var v = 1, vl = vertices.length; v < vl; v ++ ) {

						v1 = getNextVertexInPool();
						v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix );

						if ( ( v + 1 ) % step > 0 ) continue;

						v2 = _vertexPool[ _vertexCount - 2 ];

						_clippedVertex1PositionScreen.copy( v1.positionScreen );
						_clippedVertex2PositionScreen.copy( v2.positionScreen );

						if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) === true ) {

							// Perform the perspective divide
							_clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w );
							_clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w );

							_line = getNextLineInPool();

							_line.id = object.id;
							_line.v1.positionScreen.copy( _clippedVertex1PositionScreen );
							_line.v2.positionScreen.copy( _clippedVertex2PositionScreen );

							_line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
							_line.renderOrder = object.renderOrder;

							_line.material = object.material;

							if ( object.material.vertexColors === THREEW.VertexColors ) {

								_line.vertexColors[ 0 ].copy( object.geometry.colors[ v ] );
								_line.vertexColors[ 1 ].copy( object.geometry.colors[ v - 1 ] );

							}

							_renderData.elements.push( _line );

						}

					}

				}

			} else if ( object instanceof THREEW.Points ) {

				_modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );

				if ( geometry instanceof THREEW.Geometry ) {

					var vertices = object.geometry.vertices;

					for ( var v = 0, vl = vertices.length; v < vl; v ++ ) {

						var vertex = vertices[ v ];

						_vector4.set( vertex.x, vertex.y, vertex.z, 1 );
						_vector4.applyMatrix4( _modelViewProjectionMatrix );

						pushPoint( _vector4, object, camera );

					}

				} else if ( geometry instanceof THREEW.BufferGeometry ) {

					var attributes = geometry.attributes;

					if ( attributes.position !== undefined ) {

						var positions = attributes.position.array;

						for ( var i = 0, l = positions.length; i < l; i += 3 ) {

							_vector4.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ], 1 );
							_vector4.applyMatrix4( _modelViewProjectionMatrix );

							pushPoint( _vector4, object, camera );

						}

					}

				}

			} else if ( object instanceof THREEW.Sprite ) {

				object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
				_vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 );
				_vector4.applyMatrix4( _viewProjectionMatrix );

				pushPoint( _vector4, object, camera );

			}

		}

		if ( sortElements === true ) {

			_renderData.elements.sort( painterSort );

		}

		return _renderData;

	};

	function pushPoint( _vector4, object, camera ) {

		var invW = 1 / _vector4.w;

		_vector4.z *= invW;

		if ( _vector4.z >= - 1 && _vector4.z <= 1 ) {

			_sprite = getNextSpriteInPool();
			_sprite.id = object.id;
			_sprite.x = _vector4.x * invW;
			_sprite.y = _vector4.y * invW;
			_sprite.z = _vector4.z;
			_sprite.renderOrder = object.renderOrder;
			_sprite.object = object;

			_sprite.rotation = object.rotation;

			_sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) );
			_sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) );

			_sprite.material = object.material;

			_renderData.elements.push( _sprite );

		}

	}

	// Pools

	function getNextObjectInPool() {

		if ( _objectCount === _objectPoolLength ) {

			var object = new THREEW.RenderableObject();
			_objectPool.push( object );
			_objectPoolLength ++;
			_objectCount ++;
			return object;

		}

		return _objectPool[ _objectCount ++ ];

	}

	function getNextVertexInPool() {

		if ( _vertexCount === _vertexPoolLength ) {

			var vertex = new THREEW.RenderableVertex();
			_vertexPool.push( vertex );
			_vertexPoolLength ++;
			_vertexCount ++;
			return vertex;

		}

		return _vertexPool[ _vertexCount ++ ];

	}

	function getNextFaceInPool() {

		if ( _faceCount === _facePoolLength ) {

			var face = new THREEW.RenderableFace();
			_facePool.push( face );
			_facePoolLength ++;
			_faceCount ++;
			return face;

		}

		return _facePool[ _faceCount ++ ];


	}

	function getNextLineInPool() {

		if ( _lineCount === _linePoolLength ) {

			var line = new THREEW.RenderableLine();
			_linePool.push( line );
			_linePoolLength ++;
			_lineCount ++;
			return line;

		}

		return _linePool[ _lineCount ++ ];

	}

	function getNextSpriteInPool() {

		if ( _spriteCount === _spritePoolLength ) {

			var sprite = new THREEW.RenderableSprite();
			_spritePool.push( sprite );
			_spritePoolLength ++;
			_spriteCount ++;
			return sprite;

		}

		return _spritePool[ _spriteCount ++ ];

	}

	//

	function painterSort( a, b ) {

		if ( a.renderOrder !== b.renderOrder ) {

			return a.renderOrder - b.renderOrder;

		} else if ( a.z !== b.z ) {

			return b.z - a.z;

		} else if ( a.id !== b.id ) {

			return a.id - b.id;

		} else {

			return 0;

		}

	}

	function clipLine( s1, s2 ) {

		var alpha1 = 0, alpha2 = 1,

			// Calculate the boundary coordinate of each vertex for the near and far clip planes,
			// Z = -1 and Z = +1, respectively.

			bc1near = s1.z + s1.w,
			bc2near = s2.z + s2.w,
			bc1far = - s1.z + s1.w,
			bc2far = - s2.z + s2.w;

		if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {

			// Both vertices lie entirely within all clip planes.
			return true;

		} else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) {

			// Both vertices lie entirely outside one of the clip planes.
			return false;

		} else {

			// The line segment spans at least one clip plane.

			if ( bc1near < 0 ) {

				// v1 lies outside the near plane, v2 inside
				alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );

			} else if ( bc2near < 0 ) {

				// v2 lies outside the near plane, v1 inside
				alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );

			}

			if ( bc1far < 0 ) {

				// v1 lies outside the far plane, v2 inside
				alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );

			} else if ( bc2far < 0 ) {

				// v2 lies outside the far plane, v2 inside
				alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );

			}

			if ( alpha2 < alpha1 ) {

				// The line segment spans two boundaries, but is outside both of them.
				// (This can't happen when we're only clipping against just near/far but good
				//  to leave the check here for future usage if other clip planes are added.)
				return false;

			} else {

				// Update the s1 and s2 vertices to match the clipped line segment.
				s1.lerp( s2, alpha1 );
				s2.lerp( s1, 1 - alpha2 );

				return true;

			}

		}

	}

};
// source --> https://viper-mounts.ca/wp-content/plugins/woo-3d-viewer/includes/ext/threejs/js/loaders/STLLoader.js?ver=1.8.7 
/**
 * @author aleeper / http://adamleeper.com/
 * @author mrdoob / http://mrdoob.com/
 * @author gero3 / https://github.com/gero3
 * @author Mugen87 / https://github.com/Mugen87
 *
 * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
 *
 * Supports both binary and ASCII encoded files, with automatic detection of type.
 *
 * The loader returns a non-indexed buffer geometry.
 *
 * Limitations:
 *  Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
 *  There is perhaps some question as to how valid it is to always assume little-endian-ness.
 *  ASCII decoding assumes file is UTF-8.
 *
 * Usage:
 *  var loader = new THREEW.STLLoader();
 *  loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
 *    scene.add( new THREEW.Mesh( geometry ) );
 *  });
 *
 * For binary STLs geometry might contain colors for vertices. To use it:
 *  // use the same code to load STL as above
 *  if (geometry.hasColors) {
 *    material = new THREEW.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREEW.VertexColors });
 *  } else { .... }
 *  var mesh = new THREEW.Mesh( geometry, material );
 */


THREEW.STLLoader = function ( manager ) {

	this.manager = ( manager !== undefined ) ? manager : THREEW.DefaultLoadingManager;

};

THREEW.STLLoader.prototype = {

	constructor: THREEW.STLLoader,

	load: function ( url, onLoad, onProgress, onError ) {

		var scope = this;

		var loader = new THREEW.FileLoader( scope.manager );
		loader.setPath( scope.path );
		loader.setResponseType( 'arraybuffer' );
		loader.load( url, function ( text ) {

			try {

				onLoad( scope.parse( text ) );

			} catch ( exception ) {

				if ( onError ) {

					onError( exception );

				}

			}

		}, onProgress, onError );

	},

	setPath: function ( value ) {

		this.path = value;
		return this;

	},

	parse: function ( data ) {

		function isBinary( data ) {

			var expect, face_size, n_faces, reader;
			reader = new DataView( data );
			face_size = ( 32 / 8 * 3 ) + ( ( 32 / 8 * 3 ) * 3 ) + ( 16 / 8 );
			n_faces = reader.getUint32( 80, true );
			expect = 80 + ( 32 / 8 ) + ( n_faces * face_size );

			if ( expect === reader.byteLength ) {

				return true;

			}

			// An ASCII STL data must begin with 'solid ' as the first six bytes.
			// However, ASCII STLs lacking the SPACE after the 'd' are known to be
			// plentiful.  So, check the first 5 bytes for 'solid'.

			// Several encodings, such as UTF-8, precede the text with up to 5 bytes:
			// https://en.wikipedia.org/wiki/Byte_order_mark#Byte_order_marks_by_encoding
			// Search for "solid" to start anywhere after those prefixes.

			// US-ASCII ordinal values for 's', 'o', 'l', 'i', 'd'

			var solid = [ 115, 111, 108, 105, 100 ];

			for ( var off = 0; off < 5; off ++ ) {

				// If "solid" text is matched to the current offset, declare it to be an ASCII STL.

				if ( matchDataViewAt ( solid, reader, off ) ) return false;

			}

			// Couldn't find "solid" text at the beginning; it is binary STL.

			return true;

		}

		function matchDataViewAt( query, reader, offset ) {

			// Check if each byte in query matches the corresponding byte from the current offset

			for ( var i = 0, il = query.length; i < il; i ++ ) {

				if ( query[ i ] !== reader.getUint8( offset + i, false ) ) return false;

			}

			return true;

		}

		function parseBinary( data ) {

			var reader = new DataView( data );
			var faces = reader.getUint32( 80, true );

			var r, g, b, hasColors = false, colors;
			var defaultR, defaultG, defaultB, alpha;

			// process STL header
			// check for default color in header ("COLOR=rgba" sequence).

			for ( var index = 0; index < 80 - 10; index ++ ) {

				if ( ( reader.getUint32( index, false ) == 0x434F4C4F /*COLO*/ ) &&
					( reader.getUint8( index + 4 ) == 0x52 /*'R'*/ ) &&
					( reader.getUint8( index + 5 ) == 0x3D /*'='*/ ) ) {

					hasColors = true;
					colors = [];

					defaultR = reader.getUint8( index + 6 ) / 255;
					defaultG = reader.getUint8( index + 7 ) / 255;
					defaultB = reader.getUint8( index + 8 ) / 255;
					alpha = reader.getUint8( index + 9 ) / 255;

				}

			}

			var dataOffset = 84;
			var faceLength = 12 * 4 + 2;

			var geometry = new THREEW.BufferGeometry();

			var vertices = [];
			var normals = [];

			for ( var face = 0; face < faces; face ++ ) {

				var start = dataOffset + face * faceLength;
				var normalX = reader.getFloat32( start, true );
				var normalY = reader.getFloat32( start + 4, true );
				var normalZ = reader.getFloat32( start + 8, true );

				if ( hasColors ) {

					var packedColor = reader.getUint16( start + 48, true );

					if ( ( packedColor & 0x8000 ) === 0 ) {

						// facet has its own unique color

						r = ( packedColor & 0x1F ) / 31;
						g = ( ( packedColor >> 5 ) & 0x1F ) / 31;
						b = ( ( packedColor >> 10 ) & 0x1F ) / 31;

					} else {

						r = defaultR;
						g = defaultG;
						b = defaultB;

					}

				}

				for ( var i = 1; i <= 3; i ++ ) {

					var vertexstart = start + i * 12;

					vertices.push( reader.getFloat32( vertexstart, true ) );
					vertices.push( reader.getFloat32( vertexstart + 4, true ) );
					vertices.push( reader.getFloat32( vertexstart + 8, true ) );

					normals.push( normalX, normalY, normalZ );

					if ( hasColors ) {

						colors.push( r, g, b );

					}

				}

			}

			geometry.addAttribute( 'position', new THREEW.BufferAttribute( new Float32Array( vertices ), 3 ) );
			geometry.addAttribute( 'normal', new THREEW.BufferAttribute( new Float32Array( normals ), 3 ) );

			if ( hasColors ) {

				geometry.addAttribute( 'color', new THREEW.BufferAttribute( new Float32Array( colors ), 3 ) );
				geometry.hasColors = true;
				geometry.alpha = alpha;

			}

			return geometry;

		}

		function parseASCII( data ) {

			var geometry = new THREEW.BufferGeometry();
			var patternFace = /facet([\s\S]*?)endfacet/g;
			var faceCounter = 0;

			var patternFloat = /[\s]+([+-]?(?:\d*)(?:\.\d*)?(?:[eE][+-]?\d+)?)/.source;
			var patternVertex = new RegExp( 'vertex' + patternFloat + patternFloat + patternFloat, 'g' );
			var patternNormal = new RegExp( 'normal' + patternFloat + patternFloat + patternFloat, 'g' );

			var vertices = [];
			var normals = [];

			var normal = new THREEW.Vector3();

			var result;

			while ( ( result = patternFace.exec( data ) ) !== null ) {

				var vertexCountPerFace = 0;
				var normalCountPerFace = 0;

				var text = result[ 0 ];

				while ( ( result = patternNormal.exec( text ) ) !== null ) {

					normal.x = parseFloat( result[ 1 ] );
					normal.y = parseFloat( result[ 2 ] );
					normal.z = parseFloat( result[ 3 ] );
					normalCountPerFace ++;

				}

				while ( ( result = patternVertex.exec( text ) ) !== null ) {

					vertices.push( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) );
					normals.push( normal.x, normal.y, normal.z );
					vertexCountPerFace ++;

				}

				// every face have to own ONE valid normal

				if ( normalCountPerFace !== 1 ) {

					console.error( 'THREEW.STLLoader: Something isn\'t right with the normal of face number ' + faceCounter );

				}

				// each face have to own THREE valid vertices

				if ( vertexCountPerFace !== 3 ) {

					console.error( 'THREEW.STLLoader: Something isn\'t right with the vertices of face number ' + faceCounter );

				}

				faceCounter ++;

			}

			geometry.addAttribute( 'position', new THREEW.Float32BufferAttribute( vertices, 3 ) );
			geometry.addAttribute( 'normal', new THREEW.Float32BufferAttribute( normals, 3 ) );

			return geometry;

		}

		function ensureString( buffer ) {

			if ( typeof buffer !== 'string' ) {

				return THREEW.LoaderUtils.decodeText( new Uint8Array( buffer ) );

			}

			return buffer;

		}

		function ensureBinary( buffer ) {

			if ( typeof buffer === 'string' ) {

				var array_buffer = new Uint8Array( buffer.length );
				for ( var i = 0; i < buffer.length; i ++ ) {

					array_buffer[ i ] = buffer.charCodeAt( i ) & 0xff; // implicitly assumes little-endian

				}
				return array_buffer.buffer || array_buffer;

			} else {

				return buffer;

			}

		}

		// start

		var binData = ensureBinary( data );


		//fuzzoid mod
		var myreader = new DataView( data );
		this.byteLength = myreader.byteLength;

		return isBinary( binData ) ? parseBinary( binData ) : parseASCII( ensureString( data ) );

	}

};
// source --> https://viper-mounts.ca/wp-content/plugins/woo-3d-viewer/includes/ext/threejs/js/loaders/OBJLoader.js?ver=1.8.7 
/**
 * @author mrdoob / http://mrdoob.com/
 */

THREEW.OBJLoader = ( function () {

	// o object_name | g group_name
	var object_pattern = /^[og]\s*(.+)?/;
	// mtllib file_reference
	var material_library_pattern = /^mtllib /;
	// usemtl material_name
	var material_use_pattern = /^usemtl /;

	function ParserState() {

		var state = {
			objects: [],
			object: {},

			vertices: [],
			normals: [],
			colors: [],
			uvs: [],

			materialLibraries: [],

			startObject: function ( name, fromDeclaration ) {

				// If the current object (initial from reset) is not from a g/o declaration in the parsed
				// file. We need to use it for the first parsed g/o to keep things in sync.
				if ( this.object && this.object.fromDeclaration === false ) {

					this.object.name = name;
					this.object.fromDeclaration = ( fromDeclaration !== false );
					return;

				}

				var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );

				if ( this.object && typeof this.object._finalize === 'function' ) {

					this.object._finalize( true );

				}

				this.object = {
					name: name || '',
					fromDeclaration: ( fromDeclaration !== false ),

					geometry: {
						vertices: [],
						normals: [],
						colors: [],
						uvs: []
					},
					materials: [],
					smooth: true,

					startMaterial: function ( name, libraries ) {

						var previous = this._finalize( false );

						// New usemtl declaration overwrites an inherited material, except if faces were declared
						// after the material, then it must be preserved for proper MultiMaterial continuation.
						if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {

							this.materials.splice( previous.index, 1 );

						}

						var material = {
							index: this.materials.length,
							name: name || '',
							mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
							smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
							groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
							groupEnd: - 1,
							groupCount: - 1,
							inherited: false,

							clone: function ( index ) {

								var cloned = {
									index: ( typeof index === 'number' ? index : this.index ),
									name: this.name,
									mtllib: this.mtllib,
									smooth: this.smooth,
									groupStart: 0,
									groupEnd: - 1,
									groupCount: - 1,
									inherited: false
								};
								cloned.clone = this.clone.bind( cloned );
								return cloned;

							}
						};

						this.materials.push( material );

						return material;

					},

					currentMaterial: function () {

						if ( this.materials.length > 0 ) {

							return this.materials[ this.materials.length - 1 ];

						}

						return undefined;

					},

					_finalize: function ( end ) {

						var lastMultiMaterial = this.currentMaterial();
						if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {

							lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
							lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
							lastMultiMaterial.inherited = false;

						}

						// Ignore objects tail materials if no face declarations followed them before a new o/g started.
						if ( end && this.materials.length > 1 ) {

							for ( var mi = this.materials.length - 1; mi >= 0; mi -- ) {

								if ( this.materials[ mi ].groupCount <= 0 ) {

									this.materials.splice( mi, 1 );

								}

							}

						}

						// Guarantee at least one empty material, this makes the creation later more straight forward.
						if ( end && this.materials.length === 0 ) {

							this.materials.push( {
								name: '',
								smooth: this.smooth
							} );

						}

						return lastMultiMaterial;

					}
				};

				// Inherit previous objects material.
				// Spec tells us that a declared material must be set to all objects until a new material is declared.
				// If a usemtl declaration is encountered while this new object is being parsed, it will
				// overwrite the inherited material. Exception being that there was already face declarations
				// to the inherited material, then it will be preserved for proper MultiMaterial continuation.

				if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {

					var declared = previousMaterial.clone( 0 );
					declared.inherited = true;
					this.object.materials.push( declared );

				}

				this.objects.push( this.object );

			},

			finalize: function () {

				if ( this.object && typeof this.object._finalize === 'function' ) {

					this.object._finalize( true );

				}

			},

			parseVertexIndex: function ( value, len ) {

				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;

			},

			parseNormalIndex: function ( value, len ) {

				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;

			},

			parseUVIndex: function ( value, len ) {

				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;

			},

			addVertex: function ( a, b, c ) {

				var src = this.vertices;
				var dst = this.object.geometry.vertices;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );

			},

			addVertexPoint: function ( a ) {

				var src = this.vertices;
				var dst = this.object.geometry.vertices;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );

			},

			addVertexLine: function ( a ) {

				var src = this.vertices;
				var dst = this.object.geometry.vertices;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );

			},

			addNormal: function ( a, b, c ) {

				var src = this.normals;
				var dst = this.object.geometry.normals;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );

			},

			addColor: function ( a, b, c ) {

				var src = this.colors;
				var dst = this.object.geometry.colors;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );

			},

			addUV: function ( a, b, c ) {

				var src = this.uvs;
				var dst = this.object.geometry.uvs;

				dst.push( src[ a + 0 ], src[ a + 1 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ] );

			},

			addUVLine: function ( a ) {

				var src = this.uvs;
				var dst = this.object.geometry.uvs;

				dst.push( src[ a + 0 ], src[ a + 1 ] );

			},

			addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {

				var vLen = this.vertices.length;

				var ia = this.parseVertexIndex( a, vLen );
				var ib = this.parseVertexIndex( b, vLen );
				var ic = this.parseVertexIndex( c, vLen );

				this.addVertex( ia, ib, ic );

				if ( ua !== undefined && ua !== '' ) {

					var uvLen = this.uvs.length;
					ia = this.parseUVIndex( ua, uvLen );
					ib = this.parseUVIndex( ub, uvLen );
					ic = this.parseUVIndex( uc, uvLen );
					this.addUV( ia, ib, ic );

				}

				if ( na !== undefined && na !== '' ) {

					// Normals are many times the same. If so, skip function call and parseInt.
					var nLen = this.normals.length;
					ia = this.parseNormalIndex( na, nLen );

					ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
					ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );

					this.addNormal( ia, ib, ic );

				}

				if ( this.colors.length > 0 ) {

					this.addColor( ia, ib, ic );

				}

			},

			addPointGeometry: function ( vertices ) {

				this.object.geometry.type = 'Points';

				var vLen = this.vertices.length;

				for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {

					this.addVertexPoint( this.parseVertexIndex( vertices[ vi ], vLen ) );

				}

			},

			addLineGeometry: function ( vertices, uvs ) {

				this.object.geometry.type = 'Line';

				var vLen = this.vertices.length;
				var uvLen = this.uvs.length;

				for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {

					this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );

				}

				for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {

					this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );

				}

			}

		};

		state.startObject( '', false );

		return state;

	}

	//

	function OBJLoader( manager ) {

		this.manager = ( manager !== undefined ) ? manager : THREEW.DefaultLoadingManager;

		this.materials = null;

	}

	OBJLoader.prototype = {

		constructor: OBJLoader,

		load: function ( url, onLoad, onProgress, onError ) {

			var scope = this;

			var loader = new THREEW.FileLoader( scope.manager );
			loader.setPath( this.path );
			loader.load( url, function ( text ) {

				onLoad( scope.parse( text ) );

			}, onProgress, onError );

		},

		setPath: function ( value ) {

			this.path = value;

			return this;

		},

		setMaterials: function ( materials ) {

			this.materials = materials;

			return this;

		},

		parse: function ( text ) {

			console.time( 'OBJLoader' );
			//fuzzoid mod
			this.byteLength = text.length;

			var state = new ParserState();

			if ( text.indexOf( '\r\n' ) !== - 1 ) {

				// This is faster than String.split with regex that splits on both
				text = text.replace( /\r\n/g, '\n' );

			}

			if ( text.indexOf( '\\\n' ) !== - 1 ) {

				// join lines separated by a line continuation character (\)
				text = text.replace( /\\\n/g, '' );

			}

			var lines = text.split( '\n' );
			var line = '', lineFirstChar = '';
			var lineLength = 0;
			var result = [];

			// Faster to just trim left side of the line. Use if available.
			var trimLeft = ( typeof ''.trimLeft === 'function' );

			for ( var i = 0, l = lines.length; i < l; i ++ ) {

				line = lines[ i ];

				line = trimLeft ? line.trimLeft() : line.trim();

				lineLength = line.length;

				if ( lineLength === 0 ) continue;

				lineFirstChar = line.charAt( 0 );

				// @todo invoke passed in handler if any
				if ( lineFirstChar === '#' ) continue;

				if ( lineFirstChar === 'v' ) {

					var data = line.split( /\s+/ );

					switch ( data[ 0 ] ) {

						case 'v':
							state.vertices.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] ),
								parseFloat( data[ 3 ] )
							);
							if ( data.length === 8 ) {

								state.colors.push(
									parseFloat( data[ 4 ] ),
									parseFloat( data[ 5 ] ),
									parseFloat( data[ 6 ] )

								);

							}
							break;
						case 'vn':
							state.normals.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] ),
								parseFloat( data[ 3 ] )
							);
							break;
						case 'vt':
							state.uvs.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] )
							);
							break;

					}

				} else if ( lineFirstChar === 'f' ) {

					var lineData = line.substr( 1 ).trim();
					var vertexData = lineData.split( /\s+/ );
					var faceVertices = [];

					// Parse the face vertex data into an easy to work with format

					for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) {

						var vertex = vertexData[ j ];

						if ( vertex.length > 0 ) {

							var vertexParts = vertex.split( '/' );
							faceVertices.push( vertexParts );

						}

					}

					// Draw an edge between the first vertex and all subsequent vertices to form an n-gon

					var v1 = faceVertices[ 0 ];

					for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {

						var v2 = faceVertices[ j ];
						var v3 = faceVertices[ j + 1 ];

						state.addFace(
							v1[ 0 ], v2[ 0 ], v3[ 0 ],
							v1[ 1 ], v2[ 1 ], v3[ 1 ],
							v1[ 2 ], v2[ 2 ], v3[ 2 ]
						);

					}

				} else if ( lineFirstChar === 'l' ) {

					var lineParts = line.substring( 1 ).trim().split( " " );
					var lineVertices = [], lineUVs = [];

					if ( line.indexOf( "/" ) === - 1 ) {

						lineVertices = lineParts;

					} else {

						for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {

							var parts = lineParts[ li ].split( "/" );

							if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
							if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );

						}

					}
					state.addLineGeometry( lineVertices, lineUVs );

				} else if ( lineFirstChar === 'p' ) {

					var lineData = line.substr( 1 ).trim();
					var pointData = lineData.split( " " );

					state.addPointGeometry( pointData );

				} else if ( ( result = object_pattern.exec( line ) ) !== null ) {

					// o object_name
					// or
					// g group_name

					// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
					// var name = result[ 0 ].substr( 1 ).trim();
					var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );

					state.startObject( name );

				} else if ( material_use_pattern.test( line ) ) {

					// material

					state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );

				} else if ( material_library_pattern.test( line ) ) {

					// mtl file

					state.materialLibraries.push( line.substring( 7 ).trim() );

				} else if ( lineFirstChar === 's' ) {

					result = line.split( ' ' );

					// smooth shading

					// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
					// but does not define a usemtl for each face set.
					// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
					// This requires some care to not create extra material on each smooth value for "normal" obj files.
					// where explicit usemtl defines geometry groups.
					// Example asset: examples/models/obj/cerberus/Cerberus.obj

					/*
					 * http://paulbourke.net/dataformats/obj/
					 * or
					 * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
					 *
					 * From chapter "Grouping" Syntax explanation "s group_number":
					 * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
					 * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
					 * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
					 * than 0."
					 */
					if ( result.length > 1 ) {

						var value = result[ 1 ].trim().toLowerCase();
						state.object.smooth = ( value !== '0' && value !== 'off' );

					} else {

						// ZBrush can produce "s" lines #11707
						state.object.smooth = true;

					}
					var material = state.object.currentMaterial();
					if ( material ) material.smooth = state.object.smooth;

				} else {

					// Handle null terminated files without exception
					if ( line === '\0' ) continue;

					throw new Error( 'THREEW.OBJLoader: Unexpected line: "' + line + '"' );

				}

			}

			state.finalize();

			var container = new THREEW.Group();
			container.materialLibraries = [].concat( state.materialLibraries );

			for ( var i = 0, l = state.objects.length; i < l; i ++ ) {

				var object = state.objects[ i ];
				var geometry = object.geometry;
				var materials = object.materials;
				var isLine = ( geometry.type === 'Line' );
				var isPoints = ( geometry.type === 'Points' );
				var hasVertexColors = false;

				// Skip o/g line declarations that did not follow with any faces
				if ( geometry.vertices.length === 0 ) continue;

				var buffergeometry = new THREEW.BufferGeometry();

				buffergeometry.addAttribute( 'position', new THREEW.Float32BufferAttribute( geometry.vertices, 3 ) );

				if ( geometry.normals.length > 0 ) {

					buffergeometry.addAttribute( 'normal', new THREEW.Float32BufferAttribute( geometry.normals, 3 ) );

				} else {

					buffergeometry.computeVertexNormals();

				}

				if ( geometry.colors.length > 0 ) {

					hasVertexColors = true;
					buffergeometry.addAttribute( 'color', new THREEW.Float32BufferAttribute( geometry.colors, 3 ) );

				}

				if ( geometry.uvs.length > 0 ) {

					buffergeometry.addAttribute( 'uv', new THREEW.Float32BufferAttribute( geometry.uvs, 2 ) );

				}

				// Create materials

				var createdMaterials = [];

				for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {

					var sourceMaterial = materials[ mi ];
					var material = undefined;

					if ( this.materials !== null ) {

						material = this.materials.create( sourceMaterial.name );

						// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
						if ( isLine && material && ! ( material instanceof THREEW.LineBasicMaterial ) ) {

							var materialLine = new THREEW.LineBasicMaterial();
							THREEW.Material.prototype.copy.call( materialLine, material );
							materialLine.color.copy( material.color );
							materialLine.lights = false;
							material = materialLine;

						} else if ( isPoints && material && ! ( material instanceof THREEW.PointsMaterial ) ) {

							var materialPoints = new THREEW.PointsMaterial( { size: 10, sizeAttenuation: false } );
							THREEW.Material.prototype.copy.call( materialPoints, material );
							materialPoints.color.copy( material.color );
							materialPoints.map = material.map;
							materialPoints.lights = false;
							material = materialPoints;

						}

					}

					if ( ! material ) {

						if ( isLine ) {

							material = new THREEW.LineBasicMaterial();

						} else if ( isPoints ) {

							material = new THREEW.PointsMaterial( { size: 1, sizeAttenuation: false } );

						} else {

							material = new THREEW.MeshPhongMaterial();
//							material = new THREEW.MeshLambertMaterial({precision: 'mediump'});

						}

						material.name = sourceMaterial.name;

					}

					material.flatShading = sourceMaterial.smooth ? false : true;
					material.vertexColors = hasVertexColors ? THREEW.VertexColors : THREEW.NoColors;

					createdMaterials.push( material );

				}

				// Create mesh

				var mesh;

				if ( createdMaterials.length > 1 ) {

					for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {

						var sourceMaterial = materials[ mi ];
						buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );

					}

					if ( isLine ) {

						mesh = new THREEW.LineSegments( buffergeometry, createdMaterials );

					} else if ( isPoints ) {

						mesh = new THREEW.Points( buffergeometry, createdMaterials );

					} else {

						mesh = new THREEW.Mesh( buffergeometry, createdMaterials );

					}

				} else {

					if ( isLine ) {

						mesh = new THREEW.LineSegments( buffergeometry, createdMaterials[ 0 ] );

					} else if ( isPoints ) {

						mesh = new THREEW.Points( buffergeometry, createdMaterials[ 0 ] );

					} else {

						mesh = new THREEW.Mesh( buffergeometry, createdMaterials[ 0 ] );

					}

				}

				mesh.name = object.name;

				container.add( mesh );

			}

			console.timeEnd( 'OBJLoader' );

			return container;

		}

	};

	return OBJLoader;

} )();
// source --> https://viper-mounts.ca/wp-content/plugins/woo-3d-viewer/includes/ext/threejs/js/loaders/VRMLLoader.js?ver=1.8.7 
/**
 * @author mrdoob / http://mrdoob.com/
 */

THREEW.VRMLLoader = function ( manager ) {

	this.manager = ( manager !== undefined ) ? manager : THREEW.DefaultLoadingManager;

};

THREEW.VRMLLoader.prototype = {

	constructor: THREEW.VRMLLoader,

	// for IndexedFaceSet support
	isRecordingPoints: false,
	isRecordingFaces: false,
	points: [],
	indexes: [],

	// for Background support
	isRecordingAngles: false,
	isRecordingColors: false,
	angles: [],
	colors: [],

	recordingFieldname: null,

	crossOrigin: 'anonymous',

	load: function ( url, onLoad, onProgress, onError ) {

		var scope = this;

		var path = ( scope.path === undefined ) ? THREEW.LoaderUtils.extractUrlBase( url ) : scope.path;

		var loader = new THREEW.FileLoader( this.manager );
		loader.setPath( scope.path );
		loader.load( url, function ( text ) {

			onLoad( scope.parse( text, path ) );

		}, onProgress, onError );

	},

	setPath: function ( value ) {

		this.path = value;
		return this;

	},

	setResourcePath: function ( value ) {

		this.resourcePath = value;
		return this;

	},

	setCrossOrigin: function ( value ) {

		this.crossOrigin = value;
		return this;

	},

	parse: function ( data, path ) {

		var scope = this;

		var textureLoader = new THREEW.TextureLoader( this.manager );
		textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );

		function parseV2( lines, scene ) {

			var defines = {};
			var float_pattern = /(\b|\-|\+)([\d\.e]+)/;
			var float2_pattern = /([\d\.\+\-e]+)\s+([\d\.\+\-e]+)/g;
			var float3_pattern = /([\d\.\+\-e]+)\s+([\d\.\+\-e]+)\s+([\d\.\+\-e]+)/g;

			/**
			 * Vertically paints the faces interpolating between the
			 * specified colors at the specified angels. This is used for the Background
			 * node, but could be applied to other nodes with multiple faces as well.
			 *
			 * When used with the Background node, default is directionIsDown is true if
			 * interpolating the skyColor down from the Zenith. When interpolationg up from
			 * the Nadir i.e. interpolating the groundColor, the directionIsDown is false.
			 *
			 * The first angle is never specified, it is the Zenith (0 rad). Angles are specified
			 * in radians. The geometry is thought a sphere, but could be anything. The color interpolation
			 * is linear along the Y axis in any case.
			 *
			 * You must specify one more color than you have angles at the beginning of the colors array.
			 * This is the color of the Zenith (the top of the shape).
			 *
			 * @param geometry
			 * @param radius
			 * @param angles
			 * @param colors
			 * @param boolean topDown Whether to work top down or bottom up.
			 */
			function paintFaces( geometry, radius, angles, colors, topDown ) {

				var direction = ( topDown === true ) ? 1 : - 1;

				var coord = [], A = {}, B = {}, applyColor = false;

				for ( var k = 0; k < angles.length; k ++ ) {

					// push the vector at which the color changes

					var vec = {
						x: direction * ( Math.cos( angles[ k ] ) * radius ),
						y: direction * ( Math.sin( angles[ k ] ) * radius )
					};

					coord.push( vec );

				}

				var index = geometry.index;
				var positionAttribute = geometry.attributes.position;
				var colorAttribute = new THREEW.BufferAttribute( new Float32Array( geometry.attributes.position.count * 3 ), 3 );

				var position = new THREEW.Vector3();
				var color = new THREEW.Color();

				for ( var i = 0; i < index.count; i ++ ) {

					var vertexIndex = index.getX( i );

					position.fromBufferAttribute( positionAttribute, vertexIndex );

					for ( var j = 0; j < colors.length; j ++ ) {

						// linear interpolation between aColor and bColor, calculate proportion
						// A is previous point (angle)

						if ( j === 0 ) {

							A.x = 0;
							A.y = ( topDown === true ) ? radius : - 1 * radius;

						} else {

							A.x = coord[ j - 1 ].x;
							A.y = coord[ j - 1 ].y;

						}

						// B is current point (angle)

						B = coord[ j ];

						if ( B !== undefined ) {

							// p has to be between the points A and B which we interpolate

							applyColor = ( topDown === true ) ? ( position.y <= A.y && position.y > B.y ) : ( position.y >= A.y && position.y < B.y );

							if ( applyColor === true ) {

								var aColor = colors[ j ];
								var bColor = colors[ j + 1 ];

								// below is simple linear interpolation

								var t = Math.abs( position.y - A.y ) / ( A.y - B.y );

								// to make it faster, you can only calculate this if the y coord changes, the color is the same for points with the same y

								color.copy( aColor ).lerp( bColor, t );

								colorAttribute.setXYZ( vertexIndex, color.r, color.g, color.b );

							} else {

								var colorIndex = ( topDown === true ) ? colors.length - 1 : 0;
								var c = colors[ colorIndex ];
								colorAttribute.setXYZ( vertexIndex, c.r, c.g, c.b );

							}

						}

					}

				}

				geometry.addAttribute( 'color', colorAttribute );

			}

			var index = [];

			function parseProperty( node, line ) {

				var parts = [], part, property = {}, fieldName;

				/**
				 * Expression for matching relevant information, such as a name or value, but not the separators
				 * @type {RegExp}
				 */
				var regex = /[^\s,\[\]]+/g;

				var point;

				while ( null !== ( part = regex.exec( line ) ) ) {

					parts.push( part[ 0 ] );

				}

				fieldName = parts[ 0 ];


				// trigger several recorders
				switch ( fieldName ) {

					case 'skyAngle':
					case 'groundAngle':
						scope.recordingFieldname = fieldName;
						scope.isRecordingAngles = true;
						scope.angles = [];
						break;

					case 'color':
					case 'skyColor':
					case 'groundColor':
						scope.recordingFieldname = fieldName;
						scope.isRecordingColors = true;
						scope.colors = [];
						break;

					case 'point':
					case 'vector':
						scope.recordingFieldname = fieldName;
						scope.isRecordingPoints = true;
						scope.points = [];
						break;

					case 'colorIndex':
					case 'coordIndex':
					case 'normalIndex':
					case 'texCoordIndex':
						scope.recordingFieldname = fieldName;
						scope.isRecordingFaces = true;
						scope.indexes = [];
						break;

				}

				if ( scope.isRecordingFaces ) {

					// the parts hold the indexes as strings
					if ( parts.length > 0 ) {

						for ( var ind = 0; ind < parts.length; ind ++ ) {

							// the part should either be positive integer or -1
							if ( ! /(-?\d+)/.test( parts[ ind ] ) ) {

								continue;

							}

							// end of current face
							if ( parts[ ind ] === '-1' ) {

								if ( index.length > 0 ) {

									scope.indexes.push( index );

								}

								// start new one
								index = [];

							} else {

								index.push( parseInt( parts[ ind ] ) );

							}

						}

					}

					// end
					if ( /]/.exec( line ) ) {

						if ( index.length > 0 ) {

							scope.indexes.push( index );

						}

						// start new one
						index = [];

						scope.isRecordingFaces = false;
						node[ scope.recordingFieldname ] = scope.indexes;

					}

				} else if ( scope.isRecordingPoints ) {

					if ( node.nodeType == 'Coordinate' ) {

						while ( null !== ( parts = float3_pattern.exec( line ) ) ) {

							point = {
								x: parseFloat( parts[ 1 ] ),
								y: parseFloat( parts[ 2 ] ),
								z: parseFloat( parts[ 3 ] )
							};

							scope.points.push( point );

						}

					}

					if ( node.nodeType == 'Normal' ) {

  						while ( null !== ( parts = float3_pattern.exec( line ) ) ) {

							point = {
								x: parseFloat( parts[ 1 ] ),
								y: parseFloat( parts[ 2 ] ),
								z: parseFloat( parts[ 3 ] )
							};

							scope.points.push( point );

						}

					}

					if ( node.nodeType == 'TextureCoordinate' ) {

						while ( null !== ( parts = float2_pattern.exec( line ) ) ) {

							point = {
								x: parseFloat( parts[ 1 ] ),
								y: parseFloat( parts[ 2 ] )
							};

							scope.points.push( point );

						}

					}

					// end
					if ( /]/.exec( line ) ) {

						scope.isRecordingPoints = false;
						node.points = scope.points;

					}

				} else if ( scope.isRecordingAngles ) {

					// the parts hold the angles as strings
					if ( parts.length > 0 ) {

						for ( var ind = 0; ind < parts.length; ind ++ ) {

							// the part should be a float
							if ( ! float_pattern.test( parts[ ind ] ) ) {

								continue;

							}

							scope.angles.push( parseFloat( parts[ ind ] ) );

						}

					}

					// end
					if ( /]/.exec( line ) ) {

						scope.isRecordingAngles = false;
						node[ scope.recordingFieldname ] = scope.angles;

					}

				} else if ( scope.isRecordingColors ) {

					while ( null !== ( parts = float3_pattern.exec( line ) ) ) {

						var color = {
							r: parseFloat( parts[ 1 ] ),
							g: parseFloat( parts[ 2 ] ),
							b: parseFloat( parts[ 3 ] )
						};

						scope.colors.push( color );

					}

					// end
					if ( /]/.exec( line ) ) {

						scope.isRecordingColors = false;
						node[ scope.recordingFieldname ] = scope.colors;

					}

				} else if ( parts[ parts.length - 1 ] !== 'NULL' && fieldName !== 'children' ) {

					switch ( fieldName ) {

						case 'diffuseColor':
						case 'emissiveColor':
						case 'specularColor':
						case 'color':

							if ( parts.length !== 4 ) {

								console.warn( 'THREEW.VRMLLoader: Invalid color format detected for %s.', fieldName );
								break;

							}

							property = {
								r: parseFloat( parts[ 1 ] ),
								g: parseFloat( parts[ 2 ] ),
								b: parseFloat( parts[ 3 ] )
							};

							break;

						case 'location':
						case 'direction':
						case 'translation':
						case 'scale':
						case 'size':
							if ( parts.length !== 4 ) {

								console.warn( 'THREEW.VRMLLoader: Invalid vector format detected for %s.', fieldName );
								break;

							}

							property = {
								x: parseFloat( parts[ 1 ] ),
								y: parseFloat( parts[ 2 ] ),
								z: parseFloat( parts[ 3 ] )
							};

							break;

						case 'intensity':
						case 'cutOffAngle':
						case 'radius':
						case 'topRadius':
						case 'bottomRadius':
						case 'height':
						case 'transparency':
						case 'shininess':
						case 'ambientIntensity':
						case 'creaseAngle':
							if ( parts.length !== 2 ) {

								console.warn( 'THREEW.VRMLLoader: Invalid single float value specification detected for %s.', fieldName );
								break;

							}

							property = parseFloat( parts[ 1 ] );

							break;

						case 'rotation':
							if ( parts.length !== 5 ) {

								console.warn( 'THREEW.VRMLLoader: Invalid quaternion format detected for %s.', fieldName );
								break;

							}

							property = {
								x: parseFloat( parts[ 1 ] ),
								y: parseFloat( parts[ 2 ] ),
								z: parseFloat( parts[ 3 ] ),
								w: parseFloat( parts[ 4 ] )
							};

							break;

						case 'on':
						case 'ccw':
						case 'solid':
						case 'colorPerVertex':
						case 'convex':
							if ( parts.length !== 2 ) {

								console.warn( 'THREEW.VRMLLoader: Invalid format detected for %s.', fieldName );
								break;

							}

							property = parts[ 1 ] === 'TRUE' ? true : false;

							break;

					}

					node[ fieldName ] = property;

				}

				return property;

			}

			function getTree( lines ) {

				var tree = { 'string': 'Scene', children: [] };
				var current = tree;
				var matches;
				var specification;

				for ( var i = 0; i < lines.length; i ++ ) {

					var comment = '';

					var line = lines[ i ];

					// omit whitespace only lines
					if ( null !== ( /^\s+?$/g.exec( line ) ) ) {

						continue;

					}

					line = line.trim();

					// skip empty lines
					if ( line === '' ) {

						continue;

					}

					if ( /#/.exec( line ) ) {

						var parts = line.split( '#' );

						// discard everything after the #, it is a comment
						line = parts[ 0 ];

						// well, let's also keep the comment
						comment = parts[ 1 ];

					}

					if ( matches = /([^\s]*){1}(?:\s+)?{/.exec( line ) ) {

						// first subpattern should match the Node name

						var block = { 'nodeType': matches[ 1 ], 'string': line, 'parent': current, 'children': [], 'comment': comment };
						current.children.push( block );
						current = block;

						if ( /}/.exec( line ) ) {

							// example: geometry Box { size 1 1 1 } # all on the same line
							specification = /{(.*)}/.exec( line )[ 1 ];

							// todo: remove once new parsing is complete?
							block.children.push( specification );

							parseProperty( current, specification );

							current = current.parent;

						}

					} else if ( /}/.exec( line ) ) {

						current = current.parent;

					} else if ( line !== '' ) {

						parseProperty( current, line );
						// todo: remove once new parsing is complete? we still do not parse geometry and appearance the new way
						current.children.push( line );

					}

				}

				return tree;

			}

			function parseNode( data, parent ) {

				var object;

				if ( typeof data === 'string' ) {

					if ( /USE/.exec( data ) ) {

						var defineKey = /USE\s+?([^\s]+)/.exec( data )[ 1 ];

						if ( undefined == defines[ defineKey ] ) {

							console.warn( 'THREEW.VRMLLoader: %s is not defined.', defineKey );

						} else {

							if ( /appearance/.exec( data ) && defineKey ) {

								parent.material = defines[ defineKey ].clone();

							} else if ( /geometry/.exec( data ) && defineKey ) {

								parent.geometry = defines[ defineKey ].clone();

								// the solid property is not cloned with clone(), is only needed for VRML loading, so we need to transfer it
								if ( defines[ defineKey ].solid !== undefined && defines[ defineKey ].solid === false ) {

									parent.geometry.solid = false;
									parent.material.side = THREEW.DoubleSide;

								}

							} else if ( defineKey ) {

								object = defines[ defineKey ].clone();
								parent.add( object );

							}

						}

					}

					return;

				}

				object = parent;

				if ( data.string.indexOf( 'AmbientLight' ) > - 1 && data.nodeType === 'PointLight' ) {

					data.nodeType = 'AmbientLight';

				}

				var l_visible = data.on !== undefined ? data.on : true;
				var l_intensity = data.intensity !== undefined ? data.intensity : 1;
				var l_color = new THREEW.Color();

				if ( data.color ) {

					l_color.copy( data.color );

				}

				if ( data.nodeType === 'AmbientLight' ) {

					object = new THREEW.AmbientLight( l_color, l_intensity );
					object.visible = l_visible;

					parent.add( object );

				} else if ( data.nodeType === 'PointLight' ) {

					var l_distance = 0;

					if ( data.radius !== undefined && data.radius < 1000 ) {

						l_distance = data.radius;

					}

					object = new THREEW.PointLight( l_color, l_intensity, l_distance );
					object.visible = l_visible;

					parent.add( object );

				} else if ( data.nodeType === 'SpotLight' ) {

					var l_intensity = 1;
					var l_distance = 0;
					var l_angle = Math.PI / 3;
					var l_penumbra = 0;
					var l_visible = true;

					if ( data.radius !== undefined && data.radius < 1000 ) {

						l_distance = data.radius;

					}

					if ( data.cutOffAngle !== undefined ) {

						l_angle = data.cutOffAngle;

					}

					object = new THREEW.SpotLight( l_color, l_intensity, l_distance, l_angle, l_penumbra );
					object.visible = l_visible;

					parent.add( object );

				} else if ( data.nodeType === 'Transform' || data.nodeType === 'Group' ) {

					object = new THREEW.Object3D();

					if ( /DEF/.exec( data.string ) ) {

						object.name = /DEF\s+([^\s]+)/.exec( data.string )[ 1 ];
						defines[ object.name ] = object;

					}

					if ( data.translation !== undefined ) {

						var t = data.translation;

						object.position.set( t.x, t.y, t.z );

					}

					if ( data.rotation !== undefined ) {

						var r = data.rotation;

						object.quaternion.setFromAxisAngle( new THREEW.Vector3( r.x, r.y, r.z ), r.w );

					}

					if ( data.scale !== undefined ) {

						var s = data.scale;

						object.scale.set( s.x, s.y, s.z );

					}

					parent.add( object );

				} else if ( data.nodeType === 'Shape' ) {

					object = new THREEW.Mesh();

					if ( /DEF/.exec( data.string ) ) {

						object.name = /DEF\s+([^\s]+)/.exec( data.string )[ 1 ];

						defines[ object.name ] = object;

					}

					parent.add( object );

				} else if ( data.nodeType === 'Background' ) {

					var segments = 20;

					// sky (full sphere):

					var radius = 2e4;

					var skyGeometry = new THREEW.SphereBufferGeometry( radius, segments, segments );
					var skyMaterial = new THREEW.MeshBasicMaterial( { fog: false, side: THREEW.BackSide } );

					if ( data.skyColor.length > 1 ) {

						paintFaces( skyGeometry, radius, data.skyAngle, data.skyColor, true );

						skyMaterial.vertexColors = THREEW.VertexColors;

					} else {

						var color = data.skyColor[ 0 ];
						skyMaterial.color.setRGB( color.r, color.b, color.g );

					}

					scene.add( new THREEW.Mesh( skyGeometry, skyMaterial ) );

					// ground (half sphere):

					if ( data.groundColor !== undefined ) {

						radius = 1.2e4;

						var groundGeometry = new THREEW.SphereBufferGeometry( radius, segments, segments, 0, 2 * Math.PI, 0.5 * Math.PI, 1.5 * Math.PI );
						var groundMaterial = new THREEW.MeshBasicMaterial( { fog: false, side: THREEW.BackSide, vertexColors: THREEW.VertexColors } );

						paintFaces( groundGeometry, radius, data.groundAngle, data.groundColor, false );

						scene.add( new THREEW.Mesh( groundGeometry, groundMaterial ) );

					}

				} else if ( /geometry/.exec( data.string ) ) {

					if ( data.nodeType === 'Box' ) {

						var s = data.size;

						parent.geometry = new THREEW.BoxBufferGeometry( s.x, s.y, s.z );

					} else if ( data.nodeType === 'Cylinder' ) {

						parent.geometry = new THREEW.CylinderBufferGeometry( data.radius, data.radius, data.height );

					} else if ( data.nodeType === 'Cone' ) {

						parent.geometry = new THREEW.CylinderBufferGeometry( data.topRadius, data.bottomRadius, data.height );

					} else if ( data.nodeType === 'Sphere' ) {

						parent.geometry = new THREEW.SphereBufferGeometry( data.radius );

					} else if ( data.nodeType === 'IndexedFaceSet' ) {

						var geometry = new THREEW.BufferGeometry();

						var positions = [];
						var colors = [];
						var normals = [];
						var uvs = [];

						var position, color, normal, uv;

						var i, il, j, jl;

						for ( i = 0, il = data.children.length; i < il; i ++ ) {

							var child = data.children[ i ];

							// uvs

							if ( child.nodeType === 'TextureCoordinate' ) {

								if ( child.points ) {

									for ( j = 0, jl = child.points.length; j < jl; j ++ ) {

										uv = child.points[ j ];
										uvs.push( uv.x, uv.y );

									}

								}

							}

							// normals

							if ( child.nodeType === 'Normal' ) {

								if ( child.points ) {

									for ( j = 0, jl = child.points.length; j < jl; j ++ ) {

										normal = child.points[ j ];
										normals.push( normal.x, normal.y, normal.z );

									}

								}

							}

							// colors

							if ( child.nodeType === 'Color' ) {

								if ( child.color ) {

									for ( j = 0, jl = child.color.length; j < jl; j ++ ) {

										color = child.color[ j ];
										colors.push( color.r, color.g, color.b );

									}

								}

							}

							// positions

							if ( child.nodeType === 'Coordinate' ) {

								if ( child.points ) {

									for ( j = 0, jl = child.points.length; j < jl; j ++ ) {

										position = child.points[ j ];
										positions.push( position.x, position.y, position.z );

									}

								}

								if ( child.string.indexOf( 'DEF' ) > - 1 ) {

									var name = /DEF\s+([^\s]+)/.exec( child.string )[ 1 ];

									defines[ name ] = positions.slice( 0 );

								}

								if ( child.string.indexOf( 'USE' ) > - 1 ) {

									var defineKey = /USE\s+([^\s]+)/.exec( child.string )[ 1 ];

									positions = defines[ defineKey ];

								}

							}

						}

						// some shapes only have vertices for use in other shapes

						if ( data.coordIndex ) {

							function triangulateIndexArray( indexArray, ccw ) {

								if ( ccw === undefined ) {

									// ccw is true by default
									ccw = true;

								}

								var triangulatedIndexArray = [];
								var skip = 0;

								for ( i = 0, il = indexArray.length; i < il; i ++ ) {

									var indexedFace = indexArray[ i ];

									// VRML support multipoint indexed face sets (more then 3 vertices). You must calculate the composing triangles here

									skip = 0;

									while ( indexedFace.length >= 3 && skip < ( indexedFace.length - 2 ) ) {

										var i1 = indexedFace[ 0 ];
										var i2 = indexedFace[ skip + ( ccw ? 1 : 2 ) ];
										var i3 = indexedFace[ skip + ( ccw ? 2 : 1 ) ];

										triangulatedIndexArray.push( i1, i2, i3 );

										skip ++;

									}

								}

								return triangulatedIndexArray;

							}

							var positionIndexes = data.coordIndex ? triangulateIndexArray( data.coordIndex, data.ccw ) : [];
							var normalIndexes = data.normalIndex ? triangulateIndexArray( data.normalIndex, data.ccw ) : positionIndexes;
							var colorIndexes = data.colorIndex ? triangulateIndexArray( data.colorIndex, data.ccw ) : positionIndexes;
							var uvIndexes = data.texCoordIndex ? triangulateIndexArray( data.texCoordIndex, data.ccw ) : positionIndexes;

							var newIndexes = [];
							var newPositions = [];
							var newNormals = [];
							var newColors = [];
							var newUvs = [];

							// if any other index array does not match the coordinate indexes, split any points that differ

							var pointMap = Object.create( null );

							for ( i = 0; i < positionIndexes.length; i ++ ) {

								var pointAttributes = [];

								var positionIndex = positionIndexes[ i ];
								var normalIndex = normalIndexes[ i ];
								var colorIndex = colorIndexes[ i ];
								var uvIndex = uvIndexes[ i ];

								var base = 10; // which base to use to represent each value

								pointAttributes.push( positionIndex.toString( base ) );

								if ( normalIndex !== undefined ) {

									pointAttributes.push( normalIndex.toString( base ) );

								}

								if ( colorIndex !== undefined ) {

									pointAttributes.push( colorIndex.toString( base ) );

								}

								if ( uvIndex !== undefined ) {

									pointAttributes.push( uvIndex.toString( base ) );

								}

								var pointId = pointAttributes.join( ',' );
								var newIndex = pointMap[ pointId ];

								if ( newIndex === undefined ) {

									newIndex = newPositions.length / 3;
									pointMap[ pointId ] = newIndex;

									newPositions.push(
										positions[ positionIndex * 3 ],
										positions[ positionIndex * 3 + 1 ],
										positions[ positionIndex * 3 + 2 ]
									);

									if ( normalIndex !== undefined && normals.length > 0 ) {

										newNormals.push(
											normals[ normalIndex * 3 ],
											normals[ normalIndex * 3 + 1 ],
											normals[ normalIndex * 3 + 2 ]
										);

									}

									if ( colorIndex !== undefined && colors.length > 0 ) {

										newColors.push(
											colors[ colorIndex * 3 ],
											colors[ colorIndex * 3 + 1 ],
											colors[ colorIndex * 3 + 2 ]
										);

									}

									if ( uvIndex !== undefined && uvs.length > 0 ) {

										newUvs.push(
											uvs[ uvIndex * 2 ],
											uvs[ uvIndex * 2 + 1 ]
										);

									}

								}

								newIndexes.push( newIndex );

							}

							positions = newPositions;
							normals = newNormals;
							colors = newColors;
							uvs = newUvs;

							geometry.setIndex( newIndexes );

						} else {

							// do not add dummy mesh to the scene

							parent.parent.remove( parent );

						}

						if ( false === data.solid ) {

							parent.material.side = THREEW.DoubleSide;

						}

						// we need to store it on the geometry for use with defines
						geometry.solid = data.solid;

						geometry.addAttribute( 'position', new THREEW.Float32BufferAttribute( positions, 3 ) );

						if ( colors.length > 0 ) {

							geometry.addAttribute( 'color', new THREEW.Float32BufferAttribute( colors, 3 ) );

						}

						if ( uvs.length > 0 ) {

							geometry.addAttribute( 'uv', new THREEW.Float32BufferAttribute( uvs, 2 ) );

						}

						if ( normals.length > 0 ) {

							geometry.addAttribute( 'normal', new THREEW.Float32BufferAttribute( normals, 3 ) );

						} else {

							// convert geometry to non-indexed to get sharp normals
							geometry = geometry.toNonIndexed();
							geometry.computeVertexNormals();

						}

						geometry.computeBoundingSphere();

						// see if it's a define
						if ( /DEF/.exec( data.string ) ) {

							geometry.name = /DEF ([^\s]+)/.exec( data.string )[ 1 ];
							defines[ geometry.name ] = geometry;

						}

						parent.geometry = geometry;

					}

					return;

				} else if ( /appearance/.exec( data.string ) ) {

					for ( var i = 0; i < data.children.length; i ++ ) {

						var child = data.children[ i ];

						if ( child.nodeType === 'Material' ) {

							var material = new THREEW.MeshPhongMaterial();

							if ( child.diffuseColor !== undefined ) {

								var d = child.diffuseColor;

								material.color.setRGB( d.r, d.g, d.b );

							}

							if ( child.emissiveColor !== undefined ) {

								var e = child.emissiveColor;

								material.emissive.setRGB( e.r, e.g, e.b );

							}

							if ( child.specularColor !== undefined ) {

								var s = child.specularColor;

								material.specular.setRGB( s.r, s.g, s.b );

							}

							if ( child.transparency !== undefined ) {

								var t = child.transparency;

								// transparency is opposite of opacity
								material.opacity = Math.abs( 1 - t );

								material.transparent = true;

							}

							if ( /DEF/.exec( data.string ) ) {

								material.name = /DEF ([^\s]+)/.exec( data.string )[ 1 ];

								defines[ material.name ] = material;

							}

							parent.material = material;

						}

						if ( child.nodeType === 'ImageTexture' ) {

							var textureName = /"([^"]+)"/.exec( child.children[ 0 ] );

							if ( textureName ) {

								parent.material.name = textureName[ 1 ];

								parent.material.map = textureLoader.load( textureName[ 1 ] );

							}

						}

					}

					return;

				}

				for ( var i = 0, l = data.children.length; i < l; i ++ ) {

					parseNode( data.children[ i ], object );

				}

			}

			parseNode( getTree( lines ), scene );

		}

		var scene = new THREEW.Scene();

		var lines = data.split( '\n' );

		// some lines do not have breaks

		for ( var i = lines.length - 1; i > - 1; i -- ) {

			var line = lines[ i ];

			// The # symbol indicates that all subsequent text, until the end of the line is a comment,
			// and should be ignored. (see http://gun.teipir.gr/VRML-amgem/spec/part1/grammar.html)
			line = line.replace( /(#.*)/, '' );

			// split lines with {..{ or {..[ - some have both
			if ( /{.*[{\[]/.test( line ) ) {

				var parts = line.split( '{' ).join( '{\n' ).split( '\n' );
				parts.unshift( 1 );
				parts.unshift( i );
				lines.splice.apply( lines, parts );

			} else if ( /\].*}/.test( line ) ) {

				// split lines with ]..}
				var parts = line.split( ']' ).join( ']\n' ).split( '\n' );
				parts.unshift( 1 );
				parts.unshift( i );
				lines.splice.apply( lines, parts );

			}

			if ( /}.*}/.test( line ) ) {

				// split lines with }..}
				var parts = line.split( '}' ).join( '}\n' ).split( '\n' );
				parts.unshift( 1 );
				parts.unshift( i );
				lines.splice.apply( lines, parts );

			}

			if ( /^\b[^\s]+\b$/.test( line.trim() ) ) {

				// prevent lines with single words like "coord" or "geometry", see #12209
				lines[ i + 1 ] = line + ' ' + lines[ i + 1 ].trim();
				lines.splice( i, 1 );

			} else if ( ( line.indexOf( 'coord' ) > - 1 ) && ( line.indexOf( '[' ) < 0 ) && ( line.indexOf( '{' ) < 0 ) ) {

				// force the parser to create Coordinate node for empty coords
				// coord USE something -> coord USE something Coordinate {}

				lines[ i ] += ' Coordinate {}';

			}

		}

		var header = lines.shift();

		if ( /V1.0/.exec( header ) ) {

			console.warn( 'THREEW.VRMLLoader: V1.0 not supported yet.' );

		} else if ( /V2.0/.exec( header ) ) {

			parseV2( lines, scene );

		}

		return scene;

	}

};
// source --> https://viper-mounts.ca/wp-content/plugins/woo-3d-viewer/includes/ext/threejs/js/loaders/DRACOLoader.js?ver=1.8.7 
// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
'use strict';

/**
 * @param {THREEW.LoadingManager} manager
 */
THREEW.DRACOLoader = function(manager) {
    this.timeLoaded = 0;
    this.manager = manager || THREEW.DefaultLoadingManager;
    this.materials = null;
    this.verbosity = 0;
    this.attributeOptions = {};
    this.drawMode = THREEW.TrianglesDrawMode;
    // Native Draco attribute type to THREEW.JS attribute type.
    this.nativeAttributeMap = {
      'position' : 'POSITION',
      'normal' : 'NORMAL',
      'color' : 'COLOR',
      'uv' : 'TEX_COORD'
    };
};

THREEW.DRACOLoader.prototype = {

    constructor: THREEW.DRACOLoader,

    load: function(url, onLoad, onProgress, onError) {
        var scope = this;
        var loader = new THREEW.FileLoader(scope.manager);
        loader.setPath(this.path);
        loader.setResponseType('arraybuffer');
        loader.load(url, function(blob) {
            scope.decodeDracoFile(blob, onLoad);
        }, onProgress, onError);
    },

    setPath: function(value) {
        this.path = value;
        return this;
    },

    setVerbosity: function(level) {
        this.verbosity = level;
        return this;
    },

    /**
     *  Sets desired mode for generated geometry indices.
     *  Can be either:
     *      THREEW.TrianglesDrawMode
     *      THREEW.TriangleStripDrawMode
     */
    setDrawMode: function(drawMode) {
        this.drawMode = drawMode;
        return this;
    },

    /**
     * Skips dequantization for a specific attribute.
     * |attributeName| is the THREEW.js name of the given attribute type.
     * The only currently supported |attributeName| is 'position', more may be
     * added in future.
     */
    setSkipDequantization: function(attributeName, skip) {
        var skipDequantization = true;
        if (typeof skip !== 'undefined')
          skipDequantization = skip;
        this.getAttributeOptions(attributeName).skipDequantization =
            skipDequantization;
        return this;
    },

    /**
     * Decompresses a Draco buffer. Names of attributes (for ID and type maps)
     * must be one of the supported THREEW.js types, including: position, color,
     * normal, uv, uv2, skinIndex, skinWeight.
     *
     * @param {ArrayBuffer} rawBuffer
     * @param {Function} callback
     * @param {Object|undefined} attributeUniqueIdMap Provides a pre-defined ID
     *     for each attribute in the geometry to be decoded. If given,
     *     `attributeTypeMap` is required and `nativeAttributeMap` will be
     *     ignored.
     * @param {Object|undefined} attributeTypeMap Provides a predefined data
     *     type (as a typed array constructor) for each attribute in the
     *     geometry to be decoded.
     */
    decodeDracoFile: function(rawBuffer, callback, attributeUniqueIdMap,
                              attributeTypeMap) {
      var scope = this;
      THREEW.DRACOLoader.getDecoderModule()
          .then( function ( module ) {
            scope.decodeDracoFileInternal( rawBuffer, module.decoder, callback,
              attributeUniqueIdMap, attributeTypeMap);
          });
    },

    decodeDracoFileInternal: function(rawBuffer, dracoDecoder, callback,
                                      attributeUniqueIdMap, attributeTypeMap) {
      /*
       * Here is how to use Draco Javascript decoder and get the geometry.
       */
      var buffer = new dracoDecoder.DecoderBuffer();
      buffer.Init(new Int8Array(rawBuffer), rawBuffer.byteLength);
      var decoder = new dracoDecoder.Decoder();

      /*
       * Determine what type is this file: mesh or point cloud.
       */
      var geometryType = decoder.GetEncodedGeometryType(buffer);
      if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
        if (this.verbosity > 0) {
          console.log('Loaded a mesh.');
        }
      } else if (geometryType == dracoDecoder.POINT_CLOUD) {
        if (this.verbosity > 0) {
          console.log('Loaded a point cloud.');
        }
      } else {
        var errorMsg = 'THREEW.DRACOLoader: Unknown geometry type.';
        console.error(errorMsg);
        throw new Error(errorMsg);
      }
      callback(this.convertDracoGeometryTo3JS(dracoDecoder, decoder,
          geometryType, buffer, attributeUniqueIdMap, attributeTypeMap));
    },

    addAttributeToGeometry: function(dracoDecoder, decoder, dracoGeometry,
                                     attributeName, attributeType, attribute,
                                     geometry, geometryBuffer) {
      if (attribute.ptr === 0) {
        var errorMsg = 'THREEW.DRACOLoader: No attribute ' + attributeName;
        console.error(errorMsg);
        throw new Error(errorMsg);
      }

      var numComponents = attribute.num_components();
      var numPoints = dracoGeometry.num_points();
      var numValues = numPoints * numComponents;
      var attributeData;
      var TypedBufferAttribute;

      switch ( attributeType ) {

        case Float32Array:
          attributeData = new dracoDecoder.DracoFloat32Array();
          decoder.GetAttributeFloatForAllPoints(
            dracoGeometry, attribute, attributeData);
          geometryBuffer[ attributeName ] = new Float32Array( numValues );
          TypedBufferAttribute = THREEW.Float32BufferAttribute;
          break;

        case Int8Array:
          attributeData = new dracoDecoder.DracoInt8Array();
          decoder.GetAttributeInt8ForAllPoints(
            dracoGeometry, attribute, attributeData );
          geometryBuffer[ attributeName ] = new Int8Array( numValues );
          TypedBufferAttribute = THREEW.Int8BufferAttribute;
          break;

        case Int16Array:
          attributeData = new dracoDecoder.DracoInt16Array();
          decoder.GetAttributeInt16ForAllPoints(
            dracoGeometry, attribute, attributeData);
          geometryBuffer[ attributeName ] = new Int16Array( numValues );
          TypedBufferAttribute = THREEW.Int16BufferAttribute;
          break;

        case Int32Array:
          attributeData = new dracoDecoder.DracoInt32Array();
          decoder.GetAttributeInt32ForAllPoints(
            dracoGeometry, attribute, attributeData);
          geometryBuffer[ attributeName ] = new Int32Array( numValues );
          TypedBufferAttribute = THREEW.Int32BufferAttribute;
          break;

        case Uint8Array:
          attributeData = new dracoDecoder.DracoUInt8Array();
          decoder.GetAttributeUInt8ForAllPoints(
            dracoGeometry, attribute, attributeData);
          geometryBuffer[ attributeName ] = new Uint8Array( numValues );
          TypedBufferAttribute = THREEW.Uint8BufferAttribute;
          break;

        case Uint16Array:
          attributeData = new dracoDecoder.DracoUInt16Array();
          decoder.GetAttributeUInt16ForAllPoints(
            dracoGeometry, attribute, attributeData);
          geometryBuffer[ attributeName ] = new Uint16Array( numValues );
          TypedBufferAttribute = THREEW.Uint16BufferAttribute;
          break;

        case Uint32Array:
          attributeData = new dracoDecoder.DracoUInt32Array();
          decoder.GetAttributeUInt32ForAllPoints(
            dracoGeometry, attribute, attributeData);
          geometryBuffer[ attributeName ] = new Uint32Array( numValues );
          TypedBufferAttribute = THREEW.Uint32BufferAttribute;
          break;

        default:
          var errorMsg = 'THREEW.DRACOLoader: Unexpected attribute type.';
          console.error( errorMsg );
          throw new Error( errorMsg );

      }

      // Copy data from decoder.
      for (var i = 0; i < numValues; i++) {
        geometryBuffer[attributeName][i] = attributeData.GetValue(i);
      }
      // Add attribute to THREEJS geometry for rendering.
      geometry.addAttribute(attributeName,
          new TypedBufferAttribute(geometryBuffer[attributeName],
            numComponents));
      dracoDecoder.destroy(attributeData);
    },

    convertDracoGeometryTo3JS: function(dracoDecoder, decoder, geometryType,
                                        buffer, attributeUniqueIdMap,
                                        attributeTypeMap) {
        // TODO: Should not assume native Draco attribute IDs apply.
        if (this.getAttributeOptions('position').skipDequantization === true) {
          decoder.SkipAttributeTransform(dracoDecoder.POSITION);
        }
        var dracoGeometry;
        var decodingStatus;
        var start_time = performance.now();
        if (geometryType === dracoDecoder.TRIANGULAR_MESH) {
          dracoGeometry = new dracoDecoder.Mesh();
          decodingStatus = decoder.DecodeBufferToMesh(buffer, dracoGeometry);
        } else {
          dracoGeometry = new dracoDecoder.PointCloud();
          decodingStatus =
              decoder.DecodeBufferToPointCloud(buffer, dracoGeometry);
        }
        if (!decodingStatus.ok() || dracoGeometry.ptr == 0) {
          var errorMsg = 'THREEW.DRACOLoader: Decoding failed: ';
          errorMsg += decodingStatus.error_msg();
          console.error(errorMsg);
          dracoDecoder.destroy(decoder);
          dracoDecoder.destroy(dracoGeometry);
          throw new Error(errorMsg);
        }

        var decode_end = performance.now();
        dracoDecoder.destroy(buffer);
        /*
         * Example on how to retrieve mesh and attributes.
         */
        var numFaces;
        if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
          numFaces = dracoGeometry.num_faces();
          if (this.verbosity > 0) {
            console.log('Number of faces loaded: ' + numFaces.toString());
          }
        } else {
          numFaces = 0;
        }

        var numPoints = dracoGeometry.num_points();
        var numAttributes = dracoGeometry.num_attributes();
        if (this.verbosity > 0) {
          console.log('Number of points loaded: ' + numPoints.toString());
          console.log('Number of attributes loaded: ' +
              numAttributes.toString());
        }

        // Verify if there is position attribute.
        // TODO: Should not assume native Draco attribute IDs apply.
        var posAttId = decoder.GetAttributeId(dracoGeometry,
                                              dracoDecoder.POSITION);
        if (posAttId == -1) {
          var errorMsg = 'THREEW.DRACOLoader: No position attribute found.';
          console.error(errorMsg);
          dracoDecoder.destroy(decoder);
          dracoDecoder.destroy(dracoGeometry);
          throw new Error(errorMsg);
        }
        var posAttribute = decoder.GetAttribute(dracoGeometry, posAttId);

        // Structure for converting to THREEJS geometry later.
        var geometryBuffer = {};
        // Import data to Three JS geometry.
        var geometry = new THREEW.BufferGeometry();

        // Do not use both the native attribute map and a provided (e.g. glTF) map.
        if ( attributeUniqueIdMap ) {

          // Add attributes of user specified unique id. E.g. GLTF models.
          for (var attributeName in attributeUniqueIdMap) {
            var attributeType = attributeTypeMap[attributeName];
            var attributeId = attributeUniqueIdMap[attributeName];
            var attribute = decoder.GetAttributeByUniqueId(dracoGeometry,
                                                           attributeId);
            this.addAttributeToGeometry(dracoDecoder, decoder, dracoGeometry,
                attributeName, attributeType, attribute, geometry, geometryBuffer);
          }

        } else {

          // Add native Draco attribute type to geometry.
          for (var attributeName in this.nativeAttributeMap) {
            var attId = decoder.GetAttributeId(dracoGeometry,
                dracoDecoder[this.nativeAttributeMap[attributeName]]);
            if (attId !== -1) {
              if (this.verbosity > 0) {
                console.log('Loaded ' + attributeName + ' attribute.');
              }
              var attribute = decoder.GetAttribute(dracoGeometry, attId);
              this.addAttributeToGeometry(dracoDecoder, decoder, dracoGeometry,
                  attributeName, Float32Array, attribute, geometry, geometryBuffer);
            }
          }

        }

        // For mesh, we need to generate the faces.
        if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
          if (this.drawMode === THREEW.TriangleStripDrawMode) {
            var stripsArray = new dracoDecoder.DracoInt32Array();
            var numStrips = decoder.GetTriangleStripsFromMesh(
                dracoGeometry, stripsArray);
            geometryBuffer.indices = new Uint32Array(stripsArray.size());
            for (var i = 0; i < stripsArray.size(); ++i) {
              geometryBuffer.indices[i] = stripsArray.GetValue(i);
            }
            dracoDecoder.destroy(stripsArray);
          } else {
            var numIndices = numFaces * 3;
            geometryBuffer.indices = new Uint32Array(numIndices);
            var ia = new dracoDecoder.DracoInt32Array();
            for (var i = 0; i < numFaces; ++i) {
              decoder.GetFaceFromMesh(dracoGeometry, i, ia);
              var index = i * 3;
              geometryBuffer.indices[index] = ia.GetValue(0);
              geometryBuffer.indices[index + 1] = ia.GetValue(1);
              geometryBuffer.indices[index + 2] = ia.GetValue(2);
            }
            dracoDecoder.destroy(ia);
         }
        }

        geometry.drawMode = this.drawMode;
        if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
          geometry.setIndex(new(geometryBuffer.indices.length > 65535 ?
                THREEW.Uint32BufferAttribute : THREEW.Uint16BufferAttribute)
              (geometryBuffer.indices, 1));
        }

        // TODO: Should not assume native Draco attribute IDs apply.
        // TODO: Can other attribute types be quantized?
        var posTransform = new dracoDecoder.AttributeQuantizationTransform();
        if (posTransform.InitFromAttribute(posAttribute)) {
          // Quantized attribute. Store the quantization parameters into the
          // THREEW.js attribute.
          geometry.attributes['position'].isQuantized = true;
          geometry.attributes['position'].maxRange = posTransform.range();
          geometry.attributes['position'].numQuantizationBits =
              posTransform.quantization_bits();
          geometry.attributes['position'].minValues = new Float32Array(3);
          for (var i = 0; i < 3; ++i) {
            geometry.attributes['position'].minValues[i] =
                posTransform.min_value(i);
          }
        }
        dracoDecoder.destroy(posTransform);
        dracoDecoder.destroy(decoder);
        dracoDecoder.destroy(dracoGeometry);

        this.decode_time = decode_end - start_time;
        this.import_time = performance.now() - decode_end;

        if (this.verbosity > 0) {
          console.log('Decode time: ' + this.decode_time);
          console.log('Import time: ' + this.import_time);
        }
        return geometry;
    },

    isVersionSupported: function(version, callback) {
        THREEW.DRACOLoader.getDecoderModule()
            .then( function ( module ) {
              callback( module.decoder.isVersionSupported( version ) );
            });
    },

    getAttributeOptions: function(attributeName) {
        if (typeof this.attributeOptions[attributeName] === 'undefined')
          this.attributeOptions[attributeName] = {};
        return this.attributeOptions[attributeName];
    }
};

THREEW.DRACOLoader.decoderPath = './';
THREEW.DRACOLoader.decoderConfig = {};
THREEW.DRACOLoader.decoderModulePromise = null;

/**
 * Sets the base path for decoder source files.
 * @param {string} path
 */
THREEW.DRACOLoader.setDecoderPath = function ( path ) {
  THREEW.DRACOLoader.decoderPath = path;
};

/**
 * Sets decoder configuration and releases singleton decoder module. Module
 * will be recreated with the next decoding call.
 * @param {Object} config
 */
THREEW.DRACOLoader.setDecoderConfig = function ( config ) {
  var wasmBinary = THREEW.DRACOLoader.decoderConfig.wasmBinary;
  THREEW.DRACOLoader.decoderConfig = config || {};
  THREEW.DRACOLoader.releaseDecoderModule();

  // Reuse WASM binary.
  if ( wasmBinary ) THREEW.DRACOLoader.decoderConfig.wasmBinary = wasmBinary;
};

/**
 * Releases the singleton DracoDecoderModule instance. Module will be recreated
 * with the next decoding call.
 */
THREEW.DRACOLoader.releaseDecoderModule = function () {
  THREEW.DRACOLoader.decoderModulePromise = null;
};

/**
 * Gets WebAssembly or asm.js singleton instance of DracoDecoderModule
 * after testing for browser support. Returns Promise that resolves when
 * module is available.
 * @return {Promise<{decoder: DracoDecoderModule}>}
 */
THREEW.DRACOLoader.getDecoderModule = function () {
  var scope = this;
  var path = THREEW.DRACOLoader.decoderPath;
  var config = THREEW.DRACOLoader.decoderConfig;
  var promise = THREEW.DRACOLoader.decoderModulePromise;

  if ( promise ) return promise;

  // Load source files.
  if ( typeof DracoDecoderModule !== 'undefined' ) {
    // Loaded externally.
    promise = Promise.resolve();
  } else if ( typeof WebAssembly !== 'object' || config.type === 'js' ) {
    // Load with asm.js.
    promise = THREEW.DRACOLoader._loadScript( path + 'draco_decoder.js' );
  } else {
    // Load with WebAssembly.
    config.wasmBinaryFile = path + 'draco_decoder.wasm';
    promise = THREEW.DRACOLoader._loadScript( path + 'draco_wasm_wrapper.js' )
        .then( function () {
          return THREEW.DRACOLoader._loadArrayBuffer( config.wasmBinaryFile );
        } )
        .then( function ( wasmBinary ) {
          config.wasmBinary = wasmBinary;
        } );
  }

  // Wait for source files, then create and return a decoder.
  promise = promise.then( function () {
    return new Promise( function ( resolve ) {
      config.onModuleLoaded = function ( decoder ) {
        scope.timeLoaded = performance.now();
        // Module is Promise-like. Wrap before resolving to avoid loop.
        resolve( { decoder: decoder } );
      };
      DracoDecoderModule( config );
    } );
  } );

  THREEW.DRACOLoader.decoderModulePromise = promise;
  return promise;
};

/**
 * @param {string} src
 * @return {Promise}
 */
THREEW.DRACOLoader._loadScript = function ( src ) {
  var prevScript = document.getElementById( 'decoder_script' );
  if ( prevScript !== null ) {
    prevScript.parentNode.removeChild( prevScript );
  }
  var head = document.getElementsByTagName( 'head' )[ 0 ];
  var script = document.createElement( 'script' );
  script.id = 'decoder_script';
  script.type = 'text/javascript';
  script.src = src;
  return new Promise( function ( resolve ) {
    script.onload = resolve;
    head.appendChild( script );
  });
};

/**
 * @param {string} src
 * @return {Promise}
 */
THREEW.DRACOLoader._loadArrayBuffer = function ( src ) {
  var loader = new THREEW.FileLoader();
  loader.setResponseType( 'arraybuffer' );
  return new Promise( function( resolve, reject ) {
    loader.load( src, resolve, undefined, reject );
  });
};
// source --> https://viper-mounts.ca/wp-content/plugins/woo-3d-viewer/includes/ext/threejs/js/loaders/GLTFLoader.js?ver=1.8.7 
/**
 * @author Rich Tibbett / https://github.com/richtr
 * @author mrdoob / http://mrdoob.com/
 * @author Tony Parisi / http://www.tonyparisi.com/
 * @author Takahiro / https://github.com/takahirox
 * @author Don McCurdy / https://www.donmccurdy.com
 */

THREEW.GLTFLoader = ( function () {

	function GLTFLoader( manager ) {

		this.manager = ( manager !== undefined ) ? manager : THREEW.DefaultLoadingManager;
		this.dracoLoader = null;

	}

	GLTFLoader.prototype = {

		constructor: GLTFLoader,

		crossOrigin: 'anonymous',

		load: function ( url, onLoad, onProgress, onError ) {

			var scope = this;

			var resourcePath;

			if ( this.resourcePath !== undefined ) {

				resourcePath = this.resourcePath;

			} else if ( this.path !== undefined ) {

				resourcePath = this.path;

			} else {

				resourcePath = THREEW.LoaderUtils.extractUrlBase( url );

			}

			// Tells the LoadingManager to track an extra item, which resolves after
			// the model is fully loaded. This means the count of items loaded will
			// be incorrect, but ensures manager.onLoad() does not fire early.
			scope.manager.itemStart( url );

			var _onError = function ( e ) {

				if ( onError ) {

					onError( e );

				} else {

					console.error( e );

				}

				scope.manager.itemError( url );
				scope.manager.itemEnd( url );

			};

			var loader = new THREEW.FileLoader( scope.manager );

			loader.setPath( this.path );
			loader.setResponseType( 'arraybuffer' );

			loader.load( url, function ( data ) {

				try {

					scope.parse( data, resourcePath, function ( gltf ) {

						onLoad( gltf );

						scope.manager.itemEnd( url );

					}, _onError );

				} catch ( e ) {

					_onError( e );

				}

			}, onProgress, _onError );

		},

		setCrossOrigin: function ( value ) {

			this.crossOrigin = value;
			return this;

		},

		setPath: function ( value ) {

			this.path = value;
			return this;

		},

		setResourcePath: function ( value ) {

			this.resourcePath = value;
			return this;

		},

		setDRACOLoader: function ( dracoLoader ) {

			this.dracoLoader = dracoLoader;
			return this;

		},

		parse: function ( data, path, onLoad, onError ) {

			var content;
			var extensions = {};

			if ( typeof data === 'string' ) {

				content = data;

			} else {

				var magic = THREEW.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );

				if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {

					try {

						extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );

					} catch ( error ) {

						if ( onError ) onError( error );
						return;

					}

					content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;

				} else {

					content = THREEW.LoaderUtils.decodeText( new Uint8Array( data ) );

				}

			}

			var json = JSON.parse( content );

			if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {

				if ( onError ) onError( new Error( 'THREEW.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported. Use LegacyGLTFLoader instead.' ) );
				return;

			}

			if ( json.extensionsUsed ) {

				for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {

					var extensionName = json.extensionsUsed[ i ];
					var extensionsRequired = json.extensionsRequired || [];

					switch ( extensionName ) {

						case EXTENSIONS.KHR_LIGHTS_PUNCTUAL:
							extensions[ extensionName ] = new GLTFLightsExtension( json );
							break;

						case EXTENSIONS.KHR_MATERIALS_UNLIT:
							extensions[ extensionName ] = new GLTFMaterialsUnlitExtension( json );
							break;

						case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
							extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension( json );
							break;

						case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
							extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
							break;

						case EXTENSIONS.MSFT_TEXTURE_DDS:
							extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] = new GLTFTextureDDSExtension( json );
							break;

						case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
							extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] = new GLTFTextureTransformExtension( json );
							break;

						default:

							if ( extensionsRequired.indexOf( extensionName ) >= 0 ) {

								console.warn( 'THREEW.GLTFLoader: Unknown extension "' + extensionName + '".' );

							}

					}

				}

			}

			var parser = new GLTFParser( json, extensions, {

				path: path || this.resourcePath || '',
				crossOrigin: this.crossOrigin,
				manager: this.manager

			} );

			parser.parse( function ( scene, scenes, cameras, animations, json ) {

				var glTF = {
					scene: scene,
					scenes: scenes,
					cameras: cameras,
					animations: animations,
					asset: json.asset,
					parser: parser,
					userData: {}
				};

				addUnknownExtensionsToUserData( extensions, glTF, json );

				onLoad( glTF );

			}, onError );

		}

	};

	/* GLTFREGISTRY */

	function GLTFRegistry() {

		var objects = {};

		return	{

			get: function ( key ) {

				return objects[ key ];

			},

			add: function ( key, object ) {

				objects[ key ] = object;

			},

			remove: function ( key ) {

				delete objects[ key ];

			},

			removeAll: function () {

				objects = {};

			}

		};

	}

	/*********************************/
	/********** EXTENSIONS ***********/
	/*********************************/

	var EXTENSIONS = {
		KHR_BINARY_GLTF: 'KHR_binary_glTF',
		KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
		KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
		KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
		KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
		KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
		MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
	};

	/**
	 * DDS Texture Extension
	 *
	 * Specification:
	 * https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
	 *
	 */
	function GLTFTextureDDSExtension() {

		if ( ! THREEW.DDSLoader ) {

			throw new Error( 'THREEW.GLTFLoader: Attempting to load .dds texture without importing THREEW.DDSLoader' );

		}

		this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
		this.ddsLoader = new THREEW.DDSLoader();

	}

	/**
	 * Lights Extension
	 *
	 * Specification: PENDING
	 */
	function GLTFLightsExtension( json ) {

		this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;

		var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] ) || {};
		this.lightDefs = extension.lights || [];

	}

	GLTFLightsExtension.prototype.loadLight = function ( lightIndex ) {

		var lightDef = this.lightDefs[ lightIndex ];
		var lightNode;

		var color = new THREEW.Color( 0xffffff );
		if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );

		var range = lightDef.range !== undefined ? lightDef.range : 0;

		switch ( lightDef.type ) {

			case 'directional':
				lightNode = new THREEW.DirectionalLight( color );
				lightNode.target.position.set( 0, 0, - 1 );
				lightNode.add( lightNode.target );
				break;

			case 'point':
				lightNode = new THREEW.PointLight( color );
				lightNode.distance = range;
				break;

			case 'spot':
				lightNode = new THREEW.SpotLight( color );
				lightNode.distance = range;
				// Handle spotlight properties.
				lightDef.spot = lightDef.spot || {};
				lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
				lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
				lightNode.angle = lightDef.spot.outerConeAngle;
				lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
				lightNode.target.position.set( 0, 0, - 1 );
				lightNode.add( lightNode.target );
				break;

			default:
				throw new Error( 'THREEW.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );

		}

		// Some lights (e.g. spot) default to a position other than the origin. Reset the position
		// here, because node-level parsing will only override position if explicitly specified.
		lightNode.position.set( 0, 0, 0 );

		lightNode.decay = 2;

		if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;

		lightNode.name = lightDef.name || ( 'light_' + lightIndex );

		return Promise.resolve( lightNode );

	};

	/**
	 * Unlit Materials Extension (pending)
	 *
	 * PR: https://github.com/KhronosGroup/glTF/pull/1163
	 */
	function GLTFMaterialsUnlitExtension( json ) {

		this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;

	}

	GLTFMaterialsUnlitExtension.prototype.getMaterialType = function ( material ) {

		return THREEW.MeshBasicMaterial;

	};

	GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, material, parser ) {

		var pending = [];

		materialParams.color = new THREEW.Color( 1.0, 1.0, 1.0 );
		materialParams.opacity = 1.0;

		var metallicRoughness = material.pbrMetallicRoughness;

		if ( metallicRoughness ) {

			if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {

				var array = metallicRoughness.baseColorFactor;

				materialParams.color.fromArray( array );
				materialParams.opacity = array[ 3 ];

			}

			if ( metallicRoughness.baseColorTexture !== undefined ) {

				pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );

			}

		}

		return Promise.all( pending );

	};

	/* BINARY EXTENSION */

	var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
	var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
	var BINARY_EXTENSION_HEADER_LENGTH = 12;
	var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };

	function GLTFBinaryExtension( data ) {

		this.name = EXTENSIONS.KHR_BINARY_GLTF;
		this.content = null;
		this.body = null;

		var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );

		this.header = {
			magic: THREEW.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
			version: headerView.getUint32( 4, true ),
			length: headerView.getUint32( 8, true )
		};

		if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {

			throw new Error( 'THREEW.GLTFLoader: Unsupported glTF-Binary header.' );

		} else if ( this.header.version < 2.0 ) {

			throw new Error( 'THREEW.GLTFLoader: Legacy binary file detected. Use LegacyGLTFLoader instead.' );

		}

		var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
		var chunkIndex = 0;

		while ( chunkIndex < chunkView.byteLength ) {

			var chunkLength = chunkView.getUint32( chunkIndex, true );
			chunkIndex += 4;

			var chunkType = chunkView.getUint32( chunkIndex, true );
			chunkIndex += 4;

			if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {

				var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
				this.content = THREEW.LoaderUtils.decodeText( contentArray );

			} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {

				var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
				this.body = data.slice( byteOffset, byteOffset + chunkLength );

			}

			// Clients must ignore chunks with unknown types.

			chunkIndex += chunkLength;

		}

		if ( this.content === null ) {

			throw new Error( 'THREEW.GLTFLoader: JSON content not found.' );

		}

	}

	/**
	 * DRACO Mesh Compression Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/pull/874
	 */
	function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {

		if ( ! dracoLoader ) {

			throw new Error( 'THREEW.GLTFLoader: No DRACOLoader instance provided.' );

		}

		this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
		this.json = json;
		this.dracoLoader = dracoLoader;
		THREEW.DRACOLoader.getDecoderModule();

	}

	GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {

		var json = this.json;
		var dracoLoader = this.dracoLoader;
		var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
		var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
		var threeAttributeMap = {};
		var attributeNormalizedMap = {};
		var attributeTypeMap = {};

		for ( var attributeName in gltfAttributeMap ) {

			if ( ! ( attributeName in ATTRIBUTES ) ) continue;

			threeAttributeMap[ ATTRIBUTES[ attributeName ] ] = gltfAttributeMap[ attributeName ];

		}

		for ( attributeName in primitive.attributes ) {

			if ( ATTRIBUTES[ attributeName ] !== undefined && gltfAttributeMap[ attributeName ] !== undefined ) {

				var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
				var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];

				attributeTypeMap[ ATTRIBUTES[ attributeName ] ] = componentType;
				attributeNormalizedMap[ ATTRIBUTES[ attributeName ] ] = accessorDef.normalized === true;

			}

		}

		return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {

			return new Promise( function ( resolve ) {

				dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {

					for ( var attributeName in geometry.attributes ) {

						var attribute = geometry.attributes[ attributeName ];
						var normalized = attributeNormalizedMap[ attributeName ];

						if ( normalized !== undefined ) attribute.normalized = normalized;

					}

					resolve( geometry );

				}, threeAttributeMap, attributeTypeMap );

			} );

		} );

	};

	/**
	 * Texture Transform Extension
	 *
	 * Specification:
	 */
	function GLTFTextureTransformExtension( json ) {

		this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;

	}

	GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {

		texture = texture.clone();

		if ( transform.offset !== undefined ) {

			texture.offset.fromArray( transform.offset );

		}

		if ( transform.rotation !== undefined ) {

			texture.rotation = transform.rotation;

		}

		if ( transform.scale !== undefined ) {

			texture.repeat.fromArray( transform.scale );

		}

		if ( transform.texCoord !== undefined ) {

			console.warn( 'THREEW.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );

		}

		texture.needsUpdate = true;

		return texture;

	};

	/**
	 * Specular-Glossiness Extension
	 *
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
	 */
	function GLTFMaterialsPbrSpecularGlossinessExtension() {

		return {

			name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,

			specularGlossinessParams: [
				'color',
				'map',
				'lightMap',
				'lightMapIntensity',
				'aoMap',
				'aoMapIntensity',
				'emissive',
				'emissiveIntensity',
				'emissiveMap',
				'bumpMap',
				'bumpScale',
				'normalMap',
				'displacementMap',
				'displacementScale',
				'displacementBias',
				'specularMap',
				'specular',
				'glossinessMap',
				'glossiness',
				'alphaMap',
				'envMap',
				'envMapIntensity',
				'refractionRatio',
			],

			getMaterialType: function () {

				return THREEW.ShaderMaterial;

			},

			extendParams: function ( params, material, parser ) {

				var pbrSpecularGlossiness = material.extensions[ this.name ];

				var shader = THREEW.ShaderLib[ 'standard' ];

				var uniforms = THREEW.UniformsUtils.clone( shader.uniforms );

				var specularMapParsFragmentChunk = [
					'#ifdef USE_SPECULARMAP',
					'	uniform sampler2D specularMap;',
					'#endif'
				].join( '\n' );

				var glossinessMapParsFragmentChunk = [
					'#ifdef USE_GLOSSINESSMAP',
					'	uniform sampler2D glossinessMap;',
					'#endif'
				].join( '\n' );

				var specularMapFragmentChunk = [
					'vec3 specularFactor = specular;',
					'#ifdef USE_SPECULARMAP',
					'	vec4 texelSpecular = texture2D( specularMap, vUv );',
					'	texelSpecular = sRGBToLinear( texelSpecular );',
					'	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
					'	specularFactor *= texelSpecular.rgb;',
					'#endif'
				].join( '\n' );

				var glossinessMapFragmentChunk = [
					'float glossinessFactor = glossiness;',
					'#ifdef USE_GLOSSINESSMAP',
					'	vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
					'	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
					'	glossinessFactor *= texelGlossiness.a;',
					'#endif'
				].join( '\n' );

				var lightPhysicalFragmentChunk = [
					'PhysicalMaterial material;',
					'material.diffuseColor = diffuseColor.rgb;',
					'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
					'material.specularColor = specularFactor.rgb;',
				].join( '\n' );

				var fragmentShader = shader.fragmentShader
					.replace( 'uniform float roughness;', 'uniform vec3 specular;' )
					.replace( 'uniform float metalness;', 'uniform float glossiness;' )
					.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
					.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
					.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
					.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
					.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );

				delete uniforms.roughness;
				delete uniforms.metalness;
				delete uniforms.roughnessMap;
				delete uniforms.metalnessMap;

				uniforms.specular = { value: new THREEW.Color().setHex( 0x111111 ) };
				uniforms.glossiness = { value: 0.5 };
				uniforms.specularMap = { value: null };
				uniforms.glossinessMap = { value: null };

				params.vertexShader = shader.vertexShader;
				params.fragmentShader = fragmentShader;
				params.uniforms = uniforms;
				params.defines = { 'STANDARD': '' };

				params.color = new THREEW.Color( 1.0, 1.0, 1.0 );
				params.opacity = 1.0;

				var pending = [];

				if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {

					var array = pbrSpecularGlossiness.diffuseFactor;

					params.color.fromArray( array );
					params.opacity = array[ 3 ];

				}

				if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {

					pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture ) );

				}

				params.emissive = new THREEW.Color( 0.0, 0.0, 0.0 );
				params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
				params.specular = new THREEW.Color( 1.0, 1.0, 1.0 );

				if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {

					params.specular.fromArray( pbrSpecularGlossiness.specularFactor );

				}

				if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {

					var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
					pending.push( parser.assignTexture( params, 'glossinessMap', specGlossMapDef ) );
					pending.push( parser.assignTexture( params, 'specularMap', specGlossMapDef ) );

				}

				return Promise.all( pending );

			},

			createMaterial: function ( params ) {

				// setup material properties based on MeshStandardMaterial for Specular-Glossiness

				var material = new THREEW.ShaderMaterial( {
					defines: params.defines,
					vertexShader: params.vertexShader,
					fragmentShader: params.fragmentShader,
					uniforms: params.uniforms,
					fog: true,
					lights: true,
					opacity: params.opacity,
					transparent: params.transparent
				} );

				material.isGLTFSpecularGlossinessMaterial = true;

				material.color = params.color;

				material.map = params.map === undefined ? null : params.map;

				material.lightMap = null;
				material.lightMapIntensity = 1.0;

				material.aoMap = params.aoMap === undefined ? null : params.aoMap;
				material.aoMapIntensity = 1.0;

				material.emissive = params.emissive;
				material.emissiveIntensity = 1.0;
				material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;

				material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
				material.bumpScale = 1;

				material.normalMap = params.normalMap === undefined ? null : params.normalMap;
				if ( params.normalScale ) material.normalScale = params.normalScale;

				material.displacementMap = null;
				material.displacementScale = 1;
				material.displacementBias = 0;

				material.specularMap = params.specularMap === undefined ? null : params.specularMap;
				material.specular = params.specular;

				material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
				material.glossiness = params.glossiness;

				material.alphaMap = null;

				material.envMap = params.envMap === undefined ? null : params.envMap;
				material.envMapIntensity = 1.0;

				material.refractionRatio = 0.98;

				material.extensions.derivatives = true;

				return material;

			},

			/**
			 * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can
			 * copy only properties it knows about or inherits, and misses many properties that would
			 * normally be defined by MeshStandardMaterial.
			 *
			 * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of
			 * loading a glTF model, but cloning later (e.g. by the user) would require these changes
			 * AND also updating `.onBeforeRender` on the parent mesh.
			 *
			 * @param  {THREEW.ShaderMaterial} source
			 * @return {THREEW.ShaderMaterial}
			 */
			cloneMaterial: function ( source ) {

				var target = source.clone();

				target.isGLTFSpecularGlossinessMaterial = true;

				var params = this.specularGlossinessParams;

				for ( var i = 0, il = params.length; i < il; i ++ ) {

					target[ params[ i ] ] = source[ params[ i ] ];

				}

				return target;

			},

			// Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
			refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {

				if ( material.isGLTFSpecularGlossinessMaterial !== true ) {

					return;

				}

				var uniforms = material.uniforms;
				var defines = material.defines;

				uniforms.opacity.value = material.opacity;

				uniforms.diffuse.value.copy( material.color );
				uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );

				uniforms.map.value = material.map;
				uniforms.specularMap.value = material.specularMap;
				uniforms.alphaMap.value = material.alphaMap;

				uniforms.lightMap.value = material.lightMap;
				uniforms.lightMapIntensity.value = material.lightMapIntensity;

				uniforms.aoMap.value = material.aoMap;
				uniforms.aoMapIntensity.value = material.aoMapIntensity;

				// uv repeat and offset setting priorities
				// 1. color map
				// 2. specular map
				// 3. normal map
				// 4. bump map
				// 5. alpha map
				// 6. emissive map

				var uvScaleMap;

				if ( material.map ) {

					uvScaleMap = material.map;

				} else if ( material.specularMap ) {

					uvScaleMap = material.specularMap;

				} else if ( material.displacementMap ) {

					uvScaleMap = material.displacementMap;

				} else if ( material.normalMap ) {

					uvScaleMap = material.normalMap;

				} else if ( material.bumpMap ) {

					uvScaleMap = material.bumpMap;

				} else if ( material.glossinessMap ) {

					uvScaleMap = material.glossinessMap;

				} else if ( material.alphaMap ) {

					uvScaleMap = material.alphaMap;

				} else if ( material.emissiveMap ) {

					uvScaleMap = material.emissiveMap;

				}

				if ( uvScaleMap !== undefined ) {

					// backwards compatibility
					if ( uvScaleMap.isWebGLRenderTarget ) {

						uvScaleMap = uvScaleMap.texture;

					}

					if ( uvScaleMap.matrixAutoUpdate === true ) {

						uvScaleMap.updateMatrix();

					}

					uniforms.uvTransform.value.copy( uvScaleMap.matrix );

				}

				if ( material.envMap ) {

					uniforms.envMap.value = material.envMap;
					uniforms.envMapIntensity.value = material.envMapIntensity;

					// don't flip CubeTexture envMaps, flip everything else:
					//  WebGLRenderTargetCube will be flipped for backwards compatibility
					//  WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
					// this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
					uniforms.flipEnvMap.value = material.envMap.isCubeTexture ? - 1 : 1;

					uniforms.reflectivity.value = material.reflectivity;
					uniforms.refractionRatio.value = material.refractionRatio;

					uniforms.maxMipLevel.value = renderer.properties.get( material.envMap ).__maxMipLevel;

				}

				uniforms.specular.value.copy( material.specular );
				uniforms.glossiness.value = material.glossiness;

				uniforms.glossinessMap.value = material.glossinessMap;

				uniforms.emissiveMap.value = material.emissiveMap;
				uniforms.bumpMap.value = material.bumpMap;
				uniforms.normalMap.value = material.normalMap;

				uniforms.displacementMap.value = material.displacementMap;
				uniforms.displacementScale.value = material.displacementScale;
				uniforms.displacementBias.value = material.displacementBias;

				if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {

					defines.USE_GLOSSINESSMAP = '';
					// set USE_ROUGHNESSMAP to enable vUv
					defines.USE_ROUGHNESSMAP = '';

				}

				if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {

					delete defines.USE_GLOSSINESSMAP;
					delete defines.USE_ROUGHNESSMAP;

				}

			}

		};

	}

	/*********************************/
	/********** INTERPOLATION ********/
	/*********************************/

	// Spline Interpolation
	// Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
	function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {

		THREEW.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );

	}

	GLTFCubicSplineInterpolant.prototype = Object.create( THREEW.Interpolant.prototype );
	GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;

	GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {

		// Copies a sample value to the result buffer. See description of glTF
		// CUBICSPLINE values layout in interpolate_() function below.

		var result = this.resultBuffer,
			values = this.sampleValues,
			valueSize = this.valueSize,
			offset = index * valueSize * 3 + valueSize;

		for ( var i = 0; i !== valueSize; i ++ ) {

			result[ i ] = values[ offset + i ];

		}

		return result;

	};

	GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;

	GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;

	GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {

		var result = this.resultBuffer;
		var values = this.sampleValues;
		var stride = this.valueSize;

		var stride2 = stride * 2;
		var stride3 = stride * 3;

		var td = t1 - t0;

		var p = ( t - t0 ) / td;
		var pp = p * p;
		var ppp = pp * p;

		var offset1 = i1 * stride3;
		var offset0 = offset1 - stride3;

		var s2 = - 2 * ppp + 3 * pp;
		var s3 = ppp - pp;
		var s0 = 1 - s2;
		var s1 = s3 - pp + p;

		// Layout of keyframe output values for CUBICSPLINE animations:
		//   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
		for ( var i = 0; i !== stride; i ++ ) {

			var p0 = values[ offset0 + i + stride ]; // splineVertex_k
			var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
			var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
			var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)

			result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;

		}

		return result;

	};

	/*********************************/
	/********** INTERNALS ************/
	/*********************************/

	/* CONSTANTS */

	var WEBGL_CONSTANTS = {
		FLOAT: 5126,
		//FLOAT_MAT2: 35674,
		FLOAT_MAT3: 35675,
		FLOAT_MAT4: 35676,
		FLOAT_VEC2: 35664,
		FLOAT_VEC3: 35665,
		FLOAT_VEC4: 35666,
		LINEAR: 9729,
		REPEAT: 10497,
		SAMPLER_2D: 35678,
		POINTS: 0,
		LINES: 1,
		LINE_LOOP: 2,
		LINE_STRIP: 3,
		TRIANGLES: 4,
		TRIANGLE_STRIP: 5,
		TRIANGLE_FAN: 6,
		UNSIGNED_BYTE: 5121,
		UNSIGNED_SHORT: 5123
	};

	var WEBGL_TYPE = {
		5126: Number,
		//35674: THREEW.Matrix2,
		35675: THREEW.Matrix3,
		35676: THREEW.Matrix4,
		35664: THREEW.Vector2,
		35665: THREEW.Vector3,
		35666: THREEW.Vector4,
		35678: THREEW.Texture
	};

	var WEBGL_COMPONENT_TYPES = {
		5120: Int8Array,
		5121: Uint8Array,
		5122: Int16Array,
		5123: Uint16Array,
		5125: Uint32Array,
		5126: Float32Array
	};

	var WEBGL_FILTERS = {
		9728: THREEW.NearestFilter,
		9729: THREEW.LinearFilter,
		9984: THREEW.NearestMipMapNearestFilter,
		9985: THREEW.LinearMipMapNearestFilter,
		9986: THREEW.NearestMipMapLinearFilter,
		9987: THREEW.LinearMipMapLinearFilter
	};

	var WEBGL_WRAPPINGS = {
		33071: THREEW.ClampToEdgeWrapping,
		33648: THREEW.MirroredRepeatWrapping,
		10497: THREEW.RepeatWrapping
	};

	var WEBGL_SIDES = {
		1028: THREEW.BackSide, // Culling front
		1029: THREEW.FrontSide // Culling back
		//1032: THREEW.NoSide   // Culling front and back, what to do?
	};

	var WEBGL_DEPTH_FUNCS = {
		512: THREEW.NeverDepth,
		513: THREEW.LessDepth,
		514: THREEW.EqualDepth,
		515: THREEW.LessEqualDepth,
		516: THREEW.GreaterEqualDepth,
		517: THREEW.NotEqualDepth,
		518: THREEW.GreaterEqualDepth,
		519: THREEW.AlwaysDepth
	};

	var WEBGL_BLEND_EQUATIONS = {
		32774: THREEW.AddEquation,
		32778: THREEW.SubtractEquation,
		32779: THREEW.ReverseSubtractEquation
	};

	var WEBGL_BLEND_FUNCS = {
		0: THREEW.ZeroFactor,
		1: THREEW.OneFactor,
		768: THREEW.SrcColorFactor,
		769: THREEW.OneMinusSrcColorFactor,
		770: THREEW.SrcAlphaFactor,
		771: THREEW.OneMinusSrcAlphaFactor,
		772: THREEW.DstAlphaFactor,
		773: THREEW.OneMinusDstAlphaFactor,
		774: THREEW.DstColorFactor,
		775: THREEW.OneMinusDstColorFactor,
		776: THREEW.SrcAlphaSaturateFactor
		// The followings are not supported by THREEW.js yet
		//32769: CONSTANT_COLOR,
		//32770: ONE_MINUS_CONSTANT_COLOR,
		//32771: CONSTANT_ALPHA,
		//32772: ONE_MINUS_CONSTANT_COLOR
	};

	var WEBGL_TYPE_SIZES = {
		'SCALAR': 1,
		'VEC2': 2,
		'VEC3': 3,
		'VEC4': 4,
		'MAT2': 4,
		'MAT3': 9,
		'MAT4': 16
	};

	var ATTRIBUTES = {
		POSITION: 'position',
		NORMAL: 'normal',
		TEXCOORD_0: 'uv',
		TEXCOORD_1: 'uv2',
		COLOR_0: 'color',
		WEIGHTS_0: 'skinWeight',
		JOINTS_0: 'skinIndex',
	};

	var PATH_PROPERTIES = {
		scale: 'scale',
		translation: 'position',
		rotation: 'quaternion',
		weights: 'morphTargetInfluences'
	};

	var INTERPOLATION = {
		CUBICSPLINE: THREEW.InterpolateSmooth, // We use custom interpolation GLTFCubicSplineInterpolation for CUBICSPLINE.
		                                      // KeyframeTrack.optimize() can't handle glTF Cubic Spline output values layout,
		                                      // using THREEW.InterpolateSmooth for KeyframeTrack instantiation to prevent optimization.
		                                      // See KeyframeTrack.optimize() for the detail.
		LINEAR: THREEW.InterpolateLinear,
		STEP: THREEW.InterpolateDiscrete
	};

	var STATES_ENABLES = {
		2884: 'CULL_FACE',
		2929: 'DEPTH_TEST',
		3042: 'BLEND',
		3089: 'SCISSOR_TEST',
		32823: 'POLYGON_OFFSET_FILL',
		32926: 'SAMPLE_ALPHA_TO_COVERAGE'
	};

	var ALPHA_MODES = {
		OPAQUE: 'OPAQUE',
		MASK: 'MASK',
		BLEND: 'BLEND'
	};

	var MIME_TYPE_FORMATS = {
		'image/png': THREEW.RGBAFormat,
		'image/jpeg': THREEW.RGBFormat
	};

	/* UTILITY FUNCTIONS */

	function resolveURL( url, path ) {

		// Invalid URL
		if ( typeof url !== 'string' || url === '' ) return '';

		// Absolute URL http://,https://,//
		if ( /^(https?:)?\/\//i.test( url ) ) return url;

		// Data URI
		if ( /^data:.*,.*$/i.test( url ) ) return url;

		// Blob URL
		if ( /^blob:.*$/i.test( url ) ) return url;

		// Relative URL
		return path + url;

	}

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
	 */
	function createDefaultMaterial() {

		return new THREEW.MeshStandardMaterial( {
			color: 0xFFFFFF,
			emissive: 0x000000,
			metalness: 1,
			roughness: 1,
			transparent: false,
			depthTest: true,
			side: THREEW.FrontSide
		} );

	}

	function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {

		// Add unknown glTF extensions to an object's userData.

		for ( var name in objectDef.extensions ) {

			if ( knownExtensions[ name ] === undefined ) {

				object.userData.gltfExtensions = object.userData.gltfExtensions || {};
				object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];

			}

		}

	}

	/**
	 * @param {THREEW.Object3D|THREEW.Material|THREEW.BufferGeometry} object
	 * @param {GLTF.definition} gltfDef
	 */
	function assignExtrasToUserData( object, gltfDef ) {

		if ( gltfDef.extras !== undefined ) {

			if ( typeof gltfDef.extras === 'object' ) {

				object.userData = gltfDef.extras;

			} else {

				console.warn( 'THREEW.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );

			}

		}

	}

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
	 *
	 * @param {THREEW.BufferGeometry} geometry
	 * @param {Array<GLTF.Target>} targets
	 * @param {GLTFParser} parser
	 * @return {Promise<THREEW.BufferGeometry>}
	 */
	function addMorphTargets( geometry, targets, parser ) {

		var hasMorphPosition = false;
		var hasMorphNormal = false;

		for ( var i = 0, il = targets.length; i < il; i ++ ) {

			var target = targets[ i ];

			if ( target.POSITION !== undefined ) hasMorphPosition = true;
			if ( target.NORMAL !== undefined ) hasMorphNormal = true;

			if ( hasMorphPosition && hasMorphNormal ) break;

		}

		if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );

		var pendingPositionAccessors = [];
		var pendingNormalAccessors = [];

		for ( var i = 0, il = targets.length; i < il; i ++ ) {

			var target = targets[ i ];

			if ( hasMorphPosition ) {

				// TODO: Error-prone use of a callback inside a loop.
				var accessor = target.POSITION !== undefined
					? parser.getDependency( 'accessor', target.POSITION )
						.then( function ( accessor ) {
							// Cloning not to pollute original accessor below
							return cloneBufferAttribute( accessor );
						} )
					: geometry.attributes.position;

				pendingPositionAccessors.push( accessor );

			}

			if ( hasMorphNormal ) {

				// TODO: Error-prone use of a callback inside a loop.
				var accessor = target.NORMAL !== undefined
					? parser.getDependency( 'accessor', target.NORMAL )
						.then( function ( accessor ) {
							return cloneBufferAttribute( accessor );
						} )
					: geometry.attributes.normal;

				pendingNormalAccessors.push( accessor );

			}

		}

		return Promise.all( [
			Promise.all( pendingPositionAccessors ),
			Promise.all( pendingNormalAccessors )
		] ).then( function ( accessors ) {

			var morphPositions = accessors[ 0 ];
			var morphNormals = accessors[ 1 ];

			for ( var i = 0, il = targets.length; i < il; i ++ ) {

				var target = targets[ i ];
				var attributeName = 'morphTarget' + i;

				if ( hasMorphPosition ) {

					// THREEW.js morph position is absolute value. The formula is
					//   basePosition
					//     + weight0 * ( morphPosition0 - basePosition )
					//     + weight1 * ( morphPosition1 - basePosition )
					//     ...
					// while the glTF one is relative
					//   basePosition
					//     + weight0 * glTFmorphPosition0
					//     + weight1 * glTFmorphPosition1
					//     ...
					// then we need to convert from relative to absolute here.

					if ( target.POSITION !== undefined ) {

						var positionAttribute = morphPositions[ i ];
						positionAttribute.name = attributeName;

						var position = geometry.attributes.position;

						for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {

							positionAttribute.setXYZ(
								j,
								positionAttribute.getX( j ) + position.getX( j ),
								positionAttribute.getY( j ) + position.getY( j ),
								positionAttribute.getZ( j ) + position.getZ( j )
							);

						}

					}

				}

				if ( hasMorphNormal ) {

					// see target.POSITION's comment

					if ( target.NORMAL !== undefined ) {

						var normalAttribute = morphNormals[ i ];
						normalAttribute.name = attributeName;

						var normal = geometry.attributes.normal;

						for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {

							normalAttribute.setXYZ(
								j,
								normalAttribute.getX( j ) + normal.getX( j ),
								normalAttribute.getY( j ) + normal.getY( j ),
								normalAttribute.getZ( j ) + normal.getZ( j )
							);

						}

					}

				}

			}

			if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
			if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;

			return geometry;

		} );

	}

	/**
	 * @param {THREEW.Mesh} mesh
	 * @param {GLTF.Mesh} meshDef
	 */
	function updateMorphTargets( mesh, meshDef ) {

		mesh.updateMorphTargets();

		if ( meshDef.weights !== undefined ) {

			for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {

				mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];

			}

		}

		// .extras has user-defined data, so check that .extras.targetNames is an array.
		if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {

			var targetNames = meshDef.extras.targetNames;

			if ( mesh.morphTargetInfluences.length === targetNames.length ) {

				mesh.morphTargetDictionary = {};

				for ( var i = 0, il = targetNames.length; i < il; i ++ ) {

					mesh.morphTargetDictionary[ targetNames[ i ] ] = i;

				}

			} else {

				console.warn( 'THREEW.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );

			}

		}

	}

	function isPrimitiveEqual( a, b ) {

		var dracoExtA = a.extensions ? a.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] : undefined;
		var dracoExtB = b.extensions ? b.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] : undefined;

		if ( dracoExtA && dracoExtB ) {

			if ( dracoExtA.bufferView !== dracoExtB.bufferView ) return false;

			return isObjectEqual( dracoExtA.attributes, dracoExtB.attributes );

		}

		if ( a.indices !== b.indices ) {

			return false;

		}

		return isObjectEqual( a.attributes, b.attributes );

	}

	function isObjectEqual( a, b ) {

		if ( Object.keys( a ).length !== Object.keys( b ).length ) return false;

		for ( var key in a ) {

			if ( a[ key ] !== b[ key ] ) return false;

		}

		return true;

	}

	function isArrayEqual( a, b ) {

		if ( a.length !== b.length ) return false;

		for ( var i = 0, il = a.length; i < il; i ++ ) {

			if ( a[ i ] !== b[ i ] ) return false;

		}

		return true;

	}

	function getCachedGeometry( cache, newPrimitive ) {

		for ( var i = 0, il = cache.length; i < il; i ++ ) {

			var cached = cache[ i ];

			if ( isPrimitiveEqual( cached.primitive, newPrimitive ) ) return cached.promise;

		}

		return null;

	}

	function getCachedCombinedGeometry( cache, geometries ) {

		for ( var i = 0, il = cache.length; i < il; i ++ ) {

			var cached = cache[ i ];

			if ( isArrayEqual( geometries, cached.baseGeometries ) ) return cached.geometry;

		}

		return null;

	}

	function getCachedMultiPassGeometry( cache, geometry, primitives ) {

		for ( var i = 0, il = cache.length; i < il; i ++ ) {

			var cached = cache[ i ];

			if ( geometry === cached.baseGeometry && isArrayEqual( primitives, cached.primitives ) ) return cached.geometry;

		}

		return null;

	}

	function cloneBufferAttribute( attribute ) {

		if ( attribute.isInterleavedBufferAttribute ) {

			var count = attribute.count;
			var itemSize = attribute.itemSize;
			var array = attribute.array.slice( 0, count * itemSize );

			for ( var i = 0, j = 0; i < count; ++ i ) {

				array[ j ++ ] = attribute.getX( i );
				if ( itemSize >= 2 ) array[ j ++ ] = attribute.getY( i );
				if ( itemSize >= 3 ) array[ j ++ ] = attribute.getZ( i );
				if ( itemSize >= 4 ) array[ j ++ ] = attribute.getW( i );

			}

			return new THREEW.BufferAttribute( array, itemSize, attribute.normalized );

		}

		return attribute.clone();

	}

	/**
	 * Checks if we can build a single Mesh with MultiMaterial from multiple primitives.
	 * Returns true if all primitives use the same attributes/morphAttributes/mode
	 * and also have index. Otherwise returns false.
	 *
	 * @param {Array<GLTF.Primitive>} primitives
	 * @return {Boolean}
	 */
	function isMultiPassGeometry( primitives ) {

		if ( primitives.length < 2 ) return false;

		var primitive0 = primitives[ 0 ];
		var targets0 = primitive0.targets || [];

		if ( primitive0.indices === undefined ) return false;

		for ( var i = 1, il = primitives.length; i < il; i ++ ) {

			var primitive = primitives[ i ];

			if ( primitive0.mode !== primitive.mode ) return false;
			if ( primitive.indices === undefined ) return false;
			if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) return false;
			if ( ! isObjectEqual( primitive0.attributes, primitive.attributes ) ) return false;

			var targets = primitive.targets || [];

			if ( targets0.length !== targets.length ) return false;

			for ( var j = 0, jl = targets0.length; j < jl; j ++ ) {

				if ( ! isObjectEqual( targets0[ j ], targets[ j ] ) ) return false;

			}

		}

		return true;

	}

	/* GLTF PARSER */

	function GLTFParser( json, extensions, options ) {

		this.json = json || {};
		this.extensions = extensions || {};
		this.options = options || {};

		// loader object cache
		this.cache = new GLTFRegistry();

		// BufferGeometry caching
		this.primitiveCache = [];
		this.multiplePrimitivesCache = [];
		this.multiPassGeometryCache = [];

		this.textureLoader = new THREEW.TextureLoader( this.options.manager );
		this.textureLoader.setCrossOrigin( this.options.crossOrigin );

		this.fileLoader = new THREEW.FileLoader( this.options.manager );
		this.fileLoader.setResponseType( 'arraybuffer' );

	}

	GLTFParser.prototype.parse = function ( onLoad, onError ) {

		var json = this.json;

		// Clear the loader cache
		this.cache.removeAll();

		// Mark the special nodes/meshes in json for efficient parse
		this.markDefs();

		// Fire the callback on complete
		this.getMultiDependencies( [

			'scene',
			'animation',
			'camera'

		] ).then( function ( dependencies ) {

			var scenes = dependencies.scenes || [];
			var scene = scenes[ json.scene || 0 ];
			var animations = dependencies.animations || [];
			var cameras = dependencies.cameras || [];

			onLoad( scene, scenes, cameras, animations, json );

		} ).catch( onError );

	};

	/**
	 * Marks the special nodes/meshes in json for efficient parse.
	 */
	GLTFParser.prototype.markDefs = function () {

		var nodeDefs = this.json.nodes || [];
		var skinDefs = this.json.skins || [];
		var meshDefs = this.json.meshes || [];

		var meshReferences = {};
		var meshUses = {};

		// Nothing in the node definition indicates whether it is a Bone or an
		// Object3D. Use the skins' joint references to mark bones.
		for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {

			var joints = skinDefs[ skinIndex ].joints;

			for ( var i = 0, il = joints.length; i < il; i ++ ) {

				nodeDefs[ joints[ i ] ].isBone = true;

			}

		}

		// Meshes can (and should) be reused by multiple nodes in a glTF asset. To
		// avoid having more than one THREEW.Mesh with the same name, count
		// references and rename instances below.
		//
		// Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
		for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {

			var nodeDef = nodeDefs[ nodeIndex ];

			if ( nodeDef.mesh !== undefined ) {

				if ( meshReferences[ nodeDef.mesh ] === undefined ) {

					meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;

				}

				meshReferences[ nodeDef.mesh ] ++;

				// Nothing in the mesh definition indicates whether it is
				// a SkinnedMesh or Mesh. Use the node's mesh reference
				// to mark SkinnedMesh if node has skin.
				if ( nodeDef.skin !== undefined ) {

					meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;

				}

			}

		}

		this.json.meshReferences = meshReferences;
		this.json.meshUses = meshUses;

	};

	/**
	 * Requests the specified dependency asynchronously, with caching.
	 * @param {string} type
	 * @param {number} index
	 * @return {Promise<THREEW.Object3D|THREEW.Material|THREEW.Texture|THREEW.AnimationClip|ArrayBuffer|Object>}
	 */
	GLTFParser.prototype.getDependency = function ( type, index ) {

		var cacheKey = type + ':' + index;
		var dependency = this.cache.get( cacheKey );

		if ( ! dependency ) {

			switch ( type ) {

				case 'scene':
					dependency = this.loadScene( index );
					break;

				case 'node':
					dependency = this.loadNode( index );
					break;

				case 'mesh':
					dependency = this.loadMesh( index );
					break;

				case 'accessor':
					dependency = this.loadAccessor( index );
					break;

				case 'bufferView':
					dependency = this.loadBufferView( index );
					break;

				case 'buffer':
					dependency = this.loadBuffer( index );
					break;

				case 'material':
					dependency = this.loadMaterial( index );
					break;

				case 'texture':
					dependency = this.loadTexture( index );
					break;

				case 'skin':
					dependency = this.loadSkin( index );
					break;

				case 'animation':
					dependency = this.loadAnimation( index );
					break;

				case 'camera':
					dependency = this.loadCamera( index );
					break;

				case 'light':
					dependency = this.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].loadLight( index );
					break;

				default:
					throw new Error( 'Unknown type: ' + type );

			}

			this.cache.add( cacheKey, dependency );

		}

		return dependency;

	};

	/**
	 * Requests all dependencies of the specified type asynchronously, with caching.
	 * @param {string} type
	 * @return {Promise<Array<Object>>}
	 */
	GLTFParser.prototype.getDependencies = function ( type ) {

		var dependencies = this.cache.get( type );

		if ( ! dependencies ) {

			var parser = this;
			var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];

			dependencies = Promise.all( defs.map( function ( def, index ) {

				return parser.getDependency( type, index );

			} ) );

			this.cache.add( type, dependencies );

		}

		return dependencies;

	};

	/**
	 * Requests all multiple dependencies of the specified types asynchronously, with caching.
	 * @param {Array<string>} types
	 * @return {Promise<Object<Array<Object>>>}
	 */
	GLTFParser.prototype.getMultiDependencies = function ( types ) {

		var results = {};
		var pending = [];

		for ( var i = 0, il = types.length; i < il; i ++ ) {

			var type = types[ i ];
			var value = this.getDependencies( type );

			// TODO: Error-prone use of a callback inside a loop.
			value = value.then( function ( key, value ) {

				results[ key ] = value;

			}.bind( this, type + ( type === 'mesh' ? 'es' : 's' ) ) );

			pending.push( value );

		}

		return Promise.all( pending ).then( function () {

			return results;

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
	 * @param {number} bufferIndex
	 * @return {Promise<ArrayBuffer>}
	 */
	GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {

		var bufferDef = this.json.buffers[ bufferIndex ];
		var loader = this.fileLoader;

		if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {

			throw new Error( 'THREEW.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );

		}

		// If present, GLB container is required to be the first buffer.
		if ( bufferDef.uri === undefined && bufferIndex === 0 ) {

			return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );

		}

		var options = this.options;

		return new Promise( function ( resolve, reject ) {

			loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {

				reject( new Error( 'THREEW.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );

			} );

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
	 * @param {number} bufferViewIndex
	 * @return {Promise<ArrayBuffer>}
	 */
	GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {

		var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];

		return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {

			var byteLength = bufferViewDef.byteLength || 0;
			var byteOffset = bufferViewDef.byteOffset || 0;
			return buffer.slice( byteOffset, byteOffset + byteLength );

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
	 * @param {number} accessorIndex
	 * @return {Promise<THREEW.BufferAttribute|THREEW.InterleavedBufferAttribute>}
	 */
	GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {

		var parser = this;
		var json = this.json;

		var accessorDef = this.json.accessors[ accessorIndex ];

		if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {

			// Ignore empty accessors, which may be used to declare runtime
			// information about attributes coming from another source (e.g. Draco
			// compression extension).
			return Promise.resolve( null );

		}

		var pendingBufferViews = [];

		if ( accessorDef.bufferView !== undefined ) {

			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );

		} else {

			pendingBufferViews.push( null );

		}

		if ( accessorDef.sparse !== undefined ) {

			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
			pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );

		}

		return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {

			var bufferView = bufferViews[ 0 ];

			var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
			var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];

			// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
			var elementBytes = TypedArray.BYTES_PER_ELEMENT;
			var itemBytes = elementBytes * itemSize;
			var byteOffset = accessorDef.byteOffset || 0;
			var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
			var normalized = accessorDef.normalized === true;
			var array, bufferAttribute;

			// The buffer is not interleaved if the stride is the item size in bytes.
			if ( byteStride && byteStride !== itemBytes ) {

				var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType;
				var ib = parser.cache.get( ibCacheKey );

				if ( ! ib ) {

					// Use the full buffer if it's interleaved.
					array = new TypedArray( bufferView );

					// Integer parameters to IB/IBA are in array elements, not bytes.
					ib = new THREEW.InterleavedBuffer( array, byteStride / elementBytes );

					parser.cache.add( ibCacheKey, ib );

				}

				bufferAttribute = new THREEW.InterleavedBufferAttribute( ib, itemSize, byteOffset / elementBytes, normalized );

			} else {

				if ( bufferView === null ) {

					array = new TypedArray( accessorDef.count * itemSize );

				} else {

					array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );

				}

				bufferAttribute = new THREEW.BufferAttribute( array, itemSize, normalized );

			}

			// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
			if ( accessorDef.sparse !== undefined ) {

				var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
				var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];

				var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
				var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;

				var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
				var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );

				if ( bufferView !== null ) {

					// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
					bufferAttribute.setArray( bufferAttribute.array.slice() );

				}

				for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {

					var index = sparseIndices[ i ];

					bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
					if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
					if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
					if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
					if ( itemSize >= 5 ) throw new Error( 'THREEW.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );

				}

			}

			return bufferAttribute;

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
	 * @param {number} textureIndex
	 * @return {Promise<THREEW.Texture>}
	 */
	GLTFParser.prototype.loadTexture = function ( textureIndex ) {

		var parser = this;
		var json = this.json;
		var options = this.options;
		var textureLoader = this.textureLoader;

		var URL = window.URL || window.webkitURL;

		var textureDef = json.textures[ textureIndex ];

		var textureExtensions = textureDef.extensions || {};

		var source;

		if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {

			source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];

		} else {

			source = json.images[ textureDef.source ];

		}

		var sourceURI = source.uri;
		var isObjectURL = false;

		if ( source.bufferView !== undefined ) {

			// Load binary image data from bufferView, if provided.

			sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {

				isObjectURL = true;
				var blob = new Blob( [ bufferView ], { type: source.mimeType } );
				sourceURI = URL.createObjectURL( blob );
				return sourceURI;

			} );

		}

		return Promise.resolve( sourceURI ).then( function ( sourceURI ) {

			// Load Texture resource.

			var loader = THREEW.Loader.Handlers.get( sourceURI );

			if ( ! loader ) {

				loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
					? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
					: textureLoader;

			}

			return new Promise( function ( resolve, reject ) {

				loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );

			} );

		} ).then( function ( texture ) {

			// Clean up resources and configure Texture.

			if ( isObjectURL === true ) {

				URL.revokeObjectURL( sourceURI );

			}

			texture.flipY = false;

			if ( textureDef.name !== undefined ) texture.name = textureDef.name;

			// Ignore unknown mime types, like DDS files.
			if ( source.mimeType in MIME_TYPE_FORMATS ) {

				texture.format = MIME_TYPE_FORMATS[ source.mimeType ];

			}

			var samplers = json.samplers || {};
			var sampler = samplers[ textureDef.sampler ] || {};

			texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREEW.LinearFilter;
			texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREEW.LinearMipMapLinearFilter;
			texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREEW.RepeatWrapping;
			texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREEW.RepeatWrapping;

			return texture;

		} );

	};

	/**
	 * Asynchronously assigns a texture to the given material parameters.
	 * @param {Object} materialParams
	 * @param {string} mapName
	 * @param {Object} mapDef
	 * @return {Promise}
	 */
	GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {

		var parser = this;

		return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {

			if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {

				var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;

				if ( transform ) {

					texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );

				}

			}

			materialParams[ mapName ] = texture;

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
	 * @param {number} materialIndex
	 * @return {Promise<THREEW.Material>}
	 */
	GLTFParser.prototype.loadMaterial = function ( materialIndex ) {

		var parser = this;
		var json = this.json;
		var extensions = this.extensions;
		var materialDef = json.materials[ materialIndex ];

		var materialType;
		var materialParams = {};
		var materialExtensions = materialDef.extensions || {};

		var pending = [];

		if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {

			var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
			materialType = sgExtension.getMaterialType( materialDef );
			pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );

		} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {

			var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
			materialType = kmuExtension.getMaterialType( materialDef );
			pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );

		} else {

			// Specification:
			// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material

			materialType = THREEW.MeshStandardMaterial;

			var metallicRoughness = materialDef.pbrMetallicRoughness || {};

			materialParams.color = new THREEW.Color( 1.0, 1.0, 1.0 );
			materialParams.opacity = 1.0;

			if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {

				var array = metallicRoughness.baseColorFactor;

				materialParams.color.fromArray( array );
				materialParams.opacity = array[ 3 ];

			}

			if ( metallicRoughness.baseColorTexture !== undefined ) {

				pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );

			}

			materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
			materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;

			if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {

				pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
				pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );

			}

		}

		if ( materialDef.doubleSided === true ) {

			materialParams.side = THREEW.DoubleSide;

		}

		var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;

		if ( alphaMode === ALPHA_MODES.BLEND ) {

			materialParams.transparent = true;

		} else {

			materialParams.transparent = false;

			if ( alphaMode === ALPHA_MODES.MASK ) {

				materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;

			}

		}

		if ( materialDef.normalTexture !== undefined && materialType !== THREEW.MeshBasicMaterial ) {

			pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );

			materialParams.normalScale = new THREEW.Vector2( 1, 1 );

			if ( materialDef.normalTexture.scale !== undefined ) {

				materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );

			}

		}

		if ( materialDef.occlusionTexture !== undefined && materialType !== THREEW.MeshBasicMaterial ) {

			pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );

			if ( materialDef.occlusionTexture.strength !== undefined ) {

				materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;

			}

		}

		if ( materialDef.emissiveFactor !== undefined && materialType !== THREEW.MeshBasicMaterial ) {

			materialParams.emissive = new THREEW.Color().fromArray( materialDef.emissiveFactor );

		}

		if ( materialDef.emissiveTexture !== undefined && materialType !== THREEW.MeshBasicMaterial ) {

			pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );

		}

		return Promise.all( pending ).then( function () {

			var material;

			if ( materialType === THREEW.ShaderMaterial ) {

				material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );

			} else {

				material = new materialType( materialParams );

			}

			if ( materialDef.name !== undefined ) material.name = materialDef.name;

			// Normal map textures use OpenGL conventions:
			// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
			if ( material.normalScale ) {

				material.normalScale.y = - material.normalScale.y;

			}

			// baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
			if ( material.map ) material.map.encoding = THREEW.sRGBEncoding;
			if ( material.emissiveMap ) material.emissiveMap.encoding = THREEW.sRGBEncoding;
			if ( material.specularMap ) material.specularMap.encoding = THREEW.sRGBEncoding;

			assignExtrasToUserData( material, materialDef );

			if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );

			return material;

		} );

	};

	/**
	 * @param {THREEW.BufferGeometry} geometry
	 * @param {GLTF.Primitive} primitiveDef
	 * @param {GLTFParser} parser
	 * @return {Promise<THREEW.BufferGeometry>}
	 */
	function addPrimitiveAttributes( geometry, primitiveDef, parser ) {

		var attributes = primitiveDef.attributes;

		var pending = [];

		function assignAttributeAccessor( accessorIndex, attributeName ) {

			return parser.getDependency( 'accessor', accessorIndex )
				.then( function ( accessor ) {

					geometry.addAttribute( attributeName, accessor );

				} );

		}

		for ( var gltfAttributeName in attributes ) {

			var threeAttributeName = ATTRIBUTES[ gltfAttributeName ];

			if ( ! threeAttributeName ) continue;

			// Skip attributes already provided by e.g. Draco extension.
			if ( threeAttributeName in geometry.attributes ) continue;

			pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );

		}

		if ( primitiveDef.indices !== undefined && ! geometry.index ) {

			var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {

				geometry.setIndex( accessor );

			} );

			pending.push( accessor );

		}

		assignExtrasToUserData( geometry, primitiveDef );

		return Promise.all( pending ).then( function () {

			return primitiveDef.targets !== undefined
				? addMorphTargets( geometry, primitiveDef.targets, parser )
				: geometry;

		} );

	}

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
	 *
	 * Creates BufferGeometries from primitives.
	 * If we can build a single BufferGeometry with .groups from multiple primitives, returns one BufferGeometry.
	 * Otherwise, returns BufferGeometries without .groups as many as primitives.
	 *
	 * @param {Array<GLTF.Primitive>} primitives
	 * @return {Promise<Array<THREEW.BufferGeometry>>}
	 */
	GLTFParser.prototype.loadGeometries = function ( primitives ) {

		var parser = this;
		var extensions = this.extensions;
		var cache = this.primitiveCache;

		var isMultiPass = isMultiPassGeometry( primitives );
		var originalPrimitives;

		if ( isMultiPass ) {

			originalPrimitives = primitives; // save original primitives and use later

			// We build a single BufferGeometry with .groups from multiple primitives
			// because all primitives share the same attributes/morph/mode and have indices.

			primitives = [ primitives[ 0 ] ];

			// Sets .groups and combined indices to a geometry later in this method.

		}

		function createDracoPrimitive( primitive ) {

			return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
				.decodePrimitive( primitive, parser )
				.then( function ( geometry ) {

					return addPrimitiveAttributes( geometry, primitive, parser );

				} );

		}

		var pending = [];

		for ( var i = 0, il = primitives.length; i < il; i ++ ) {

			var primitive = primitives[ i ];

			// See if we've already created this geometry
			var cached = getCachedGeometry( cache, primitive );

			if ( cached ) {

				// Use the cached geometry if it exists
				pending.push( cached );

			} else {

				var geometryPromise;

				if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {

					// Use DRACO geometry if available
					geometryPromise = createDracoPrimitive( primitive );

				} else {

					// Otherwise create a new geometry
					geometryPromise = addPrimitiveAttributes( new THREEW.BufferGeometry(), primitive, parser );

				}

				// Cache this geometry
				cache.push( { primitive: primitive, promise: geometryPromise } );

				pending.push( geometryPromise );

			}

		}

		return Promise.all( pending ).then( function ( geometries ) {

			if ( isMultiPass ) {

				var baseGeometry = geometries[ 0 ];

				// See if we've already created this combined geometry
				var cache = parser.multiPassGeometryCache;
				var cached = getCachedMultiPassGeometry( cache, baseGeometry, originalPrimitives );

				if ( cached !== null ) return [ cached.geometry ];

				// Cloning geometry because of index override.
				// Attributes can be reused so cloning by myself here.
				var geometry = new THREEW.BufferGeometry();

				geometry.name = baseGeometry.name;
				geometry.userData = baseGeometry.userData;

				for ( var key in baseGeometry.attributes ) geometry.addAttribute( key, baseGeometry.attributes[ key ] );
				for ( var key in baseGeometry.morphAttributes ) geometry.morphAttributes[ key ] = baseGeometry.morphAttributes[ key ];

				var pendingIndices = [];

				for ( var i = 0, il = originalPrimitives.length; i < il; i ++ ) {

					pendingIndices.push( parser.getDependency( 'accessor', originalPrimitives[ i ].indices ) );

				}

				return Promise.all( pendingIndices ).then( function ( accessors ) {

					var indices = [];
					var offset = 0;

					for ( var i = 0, il = originalPrimitives.length; i < il; i ++ ) {

						var accessor = accessors[ i ];

						for ( var j = 0, jl = accessor.count; j < jl; j ++ ) indices.push( accessor.array[ j ] );

						geometry.addGroup( offset, accessor.count, i );

						offset += accessor.count;

					}

					geometry.setIndex( indices );

					cache.push( { geometry: geometry, baseGeometry: baseGeometry, primitives: originalPrimitives } );

					return [ geometry ];

				} );

			} else if ( geometries.length > 1 && THREEW.BufferGeometryUtils !== undefined ) {

				// Tries to merge geometries with BufferGeometryUtils if possible

				for ( var i = 1, il = primitives.length; i < il; i ++ ) {

					// can't merge if draw mode is different
					if ( primitives[ 0 ].mode !== primitives[ i ].mode ) return geometries;

				}

				// See if we've already created this combined geometry
				var cache = parser.multiplePrimitivesCache;
				var cached = getCachedCombinedGeometry( cache, geometries );

				if ( cached ) {

					if ( cached.geometry !== null ) return [ cached.geometry ];

				} else {

					var geometry = THREEW.BufferGeometryUtils.mergeBufferGeometries( geometries, true );

					cache.push( { geometry: geometry, baseGeometries: geometries } );

					if ( geometry !== null ) return [ geometry ];

				}

			}

			return geometries;

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
	 * @param {number} meshIndex
	 * @return {Promise<THREEW.Group|THREEW.Mesh|THREEW.SkinnedMesh>}
	 */
	GLTFParser.prototype.loadMesh = function ( meshIndex ) {

		var parser = this;
		var json = this.json;
		var extensions = this.extensions;

		var meshDef = json.meshes[ meshIndex ];
		var primitives = meshDef.primitives;

		var pending = [];

		for ( var i = 0, il = primitives.length; i < il; i ++ ) {

			var material = primitives[ i ].material === undefined
				? createDefaultMaterial()
				: this.getDependency( 'material', primitives[ i ].material );

			pending.push( material );

		}

		return Promise.all( pending ).then( function ( originalMaterials ) {

			return parser.loadGeometries( primitives ).then( function ( geometries ) {

				var isMultiMaterial = geometries.length === 1 && geometries[ 0 ].groups.length > 0;

				var meshes = [];

				for ( var i = 0, il = geometries.length; i < il; i ++ ) {

					var geometry = geometries[ i ];
					var primitive = primitives[ i ];

					// 1. create Mesh

					var mesh;

					var material = isMultiMaterial ? originalMaterials : originalMaterials[ i ];

					if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
						primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
						primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
						primitive.mode === undefined ) {

						// .isSkinnedMesh isn't in glTF spec. See .markDefs()
						mesh = meshDef.isSkinnedMesh === true
							? new THREEW.SkinnedMesh( geometry, material )
							: new THREEW.Mesh( geometry, material );

						if ( mesh.isSkinnedMesh === true ) mesh.normalizeSkinWeights(); // #15319

						if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {

							mesh.drawMode = THREEW.TriangleStripDrawMode;

						} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {

							mesh.drawMode = THREEW.TriangleFanDrawMode;

						}

					} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {

						mesh = new THREEW.LineSegments( geometry, material );

					} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {

						mesh = new THREEW.Line( geometry, material );

					} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {

						mesh = new THREEW.LineLoop( geometry, material );

					} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {

						mesh = new THREEW.Points( geometry, material );

					} else {

						throw new Error( 'THREEW.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );

					}

					if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {

						updateMorphTargets( mesh, meshDef );

					}

					mesh.name = meshDef.name || ( 'mesh_' + meshIndex );

					if ( geometries.length > 1 ) mesh.name += '_' + i;

					assignExtrasToUserData( mesh, meshDef );

					meshes.push( mesh );

					// 2. update Material depending on Mesh and BufferGeometry

					var materials = isMultiMaterial ? mesh.material : [ mesh.material ];

					var useVertexColors = geometry.attributes.color !== undefined;
					var useFlatShading = geometry.attributes.normal === undefined;
					var useSkinning = mesh.isSkinnedMesh === true;
					var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
					var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;

					for ( var j = 0, jl = materials.length; j < jl; j ++ ) {

						var material = materials[ j ];

						if ( mesh.isPoints ) {

							var cacheKey = 'PointsMaterial:' + material.uuid;

							var pointsMaterial = parser.cache.get( cacheKey );

							if ( ! pointsMaterial ) {

								pointsMaterial = new THREEW.PointsMaterial();
								THREEW.Material.prototype.copy.call( pointsMaterial, material );
								pointsMaterial.color.copy( material.color );
								pointsMaterial.map = material.map;
								pointsMaterial.lights = false; // PointsMaterial doesn't support lights yet

								parser.cache.add( cacheKey, pointsMaterial );

							}

							material = pointsMaterial;

						} else if ( mesh.isLine ) {

							var cacheKey = 'LineBasicMaterial:' + material.uuid;

							var lineMaterial = parser.cache.get( cacheKey );

							if ( ! lineMaterial ) {

								lineMaterial = new THREEW.LineBasicMaterial();
								THREEW.Material.prototype.copy.call( lineMaterial, material );
								lineMaterial.color.copy( material.color );
								lineMaterial.lights = false; // LineBasicMaterial doesn't support lights yet

								parser.cache.add( cacheKey, lineMaterial );

							}

							material = lineMaterial;

						}

						// Clone the material if it will be modified
						if ( useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {

							var cacheKey = 'ClonedMaterial:' + material.uuid + ':';

							if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
							if ( useSkinning ) cacheKey += 'skinning:';
							if ( useVertexColors ) cacheKey += 'vertex-colors:';
							if ( useFlatShading ) cacheKey += 'flat-shading:';
							if ( useMorphTargets ) cacheKey += 'morph-targets:';
							if ( useMorphNormals ) cacheKey += 'morph-normals:';

							var cachedMaterial = parser.cache.get( cacheKey );

							if ( ! cachedMaterial ) {

								cachedMaterial = material.isGLTFSpecularGlossinessMaterial
									? extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].cloneMaterial( material )
									: material.clone();

								if ( useSkinning ) cachedMaterial.skinning = true;
								if ( useVertexColors ) cachedMaterial.vertexColors = THREEW.VertexColors;
								if ( useFlatShading ) cachedMaterial.flatShading = true;
								if ( useMorphTargets ) cachedMaterial.morphTargets = true;
								if ( useMorphNormals ) cachedMaterial.morphNormals = true;

								parser.cache.add( cacheKey, cachedMaterial );

							}

							material = cachedMaterial;

						}

						materials[ j ] = material;

						// workarounds for mesh and geometry

						if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {

							console.log( 'THREEW.GLTFLoader: Duplicating UVs to support aoMap.' );
							geometry.addAttribute( 'uv2', new THREEW.BufferAttribute( geometry.attributes.uv.array, 2 ) );

						}

						if ( material.isGLTFSpecularGlossinessMaterial ) {

							// for GLTFSpecularGlossinessMaterial(ShaderMaterial) uniforms runtime update
							mesh.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;

						}

					}

					mesh.material = isMultiMaterial ? materials : materials[ 0 ];

				}

				if ( meshes.length === 1 ) {

					return meshes[ 0 ];

				}

				var group = new THREEW.Group();

				for ( var i = 0, il = meshes.length; i < il; i ++ ) {

					group.add( meshes[ i ] );

				}

				return group;

			} );

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
	 * @param {number} cameraIndex
	 * @return {Promise<THREEW.Camera>}
	 */
	GLTFParser.prototype.loadCamera = function ( cameraIndex ) {

		var camera;
		var cameraDef = this.json.cameras[ cameraIndex ];
		var params = cameraDef[ cameraDef.type ];

		if ( ! params ) {

			console.warn( 'THREEW.GLTFLoader: Missing camera parameters.' );
			return;

		}

		if ( cameraDef.type === 'perspective' ) {

			camera = new THREEW.PerspectiveCamera( THREEW.Math.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );

		} else if ( cameraDef.type === 'orthographic' ) {

			camera = new THREEW.OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar );

		}

		if ( cameraDef.name !== undefined ) camera.name = cameraDef.name;

		assignExtrasToUserData( camera, cameraDef );

		return Promise.resolve( camera );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
	 * @param {number} skinIndex
	 * @return {Promise<Object>}
	 */
	GLTFParser.prototype.loadSkin = function ( skinIndex ) {

		var skinDef = this.json.skins[ skinIndex ];

		var skinEntry = { joints: skinDef.joints };

		if ( skinDef.inverseBindMatrices === undefined ) {

			return Promise.resolve( skinEntry );

		}

		return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {

			skinEntry.inverseBindMatrices = accessor;

			return skinEntry;

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
	 * @param {number} animationIndex
	 * @return {Promise<THREEW.AnimationClip>}
	 */
	GLTFParser.prototype.loadAnimation = function ( animationIndex ) {

		var json = this.json;

		var animationDef = json.animations[ animationIndex ];

		var pendingNodes = [];
		var pendingInputAccessors = [];
		var pendingOutputAccessors = [];
		var pendingSamplers = [];
		var pendingTargets = [];

		for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {

			var channel = animationDef.channels[ i ];
			var sampler = animationDef.samplers[ channel.sampler ];
			var target = channel.target;
			var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
			var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
			var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;

			pendingNodes.push( this.getDependency( 'node', name ) );
			pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
			pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
			pendingSamplers.push( sampler );
			pendingTargets.push( target );

		}

		return Promise.all( [

			Promise.all( pendingNodes ),
			Promise.all( pendingInputAccessors ),
			Promise.all( pendingOutputAccessors ),
			Promise.all( pendingSamplers ),
			Promise.all( pendingTargets )

		] ).then( function ( dependencies ) {

			var nodes = dependencies[ 0 ];
			var inputAccessors = dependencies[ 1 ];
			var outputAccessors = dependencies[ 2 ];
			var samplers = dependencies[ 3 ];
			var targets = dependencies[ 4 ];

			var tracks = [];

			for ( var i = 0, il = nodes.length; i < il; i ++ ) {

				var node = nodes[ i ];
				var inputAccessor = inputAccessors[ i ];
				var outputAccessor = outputAccessors[ i ];
				var sampler = samplers[ i ];
				var target = targets[ i ];

				if ( node === undefined ) continue;

				node.updateMatrix();
				node.matrixAutoUpdate = true;

				var TypedKeyframeTrack;

				switch ( PATH_PROPERTIES[ target.path ] ) {

					case PATH_PROPERTIES.weights:

						TypedKeyframeTrack = THREEW.NumberKeyframeTrack;
						break;

					case PATH_PROPERTIES.rotation:

						TypedKeyframeTrack = THREEW.QuaternionKeyframeTrack;
						break;

					case PATH_PROPERTIES.position:
					case PATH_PROPERTIES.scale:
					default:

						TypedKeyframeTrack = THREEW.VectorKeyframeTrack;
						break;

				}

				var targetName = node.name ? node.name : node.uuid;

				var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREEW.InterpolateLinear;

				var targetNames = [];

				if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {

					// node can be THREEW.Group here but
					// PATH_PROPERTIES.weights(morphTargetInfluences) should be
					// the property of a mesh object under group.

					node.traverse( function ( object ) {

						if ( object.isMesh === true && object.morphTargetInfluences ) {

							targetNames.push( object.name ? object.name : object.uuid );

						}

					} );

				} else {

					targetNames.push( targetName );

				}

				// KeyframeTrack.optimize() will modify given 'times' and 'values'
				// buffers before creating a truncated copy to keep. Because buffers may
				// be reused by other tracks, make copies here.
				for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {

					var track = new TypedKeyframeTrack(
						targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
						THREEW.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
						THREEW.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
						interpolation
					);

					// Here is the trick to enable custom interpolation.
					// Overrides .createInterpolant in a factory method which creates custom interpolation.
					if ( sampler.interpolation === 'CUBICSPLINE' ) {

						track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {

							// A CUBICSPLINE keyframe in glTF has three output values for each input value,
							// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
							// must be divided by three to get the interpolant's sampleSize argument.

							return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );

						};

						// Workaround, provide an alternate way to know if the interpolant type is cubis spline to track.
						// track.getInterpolation() doesn't return valid value for custom interpolant.
						track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;

					}

					tracks.push( track );

				}

			}

			var name = animationDef.name !== undefined ? animationDef.name : 'animation_' + animationIndex;

			return new THREEW.AnimationClip( name, undefined, tracks );

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
	 * @param {number} nodeIndex
	 * @return {Promise<THREEW.Object3D>}
	 */
	GLTFParser.prototype.loadNode = function ( nodeIndex ) {

		var json = this.json;
		var extensions = this.extensions;
		var parser = this;

		var meshReferences = json.meshReferences;
		var meshUses = json.meshUses;

		var nodeDef = json.nodes[ nodeIndex ];

		return ( function () {

			// .isBone isn't in glTF spec. See .markDefs
			if ( nodeDef.isBone === true ) {

				return Promise.resolve( new THREEW.Bone() );

			} else if ( nodeDef.mesh !== undefined ) {

				return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {

					var node;

					if ( meshReferences[ nodeDef.mesh ] > 1 ) {

						var instanceNum = meshUses[ nodeDef.mesh ] ++;

						node = mesh.clone();
						node.name += '_instance_' + instanceNum;

						// onBeforeRender copy for Specular-Glossiness
						node.onBeforeRender = mesh.onBeforeRender;

						for ( var i = 0, il = node.children.length; i < il; i ++ ) {

							node.children[ i ].name += '_instance_' + instanceNum;
							node.children[ i ].onBeforeRender = mesh.children[ i ].onBeforeRender;

						}

					} else {

						node = mesh;

					}

					// if weights are provided on the node, override weights on the mesh.
					if ( nodeDef.weights !== undefined ) {

						node.traverse( function ( o ) {

							if ( ! o.isMesh ) return;

							for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {

								o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];

							}

						} );

					}

					return node;

				} );

			} else if ( nodeDef.camera !== undefined ) {

				return parser.getDependency( 'camera', nodeDef.camera );

			} else if ( nodeDef.extensions
				&& nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ]
				&& nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) {

				return parser.getDependency( 'light', nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light );

			} else {

				return Promise.resolve( new THREEW.Object3D() );

			}

		}() ).then( function ( node ) {

			if ( nodeDef.name !== undefined ) {

				node.name = THREEW.PropertyBinding.sanitizeNodeName( nodeDef.name );

			}

			assignExtrasToUserData( node, nodeDef );

			if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );

			if ( nodeDef.matrix !== undefined ) {

				var matrix = new THREEW.Matrix4();
				matrix.fromArray( nodeDef.matrix );
				node.applyMatrix( matrix );

			} else {

				if ( nodeDef.translation !== undefined ) {

					node.position.fromArray( nodeDef.translation );

				}

				if ( nodeDef.rotation !== undefined ) {

					node.quaternion.fromArray( nodeDef.rotation );

				}

				if ( nodeDef.scale !== undefined ) {

					node.scale.fromArray( nodeDef.scale );

				}

			}

			return node;

		} );

	};

	/**
	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
	 * @param {number} sceneIndex
	 * @return {Promise<THREEW.Scene>}
	 */
	GLTFParser.prototype.loadScene = function () {

		// scene node hierachy builder

		function buildNodeHierachy( nodeId, parentObject, json, parser ) {

			var nodeDef = json.nodes[ nodeId ];

			return parser.getDependency( 'node', nodeId ).then( function ( node ) {

				if ( nodeDef.skin === undefined ) return node;

				// build skeleton here as well

				var skinEntry;

				return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {

					skinEntry = skin;

					var pendingJoints = [];

					for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {

						pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );

					}

					return Promise.all( pendingJoints );

				} ).then( function ( jointNodes ) {

					var meshes = node.isGroup === true ? node.children : [ node ];

					for ( var i = 0, il = meshes.length; i < il; i ++ ) {

						var mesh = meshes[ i ];

						var bones = [];
						var boneInverses = [];

						for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {

							var jointNode = jointNodes[ j ];

							if ( jointNode ) {

								bones.push( jointNode );

								var mat = new THREEW.Matrix4();

								if ( skinEntry.inverseBindMatrices !== undefined ) {

									mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );

								}

								boneInverses.push( mat );

							} else {

								console.warn( 'THREEW.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );

							}

						}

						mesh.bind( new THREEW.Skeleton( bones, boneInverses ), mesh.matrixWorld );

					};

					return node;

				} );

			} ).then( function ( node ) {

				// build node hierachy

				parentObject.add( node );

				var pending = [];

				if ( nodeDef.children ) {

					var children = nodeDef.children;

					for ( var i = 0, il = children.length; i < il; i ++ ) {

						var child = children[ i ];
						pending.push( buildNodeHierachy( child, node, json, parser ) );

					}

				}

				return Promise.all( pending );

			} );

		}

		return function loadScene( sceneIndex ) {

			var json = this.json;
			var extensions = this.extensions;
			var sceneDef = this.json.scenes[ sceneIndex ];
			var parser = this;

			var scene = new THREEW.Scene();
			if ( sceneDef.name !== undefined ) scene.name = sceneDef.name;

			assignExtrasToUserData( scene, sceneDef );

			if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );

			var nodeIds = sceneDef.nodes || [];

			var pending = [];

			for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {

				pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );

			}

			return Promise.all( pending ).then( function () {

				return scene;

			} );

		};

	}();

	return GLTFLoader;

} )();
// source --> https://viper-mounts.ca/wp-content/plugins/woo-3d-viewer/includes/ext/threejs/js/loaders/MTLLoader.js?ver=1.8.7 
/**
 * Loads a Wavefront .mtl file specifying materials
 *
 * @author angelxuanchang
 */

THREEW.MTLLoader = function ( manager ) {

	this.manager = ( manager !== undefined ) ? manager : THREEW.DefaultLoadingManager;

};

THREEW.MTLLoader.prototype = {

	constructor: THREEW.MTLLoader,

	/**
	 * Loads and parses a MTL asset from a URL.
	 *
	 * @param {String} url - URL to the MTL file.
	 * @param {Function} [onLoad] - Callback invoked with the loaded object.
	 * @param {Function} [onProgress] - Callback for download progress.
	 * @param {Function} [onError] - Callback for download errors.
	 *
	 * @see setPath setResourcePath
	 *
	 * @note In order for relative texture references to resolve correctly
	 * you must call setResourcePath() explicitly prior to load.
	 */
	load: function ( url, onLoad, onProgress, onError ) {

		var scope = this;

		var path = ( this.path === undefined ) ? THREEW.LoaderUtils.extractUrlBase( url ) : this.path;

		var loader = new THREEW.FileLoader( this.manager );
		loader.setPath( this.path );
		loader.load( url, function ( text ) {

			onLoad( scope.parse( text, path ) );

		}, onProgress, onError );

	},

	/**
	 * Set base path for resolving references.
	 * If set this path will be prepended to each loaded and found reference.
	 *
	 * @see setResourcePath
	 * @param {String} path
	 * @return {THREEW.MTLLoader}
	 *
	 * @example
	 *     mtlLoader.setPath( 'assets/obj/' );
	 *     mtlLoader.load( 'my.mtl', ... );
	 */
	setPath: function ( path ) {

		this.path = path;
		return this;

	},

	/**
	 * Set base path for additional resources like textures.
	 *
	 * @see setPath
	 * @param {String} path
	 * @return {THREEW.MTLLoader}
	 *
	 * @example
	 *     mtlLoader.setPath( 'assets/obj/' );
	 *     mtlLoader.setResourcePath( 'assets/textures/' );
	 *     mtlLoader.load( 'my.mtl', ... );
	 */
	setResourcePath: function ( path ) {

		this.resourcePath = path;
		return this;

	},

	setTexturePath: function ( path ) {

		console.warn( 'THREEW.MTLLoader: .setTexturePath() has been renamed to .setResourcePath().' );
		return this.setResourcePath( path );

	},

	setCrossOrigin: function ( value ) {

		this.crossOrigin = value;
		return this;

	},

	setMaterialOptions: function ( value ) {

		this.materialOptions = value;
		return this;

	},

	/**
	 * Parses a MTL file.
	 *
	 * @param {String} text - Content of MTL file
	 * @return {THREEW.MTLLoader.MaterialCreator}
	 *
	 * @see setPath setResourcePath
	 *
	 * @note In order for relative texture references to resolve correctly
	 * you must call setResourcePath() explicitly prior to parse.
	 */
	parse: function ( text, path ) {

		var lines = text.split( '\n' );
		var info = {};
		var delimiter_pattern = /\s+/;
		var materialsInfo = {};

		for ( var i = 0; i < lines.length; i ++ ) {

			var line = lines[ i ];
			line = line.trim();

			if ( line.length === 0 || line.charAt( 0 ) === '#' ) {

				// Blank line or comment ignore
				continue;

			}

			var pos = line.indexOf( ' ' );

			var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
			key = key.toLowerCase();

			var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
			value = value.trim();

			if ( key === 'newmtl' ) {

				// New material

				info = { name: value };
				materialsInfo[ value ] = info;

			} else {

				if ( key === 'ka' || key === 'kd' || key === 'ks' || key ==='ke' ) {

					var ss = value.split( delimiter_pattern, 3 );
					info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];

				} else {

					info[ key ] = value;

				}

			}

		}

		var materialCreator = new THREEW.MTLLoader.MaterialCreator( this.resourcePath || path, this.materialOptions );
		materialCreator.setCrossOrigin( this.crossOrigin );
		materialCreator.setManager( this.manager );
		materialCreator.setMaterials( materialsInfo );

		return materialCreator;

	}

};

/**
 * Create a new THREE-MTLLoader.MaterialCreator
 * @param baseUrl - Url relative to which textures are loaded
 * @param options - Set of options on how to construct the materials
 *                  side: Which side to apply the material
 *                        THREEW.FrontSide (default), THREEW.BackSide, THREEW.DoubleSide
 *                  wrap: What type of wrapping to apply for textures
 *                        THREEW.RepeatWrapping (default), THREEW.ClampToEdgeWrapping, THREEW.MirroredRepeatWrapping
 *                  normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
 *                                Default: false, assumed to be already normalized
 *                  ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
 *                                  Default: false
 * @constructor
 */

THREEW.MTLLoader.MaterialCreator = function ( baseUrl, options ) {

	this.baseUrl = baseUrl || '';
	this.options = options;
	this.materialsInfo = {};
	this.materials = {};
	this.materialsArray = [];
	this.nameLookup = {};

	this.side = ( this.options && this.options.side ) ? this.options.side : THREEW.FrontSide;
	this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREEW.RepeatWrapping;

};

THREEW.MTLLoader.MaterialCreator.prototype = {

	constructor: THREEW.MTLLoader.MaterialCreator,

	crossOrigin: 'anonymous',

	setCrossOrigin: function ( value ) {

		this.crossOrigin = value;
		return this;

	},

	setManager: function ( value ) {

		this.manager = value;

	},

	setMaterials: function ( materialsInfo ) {

		this.materialsInfo = this.convert( materialsInfo );
		this.materials = {};
		this.materialsArray = [];
		this.nameLookup = {};

	},

	convert: function ( materialsInfo ) {

		if ( ! this.options ) return materialsInfo;

		var converted = {};

		for ( var mn in materialsInfo ) {

			// Convert materials info into normalized form based on options

			var mat = materialsInfo[ mn ];

			var covmat = {};

			converted[ mn ] = covmat;

			for ( var prop in mat ) {

				var save = true;
				var value = mat[ prop ];
				var lprop = prop.toLowerCase();

				switch ( lprop ) {

					case 'kd':
					case 'ka':
					case 'ks':

						// Diffuse color (color under white light) using RGB values

						if ( this.options && this.options.normalizeRGB ) {

							value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];

						}

						if ( this.options && this.options.ignoreZeroRGBs ) {

							if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {

								// ignore

								save = false;

							}

						}

						break;

					default:

						break;

				}

				if ( save ) {

					covmat[ lprop ] = value;

				}

			}

		}

		return converted;

	},

	preload: function () {

		for ( var mn in this.materialsInfo ) {

			this.create( mn );

		}

	},

	getIndex: function ( materialName ) {

		return this.nameLookup[ materialName ];

	},

	getAsArray: function () {

		var index = 0;

		for ( var mn in this.materialsInfo ) {

			this.materialsArray[ index ] = this.create( mn );
			this.nameLookup[ mn ] = index;
			index ++;

		}

		return this.materialsArray;

	},

	create: function ( materialName ) {

		if ( this.materials[ materialName ] === undefined ) {

			this.createMaterial_( materialName );

		}

		return this.materials[ materialName ];

	},

	createMaterial_: function ( materialName ) {

		// Create material

		var scope = this;
		var mat = this.materialsInfo[ materialName ];
		var params = {

			name: materialName,
			side: this.side

		};

		function resolveURL( baseUrl, url ) {

			if ( typeof url !== 'string' || url === '' )
				return '';

			// Absolute URL
			if ( /^https?:\/\//i.test( url ) ) return url;

			return baseUrl + url;

		}

		function setMapForType( mapType, value ) {

			if ( params[ mapType ] ) return; // Keep the first encountered texture

			var texParams = scope.getTextureParams( value, params );
			var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );

			map.repeat.copy( texParams.scale );
			map.offset.copy( texParams.offset );

			map.wrapS = scope.wrap;
			map.wrapT = scope.wrap;

			params[ mapType ] = map;

		}

		for ( var prop in mat ) {

			var value = mat[ prop ];
			var n;

			if ( value === '' ) continue;

			switch ( prop.toLowerCase() ) {

				// Ns is material specular exponent

				case 'kd':

					// Diffuse color (color under white light) using RGB values

					params.color = new THREEW.Color().fromArray( value );

					break;

				case 'ks':

					// Specular color (color when light is reflected from shiny surface) using RGB values
					params.specular = new THREEW.Color().fromArray( value );

					break;

				case 'ke':

					// Emissive using RGB values
					params.emissive = new THREEW.Color().fromArray( value );

					break;

				case 'map_kd':

					// Diffuse texture map

					setMapForType( "map", value );

					break;

				case 'map_ks':

					// Specular map

					setMapForType( "specularMap", value );

					break;

				case 'map_ke':

					// Emissive map

					setMapForType( "emissiveMap", value );

					break;

				case 'norm':

					setMapForType( "normalMap", value );

					break;

				case 'map_bump':
				case 'bump':

					// Bump texture map

					setMapForType( "bumpMap", value );

					break;

				case 'map_d':

					// Alpha map

					setMapForType( "alphaMap", value );
					params.transparent = true;

					break;

				case 'ns':

					// The specular exponent (defines the focus of the specular highlight)
					// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.

					params.shininess = parseFloat( value );

					break;

				case 'd':
					n = parseFloat( value );

					if ( n < 1 ) {

						params.opacity = n;
						params.transparent = true;

					}

					break;

				case 'tr':
					n = parseFloat( value );

					if ( this.options && this.options.invertTrProperty ) n = 1 - n;

					if ( n > 0 ) {

						params.opacity = 1 - n;
						params.transparent = true;

					}

					break;

				default:
					break;

			}

		}
		params.precision='mediump';
		this.materials[ materialName ] = new THREEW.MeshPhongMaterial( params );
		return this.materials[ materialName ];

	},

	getTextureParams: function ( value, matParams ) {

		var texParams = {

			scale: new THREEW.Vector2( 1, 1 ),
			offset: new THREEW.Vector2( 0, 0 )

		 };

		var items = value.split( /\s+/ );
		var pos;

		pos = items.indexOf( '-bm' );

		if ( pos >= 0 ) {

			matParams.bumpScale = parseFloat( items[ pos + 1 ] );
			items.splice( pos, 2 );

		}

		pos = items.indexOf( '-s' );

		if ( pos >= 0 ) {

			texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
			items.splice( pos, 4 ); // we expect 3 parameters here!

		}

		pos = items.indexOf( '-o' );

		if ( pos >= 0 ) {

			texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
			items.splice( pos, 4 ); // we expect 3 parameters here!

		}

		texParams.url = items.join( ' ' ).trim();
		return texParams;

	},

	loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {

		var texture;
		var loader = THREEW.Loader.Handlers.get( url );
		var manager = ( this.manager !== undefined ) ? this.manager : THREEW.DefaultLoadingManager;

		if ( loader === null ) {

			loader = new THREEW.TextureLoader( manager );

		}

		if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
		texture = loader.load( url, onLoad, onProgress, onError );

		if ( mapping !== undefined ) texture.mapping = mapping;

		return texture;

	}

};
// source --> https://viper-mounts.ca/wp-content/plugins/woo-3d-viewer/includes/ext/threex/THREEx.FullScreen.js?ver=1.8.7 
// This THREEx helper makes it easy to handle the fullscreen API
// * it hides the prefix for each browser
// * it hides the little discrepencies of the various vendor API
// * at the time of this writing (nov 2011) it is available in 
//   [firefox nightly](http://blog.pearce.org.nz/2011/11/firefoxs-html-full-screen-api-enabled.html),
//   [webkit nightly](http://peter.sh/2011/01/javascript-full-screen-api-navigation-timing-and-repeating-css-gradients/) and
//   [chrome stable](http://updates.html5rocks.com/2011/10/Let-Your-Content-Do-the-Talking-Fullscreen-API).

// 
// # Code

//

/** @namespace */
var THREEx		= THREEx 		|| {};
THREEx.FullScreen	= THREEx.FullScreen	|| {};

/**
 * test if it is possible to have fullscreen
 * 
 * @returns {Boolean} true if fullscreen API is available, false otherwise
*/
THREEx.FullScreen.available	= function()
{
	return this._hasWebkitFullScreen || this._hasMozFullScreen;
}

/**
 * test if fullscreen is currently activated
 * 
 * @returns {Boolean} true if fullscreen is currently activated, false otherwise
*/
THREEx.FullScreen.activated	= function()
{
	if( this._hasWebkitFullScreen ){
		return document.webkitIsFullScreen;
	}else if( this._hasMozFullScreen ){
		return document.mozFullScreen;
	}else{
		console.assert(false);
	}
}

/**
 * Request fullscreen on a given element
 * @param {DomElement} element to make fullscreen. optional. default to document.body
*/
THREEx.FullScreen.request	= function(element)
{
	element	= element	|| document.body;
	if( this._hasWebkitFullScreen ){
		element.webkitRequestFullScreen();
	}else if( this._hasMozFullScreen ){
		element.mozRequestFullScreen();
	}else{
		console.assert(false);
	}
}

/**
 * Cancel fullscreen
*/
THREEx.FullScreen.cancel	= function()
{
	if( this._hasWebkitFullScreen ){
		document.webkitCancelFullScreen();
	}else if( this._hasMozFullScreen ){
		document.mozCancelFullScreen();
	}else{
		console.assert(false);
	}
}

// internal functions to know which fullscreen API implementation is available
THREEx.FullScreen._hasWebkitFullScreen	= 'webkitCancelFullScreen' in document	? true : false;	
THREEx.FullScreen._hasMozFullScreen	= 'mozCancelFullScreen' in document	? true : false;
// source --> https://viper-mounts.ca/wp-content/plugins/woo-3d-viewer/includes/ext/prettyPhoto/js/jquery.prettyPhoto.min.js?ver=1.8.7 
!function(t){function e(){var t=location.href;return hashtag=-1!==t.indexOf("#prettyPhoto")&&decodeURI(t.substring(t.indexOf("#prettyPhoto")+1,t.length)),hashtag&&(hashtag=hashtag.replace(/<|>/g,"")),hashtag}function i(t,e){t=t.replace(/[\[]/,"\\[").replace(/[\]]/,"\\]");var i=new RegExp("[\\?&]"+t+"=([^&#]*)").exec(e);return null==i?"":i[1]}t.prettyPhoto={version:"3.1.6.2"},t.fn.prettyPhoto=function(p){p=jQuery.extend({hook:"rel",animation_speed:"fast",ajaxcallback:function(){},slideshow:5e3,autoplay_slideshow:!1,opacity:.8,show_title:!0,allow_resize:!0,allow_expand:!0,default_width:500,default_height:344,counter_separator_label:"/",theme:"pp_default",horizontal_padding:20,hideflash:!1,wmode:"opaque",autoplay:!0,modal:!1,deeplinking:!0,overlay_gallery:!0,overlay_gallery_max:30,keyboard_shortcuts:!0,changepicturecallback:function(){},callback:function(){},ie6_fallback:!0,markup:'<div class="pp_pic_holder"> \t\t\t\t\t\t<div class="ppt">&nbsp;</div> \t\t\t\t\t\t<div class="pp_top"> \t\t\t\t\t\t\t<div class="pp_left"></div> \t\t\t\t\t\t\t<div class="pp_middle"></div> \t\t\t\t\t\t\t<div class="pp_right"></div> \t\t\t\t\t\t</div> \t\t\t\t\t\t<div class="pp_content_container"> \t\t\t\t\t\t\t<div class="pp_left"> \t\t\t\t\t\t\t<div class="pp_right"> \t\t\t\t\t\t\t\t<div class="pp_content"> \t\t\t\t\t\t\t\t\t<div class="pp_loaderIcon"></div> \t\t\t\t\t\t\t\t\t<div class="pp_fade"> \t\t\t\t\t\t\t\t\t\t<a href="#" class="pp_expand" title="Expand the image">Expand</a> \t\t\t\t\t\t\t\t\t\t<div class="pp_hoverContainer"> \t\t\t\t\t\t\t\t\t\t\t<a class="pp_next" href="#">next</a> \t\t\t\t\t\t\t\t\t\t\t<a class="pp_previous" href="#">previous</a> \t\t\t\t\t\t\t\t\t\t</div> \t\t\t\t\t\t\t\t\t\t<div id="pp_full_res"></div> \t\t\t\t\t\t\t\t\t\t<div class="pp_details"> \t\t\t\t\t\t\t\t\t\t\t<div class="pp_nav"> \t\t\t\t\t\t\t\t\t\t\t\t<a href="#" class="pp_arrow_previous">Previous</a> \t\t\t\t\t\t\t\t\t\t\t\t<p class="currentTextHolder">0/0</p> \t\t\t\t\t\t\t\t\t\t\t\t<a href="#" class="pp_arrow_next">Next</a> \t\t\t\t\t\t\t\t\t\t\t</div> \t\t\t\t\t\t\t\t\t\t\t<p class="pp_description"></p> \t\t\t\t\t\t\t\t\t\t\t<div class="pp_social">{pp_social}</div> \t\t\t\t\t\t\t\t\t\t\t<a class="pp_close" href="#">Close</a> \t\t\t\t\t\t\t\t\t\t</div> \t\t\t\t\t\t\t\t\t</div> \t\t\t\t\t\t\t\t</div> \t\t\t\t\t\t\t</div> \t\t\t\t\t\t\t</div> \t\t\t\t\t\t</div> \t\t\t\t\t\t<div class="pp_bottom"> \t\t\t\t\t\t\t<div class="pp_left"></div> \t\t\t\t\t\t\t<div class="pp_middle"></div> \t\t\t\t\t\t\t<div class="pp_right"></div> \t\t\t\t\t\t</div> \t\t\t\t\t</div> \t\t\t\t\t<div class="pp_overlay"></div>',gallery_markup:'<div class="pp_gallery"> \t\t\t\t\t\t\t\t<a href="#" class="pp_arrow_previous">Previous</a> \t\t\t\t\t\t\t\t<div> \t\t\t\t\t\t\t\t\t<ul> \t\t\t\t\t\t\t\t\t\t{gallery} \t\t\t\t\t\t\t\t\t</ul> \t\t\t\t\t\t\t\t</div> \t\t\t\t\t\t\t\t<a href="#" class="pp_arrow_next">Next</a> \t\t\t\t\t\t\t</div>',image_markup:'<img id="fullResImage" src="{path}" />',flash_markup:'<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="{width}" height="{height}"><param name="wmode" value="{wmode}" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="{path}" /><embed src="{path}" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="{width}" height="{height}" wmode="{wmode}"></embed></object>',quicktime_markup:'<object classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" codebase="http://www.apple.com/qtactivex/qtplugin.cab" height="{height}" width="{width}"><param name="src" value="{path}"><param name="autoplay" value="{autoplay}"><param name="type" value="video/quicktime"><embed src="{path}" height="{height}" width="{width}" autoplay="{autoplay}" type="video/quicktime" pluginspage="http://www.apple.com/quicktime/download/"></embed></object>',iframe_markup:'<iframe src ="{path}" width="{width}" height="{height}" frameborder="no"></iframe>',inline_markup:'<div class="pp_inline">{content}</div>',custom_markup:"",social_tools:'<div class="twitter"><a href="http://twitter.com/share" class="twitter-share-button" data-count="none">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"><\/script></div><div class="facebook"><iframe src="//www.facebook.com/plugins/like.php?locale=en_US&href={location_href}&amp;layout=button_count&amp;show_faces=true&amp;width=500&amp;action=like&amp;font&amp;colorscheme=light&amp;height=23" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:500px; height:23px;" allowTransparency="true"></iframe></div>'},p);var o,a,s,n,r,l,d,h=this,c=!1,_=t(window).height(),g=t(window).width();function m(){t(".pp_loaderIcon").hide(),projectedTop=scroll_pos.scrollTop+(_/2-o.containerHeight/2),projectedTop<0&&(projectedTop=0),$ppt.fadeTo(settings.animation_speed,1),$pp_pic_holder.find(".pp_content").animate({height:o.contentHeight,width:o.contentWidth},settings.animation_speed),$pp_pic_holder.animate({top:projectedTop,left:g/2-o.containerWidth/2<0?0:g/2-o.containerWidth/2,width:o.containerWidth},settings.animation_speed,(function(){$pp_pic_holder.find(".pp_hoverContainer,#fullResImage").height(o.height).width(o.width),$pp_pic_holder.find(".pp_fade").fadeIn(settings.animation_speed),isSet&&"image"==y(pp_images[set_position])?$pp_pic_holder.find(".pp_hoverContainer").show():$pp_pic_holder.find(".pp_hoverContainer").hide(),settings.allow_expand&&(o.resized?t("a.pp_expand,a.pp_contract").show():t("a.pp_expand").hide()),!settings.autoplay_slideshow||d||a||t.prettyPhoto.startSlideshow(),settings.changepicturecallback(),a=!0})),isSet&&settings.overlay_gallery&&"image"==y(pp_images[set_position])?(itemWidth=57,navWidth="facebook"==settings.theme||"pp_default"==settings.theme?50:30,itemsPerPage=Math.floor((o.containerWidth-100-navWidth)/itemWidth),itemsPerPage=itemsPerPage<pp_images.length?itemsPerPage:pp_images.length,totalPage=Math.ceil(pp_images.length/itemsPerPage)-1,0==totalPage?(navWidth=0,$pp_gallery.find(".pp_arrow_next,.pp_arrow_previous").hide()):$pp_gallery.find(".pp_arrow_next,.pp_arrow_previous").show(),galleryWidth=itemsPerPage*itemWidth,fullGalleryWidth=pp_images.length*itemWidth,$pp_gallery.css("margin-left",-(galleryWidth/2+navWidth/2)).find("div:first").width(galleryWidth+5).find("ul").width(fullGalleryWidth).find("li.selected").removeClass("selected"),goToPage=Math.floor(set_position/itemsPerPage)<totalPage?Math.floor(set_position/itemsPerPage):totalPage,t.prettyPhoto.changeGalleryPage(goToPage),$pp_gallery_li.filter(":eq("+set_position+")").addClass("selected")):$pp_pic_holder.find(".pp_content").unbind("mouseenter mouseleave"),p.ajaxcallback()}function u(e){$pp_pic_holder.find("#pp_full_res object,#pp_full_res embed").css("visibility","hidden"),$pp_pic_holder.find(".pp_fade").fadeOut(settings.animation_speed,(function(){t(".pp_loaderIcon").show(),e()}))}function f(t,e){if(resized=!1,v(t,e),imageWidth=t,imageHeight=e,(l>g||r>_)&&doresize&&settings.allow_resize&&!c){for(resized=!0,fitting=!1;!fitting;)l>g?(imageWidth=g-200,imageHeight=e/t*imageWidth):r>_?(imageHeight=_-200,imageWidth=t/e*imageHeight):fitting=!0,r=imageHeight,l=imageWidth;(l>g||r>_)&&f(l,r),v(imageWidth,imageHeight)}return{width:Math.floor(imageWidth),height:Math.floor(imageHeight),containerHeight:Math.floor(r),containerWidth:Math.floor(l)+2*settings.horizontal_padding,contentHeight:Math.floor(s),contentWidth:Math.floor(n),resized:resized}}function v(e,i){e=parseFloat(e),i=parseFloat(i),$pp_details=$pp_pic_holder.find(".pp_details"),$pp_details.width(e),detailsHeight=parseFloat($pp_details.css("marginTop"))+parseFloat($pp_details.css("marginBottom")),$pp_details=$pp_details.clone().addClass(settings.theme).width(e).appendTo(t("body")).css({position:"absolute",top:-1e4}),detailsHeight+=$pp_details.height(),detailsHeight=detailsHeight<=34?36:detailsHeight,$pp_details.remove(),$pp_title=$pp_pic_holder.find(".ppt"),$pp_title.width(e),titleHeight=parseFloat($pp_title.css("marginTop"))+parseFloat($pp_title.css("marginBottom")),$pp_title=$pp_title.clone().appendTo(t("body")).css({position:"absolute",top:-1e4}),titleHeight+=$pp_title.height(),$pp_title.remove(),s=i+detailsHeight,n=e,r=s+titleHeight+$pp_pic_holder.find(".pp_top").height()+$pp_pic_holder.find(".pp_bottom").height(),l=e}function y(t){return t.match(/youtube\.com\/watch/i)||t.match(/youtu\.be/i)?"youtube":t.match(/vimeo\.com/i)?"vimeo":t.match(/\b.mov\b/i)?"quicktime":t.match(/\b.swf\b/i)?"flash":t.match(/\biframe=true\b/i)?"iframe":t.match(/\bajax=true\b/i)?"ajax":t.match(/\bcustom=true\b/i)?"custom":"#"==t.substr(0,1)?"inline":"image"}function w(){if(doresize&&"undefined"!=typeof $pp_pic_holder){if(scroll_pos=b(),contentHeight=$pp_pic_holder.height(),contentwidth=$pp_pic_holder.width(),projectedTop=_/2+scroll_pos.scrollTop-contentHeight/2,projectedTop<0&&(projectedTop=0),contentHeight>_)return;$pp_pic_holder.css({top:projectedTop,left:g/2+scroll_pos.scrollLeft-contentwidth/2})}}function b(){return self.pageYOffset?{scrollTop:self.pageYOffset,scrollLeft:self.pageXOffset}:document.documentElement&&document.documentElement.scrollTop?{scrollTop:document.documentElement.scrollTop,scrollLeft:document.documentElement.scrollLeft}:document.body?{scrollTop:document.body.scrollTop,scrollLeft:document.body.scrollLeft}:void 0}function P(e){if(settings.social_tools&&(facebook_like_link=settings.social_tools.replace("{location_href}",encodeURIComponent(location.href))),settings.markup=settings.markup.replace("{pp_social}",""),t("body").append(settings.markup),$pp_pic_holder=t(".pp_pic_holder"),$ppt=t(".ppt"),$pp_overlay=t("div.pp_overlay"),isSet&&settings.overlay_gallery){currentGalleryPage=0,toInject="";for(var i=0;i<pp_images.length;i++)pp_images[i].match(/\b(jpg|jpeg|png|gif)\b/gi)?(classname="",img_src=pp_images[i]):(classname="default",img_src=""),toInject+="<li class='"+classname+"'><a href='#'><img src='"+img_src+"' width='50' alt='' /></a></li>";toInject=settings.gallery_markup.replace(/{gallery}/g,toInject),$pp_pic_holder.find("#pp_full_res").after(toInject),$pp_gallery=t(".pp_pic_holder .pp_gallery"),$pp_gallery_li=$pp_gallery.find("li"),$pp_gallery.find(".pp_arrow_next").click((function(){return t.prettyPhoto.changeGalleryPage("next"),t.prettyPhoto.stopSlideshow(),!1})),$pp_gallery.find(".pp_arrow_previous").click((function(){return t.prettyPhoto.changeGalleryPage("previous"),t.prettyPhoto.stopSlideshow(),!1})),$pp_pic_holder.find(".pp_content").hover((function(){$pp_pic_holder.find(".pp_gallery:not(.disabled)").fadeIn()}),(function(){$pp_pic_holder.find(".pp_gallery:not(.disabled)").fadeOut()})),itemWidth=57,$pp_gallery_li.each((function(e){t(this).find("a").click((function(){return t.prettyPhoto.changePage(e),t.prettyPhoto.stopSlideshow(),!1}))}))}settings.slideshow&&($pp_pic_holder.find(".pp_nav").prepend('<a href="#" class="pp_play">Play</a>'),$pp_pic_holder.find(".pp_nav .pp_play").click((function(){return t.prettyPhoto.startSlideshow(),!1}))),$pp_pic_holder.attr("class","pp_pic_holder "+settings.theme),$pp_overlay.css({opacity:0,height:t(document).height(),width:t(window).width()}).bind("click",(function(){settings.modal||t.prettyPhoto.close()})),t("a.pp_close").bind("click",(function(){return t.prettyPhoto.close(),!1})),settings.allow_expand&&t("a.pp_expand").bind("click",(function(e){return t(this).hasClass("pp_expand")?(t(this).removeClass("pp_expand").addClass("pp_contract"),doresize=!1):(t(this).removeClass("pp_contract").addClass("pp_expand"),doresize=!0),u((function(){t.prettyPhoto.open()})),!1})),$pp_pic_holder.find(".pp_previous, .pp_nav .pp_arrow_previous").bind("click",(function(){return t.prettyPhoto.changePage("previous"),t.prettyPhoto.stopSlideshow(),!1})),$pp_pic_holder.find(".pp_next, .pp_nav .pp_arrow_next").bind("click",(function(){return t.prettyPhoto.changePage("next"),t.prettyPhoto.stopSlideshow(),!1})),w()}return doresize=!0,scroll_pos=b(),t(window).unbind("resize.prettyphoto").bind("resize.prettyphoto",(function(){w(),_=t(window).height(),g=t(window).width(),"undefined"!=typeof $pp_overlay&&$pp_overlay.height(t(document).height()).width(g)})),p.keyboard_shortcuts&&t(document).unbind("keydown.prettyphoto").bind("keydown.prettyphoto",(function(e){if("undefined"!=typeof $pp_pic_holder&&$pp_pic_holder.is(":visible"))switch(e.keyCode){case 37:t.prettyPhoto.changePage("previous"),e.preventDefault();break;case 39:t.prettyPhoto.changePage("next"),e.preventDefault();break;case 27:settings.modal||t.prettyPhoto.close(),e.preventDefault()}})),t.prettyPhoto.initialize=function(){return settings=p,"pp_default"==settings.theme&&(settings.horizontal_padding=16),theRel=t(this).attr(settings.hook),galleryRegExp=/\[(?:.*)\]/,isSet=!!galleryRegExp.exec(theRel),pp_images=isSet?jQuery.map(h,(function(e,i){if(-1!=t(e).attr(settings.hook).indexOf(theRel))return t(e).attr("href")})):t.makeArray(t(this).attr("href")),pp_titles=isSet?jQuery.map(h,(function(e,i){if(-1!=t(e).attr(settings.hook).indexOf(theRel))return t(e).find("img").attr("alt")?t.prettyPhoto.sanitizeTitle(t(e).find("img").attr("alt")):""})):t.prettyPhoto.sanitizeTitle(t.makeArray(t(this).find("img").attr("alt"))),pp_descriptions=isSet?jQuery.map(h,(function(e,i){if(-1!=t(e).attr(settings.hook).indexOf(theRel))return t(e).attr("title")?t.prettyPhoto.sanitizeTitle(t(e).attr("title")):""})):t.prettyPhoto.sanitizeTitle(t.makeArray(t(this).attr("title"))),pp_images.length>settings.overlay_gallery_max&&(settings.overlay_gallery=!1),set_position=jQuery.inArray(t(this).attr("href"),pp_images),rel_index=isSet?set_position:t("a["+settings.hook+"^='"+theRel+"']").index(t(this)),P(this),settings.allow_resize&&t(window).bind("scroll.prettyphoto",(function(){w()})),t.prettyPhoto.open(),!1},t.prettyPhoto.sanitizeTitle=function(t){const e=document.createElement("div");return e.textContent=t,e.innerHTML},t.prettyPhoto.open=function(e){return"undefined"==typeof settings&&(settings=p,pp_images=t.makeArray(arguments[0]),pp_titles=arguments[1]?t.makeArray(arguments[1]):t.makeArray(""),pp_descriptions=arguments[2]?t.makeArray(arguments[2]):t.makeArray(""),isSet=pp_images.length>1,set_position=arguments[3]?arguments[3]:0,P(e.target)),settings.hideflash&&t("object,embed,iframe[src*=youtube],iframe[src*=vimeo]").css("visibility","hidden"),t(pp_images).size()>1?t(".pp_nav").show():t(".pp_nav").hide(),t(".pp_loaderIcon").show(),settings.deeplinking&&function(){if("undefined"==typeof theRel)return;location.hash=theRel+"/"+rel_index+"/"}(),settings.social_tools&&(facebook_like_link=settings.social_tools.replace("{location_href}",encodeURIComponent(location.href)),$pp_pic_holder.find(".pp_social").html(facebook_like_link)),$ppt.is(":hidden")&&$ppt.css("opacity",0).show(),$pp_overlay.show().fadeTo(settings.animation_speed,settings.opacity),$pp_pic_holder.find(".currentTextHolder").text(set_position+1+settings.counter_separator_label+t(pp_images).size()),void 0!==pp_descriptions[set_position]&&""!=pp_descriptions[set_position]?$pp_pic_holder.find(".pp_description").show().html(unescape(pp_descriptions[set_position])):$pp_pic_holder.find(".pp_description").hide(),movie_width=parseFloat(i("width",pp_images[set_position]))?i("width",pp_images[set_position]):settings.default_width.toString(),movie_height=parseFloat(i("height",pp_images[set_position]))?i("height",pp_images[set_position]):settings.default_height.toString(),c=!1,-1!=movie_height.indexOf("%")&&(movie_height=parseFloat(t(window).height()*parseFloat(movie_height)/100-150),c=!0),-1!=movie_width.indexOf("%")&&(movie_width=parseFloat(t(window).width()*parseFloat(movie_width)/100-150),c=!0),$pp_pic_holder.fadeIn((function(){switch(settings.show_title&&""!=pp_titles[set_position]&&void 0!==pp_titles[set_position]?$ppt.html(unescape(pp_titles[set_position])):$ppt.html("&nbsp;"),imgPreloader="",skipInjection=!1,y(pp_images[set_position])){case"image":imgPreloader=new Image,nextImage=new Image,isSet&&set_position<t(pp_images).size()-1&&(nextImage.src=pp_images[set_position+1]),prevImage=new Image,isSet&&pp_images[set_position-1]&&(prevImage.src=pp_images[set_position-1]),$pp_pic_holder.find("#pp_full_res")[0].innerHTML=settings.image_markup.replace(/{path}/g,pp_images[set_position]),imgPreloader.onload=function(){o=f(imgPreloader.width,imgPreloader.height),m()},imgPreloader.onerror=function(){alert("Image cannot be loaded. Make sure the path is correct and image exist."),t.prettyPhoto.close()},imgPreloader.src=pp_images[set_position];break;case"youtube":o=f(movie_width,movie_height),movie_id=i("v",pp_images[set_position]),""==movie_id&&(movie_id=pp_images[set_position].split("youtu.be/"),movie_id=movie_id[1],movie_id.indexOf("?")>0&&(movie_id=movie_id.substr(0,movie_id.indexOf("?"))),movie_id.indexOf("&")>0&&(movie_id=movie_id.substr(0,movie_id.indexOf("&")))),movie="http://www.youtube.com/embed/"+movie_id,i("rel",pp_images[set_position])?movie+="?rel="+i("rel",pp_images[set_position]):movie+="?rel=1",settings.autoplay&&(movie+="&autoplay=1"),toInject=settings.iframe_markup.replace(/{width}/g,o.width).replace(/{height}/g,o.height).replace(/{wmode}/g,settings.wmode).replace(/{path}/g,movie);break;case"vimeo":o=f(movie_width,movie_height),movie_id=pp_images[set_position];var e=movie_id.match(/http(s?):\/\/(www\.)?vimeo.com\/(\d+)/);movie="http://player.vimeo.com/video/"+e[3]+"?title=0&amp;byline=0&amp;portrait=0",settings.autoplay&&(movie+="&autoplay=1;"),vimeo_width=o.width+"/embed/?moog_width="+o.width,toInject=settings.iframe_markup.replace(/{width}/g,vimeo_width).replace(/{height}/g,o.height).replace(/{path}/g,movie);break;case"quicktime":(o=f(movie_width,movie_height)).height+=15,o.contentHeight+=15,o.containerHeight+=15,toInject=settings.quicktime_markup.replace(/{width}/g,o.width).replace(/{height}/g,o.height).replace(/{wmode}/g,settings.wmode).replace(/{path}/g,pp_images[set_position]).replace(/{autoplay}/g,settings.autoplay);break;case"flash":o=f(movie_width,movie_height),flash_vars=pp_images[set_position],flash_vars=flash_vars.substring(pp_images[set_position].indexOf("flashvars")+10,pp_images[set_position].length),filename=pp_images[set_position],filename=filename.substring(0,filename.indexOf("?")),toInject=settings.flash_markup.replace(/{width}/g,o.width).replace(/{height}/g,o.height).replace(/{wmode}/g,settings.wmode).replace(/{path}/g,filename+"?"+flash_vars);break;case"iframe":o=f(movie_width,movie_height),frame_url=pp_images[set_position],frame_url=frame_url.substr(0,frame_url.indexOf("iframe")-1),toInject=settings.iframe_markup.replace(/{width}/g,o.width).replace(/{height}/g,o.height).replace(/{path}/g,frame_url);break;case"ajax":doresize=!1,o=f(movie_width,movie_height),doresize=!0,skipInjection=!0,t.get(pp_images[set_position],(function(t){toInject=settings.inline_markup.replace(/{content}/g,t),$pp_pic_holder.find("#pp_full_res")[0].innerHTML=toInject,m()}));break;case"custom":o=f(movie_width,movie_height),toInject=settings.custom_markup;break;case"inline":myClone=t(pp_images[set_position]).clone().append('<br clear="all" />').css({width:settings.default_width}).wrapInner('<div id="pp_full_res"><div class="pp_inline"></div></div>').appendTo(t("body")).show(),doresize=!1,o=f(t(myClone).width(),t(myClone).height()),doresize=!0,t(myClone).remove(),toInject=settings.inline_markup.replace(/{content}/g,t(pp_images[set_position]).html())}imgPreloader||skipInjection||($pp_pic_holder.find("#pp_full_res")[0].innerHTML=toInject,m())})),!1},t.prettyPhoto.changePage=function(e){currentGalleryPage=0,"previous"==e?(set_position--,set_position<0&&(set_position=t(pp_images).size()-1)):"next"==e?(set_position++,set_position>t(pp_images).size()-1&&(set_position=0)):set_position=e,rel_index=set_position,doresize||(doresize=!0),settings.allow_expand&&t(".pp_contract").removeClass("pp_contract").addClass("pp_expand"),u((function(){t.prettyPhoto.open()}))},t.prettyPhoto.changeGalleryPage=function(t){"next"==t?(currentGalleryPage++,currentGalleryPage>totalPage&&(currentGalleryPage=0)):"previous"==t?(currentGalleryPage--,currentGalleryPage<0&&(currentGalleryPage=totalPage)):currentGalleryPage=t,slide_speed="next"==t||"previous"==t?settings.animation_speed:0,slide_to=currentGalleryPage*(itemsPerPage*itemWidth),$pp_gallery.find("ul").animate({left:-slide_to},slide_speed)},t.prettyPhoto.startSlideshow=function(){void 0===d?($pp_pic_holder.find(".pp_play").unbind("click").removeClass("pp_play").addClass("pp_pause").click((function(){return t.prettyPhoto.stopSlideshow(),!1})),d=setInterval(t.prettyPhoto.startSlideshow,settings.slideshow)):t.prettyPhoto.changePage("next")},t.prettyPhoto.stopSlideshow=function(){$pp_pic_holder.find(".pp_pause").unbind("click").removeClass("pp_pause").addClass("pp_play").click((function(){return t.prettyPhoto.startSlideshow(),!1})),clearInterval(d),d=void 0},t.prettyPhoto.close=function(){$pp_overlay.is(":animated")||(t.prettyPhoto.stopSlideshow(),$pp_pic_holder.stop().find("object,embed").css("visibility","hidden"),t("div.pp_pic_holder,div.ppt,.pp_fade").fadeOut(settings.animation_speed,(function(){t(this).remove()})),$pp_overlay.fadeOut(settings.animation_speed,(function(){settings.hideflash&&t("object,embed,iframe[src*=youtube],iframe[src*=vimeo]").css("visibility","visible"),t(this).remove(),t(window).unbind("scroll.prettyphoto"),-1!==location.href.indexOf("#prettyPhoto")&&(location.hash="prettyPhoto"),settings.callback(),doresize=!0,a=!1,delete settings})))},!pp_alreadyInitialized&&e()&&(pp_alreadyInitialized=!0,hashIndex=e(),hashRel=hashIndex,hashIndex=hashIndex.substring(hashIndex.indexOf("/")+1,hashIndex.length-1),hashRel=hashRel.substring(0,hashRel.indexOf("/")),setTimeout((function(){t("a["+p.hook+"^='"+hashRel+"']:eq("+hashIndex+")").trigger("click")}),50)),this.unbind("click.prettyphoto").bind("click.prettyphoto",t.prettyPhoto.initialize)}}(jQuery);var pp_alreadyInitialized=!1;
// source --> https://viper-mounts.ca/wp-content/plugins/woo-3d-viewer/includes/ext/prettyPhoto/js/jquery.prettyPhoto.init.min.js?ver=1.8.7 
!function(a){a(function(){a("a.zoom").prettyPhoto({hook:"data-rel",social_tools:!1,theme:"pp_woocommerce",horizontal_padding:20,opacity:.8,deeplinking:!1}),a("a[data-rel^='prettyPhoto']").prettyPhoto({hook:"data-rel",social_tools:!1,theme:"pp_woocommerce",horizontal_padding:20,opacity:.8,deeplinking:!1})})}(jQuery);